#indie game dev

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 Potion shopkeeper gets to the point.Eventually I will have enough of my games put together to show,

Potion shopkeeper gets to the point.
Eventually I will have enough of my games put together to show, but here are some ideas of scenes for now.


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game I have been working on. art is difficult for me lately, but I feel right when I am making this

game I have been working on. art is difficult for me lately, but I feel right when I am making this


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https://www.patreon.com/jonnielsen

I’m going to be releasing a new little game prototype to members of my patreon later this month

Just made a newbie Unity3D how to video on how to compare two GameObjects in two side-by-sides inspectors in unity.

The anatomy of a goblin’s brain. The behavior tree behind the goblin’s “intellect”.

I worked on the Minions AI. Now the skeletons can attack the enemies and follow the Master.

The behavior trees are working great. There are some minor quirks and glitches with the agent avoidance, but as a whole, it is very playable now.

Next is the camera control.


Check the WebGL build at:

https://undeadswarm.com

The goblins got clever!

1. Idle mode with random strolls

2. Enemy spotted: Call the nearby buddies to gang up on the enemy

3. Attacked from out of sight: Call the nearby buddies to gang up on the attacker

4. Can’t see behind the wall


Check it out as WebGL build at:

https://undeadswarm.com

I brought Unity to crash when pressing the play button today. I have the feeling that Unity is much more unstable on Mac than on Windows…

Wow, creating sound effects is pretty hard (at least for me). Here is my first pathetic attempt at creating sfx…

I just added some simple mouse cursors for Genera, Attack and Raise the Dead

My new game dev gear. 47 inch 4K OLED with 1ms reaction time and 120 Hz refresh rate

I just implemented a Health Bar (and yes, this goblin is about to die).

Shooting a target behind an obstacle. Using a Raycast to ensure a clear shot.
Yellow rays are a clear shot, blue rays are hitting an obstacle.

For the skeletons, I wanted to use some more dramatic death animation. Eventually, I decided to use the Cell Fracture plugin in Blender.What do you think?

#indie game dev    #game dev    #indie game    #indiegamedev    #gamedev    #made with unity    #blender 3d    #cell fracture    #skeleton    #necromancer    
#indiegamedev    #indiegame    #game dev    #indie game dev    #indie game    #mixamo    #made with unity    

Even a necromancer has to kill his first prey by himself!

For my new game - Undead Swarm - Raise of the Necromancer - I created a simple magic bolt to shoot the enemies from the distance.

I also made an WebGL build, that you can try directly in your browser here:

https://undeadswarm.com

#indie game    #indie dev    #indie game dev    #indie game studio    #unity3d    #voxelart    #magicavoxel    #goblin    #skeleton warrior    #necromancer    #undead    #summoning    #webgl game    #dungeon    #dungeon crawler    

Veggie Massacre - just recorded some sounds to use for gore sfx in my game.

Current game progress (playable):

https://undeadswarm.tk

#gamedev    #indiegame    #indiegamedev    #indie game    #game dev    #indie dev    #indie game dev    #made with unity    #sound design    #sound fx    #audacity    

Raise an undead minion from a green goblin corpse. The low-level skeleton warrior equipped with a bone sword is still a fearsome monster.

#gamedev    #indie game dev    #indie game    #indie dev    #game dev    #made with unity    #madewithunity    #necromancer    #undead    #skeleton warrior    #goblin    #green goblin    #dungeon    #monster    #summoning    

Simple Bone Sword used by the low-level skeletons. Even as a low-ranked weapon the teeth on its back-side make sure that every stabbing wound becomes a bleeding mess!

#gamedev    #indiegame    #indiegamedev    #indiedev    #madewithunity    #voxelart    #magicavoxel    #gamedevelopment    #game design    #game dev    #indie game dev    #indie game    #mdae with  unity    
Just published a “playable” demo with the Green Goblin where you can experiment with some of the bas

Just published a “playable” demo with the Green Goblin where you can experiment with some of the basic animations directly in your browser.

What do You think about the first monster for my new game “Undead Swarm - Rise of the Necromancer”?

Play with it here: https://undeadswarm.tk


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