#rpg horror

LIVE

Congratulations to all the devs who completed their projects and demos last month! Click the titles for links to downloads.

image

A Sunset Dream
Release date: 5/26/2020
Developer(s):@yaku-rpg 
Genre: RPG, Fantasy, Adventure, Psychological
Warnings: Mentions of violence, suicide

image

BIN: The Rise of Binman
Release date: 5/11/2020
Developer(s):@oildrinkersupreme 
Genre: Surreal, RPG

image

Diary of a Certain A: Chapter I
Release date: 5/10/2020
Developer(s):@doaca 
Genre: Adventure
Warnings: Death, suicide, school shootings, bullying, swearing, family problems/abuse

image

HEDERA
Release date: 5/21/2020
Developer(s):@aiaz-marx 
Genre: Survival Horror, Adventure, Puzzle

image

Shadow in The Lens: Recleaned Edition
Release date: 5/22/2020
Developer(s):@spacesave-game 
Genre: Adventure, Visual Novel

image

Silus
Release date: 4/1/2020
Developer(s):@jetstorm4 
Genre: RPG

image

TIREDSPACE
Release date: 4/14/2020
Developer(s):@starbagey 
Genre: Exploration
Warnings: Swearing, mentions of suicide, screen flashes/shaking

image

What did Veronica Dream of?
Release date: 5/17/2020
Developer(s):@shystibiumghost 
Genre: Horror, Puzzle
Warnings: Blood, gore, body horror, sudden sounds/images

Your game isn’t here? We must have missed it so shoot us a message!

Congratulations to all the devs who completed their projects and demos last month! Click the titles for links to downloads.

image

Claroscuro (DEMO)
Release date: 2/17/2020
Developer(s):@project-claroscuro 
Genre: Fantasy, Horror, Exploration

image

Escape From H1-MA Station
Release date: 2/16/2020
Developer(s):@nuttatulipa 
Genre: Sci-fi, Visual Novel

image

For the Soul (DEMO)
Release date: 2/12/2020
Developer(s):@starbitstudio 
Genre: RPG

image

Mare
Release date: 3/11/2020
Developer(s):@zmakesgames 
Genre: Horror, Adventure, RPG

image

Mnemophobia (DEMO)
Release date: 3/19/2020
Developer(s):@asahishinohara 
Genre: Fangame (Hetalia), Mystery

image

Nobody’s Home
Release date: 3/26/2020
Developer(s):@cheesesteak-horror 
Genre: Survival Horror, Exploration

image

Prepare For Adventure
Release date: 2/22/2020
Developer(s):@dibujosdefrikitty 
Genre: Adventure

image

Slimes
Release date: 3/29/2020
Developer(s):@scitydreamer 
Genre: RPG

image

Under the Night
Release date: 3/22/2020
Developer(s):@vacarria 
Genre: Horror, Fantasy, Exploration

Your game isn’t here? We must have missed it so shoot us a message!
May’s Featured Game: TRÄUMEREI DEVELOPER(S): VeynnENGINE: RPGMaker VX Ace  GENRE: Horror, ExplMay’s Featured Game: TRÄUMEREI DEVELOPER(S): VeynnENGINE: RPGMaker VX Ace  GENRE: Horror, ExplMay’s Featured Game: TRÄUMEREI DEVELOPER(S): VeynnENGINE: RPGMaker VX Ace  GENRE: Horror, ExplMay’s Featured Game: TRÄUMEREI DEVELOPER(S): VeynnENGINE: RPGMaker VX Ace  GENRE: Horror, ExplMay’s Featured Game: TRÄUMEREI DEVELOPER(S): VeynnENGINE: RPGMaker VX Ace  GENRE: Horror, Expl

May’s Featured Game: TRÄUMEREI

DEVELOPER(S): Veynn
ENGINE: RPGMaker VX Ace  
GENRE: Horror, Exploration
WARNINGS:  Suicide
SUMMARY: One day, a young boy wanders into the woods with only the twisted, mangled remnants of dreary branches obscuring the bleak horizon. As the sun starts to set beneath ruby-red clouds, the boy, Noël, happens upon a desolate cross-bridge atop a river of blood. Upon crossing over it, he finds himself standing by a gate wrought from stone.
Confronted by the fantasies his beloved grandmother read to him as a child, the boy finds himself lost in a dark ‘Wonderland.’ However, all is not that it seems.
While exploring, Noël must gather the memories of those forsaken souls who roam lest their hearts shatter.

