#chimaera

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douris:Lakonian Black-figure kylix, attributed to the Boreads Painter, ca. 570–565 BCE, currently in

douris:

Lakonian Black-figure kylix, attributed to the Boreads Painter, ca. 570–565 BCE, currently in Malibu, Getty 85.AE.121.

Bellerophon slaying the Chimaera with Pegasus.

I’ve noticed how rarely Lakonian vase painting is mentioned when discussing Greek pottery, though I find it to be some of the most visually striking and distinctive pottery from Greece! Unlike the Athenians who limit their interior kylix decorations to a smaller tondo within the cup, the Lakonians use up almost all of the interior space of a kylix. This results in these huge images that would come within inches from someones face while they drank from their cups. This is an aspect of Greek pottery that I find to be commonly overlooked–that these objects were meant to be used and and interacted with, not just admired from a distance. 


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More spotted ratfish?
More spotted ratfish!

Tuesday night was the last Odd Salon for the foreseeable future due to Covid and unfortunate circumstances of our founder.

I looked back and I have given SEVEN! talks. Mostly unrecorded unfortunately, but here’s one of my favorites on human/animal chimaeras/“hybrids.” They take about a day to research and put together, but only <10 minutes to watch, and you can speed it up, because it’s on Youtube.

 Chimaeras:The monster for which the art of magically fusing animals was named, and rightfully so, a Chimaeras:The monster for which the art of magically fusing animals was named, and rightfully so, a Chimaeras:The monster for which the art of magically fusing animals was named, and rightfully so, a

Chimaeras:

The monster for which the art of magically fusing animals was named, and rightfully so, as it is one of the most spectacular examples of how magic can craft something nature would not.  

The original chimaera was the product of Typhon and Echidna, who were ludicrously complicated hybrid monsters themselves designed for the sole purpose of creating new and bizarre mish-mash monsters.  It was more than its component parts,  as the specific arrangement of those parts is what made the monster so impressive. With the depth perception of the lion head at the front, the wide field of vision of the goat head in the middle of its back, and the serpent head hidden from sight, it was deadly from all angles.

Of course, subsequent chimaeras have not always been made with the same care. Substituting the original wyrm with less feisty serpents is common, and many wizards fail to arrange the heads correctly, giving their chimaera a more straightforward case of Hydra syndrome instead.   Some even fail to produce more than one head entirely, blending the animal elements too thoroughly and losing many of the advantages the Chimaera presents.  More rarely, some add both a dragon AND a serpent, creating winged chimaeras that are almost impossibly to control.


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The latest tattoo design for myself. Swipe to see the tattooed result ( by @elhombreorganico ), and

The latest tattoo design for myself.
Swipe to see the tattooed result ( by @elhombreorganico ), and the drawing process!
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#artwork #tattoodesign #chimera #chimaera #monster #monsterdesign #blackandwhite #blackandwhitetattoo #winged #horned #lion #tiger #liontattoo #redhighlights #firehighlights (at Madrid, Spain)
https://www.instagram.com/p/CeEZLXZo5Ky/?igshid=NGJjMDIxMWI=


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IMPORTANT: This was not a good time in TKT Ezra’s life. This timeline’s gonna be pretty rough. Mind the tags. If you want a happier version I have posted a Lost in Wild Space but Nothing Bad Ever Happens Timeline on my @laelish-afriend​ blog that may be more your speed. It has all the same art, but everything is much happier there.

There will probably be logistics issues in this thing. It’s a lot to account for. So if you’re like “wait, that’s doesn’t make sense” you’re almost certainly correct.

Also this is a pretty long post.

The First Year

-First couple weeks were rough. We’re not going to go into it, but it was a bad time.

-After two weeks Ezra manages to 1. smash the IT-0 droid against a wall 2. cause considerable harm to a few people that very much deserved it 3. escape and disappear into the vents

-He learns the entire layout and ventilation system of the ship over the next few months.

-He steals small amounts from supplies, including armor, weapons, clothes, food and water.

-He learns rotations and uses bathrooms, showers, etc. when everyone has other places to be.

-Sometimes uses trooper armor to be able to walk around like a normal person.

-Mostly sleeps in places where he knows there either aren’t cameras or they’re blocked and no one’s likely to go. (Storage rooms, mechanical compartments, in the vents, whatever.)

-Finds two loth rats on the ship. Makes friends with them. Names them Ratmorigan and Jabba the Ratt.

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-THRAWN HAS PROBE DROIDS PATROL THE VENTS?!

-RATMORIGAN DIES IN A TRAGIC PROBE DROID INCIDENT?!

