This is ‘Fort Foul Luck,’ my new 44x32 battle map! You can download the full-size version for free on the other side of the link below. So GM, what gives it its ominous name?
A stone fort erected on the wild frontier, advancing civilization one more determined step outwards…
This 44×32 map is inspired by the time I spent with Elden Ring and my fascination with its level design. My goal was to play with the same non-linear and elevation-mixing ideas and create a similar sort of place on a battle map scale. This foggy keep was the result!
Of course, castles are also useful as home bases, defensive encounters, and miniature towns! I’d love to hear what Fort Foul Luck becomes in your campaign setting, so please share your story if you put it to use.
Below is a preview of my latest 44x32 map, the Pooling Caverns. Many a goblin and giant toad were slain here in my home game! You can now download it for free on the website.
A series of dark tunnels surround a large underground lake on a 44×32 canvas.
Trickling water echoes throughout this confusing cave, and at its center is a wide lake doubtlessly home to some forgotten beast and rusting treasure. With all of its avenues, this map should keep your players busy for a session or two…
I’ve run this map myself already, after filling it with fungi-addled dwarves and their brood of giant toads. It very nearly became the grave to more than one of our adventuring party! They made it out by the skin of their teeth, with the best of the loot stuffed in their backpacks.
A questionable transport airship, with 3 crew characters and 4 interesting, varied passengers.
The crew of the Vagrant Nimbus airship is preparing for their next voyage. They load their conspicuous cargo, patch the most visible holes in the hull, and accept payments of gold from those seeking passage without the hassle of questioning. While the Nimbus may not boast the same comforts or assurances that other ships do, it offers tantalizingly competitive prices and is one of few that risks the most direct path. This makes it particularly popular for bands of adventurers and anyone looking for swift relocation.
Does your world not feature magical airships? Never fear, this can be easily adapted into a water-faring sailing ship! You are also quite welcome just to loot our tokens and NPC outlines – it’s all made in the hopes that it will be enjoyed. :)
Immerse your players in Crunkle’s new 32×44 Great Hall map, an expansive dining hall lit by the colorful glow of mosaic glass. You can now find it on the website…
The gem of this magical academy, a magnificent 32×44 dining hall lit by a series of tall, mosaic windows.
This is Crunkle’s latest addition to our Wizarding School collection, the Great Hall. A lot of hard work went into the soaring ceiling and warm lighting, and it all comes together to make a location that – handily – you can use again and again!
As usual, there is a hand-crafted nighttime version (lit by a radiant full moon) and a number of map variants, this time creating a dining hall for four houses: the Radiant Dragon, Iron Oak, Violet Web, and Green Rose.
Will you use this in a magic school, as a guild hall, or something else? For conversation, combat, or a backdrop? We’d love to hear your ideas in the comments!
Delve into the mines and dwarven halls of Mount Ottermack, a peak riddled with tunnels and history… and kobolds!
Welcome to Mt. Ottermack, a mountain with a rich history. Once, a mighty colony of dwarves lived here, but they met with great misfortune. Now, a dragon is trapped in the mountain, and its kobold followers torment a mining town at the base. Does your region have some mountains in need of intrigue? Do your players like delving into abandoned settlements? Then this article is for you…
We hope you enjoy this write-up, or at least find use for its maps, tokens, and rollable table! We are always aiming to make our adventures and locations easy to break down into reusable parts. Please enjoy!
A mischievous fey encounter with a character, magic item, and creatures with stat blocks for use in D&D 5e.
Deep in the forest is a tree that towers over the rest, marking the location of an ancient glade. This glade is a popular resting point for travelers but is also the home of a capricious fey that enjoys playing a particularly dangerous game with those that visit its clearing. While the game is usually not lethal, those who are not experienced in dealing with the twisted words of feyfolk are sure to continue their journey with several new bruises…
We hope that these resources fit neatly into your collection! You’re welcome to run the whole thing as-written, as you wish, or completely piecemeal. We just hope that you and your players have a good time. :)
Welcome to Connor’s Fantasy Stadium battle map, a field of packed earth ready for a clash of gladiators, athletes, or whatever you imagine! Find it on the website:
We’ve just published Troy’s latest encounter, a low-level dungeon delve filled to the brim with cunning kobolds and their tactical traps. It comes complete with battle map, monster tokens, and stat blocks!
