#baby face

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Oh gosh, if the world saw me like this! 

Oh gosh, if the world saw me like this! 


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these are old, but i haven’t been taking photos recently

Information below the cut


Stand User: Jimmy “Bambino” Gillis Jr.

Age: 33
Birthday: April 1st, Aries
Blood type: B
Height: 185cm

Personality: Quick to change moods, he’s whimsical and hot-headed. Extremely childish. He loves coloring books but can’t stay inside the lines for the life of himself. Illiterate. Irrationality clouds his judgment frequently, although he’s actually quite intelligent when actually bothering to think and a quick learner, even if common sense is generally lacking. Usually has an all or nothing mentality and will never run from a fight. Reckless, violent, and quite prone to over-confidence. Very mischievous with a talent for messing with others. Very scared of snakes and fish.

Stand Name: Mindless Self Indulgence

Type: Artificial Non-Humanoid (Tool Stand)

Stats:
Destructive Power - D
Speed - B
Range - A
Durability - A
Precision - typically C (depends on user’s concentration)
Developmental Potential - B
Ability: A virtual reality headset that turns real life into a videogame. Only Jimmy can see the “game” although the effects of his in-game actions carry over into the real world. Depending on which “game” is selected, the entire configuration and properties of the world can change. Jimmy has configured MSI to have a vocal guide offering advice as he plays.This guide goes by “Mastermind” and often makes derisive or disturbing remarks, seeming almost like a warped parental figure, which while helpful, has a negative impact on him emotionally. Possible applications of MSI include setting way points or mission objectives to accomplish real life goals and navigate. It is also possible to find “items” to add to an inventory, real or imagined. “Items” and Jimmy’s physical abilities and combat techniques can then be upgraded, etc. as experience points and “currency” are collected by defeating “enemies” or completing select tasks and missions. Health bars for both “in-game characters” and Jimmy are visible also, in addition to analysis of abilities and the best way to combat them. Health items and extra lives are also locatable in-game. All in-game deaths carry over into real life. Glitches are possible and may negatively impact the “player.” Due to Jimmy’s lack of self-control, he is often not able to completely dictate the game, and can end up hurting himself accidentally or creating hostile entities or obstacles that can hurt him or get in his way. Due to the imagination of the “player” being the only limiting factor in MSI’s possible applications since any type of game is possible, this stand is quite formidable. However, if not perfectly controlled there are many possible risks and dangers for the user, making MSI highly volatile and just as likely to harm the user if caution is not taken.

@heyjuue ✨

Barbara StanwyckBaby Face, Alfred E. Green (1933).

Barbara Stanwyck
Baby Face, Alfred E. Green (1933).


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timotaychalamet:Baby Face (1933) dir. Alfred E. Greentimotaychalamet:Baby Face (1933) dir. Alfred E. Greentimotaychalamet:Baby Face (1933) dir. Alfred E. Greentimotaychalamet:Baby Face (1933) dir. Alfred E. Green

timotaychalamet:

Baby Face (1933) dir. Alfred E. Green


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