-Tiny funeral for Ratmorigan.

-Ezra steals and reprograms the probe droids to go after the officers instead. Serves them right. Jerks.

-Probe droids stop patrolling the vents.

-Ezra gets caught again. Bad times. Thrawn tries to get him to Navigate them out of the Unknown Regions. Ezra refuses. More very bad times.

-He escapes with help from Jabba the Ratt after a few days. Easier this time. Luckily, they still haven’t fixed the IT-0.

-Ezra sabotages the communications system so that everyone’s call signs get randomized. Listens in on comm frequencies to hear all the mishaps. Many scandals. Lots of drama.

-Puts an intermittent frequency jammer under a table in the middle of the mess hall. It only turns on for one minute every few hours. Takes them a month to find it.

-Ezra teaches Jabba the Ratt how to do a high-five.

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-Hammerly unknowingly befriends Jabba the Ratt. She makes him tiny hats that he immediately chews to shreds because he likes them so much.

-No capture for six months. “Dammit Bridger” becomes a running joke on the Chimaera every time a machine breaks or someone forgets where they put their comm. (Like 30% of the time it actually is Bridger, so…)

-Finally find an inhabited planet at nine months! But it’s like… one small community of aliens and only Thrawn knows their language. But they trade with the Chimaera for food, water, and a small amount of fuel, then point the ship in the general direction of other inhabited worlds.

-The Chimaera travels by doing hyperspace jumps to the edge of the range of the sensors. These are like… five minute jumps, but then they have to wait for a little while between each because if they do too many in a row the crew considers mutiny and they risk breaking the hyperdrive.

-Jabba the Ratt dies of old age. It is the worst day. There is no joy left in the far, far away galaxy.

-Two months later they finally make it to a planet with actual towns.

-Ezra tries to steal a TIE Defender and gets caught again.

-Manages to escape within a day and launches every single escape pod at once, including one that he’s in. (Turns on small portable heaters in other pods so they all read like there’s life forms in them.)

-Once he’s on the ground he actually does manage to steal a TIE Defender. He tries out navigating hyperspace with the Force and it goes decently well. He can find his way to other planets in the region, but can’t find his way all the way back home.

-The Chimaera follows his trajectory and ends up at the same planets he does, but usually a week or two later.


Year Two

-Ezra sees one of Sabine’s Phoenix symbols on a wall in a city. He’s very excited that he has finally been found after over a year without his family and looks everywhere trying to find her.

-The next night he finds a person in a cloak actively painting the symbol, but when he approaches it’s Thrawn and there’s a whole ambush set up.

-When he comes to again and finds himself in the Chimaera’s brig he is furious. He uses the techniques he learned from the Sith holocron to immediately get out and starts causing problems. Major systems start going out all over the ship – lights, heat, guns, shields… As soon as one’s back up another goes dark.

-In the middle of the chaos, Ezra breaks into Thrawn’s office and takes art from off the wall, a loth-wolf, only to realize that it’s dyed cloth, not painted canvas. He ties it over one shoulder like a shawl and wears it from then on.

-The tractor beam is offline when Ezra takes back his stolen TIE Defender and flies off.

-The damage sends a very clear message: Damage to oxygen systems, but not enough to keep it from going right back online. Damage to heat, but reparable before it goes from uncomfortable to dangerous. Loading hatches left just a few inches open in major storage areas filled with crates of food and medicine. No major losses, just half a dozen harmless, shallow cuts to the Chimaera’s vitals.

-It’s not the last time Ezra gets caught by the Chimaera’s crew, but it’s the last time that Thrawn goes hunting for him.

-Ezra paints his TIE Defender. He tries to do something like Sabine would do, but it’s kind of just a mess. But at least it’s a colorful mess.

-Thrawn manages to get holo-photos of the finished ship and establishes an entire art-profile based on Ezra’s crude attempts at painting loth-cats.

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Years 3-6

-Ezra and the Chimaera fall into a routine. They end up on the same planets, but for the most part they stay out of each other’s way.

-Ezra keeps tabs on the Empire and if they start making trouble for locals he intervenes. It doesn’t usually go well for him, he’s out-gunned by a lot. But it gives them someone else to pick on.

-Every time they take him on board the Chimaera, Ezra makes sure to leave with a piece of art.

-The pieces he takes are very specific: Kanan’s mask, Hera’s family portrait, a Lassat wall scroll, the helmet Sabine painted.

-Whenever Ezra arrives on a new planet he covers the TIE fighter in a little lean-to shelter to keep it out of view and make himself a temporary home. The art gets put up where he can see it and remember home.