Not an hour ago, the report of sounds within the sealed vault came in. Shortly after, those that went to investigate the possible breach clambered back out, bruised and reeling and spitefully naming the perpetrators: kobolds. A group of them has infiltrated the vault and is attempting to make off with whatever contents they can fit through their tunnels.
The kobolds have clearly been preparing for some time. Their tunnels weave between the walls of the vault’s interior into almost every chamber, and their traps now litter the rooms. The only section they have not breached is the innermost vault, owing to the enchantments of its construction. But they are working on the mechanisms and making swift progress. Someone needs to deal with them quickly, or the kobolds will leave nothing but an empty chamber behind…
I invite you to pillage this article for all its traps, tokens, stat blocks, and other resources! Whether you play it out like Troy intends or simply break it down into its versatile ingredients, we hope that you and your group will enjoy. :)
This is my most ambitious dungeon to date! It’s a gauntlet of four valves that need turning before you can finally access the treasure room, which itself is guarded by what is undeniably a boss arena.
This dungeon is inspired by the Zelda games I enjoyed on my Game Boy as a kid. Though the “puzzle” here is very simple, I hope that it invokes the same sense of adventure! The whole thing revolves around lowering the lava in the central room.
What would be a suitable monster for that boss room, and all the other minor combat rooms? I’d love to hear your selection below. :)
“I leap from the ledge and try to land on the dragon’s back!” declares the barbarian. What follows? The answer is probably different at every table. Although improvisation is a staple in 5e to be celebrated, in these high-risk cases it’s often a boon for both the players and GM to know what kind of rolls might follow, what the monster might do in retaliation, and what sort of advantages they have to gain (beyond the sheer cinematic glory of it!)
This Colossal Creatures ruleset was forged inside my personal homebrew campaign, heavily inspired by Shadow of the Colossus, Monster Hunter, and my primal obsession with tiny heroes clashing with huge monsters. These rules aren’t finished, and I’ll likely go on tweaking them forever and ever, so I encourage you to keep what you like, change what you will, and drop the rest. Please leave your feedback in the comments too! Together we can help this ruleset evolve into something great.
Despite the wording so-far, these rules can be used for Large monsters, Colossal monster, or anytime a smaller creature wishes to grapple a larger creature. They are even useful for vehicles, moving terrain, and other uncertain footing!
An extra long, 64×22 battle map of four quiet hot springs on the banks of a frolicking river…
This map is directly inspired by a place close to my heart, squeezed down into a reasonably-sized battle map so that your characters too can enjoy it. Onsen are the ultimate place to rest sore muscles and weary bones. I recommend granting your party something like a Song of Rest if they spend some time here!
I’d love to hear of your plans for this map, so please leave a comment if you come up with something fun! I for one am cooking up an infestation of eel-sahuagin…
Garden of Graves Graveyard Plant Encounter for D&D 5E
Troy’s got a brand new encounter for you today, which includes three custom stat blocks for three deadly animated plants, with lovely tokens by Austin and Dave!
An encounter with animated plants in an eerie graveyard, with a location, character, and stat blocks for use with D&D 5E.
Dawngrove Cemetery is no longer accepting visitors or new burials. While the cemetery has hardly ever been a tourist attraction, the message of its locked gates does draw attention from the noble family to whom the land belongs. They worry that something may have happened to the groundskeeper, Quilbek Mudtender, and that the crypt may have finally earned its reputation for hauntings…
This is our new Haunted Graveyard battle map by Rooty, a 32x22 overgrown cemetery with a dark, gloomy atmosphere. The only question is, what exactly haunts this place?
A 32×22 graveyard filled with muted grass, skeletal trees, and the harsh noise of a hundred crows…
Rootful has put together this atmospheric new cemetery for your collection, complete with rusted metal fence, looming tree, and haunting color scheme. There’s plenty in the way of difficult terrain and cover too.