Our Interview With The Dev Team Below The Cut!

Introduce yourself! 
*Hiya everyone! I’m Veynn; the developer of Träumerei and Kinderszenen. I’ve been in the RPG Maker fandom for about two years now. I absolutely love the horror genre and wanted to try creating something immersive!

What is your project about? What inspired you to create your game initially?
*Veynn: Essentially, Träumerei is a horror game with dark fairytale elements that starts off with the protagonist, Noël, 'wandering’ off into the woods one dreary day. In-order to save himself, he must continues to explore the twisted world he stumbles upon….
I was inspired to create my game after my dreams and nightmares. I thought they were interesting so I felt like putting them to paper. Also, when I first started working on this game I wanted it to be much shorter and have a creepy, whimsical 'woodland’ atmosphere like that of Little Red Riding Hood. Though in the end it wound up much differently.

How long have you been working on your project?
*Veynn: I started working on this project around June 2015, but after the demo I ended up revamping everything. So, all-in-all I’ve been working on this for about a year and a half.

Did any other games or media influence aspects of your project?
*Veynn: Yes; I was influenced by Little Red Riding Hood, folklores, and myths in terms of atmosphere!

Have you come across any challenges during development? How have you overcome or worked around them?  
*Veynn: Progress has been going quite swell but I’d say my biggest challenges occurred right when I first started working on this project. Since I was new to RPG Maker it took me a bit of time to figure out how to use it and exactly what style I should use. I kept switching between pixel-based art and alternative styles before settling on a 'painted’ 2D sidescroller.

Have any aspects of your project changed over time? How does your current project differ from your initial concept?
*Veynn: Minus the style change, not much has changed over time. Though, I’d say it was originally going to be slightly shorter and less detailed in terms of character backstory.

What was your team like at the beginning? How did people join the team?
*Veynn: I’ve always been the only developer of the game, but I recruited voice actors for the primary characters.

What was the best part of developing the game?
*Veynn: Could I say…everything? Hahahaha, it’s been such a fun experience. But if I had to choose I’d say I enjoy character and background designing the most!

Looking back now, is there anything that regret/wish you had done differently?
*Veynn: I regret making the demo so short, but as it’s not actually 'canon’ I don’t find this to be too big a problem. If anything, I wish I had settled on a particular style much sooner–there are a lot of old maps that I did like but I can’t quite use them in the game anymore due to the conflicting art styles.

Once you finish your project, do you plan to explore game’s universe and characters further in subsequent projects, or leave it as-is?
*Veynn: As for this game and its characters, I most likely will not do anything with them as I feel there would be no necessity. However, I am working on a small side game that take place in the same universe.

What do you look most forward to upon/after release?
*Veynn: I look forward on hopefully bettering my other projects after garnering experience from working on this one!

Is there something you’re afraid of concerning the development or the release of your game? 
*Veynn: Not really, no.

Question from last month’s featured dev: At what point in development do you start making the game? Do you write out the story/dialogue/events in its entirety before programming? Or do you just have general concepts planned and flesh things out as you go along?
*Veynn: I actually did write a very, very basic outline for a 90 chapter webcomic months before I decided to make Träumerei a game project. So, I’d say I started development a few months after drafting the first basic plot synopsis. After that, I started to work on both dialogue and eventing before saving programming for last.

Do you have any advice for upcoming devs?
*Veynn: Make sure to plan ahead, but more importantly, have fun! If you want to make anything, go for it! Do whatever makes you happy. And, even if things may seem daunting at first it does get the easier as more time goes on. Don’t be afraid to ask for advice and help or to work alone or with a team–in the end just rely on your judgement and feelings.
It really does seem difficult at first, but it’s absolutely well worth it to try. All you need is patience and enthusiasm!