Year 7

-Thrawn’s friends find him? Thrawn has friends apparently???

-One of Thrawn’s friends isn’t terrible actually? Like he’s for sure Empire, but he isn’t The Worst?

-The other friend has a cape and is endlessly fun to cause problems for. Bonus – everyone enjoys it when he causes problems for this person, even the Chimaera’s crew.

-Ezra is definitely not friends with Vanto. Absolutely not. It is at most a begrudging respect.

-He does however say loudly and openly that he is best friends with his bestie, Ronan. It is Ronan’s least favorite thing.

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-Ezra figures out Vanto’s comm frequency and starts telling him whenever any of the Chimaera’s stormtroopers are being terrible and corrupt.

-It actually gets better?! The corrupt ones either get straightened out or they stop going planet-side.

-Vanto starts making Ezra learn Math against his will whenever he gets caught.

-Vanto also starts finding ways to get him packages with food, water, and basic toiletries whenever Ezra is not stuck on the Chimaera.

-Not every call to Vanto’s comm is about corrupt stormtroopers anymore. Sometimes it’s just. Talking to somebody who doesn’t seem to actively hate him.

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Year 8

-It is becoming way less fun to attack the Imps and also there are fewer problems than there used to be. So there’s less need to attack the Imps.

-Ezra’s getting frustrated and bored and also how come Thrawn’s friends found him first?! HOW?!

-Ezra finds out that Thrawn and Vanto are together. Traumatized. Cannot unknow this now.

-Ronan realizes that it bothers Ezra and starts bringing it up around him. Ezra does not throw him out the closest airlock, but it’s a near thing.

-Ezra steals Ronan’s cape. Ronan is full of rage. Nobody helps him get it back.

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-Vanto tries to convince Ezra that Thrawn isn’t the worst person to ever exist. Arguments are not compelling. Seems highly unlikely.

-Ezra now has multiple people’s comm frequency on the Chimaera. He can no longer count the number of people he doesn’t hate on the Chimaera on just one hand.

-THRAWN SOMEHOW GOT EZRA’S  COMM FREQUENCY?!

-Ezra switches his comm frequency and Thrawn finds it AGAIN

-He keeps getting relevant status updates? Inclement weather warnings? Random facts about local customs and science trivia that always seems to come up later somehow, as if Thrawn magically knew it would?!

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-Ezra never responds to any of these, but they keep on showing up regardless.

-Nothing makes sense anymore.


Year 9

-Ahsoka and Sabine find the Chimaera!

-But then they get caught, which is not ideal.

-Everybody finds out that the Empire doesn’t exist anymore and the Rebellion won and became the New Republic while they were gone. So that’s fun news for exactly one person on the ship.

-Ezra helps Sabine and Ahsoka escape, but gets knocked out in the process. When he comes to they are back in the Outer Rim heading towards Lothal.

-When Ezra finds out that they took him directly back to the Outer Rim he realizes that they just gave the Chimaera the trajectory to get out. It will take Thrawn’s ship longer without their own Navigator, but they have the key to return now.

Vendread Chimera————————————————You can Ritual Summon this card with any “Vendread” Ritu

Vendread Chimera
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You can Ritual Summon this card with any “Vendread” Ritual Spell. When a card or effect is activated that would destroy a card on the field (Quick Effect): You can banish 1 Zombie monster from your GY; negate the activation, and if you do, destroy that card. If this card is Tributed, or banished, for a Ritual Summon: All monsters your opponent controls lose 500 ATK/DEF. You can only use each effect of “Vendread Chimera” once per turn.
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Can Be Found In: Circuit Break (CIBR-EN082), 2018 Mega-Tin Mega Pack (MP18-EN158)

To catch up with other summoning mechanics, Ritual Monsters gradually obtained shortcuts and advantages over the competition to ease their setups considerably. A good example of this is the Vendread archetype, using Zombie mechanics to cheapen the Ritual Summons they will lead Duels with. By banishing materials from the Graveyard for that purpose while also obtaining additional effects in the process, Vendread Ritual Monsters might not seem much on their own yet can become powerful creatures thanks to both support and speed on their arrival.

“Vendread Chimera” is a particular Ritual Monster as can take two roles very different from each other to cover any scneario involving itself. If a card or effect with a destructive ability is played, “Chimera” can banish a Zombie in our Graveyard to negate and estroy the source. On the other hand “Chimera” can take a valuable purpose as material, as if is tributed or banished for a Ritual Summon it will make all opponent monsters lose 500 ATK and DEF. Negating recurring effects is undoubtly a valuable ability to keep a strong board pressence, and while the ability to weaken the opposite field might seem expensive “Chimera” can pull it off quite easily given some of the options its archetype provides.

