#indie game dev
https://www.patreon.com/jonnielsen
I’m going to be releasing a new little game prototype to members of my patreon later this month
Just made a newbie Unity3D how to video on how to compare two GameObjects in two side-by-sides inspectors in unity.
The anatomy of a goblin’s brain. The behavior tree behind the goblin’s “intellect”.
I worked on the Minions AI. Now the skeletons can attack the enemies and follow the Master.
The behavior trees are working great. There are some minor quirks and glitches with the agent avoidance, but as a whole, it is very playable now.
Next is the camera control.
Check the WebGL build at:
The goblins got clever!
1. Idle mode with random strolls
2. Enemy spotted: Call the nearby buddies to gang up on the enemy
3. Attacked from out of sight: Call the nearby buddies to gang up on the attacker
4. Can’t see behind the wall
Check it out as WebGL build at:
I brought Unity to crash when pressing the play button today. I have the feeling that Unity is much more unstable on Mac than on Windows…
Wow, creating sound effects is pretty hard (at least for me). Here is my first pathetic attempt at creating sfx…
I just added some simple mouse cursors for Genera, Attack and Raise the Dead
My new game dev gear. 47 inch 4K OLED with 1ms reaction time and 120 Hz refresh rate
I just implemented a Health Bar (and yes, this goblin is about to die).
Shooting a target behind an obstacle. Using a Raycast to ensure a clear shot.
Yellow rays are a clear shot, blue rays are hitting an obstacle.