#blender 3d

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Did a 3D model of Balloon Boy! This took… 9 hours. jesus.

Hell yeah, it’s working! I even made these fancy HQ/LQ mirror buttons. This World has a separate col

Hell yeah, it’s working! I even made these fancy HQ/LQ mirror buttons. This World has a separate collision mesh without steps for the staircases - I freaking hate bumpy surfaces.


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Full preview of my Deltarune Castle Town VRChat world.

#deltarune    #deltarune fanart    #blender 3d    #vrchat    #3d artwork    
All done except for some details like lamp posts, buttons and indicators. And background. I’d like tAll done except for some details like lamp posts, buttons and indicators. And background. I’d like tAll done except for some details like lamp posts, buttons and indicators. And background. I’d like tAll done except for some details like lamp posts, buttons and indicators. And background. I’d like t

All done except for some details like lamp posts, buttons and indicators. And background. I’d like to make interiors for the shops, but I want to see if anyone even want to visit this World first.

Besides, I wouldn’t be able to upload this to VRchat due to my poor experience (measured in hours?) so if anyone is interested in a companion in some VRchat adventures or just wants to improve Russian language skills, I’ll be glad to spend some quality time online.


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Slowly but surely, putting everything together.Slowly but surely, putting everything together.Slowly but surely, putting everything together.Slowly but surely, putting everything together.Slowly but surely, putting everything together.

Slowly but surely, putting everything together.


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art-tnt:

indoril-niehaus:

bludragongal:

askoursquad:

shatterstag:

bludragongal:

the-quick-one:

smachajewski:

cynellis:

bonkalore:

Trying to draw buildings

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yo here’s a useful tip from your fellow art ho cynellis… use google sketchup to create a model of the room/building/town you’re trying to draw… then take a screenshot & use it as a reference! It’s simple & fun!

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Sketchup is incredibly helpful. I can’t recommend it enough.

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There’s a 3D model warehouse where you can download all kinds of stuff so you don’t have to build everything from scratch.

reblog to save a life

This is an incomplete tutorial, and it drives me crazy every time I see it come around.

We live in a pretty great digital age and we have access to a ton of amazing tools that artists in past generations couldn’t even dream of, but a lot of people look at a cool trick and only learn half of the process of using it.

Here’s the missing part of this tutorial:

How do you populate your backgrounds?

Well, here’s the answer:

If the focus is the environment, you must show a person in relation to that environment.

The examples above are great because they show how to use the software itself, but each one just kind of “plops” the character in front of their finished product with no regard of the person’s relation to their environment.

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How do you fix this?

Well, here’s the simplest solution:

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This is a popular trick used by professional storyboard and comic artists alike when they’re quickly planning compositions. It’s simple and it requires you to do some planning before you sit down to crank out that polished, final version of your work, but it will be the difference between a background and an environment.

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FromBlacksad(artist: Juanjo Guarnido)

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FromHellboy(Mike Mignola)

Even if your draftsmanship isn’t that great (like mine), people can be more immersed in the story you tell if you just make it feel like there is a world that exists completely separate from the one in which they currently reside – not just making a backdrop the characters stand in front of.

Your creations live in a unique world, and it is as much a character as any other member of the cast. Make it as believable as they are.

Great comments and tutorials!

I’m a 3d artist and have been exploring the possibilities of using 3d as reference for 2d poses. I want to add a couple of tips and things!

Sketchup is very useful for environment references, and I assume it’s reasonably easy to learn. If you’re interested in going above and beyond, I highly recommend learning a proper 3d modeling program to help with art, especially because you can very easily populate a scene or location with characters!

Using 3ds Max I can pretty quickly construct an environment for reference. But going beyond that, I can also pose a pretty simple ‘CAT’ armature (known in 3d as a rig) straight into the scene, which can be totallycustomized, from various limbs, tails, wings, whatever, to proportions, and also can be modeled onto and expanded upon (for an example, you could 3d sculpt a head reference for your character and then attach it to the CAT rig, so you have a reference for complex face angles!)

