#sound design
Here’s Why Movie Dialogue Has Gotten More Difficult To Understand (And Three Ways To Fix It)
I used to be able to understand 99% of the dialogue in Hollywood films. But over the past 10 years or so, I’ve noticed that percentage has dropped significantly — and it’s not due to hearing loss on my end. It’s gotten to the point where I find myself occasionally not being able to parse entire lines of dialogue when I see a movie in a theater, and when I watch things at home, I’ve defaulted to turning the subtitles on to make sure I don’t miss anything crucial to the plot.
Knowing I’m not alone in having these experiences, I reached out to several professional sound editors, designers, and mixers, many of whom have won Oscars for their work on some of Hollywood’s biggest films, to get to the bottom of what’s going on. One person refused to talk to me, saying it would be “professional suicide" to address this topic on the record. Another agreed to talk, but only under the condition that they remain anonymous. But several others spoke openly about the topic, and it quickly became apparent that this is a familiar subject among the folks in the sound community, since they’re the ones who often bear the brunt of complaints about dialogue intelligibility.
TLDR:
its hard to hear words in movies because
1. directors like Christopher Nolan record fuzzy dialogue to make it more "realistic”
2. actors mumble or whisper to act their characters, and making it louder can’t usually make the words clear in the finished movie
3. microphones have to be placed away from visual setpieces so they can’t be seen in the finished movie, making it harder to put them where they can record the best audio
4. sound designers not being respected and time crunches with production mean they’re often told to “fix it in post” (while editing the film) instead of being allowed to record good audio
5. people add extra sounds because they can add them easier now
6. working on a movie for so long means you can get so used to hearing the fuzzy words correctly that you don’t realize other people can’t understand it
7. sometimes movies are released too loud, and so movie theaters turn down the volume for all movies, making normal-volume movies too quiet
8. movie theater employees are more inexperienced and play the movie as it is originally, instead of making sure it sounds good like they did when they used projectors
9. some streaming platforms compress the audio too much, making it low quality and too hard to understand
10. tvs also sometimes change how the audio sounds
11. not all films have their sound changed by the people making it to sound good on a home tv
the article ends by talking about ways to fix all this, mostly by educating people about why sound design is important
So out of curiosity, wolf anyone be interested in like. A podcast about Tech theatre? Kind of like this post I made forever ago that blew up
[IMAGE ID: tumblr user 5-to-places: You know what I want? I want a show in the Style of The Office, only it follows a production team at a theatre. Have like, an SM, some designers, front of house, an electrician, board ops, a Michael Scott-esque director who has all these big ideas, and actors that would cycle through every half season or at the end of the season. Idk just an idea. END IMAGE ID]
I’m kinda thinking of making it, but in an audio format, maybe framing it in the way of a Stage Manager who records production meetings, mixed in with phone calls and things like that.
This is what I’m thinking:
[IMAGE ID: Discord user Kestrel (They/He): So what I’m thinking is a podcast that follows a Tech crew at a theatre company, and I want it to have sort of SF (Stellar Firma) vibes but it’ll be scripted. It’d mostly focus on tech crew, but there will obviously be a director, a few actors, etc. And the director has sort of Michael Scott vibes in the way of big ideas and no realistic way to achieve them, And the actors of varying degrees of coolness ranging from ‘neat actor who helps out sometimes and generally gets along with tech’ to Actor™️ (trademark emoji).
In terms of Tech characters I for sure want a design team (Scenic, Costume, Lighting, and Sound), a Props Master bc of course, a Tech Director, and maybe some scenic carpenters, stitches, and electricians. And a Stage Manager. END IMAGE ID]
I’m not gonna say its definitely gonna be a thing, but I would love to do it if there’s an interest in it, so like. Let me know in the replies/reblogs!
The BBC is releasing over 16,000 sound effects for free download
The BBC is releasing over 16,000 sound effects for free download
THIS will be sooo good for my soundboard. Those online sessions are about to become even better :D
First music, then voice modifiers… Now this. Perfect.
