#sightless game
Congratulations to all the devs who completed their projects and demos last month! Click the titles for links to downloads.
Flowers For Kasumi (DEMO)
Release date: 9/6/2017
Developer(s):@flowersforkasumi-project
Genre: Puzzle, RPG, Mystery
Mr. Kohei’s Horror Show (DEMO)
Release date: 9/11/2017
Developer(s):@rukomura-games
Genre: Puzzle, Exploration, Horror
Sightless (DEMO)
Release date: 9/5/2017
Developer(s):@sightless-game
Genre: Exploration, RPG
Turovero: The Celestial Tower (DEMO)
Release date: 9/27/2017
Developer(s):@turoveroofficial
Genre: RPG, Fantasy, Horror
Your game isn’t here? We must have missed it so shoot us a message!
A small update, but I have put a bit more info on the aboutandcharacter pages now that my demo has been out for bit! I’ve also put a link to the demo download on this blog as well, and adjusted the font size to make it easier to read.
Thank you for all the support! We’re almost at 1000 downloads!
Another highlight I’ve decided to talk about is one of the questions I’ve gotten! Since the release, I’ve gotten simple questions such as what sort of creature some of the designs are (for example, Tash is based on an Ant Lion!) and who the mysterious voice is (that’s a secret).
However, one question I got most of all was:why does Sena change to a red attire on day two? This one requires a proper post, especially considering how it doesn’t go into the why in-game.
Picture above are all the color options you’ll be getting in the game (outside of spells). As you can see above, there are two red versions, and two blue – some in which haven’t been in the demo.
This is because I was still going through some thoughts about how to approach the matter, but after a lot of thought, this is the result I’ve decided on! To clear any misconceptions and other oddities – your local protagonist is canonly genderfluid, with blue associating with male, and red with female.
Being genderfluid myself,I’ve tried to think how to represent it in the game without it being in someone’s face too much. With this, I feel it works well! After all, this is not a game about exploring gender and expression – but itis a game about perception. To Sena, this is how he presents himself!
So what does this mean for the player? Not much! Sena only uses he/she pronouns (he primary), but I’m not out to fault anyone who makes a mistake or two? Just have a good knowledge of it. Thank you!
P.S: While Sena doesn’t use they pronouns, there are several characters planned to be nonbinary. Overall though, the characters are free to be interpreted as you like! Go wild! I accept all the hc’s. All of them.*
Hi again! After 20 days of my game’s release, I have been surprised and awed at how much attention it has gotten: as of typing, this game has over 680 downloads, and the rate of downloads has yet to decrease. This was a lot higher than what I expected (maybe a 100 at best), so I thank you a lot for giving my game a chance!
I’ll be doing more posts like this in the future (how often, I’ve yet to decide), but I feel it’s important to give recognition to the sort of work others do with my game.
To start, we got a review for version 1.1 byEarly Access Gaming, which you can read righthere! It talks about the game itself, but also a small interview that goes into detail about the development of the game.
Alongside this, we’ve got not, one, but two let’s plays going on! The first is by DoodrunDoesThings,who’s currently playing through the 1.2 demo:
And the second is a playthrough by MaliceDiary! The version they’re playing is 1.1, and they’ve complied aFull Playlistfor easy game watching.
Update:Another let’s play was alerted to me after posting this! This one is by ManlyBadassHero, and covers all routes! You can watch it here.
To everyone, if you have any sort of work – a let’s play, fanart, writing – you’re always welcome to send it to me, or use the sightless (game) tag to notify me about it! Each and every thing drives me to continue work as a developer, and I thank everyone who’s spread the word.
It’s been a few, hello! First off, I think I’m going to try and post more drawings for this blog – more often than not, I have drawn concepts (many, in fact!), but have been wary about what I should and shouldn’t post: after all, I don’t want to completely spoil this game! This also goes hand in hand with what I’ve been doing more than drawing concepts – planning out this game. The length of the notepad I have for this notes I’ve jotted down about this game is insane!
That being said, I think I’ve found a few that Ican post, and will aim to post them in the upcoming weeks. Stay tuned!