The armature can also be posed incredibly easily. I know programs exist for stuff like this - Manga Studio, Design Doll - but posing characters in these programs is always an exercise in frustration and veryfiddly imo. A simple 3d rig is impossibly easy to pose.

By creating an environment and dropping my character rig into it, I have an excellent point of reference when it comes to drawing the scene!

Not only that, but I can also view the scene from whatever angle I could ever want or need, including the character and their pose/position relative to the environment.

We can even quickly and easily expand this scene to include more characters!

Proper 3d modeling software is immensely powerful, and if you wanted to, you could model a complex environment that occurs regularly in your comic or illustration work (say, a castle interior, or an outdoor forest environment) and populate the scene with as many perspective-grounded characters as you need!

reblogging to save a life

!!!!!!!!!!!!!!

Look at this amazing addition! This is fantastic!

Not just poses, you can also do this with lighting. Playing with lights in Blender is pretty fun.

Another cool thing: http://www.makehumancommunity.org lets you generate a human model. Like a character creator in a game, but more flexible, and the result is ready to import into a 3d editor like Blender.

This was a lot shorter last time it appeared here. Reblogging for the updated tips and to save a life!

For the love of art! And to help all those artful =^.^=

30th June 2019: Today I made this low poly blender landscape.

30th June 2019: Today I made this low poly blender landscape.


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“No one defines who I am”

Happy (early) 5th anniversary, Glitchtale!

@camilaart

Lady Gaga portrait made in Blender/ZBrush. Based on her look from the Sydney Monster Ball. 

Lady Gaga portrait made in Blender/ZBrush. Based on her look from the Sydney Monster Ball. 


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Likeness study of Lady Gaga made in ZBrush and Blender. Based on her look in the video for ‘Marry thLikeness study of Lady Gaga made in ZBrush and Blender. Based on her look in the video for ‘Marry th

Likeness study of Lady Gaga made in ZBrush and Blender. Based on her look in the video for ‘Marry the Night’. Happy 10th anniversary of Born This Way!


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Mascot Progress : Finally gave it a proper rig including IKs at the legs and did a test for smooth weight painting, and testing the joints  

#3d modelling    #3d animation    #blender 3d    #lowpoly    #lowpoly 3d    #3d model    
Portraitstudie in Blender - rund 4h Sculpting mit Dynamic Topology

Portraitstudie in Blender - rund 4h Sculpting mit Dynamic Topology


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ECLIPSE, 2022

Seaside Series: FFXV Chocobros + Nyx Ulric as bonus (just because), the complete set! :>If you waSeaside Series: FFXV Chocobros + Nyx Ulric as bonus (just because), the complete set! :>If you waSeaside Series: FFXV Chocobros + Nyx Ulric as bonus (just because), the complete set! :>If you waSeaside Series: FFXV Chocobros + Nyx Ulric as bonus (just because), the complete set! :>If you waSeaside Series: FFXV Chocobros + Nyx Ulric as bonus (just because), the complete set! :>If you wa

Seaside Series: FFXV Chocobros + Nyx Ulric as bonus (just because), the complete set! :>

If you want to see something of this sort with other characters and fandoms too, feel free to let me know and I’ll consider it!


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Since I’ve been a complete idiot and accidentally deleted the edit I did on this render, I had to woSince I’ve been a complete idiot and accidentally deleted the edit I did on this render, I had to wo

Since I’ve been a complete idiot and accidentally deleted the edit I did on this render, I had to work on it all over again. Good thing I didn’t make too much on the raw render and I could replicate the effects. Good job me *ironic*!

This concludes the Seaside series for the FFXV boys. I should also celebrate the fact that I got the Gladio model done after 84 years.

I will make a post with all the renders grouped together after this.

