#dungeon map

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The Dwarven Vault Dungeon MapA 32×44 dungeon map that requires a series of valves to be turned in or

The Dwarven Vault Dungeon Map

A 32×44 dungeon map that requires a series of valves to be turned in order to lower the lava level and reveal the brimming treasure room…

See how these valves and lava levels work on our website!

This is my most ambitious dungeon to date! It’s a gauntlet of four valves that need turning before you can finally access the treasure room, which itself is guarded by what is undeniably a boss arena.

This dungeon is inspired by the Zelda games I enjoyed on my Game Boy as a kid. Though the “puzzle” here is very simple, I hope that it invokes the same sense of adventure! The whole thing revolves around lowering the lava in the central room.

What would be a suitable monster for that boss room, and all the other minor combat rooms? I’d love to hear your selection below. :)


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The Acid Cave Map This is my new Acid Cave map, designed around perilous jumps and high stakes. Wate

The Acid Cave Map

This is my new Acid Cave map, designed around perilous jumps and high stakes. Watery version also included (for babies!)

→ Find it on 2-Minute Tabletop

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A 44×32 cave map featuring a vast pool of acid for your player characters to avoid as they jump between narrow stone platforms…
I began this cave map with the vague idea of “jumping puzzle.” I drew the central entry/exit tunnel and it’s to-and-fro walkway, and then branched left and right via the oddly-spaced stone pillars.
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Each jump is about 10 feet at maximum, feasible to most athletic characters with a good run-up – but where will they get their run up once should they hesitate atop a platform? Throw in some enemies to threaten opportunity attacks, tempt your players to stop and fight, and then watch them squirm when they don’t have space for that run-up. (Am I growing too evil?)

Hope you and your friends have fun with these!


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