We mods would like to thank Veynn for agreeing to our interview! We believe that featuring the developer and their creative process is just as important as featuring the final product. Hopefully this Q&A segment has been an entertaining and insightful experience for everyone involved! 

Remember to check out TRÄUMEREI if you haven’t already! See you next month! 

- Mods Gold & Platinum 


Post link
February’s Featured Game: Aria’s Story DEVELOPER(S): LydiaENGINE: RPGMaker VX Ace  GENREFebruary’s Featured Game: Aria’s Story DEVELOPER(S): LydiaENGINE: RPGMaker VX Ace  GENREFebruary’s Featured Game: Aria’s Story DEVELOPER(S): LydiaENGINE: RPGMaker VX Ace  GENREFebruary’s Featured Game: Aria’s Story DEVELOPER(S): LydiaENGINE: RPGMaker VX Ace  GENREFebruary’s Featured Game: Aria’s Story DEVELOPER(S): LydiaENGINE: RPGMaker VX Ace  GENRE

February’s Featured Game: Aria’s Story

DEVELOPER(S): Lydia
ENGINE: RPGMaker VX Ace  
GENRE: Horror, Puzzle, Exploration
WARNINGS:  Blood, minor jumpscares
SUMMARY: Aria is a bookworm who loves adventure stories and always spends her free time in the library. One day she falls asleep while reading a book and when she wakes up the library is closed. Believing that they forgot to wake her up, she tries to find a way out… In that moment she becomes the protagonist of her own story.

Our Interview With The Dev Team Below The Cut!

Introduce yourself! 
*Hi! I’m Lydia, the developer and artist of Aria’s Story. This is my first time developing a game but I’ve been in the RPG Maker fandom for almost 4 years!

What is your project about? What inspired you to create your game initially?
*Lydia: Aria’s Story is a horror game about the adventures of a girl trapped in a library. She will interact with many books while trying to find a way out! One of the main characteristics of the game is the contrast between cute and creepy.

What inspired me were games like Ib and The Witch’s House. I love writing stories and they inspired me to create my own game.

How long have you been working on your project?
*Lydia: Almost 2 years, I started working on this game on March 2015.

Did any other games or media influence aspects of your project?
*Lydia: Basically other horror games like Ib, The Witch’s House and Dreaming Mary. Also, many tales and books influenced maps of the game. Madoka Magica and Harry Potter also influenced some aspects of the game!

Have you come across any challenges during development? How have you overcome or worked around them?  
*Lydia: I think the biggest challenge was the beginning. I didn’t know how to use RPG Maker so I spent a whole month trying to learn how to use it! Sometimes it was a bit frustrating because some events didn’t work how I wanted.

Have any aspects of your project changed over time? How does your current project differ from your initial concept?
*Lydia: It doesn’t differ much from the initial concept, I always wanted this to be a game about a girl trapped in a library. I think the biggest change was the true ending of the game, but this happened before the game was announced.

What was your team like at the beginning? How did people join the team?
*Lydia: It was just me and two friends (Kali and MerúM) that helped me with character designs and sprites. Before the release of the demo I recruited the voice actors (Rindre, HonorPress, Adox) and the composer (Adam). Rindre, Aria’s voice actress, also made the english translation of the demo!

What was the best part of developing the game?
*Lydia: Programming cutscenes and making maps! I love when I see what I had in mind turned into a part of the game and the characters interact with each other, I feel like all the effort was worth it. Also, another important part of developing a game is that it allowed me to meet wonderful people!

Looking back now, is there anything that regret/wish you had done differently?
*Lydia: When I was planning the game I decided that different actions and decisions would affect the ending the player would receive.

However, I recently decided that only the actions and decisions that the player makes during the last area will affect the ending they will receive. This way, the player won’t need to replay the whole game only to obtain another ending. I had to change some dialogues and it was a bit tedious, I wish I had planned it better.