What might bring your party here? Rumors of ghosts or grave robbers? An unwelcome necromancer? Please share your prompts with the rest of us in the comments!
A star has fallen just outside of town, and still burns with untapped energy! Troy’s new article describes three magic items to be won, if your party can overcome its mysterious manifestations…
An encounter in the crater of a fallen star, including a location, three magic items, and three otherworldly creatures with stat blocks for use in D&D 5E.
A light falls from the night sky, drawing the curiosity of everyone in town as it streaks through the darkness and crashes in the distant fields. Naturally, it takes only moments for curiosities, rumors, and questionable stories of otherworldly visitors to erupt. The distance from town and the dangers along the way are the only things preventing an assembly of ale-sodden farmers from marching their way to the impact site in the dead of night…
Please leave a comment for Troy if you enjoyed this one! I certainly did, and can’t wait for more. Also let us know what you enjoy most in an adventure – tokens, stat blocks, magic items, random tables, or anything else. We love your feedback. :)
We’ve just published Garm’s ‘County of Béroux’, a system-neutral adventure setting featuring characters (and tokens) stuck in the midst of a simmering revolution.
Light fog creeps over the town, mingling with the smoke of cookfires. Logs drift down the river that runs through the town, guided by strong and agile men. In unassuming homes and the back rooms of shops, stockpiles of weapons sit, ready and waiting.
Welcome to Vercon, a medieval town split in three by a river. Near its center sits an oval-shaped castle, visible from all across town. Some see it as a symbol of security, protection of the peaceful status quo. Others see it as a symbol of a bygone age, run by useless nobles.
Vercon has been occupied in some form or another for nearly a thousand years. Just a few feet beneath it, the ruins of its former self sit, burnt or destroyed time and time again. Most recently, a band of orcs from the north across the nearby sea attempted to raid the town, but were repelled by the guards.
Vercon’s climate is mild most of the year, but the spring rains can be quite heavy. Just outside of town, rye fields grow in fields whose boundaries are marked by hedges. Beyond that, shepherds guide sheep through the wilderness, bringing them back to town periodically to sell their wool.
To the southwest, a crew of lumberjacks is diligently felling trees and floating them along the river to their mill, to the east…
A buzzing arcade battle map, 22×16 and filled with machines, prizes, and plenty of space for tabletop shenanigans!
This 22×16 arcade was made by Connor Johnston (CocosTreasuryOfTokens), and we hope it will be a worthy addition to your collection of modern maps!
There are plenty of things to interact with and test your skills, from claw games to dance mats, and all manner of buttons and glowing terminals. And just look at those prizes!
The commons of a prestigious school of magic, containing a fountain, plenty of well-groomed greenery, and hemmed by four glorious stone walls.
This is Crunkle’s newest addition to our (still very new) Wizarding School collection. As it says on the tin, it’s a courtyard. If I were a student of magic, this is where you’d find me. :)
We hope that this will be a nice general-use map for you, magic-school-campaign or no, as it could just as easily be the courtyard of a lord, vampire count, or 18th century merchant. Perhaps all of the above!
We are having a blast with this theme. What would you like to see next? We’ve got a lot of ideas already, but always welcome more! You are welcome to leave your requests in the comments. :)
Troy’s got a new elemental master for your party to face today, complete with stat block, arena, and tokens by Dave! You can find it all on the website:
A monk with mastery of the element of fire, with stat block for use in D&D 5E.
Fire and lava burn in the blackened caldera of Mount Cindercrest. And there, in the ruins of a lost temple, is a passionate and excitable elemental that has taken the name Iskar and the title of Master of Fire. All are welcome to challenge Iskar, but those that do must keep a cool head and prove their conviction, or be burned by the Master’s fire.
The four masters are expertly-trained monks with mastery over their chosen element. They may serve as a trial for others of their order, guardians of openings to elemental planes, or the keepers of a set of ancient relics that must never be reunited. Whatever their purpose, the masters stand waiting for challengers who might face them…