Also, I’m pretty sure it can be used for a lot of other activities.
Yay, no more Soundbible!
Yellowstone National Park share a massive catalogue of ambient sounds
The direct link: https://www.nps.gov/yell/learn/photosmultimedia/soundlibrary.htm
For any content creators who’d like it!
disgruntled-foreign-patriarch:
For my male audience
bouncy boy
thats an animal
The BBC is releasing over 16,000 sound effects for free download
The BBC is releasing over 16,000 sound effects for free download
THIS will be sooo good for my soundboard. Those online sessions are about to become even better :D
First music, then voice modifiers… Now this. Perfect.
Also, I’m pretty sure it can be used for a lot of other activities.
Yay, no more Soundbible!
Yellowstone National Park share a massive catalogue of ambient sounds
The direct link: https://www.nps.gov/yell/learn/photosmultimedia/soundlibrary.htm
For any content creators who’d like it!
Well I promised weird vent art bullshit, right?
I need to design some ambiences for my sound design final [more on that later^TM] and I decided to make one using audio from Fullmetal Alchemist ‘03. I used the instrumental version of “Brothers” and the vocal version of “Kelas” as a basis for this. I also designed a really basic synth element as a kind of glue between everything. Those are the only audio sources, everything else is just effects and manipulations.
I kind of want to fine-tune this more down the line, but I have a lot more assets to make for this final first. So I’m posting this as-is for now.
It’s very strange sitting in the house before closing night. Actors aren’t here yet, crew members aren’t here yet, the orchestra isn’t here yet, audience isn’t here yet… In less than two hours the house will go to half… In less than five hours actors will take their final bows… In less than eight hours the set will be torn down, the lights will be pulled, the mics will be returned, the lobby will be empty. Physically, it will be like nothing ever happened.
Here’s Why Movie Dialogue Has Gotten More Difficult To Understand (And Three Ways To Fix It)
I used to be able to understand 99% of the dialogue in Hollywood films. But over the past 10 years or so, I’ve noticed that percentage has dropped significantly — and it’s not due to hearing loss on my end. It’s gotten to the point where I find myself occasionally not being able to parse entire lines of dialogue when I see a movie in a theater, and when I watch things at home, I’ve defaulted to turning the subtitles on to make sure I don’t miss anything crucial to the plot.
Knowing I’m not alone in having these experiences, I reached out to several professional sound editors, designers, and mixers, many of whom have won Oscars for their work on some of Hollywood’s biggest films, to get to the bottom of what’s going on. One person refused to talk to me, saying it would be “professional suicide" to address this topic on the record. Another agreed to talk, but only under the condition that they remain anonymous. But several others spoke openly about the topic, and it quickly became apparent that this is a familiar subject among the folks in the sound community, since they’re the ones who often bear the brunt of complaints about dialogue intelligibility.
TLDR:
its hard to hear words in movies because
1. directors like Christopher Nolan record fuzzy dialogue to make it more "realistic”
2. actors mumble or whisper to act their characters, and making it louder can’t usually make the words clear in the finished movie
3. microphones have to be placed away from visual setpieces so they can’t be seen in the finished movie, making it harder to put them where they can record the best audio
4. sound designers not being respected and time crunches with production mean they’re often told to “fix it in post” (while editing the film) instead of being allowed to record good audio
5. people add extra sounds because they can add them easier now
6. working on a movie for so long means you can get so used to hearing the fuzzy words correctly that you don’t realize other people can’t understand it
7. sometimes movies are released too loud, and so movie theaters turn down the volume for all movies, making normal-volume movies too quiet
8. movie theater employees are more inexperienced and play the movie as it is originally, instead of making sure it sounds good like they did when they used projectors
9. some streaming platforms compress the audio too much, making it low quality and too hard to understand
10. tvs also sometimes change how the audio sounds
11. not all films have their sound changed by the people making it to sound good on a home tv
the article ends by talking about ways to fix all this, mostly by educating people about why sound design is important