“Chimera” is the cheapest Ritual Monster the archetype offers by a slight Level difference, making it easier to summon than its partners already are thanks to the strong options they work along with. With the help of searching effects like “Vendread Nights” and “Pre-Preparation of Rites” among others, both “Chimera” and the proper Ritual Spell won’t take long to be ready for the Ritual Summon. In most cases it will be brought by “Revendread Origin”, as allow us to banish Zombies from our Graveyard as materials for the Ritual Summon. Otherwise, “Revendread Evolution” not only let us Ritual Summon “Chimera” from the Graveyard if lands there somehow, but also will use a monster with similar Level from inside the Deck to do so. Finally, “Vendread Reunion” can perform a Ritual Summon as recovers as many banished Vendreads as possible for this task. Combined with some Vendreads’ ability to revive themselves as well Zombie staple cards doing the same task, we have more than enough coverage to Ritual Summon “Chimera” under any circumstances. Keep also on mind that if was Ritual Summoned properly, a “Chimera” in the Graveyard can be revived by one of our many methods to keep using its effects if needed.

Like many other negation effects, “Chimera” can keep a strong board as deals with some recurring cards in most Duels. From any card the opponent might play during their turn to suspicious Set cards that could be activated during ours, “Chimera” only needs a Zombie in the Graveyard each turn to stop any threat from ruining our plans. While this is already a solid ability, the possible materials Vendreads provides will give additional abilities to “Chimera” and any other Ritual Summons we play with. “Vendread Houndhorde” and “Vendread Revenants” gives “Chimera” strong removal effects to keep clearing the opposite field, while “Vendread Core” gives immunity against targetting effects and thus making this monster tougher to defeat. The Zombies we could banish to negate cards with can also provide other benefits in the process, that can go from simply preparing “Vendread Reunion” in future turns, to triggering Shiranui monsters’ effects like “Shiranui Spiritmaster” and “Shiranui Solitaire” to further pressure the opponent. While all these options and interactions might overshadow “Chimera” role as material to weaken monsters with its second effect, is simpler to obtain than might look given can be tributed from the hand by most Ritual Spells, be banished as material for the effect of “Revendread Origin”, or brought back by “Vendread Reunion” if banished to then be tributed for a new summon.

With strong support from both its archetype and Type, “Vendread Chimera” easily becomes a tough monster to battle against. Easy to summon by one of many options as well the additional abilities some of our materials will provide in the process, “Chimera” might only deal with destructive effects but thanks to the strong support before and during its arrival makes it a very sturdy monster to take down. While becoming a very controlling monster as well using its banishing cost for some special benefits already makes it a powerful creature, its role as material shouldn’t be dismissed given is far simpler to access than might look. However, although “Chimera” can easily obtain a solid performance during most Duels, the archetype will prefer to simply focus on “Revendread Slayer” due the additional options as well own searching abilities that provides to its archetype. But even with some obvious flaws like some non-destructive options easily dealing with its negation effect and below average stats to survive battles with, “Chimera” is a Ritual Monster far from being underestimated thanks to the strong support and performance from early to late game.

Personal Rating: A-

+Can banish a Zombie in the Graveyard to negate a destructive effect and destroy the source
+ If tributed or banished for a Ritual Summon will make all opponent monsters lose 500 ATK and DEF
+Great supporting options for an easy summon and work along its effects

- There are various methods to bypass its negation effect including its base stats
- The archetype might prefer to focus on “Revendread Slayer” due its additional options and advantages


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Curious creature #wip #weird #drawing #penandink #animal #grotesque #rennaissance #fantasy #monster

Curious creature

#wip #weird #drawing #penandink #animal #grotesque #rennaissance #fantasy #monster #manuscript #artist #art #chimaera #fantasyart #nature #detailing #dailydetails


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This was for a college portfolio thing.I actually forgot I had it, tbh.Chimaera OC I’ve had fo

This was for a college portfolio thing.
I actually forgot I had it, tbh.

Chimaera OC I’ve had for a long time.. for a comic that would and will never be. xD But whatever.


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offscreen-scream:Senior Captain Mitth’raw’nuruodo

offscreen-scream:

Senior Captain Mitth’raw’nuruodo


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offscreen-scream: “…I’m not accepting surrenders at this time; I want you to know failure, utter def

offscreen-scream:

“…I’m not accepting surrenders at this time; I want you to know failure, utter defeat, crashing down upon you, and for you to know that it is I that delivers it to you.”


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