Once you finish your project, do you plan to explore game’s universe and characters further in subsequent projects, or leave it as-is?
*This game doesn’t need a sequel or a prequel. If I decide to make another game, it will be something new.

What do you look most forward to upon/after release?
*Lydia: I hope people who aren’t very interested in books will find them more appealing after playing the game!

Is there something you’re afraid of concerning the development or the release of your game? 
*Yes! I hope the game doesn’t have bugs when I release it, or at least not a bug that will crash the game or something like that.

Question from last month’s featured dev: Is there anything you’ve added to your game for no other reason than because you’re hoping fans will get a kick out of it?
*Lydia: Yes, the game has a lot of jokes and interesting dialogues related to books that I hope the players will enjoy! I thought about making references to other games when the player interacts with some bookshelves, but I decided to discard the idea.

Do you have any advice for upcoming devs?
*Lydia: Just do it, don’t be afraid!

Take your time thinking the plot and what kind of game do you want to make, take a rest if you need it! Keep in mind that you don’t need to do all of it by yourself, you can make your own team! There’re many talented people in the community, you can try asking them for help.

It will be difficult at the beginning, but it will become easier as you progress. All the effort will be worth it, I promise! You just need to have a lot of patience and keep a positive attitude!

We mods would like to thank Lydia for agreeing to our interview! We believe that featuring the developer and their creative process is just as important as featuring the final product. Hopefully this Q&A segment has been an entertaining and insightful experience for everyone involved! 

Remember to check out Aria’s Story if you haven’t already! See you next month! 

- Mods Gold & Platinum 


Post link

Submission Form | Be sure to read our FAQ & Criteriafirst!
* for RPG Maker projects from the Tumblr community only.*

After over a year’s development, we are glad ro annouce that Trick & Treat Remake and Art Book Vol.2 are released, with 40% off release discount!
I hope this remake version can bring you some Halloween mood, and maybe a little nostalgia feelings.

Steam Store: https://store.steampowered.com/app/1628440/Trick__Treat_Remake/
Itch:https://rabbitongames.itch.io/trick-and-treat-remake

Please check the website https://www.rabbitongames.com/ and follow on Twitter (at) RabbitonGames for regular news and projects development!

image
image

Again, thank you very much for the support. Hope you can have fun!

Itch:https://rabbitongames.itch.io/
Patreon:https://www.patreon.com/rabbitongames/

Trick & Treat Remake is now available on itch.io
with 40% off release sale!

https://rabbitongames.itch.io/trick-and-treat-remake

Besides the visual update, the non-Steam ver. also has in-game achievements and a screenshot function.

image

Unfortunately,  TATR’s Steam release date is still unknown. Grab it on itch and play it early if you’d like to!
Follow on Twitter (https://twitter.com/RabbitonGames) for news and regular updates!
Wish list on Steam: https://store.steampowered.com/app/1628440/Trick__Treat_Remake/

I hope this remake version can bring you some Halloween mood, and maybe a little nostalgia feelings.
The art book is still being made, which will be available very soon.
Thank you very much for the support.
Hope you have fun!

For now idk what to say about the Steam problem…The reviewer thinks Remake is “identical” with the free ver. so they won’t allow the release… (While when the first screenshots were posted on T&T news they considered it was “a diffrent game” and took the news down).

Since they wouldn’t let us post there, and considered a Remake was a diffrent title, we hesitated a long time before paid the submission fee and spent time building Store page and everthing. And we did our best to polish the game, giving it more contents as a new game.

Sure there wasn’t any problem when they reviewing the Store page, so we never dreamt such problem could happen.
It was such a shock, and very frustrating.
I’ve already explained the issue, and hopefully we can get a good result.
not complaining, just think I need to explain it ><

See you!/

It’s been a while since my last update post! So here’s a screenshot of a wip map that I’ve been work

It’s been a while since my last update post! So here’s a screenshot of a wip map that I’ve been working on. It might seem familiar for those that follow me on twitter, since I tend to post there more frequently.