Workflow:

• DAZ3D Genesis 8 base
• ZBRush Morph + Blender fixes
• Hair made in Blender via Particle system
• Rendered in Blender Cycles
• Edited in Photoshop CC for visual enhancements


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Another render that started with “Anime or realistic?” and ended up being photorealistic. I will defAnother render that started with “Anime or realistic?” and ended up being photorealistic. I will def

Another render that started with “Anime or realistic?” and ended up being photorealistic. I will definitely do this for every OBM character eventually, because I honestly dig the looks! ✨


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Hey everyone, Happy belated 2022!!Just jumping in quick to post another piece I sent to my drafts anHey everyone, Happy belated 2022!!Just jumping in quick to post another piece I sent to my drafts an

Hey everyone, Happy belated 2022!!

Just jumping in quick to post another piece I sent to my drafts and once again forgot about. I made this Kingdom Hearts Aqua model some time ago and wanted to render her at least once (since I can spend hours on a character only to rarely or never use them, yep, I’m weird like that). I’m practicing with atmospheric and cinematic renders along with realism, so I can’t really explain what’s truly going on here rather than her looking pretty and holding a rose while scattering some petals around in a sort of melancholy way.

I’m quite happy with the dress though. I Need to design more stuff of this sort and practice with the program.

Rocks and plants from Quixel Bridge, model base from DAZ Studio, rendered in Blender via Cycles engine.

I’ve been super busy with work and personal matters that I really negleted Tumblr and any other social media site. Becoming more active and creative was one of my 2022 resolutions though, so I’m trying to find the right balance now! Stay tuned!


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This is actually an old render, but I realized I never posted it so  ¯\_(ヅ)_/¯ This is actually an old render, but I realized I never posted it so  ¯\_(ヅ)_/¯

This is actually an old render, but I realized I never posted it so  ¯\_(ヅ)_/¯


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Everyone’s made their MC with the Halloween event attire, so I made my own version too Everyone’s made their MC with the Halloween event attire, so I made my own version too

Everyone’s made their MC with the Halloween event attire, so I made my own version too


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Another piece that made me question whether I should go anime-like or CGI. Once again I picked the l

Another piece that made me question whether I should go anime-like or CGI. Once again I picked the latter because I thought it would look more interesting.

I finally managed, somehow, to finish Season 3 and I have to say there are a bunch of things that truly make me hyped for the new Lessons (if only they were easier to pass eeehhhh). This idea just came to me out of nowhere, if you are wondering why his reflection looks so smooth and way too perfect despite  the water moving around Lucifer, that was absolutely intended. I wanted to have it like two different dimensions, past and present, separated by a thin ‘mirror’.


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Its 2:33 AM

please let me die


Bonus:

First time modelling organic shape! It’s a doggo! It’s a GermanShepard! It doesn’tFirst time modelling organic shape! It’s a doggo! It’s a GermanShepard! It doesn’tFirst time modelling organic shape! It’s a doggo! It’s a GermanShepard! It doesn’t

First time modelling organic shape! It’s a doggo! It’s a GermanShepard! It doesn’t have eyes nor fur!

Much to learn about proper UV unwrapping and texture painting ●︿●


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First time modelling a humanoid. Please excuse the skimpy outfit and the ‘meh’ look. Everything look

First time modelling a humanoid. Please excuse the skimpy outfit and the ‘meh’ look. Everything looks so bad with proper lighting D: I wanted to finish it in time for mer-may.


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Here’s the character model for Bat-Wallace used in the scene I posted earlier.

I did refer to some game assets to get the proportions right, but the final product uses original models rather than game models.

#wallace gromit    #batman    #claymation    #blender    #blender 3d    #aardman    #dc comics    

For the skeletons, I wanted to use some more dramatic death animation. Eventually, I decided to use the Cell Fracture plugin in Blender.What do you think?

#indie game dev    #game dev    #indie game    #indiegamedev    #gamedev    #made with unity    #blender 3d    #cell fracture    #skeleton    #necromancer    
meanwhile it’s been about 2 months since I’ve started working on Flurry’s modelstill stuck on rigginmeanwhile it’s been about 2 months since I’ve started working on Flurry’s modelstill stuck on riggin

meanwhile it’s been about 2 months since I’ve started working on Flurry’s model

still stuck on rigging


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A star setter is given a new star to placeA star setter is given a new star to place

A star setter is given a new star to place


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