But for this map, there isn’t much to say other than this area has a character who I enjoy writing for >:D.
Well I find them neat….


Post link
✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦SYNOPSIS✦ Chris Winter, find himself alone and lost in a black void fi✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦SYNOPSIS✦ Chris Winter, find himself alone and lost in a black void fi✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦SYNOPSIS✦ Chris Winter, find himself alone and lost in a black void fi✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦SYNOPSIS✦ Chris Winter, find himself alone and lost in a black void fi✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦SYNOPSIS✦ Chris Winter, find himself alone and lost in a black void fi


✦SYNOPSIS✦

Chris Winter, find himself alone and lost in a black void filled with nothing but coldness. The only warmth you feel comes from your breath. In this void the young boy sees a door filled with light, trying to reach the door only leads to the boy to fall deep into a world filled with nothing but nonsense.

Only when you find the key, then you’ll be able to leave.

✦DOWNLOAD DEMO HERE
(Itch.io)|(RMN)|(GameJolt)

✦ADDITIONAL INFO✦

This is only the demo of Verloren, which takes place in the intro of the game. The full game is still in development, because of this the demo shouldn’t be viewed as the final product. Things such as graphics, music, and/or scenes change from now to the full release may change.

Special Thanks To:
@zmakesgames
@meaka
For testing the demo.


Post link

Update time, heck yeah ^^b

At the time I’m writing this Verloren’s demo is basically 100% done, the only two things I really have to do is add a few random npcs in one area of the game and to test to make sure everything is working before I send a build to my cool testers who are also the folks who been giving me feedback. I plan for the testing to take a month or two, maybe.

The demo with length isn’t long, maybe around 15 minutes at best (can be wrong).
Also one mini change to the demo I did last minute was remove the bust art, mostly since it’s going to get rework and had a hard time using the old one. 
;v;b do hope that doesn’t bug anyone while playing it, the full game will have bust art. In a future I would slide a update maybe to add the bust art in game. 

Because I don’t know how to end this post have a thing I made base off a comment a friend of mine made:

This map looks familiar? 

Hello it’s been a while since the last real update of Verloren’s progress. I actually been doing a whole lot. For one Chris walking sprite sheet is done.

I’m so happy I finally got this done, but also Chris does have other sprite animations and face expressions dealing with his sprite. I wanted to make this game have live like sprites for every cut scene in game. I wish I could show them off but it would best to keep the hidden. OvO/ Since it’s best for you to see it in game. 

It’s been super fun to finally get a sprite sheet done or finish a map. I’m hoping progress keeps going well for this game. So I could show more updates on the project. I hope this was a enjoyable short update.


But before I leave…. 
I wonder would this aid you on your journey or would it bring you deeper in the mad world leading you to be stuck in the madding Labyrinth. 

image

It’s been a while since I actually really talk about Verloren. The progress has been happening though a lot of it is things I don’t want to show off just yet. Because spoilers and it’s mostly concept art (no one wants to see that).

The only thing I have to show is a map that I took out since it really didn’t fit the game. It would be sad not to show off the map. 

image

The map replacing this map fits a lot better with the theme of the area and looks way better. Sadly, you won’t be seeing that map until a while. This map did help me to draw new things like pancakes and other things I normally don’t draw. This map even though it’s not going to be use did help me learn how to draw new things. Also, this was my first try at pancakes after a few maps in I got way better at drawing pancakes.

OvO)b I’m going to work super hard to get more content done with Verloren, and hopefully sometimes soon I can give a amazing announcement. 

Also on April 31st Verloren turn officially one making this the first game I been working on since a year. Sadly I had no time to finish the picture for the day. Hopefully next year I can make a picture for the next time. 

OvO/ I hope you all the a wonderful day/night, and I hope enjoy this update.
Also I put a doodle I made of Chris on this post since I thought it turn out nice. I hope no one minds me putting that doodle there. 

imaginaryfriends-devblog:

image

Demo is now here and ready to be played!

Download the demo HERE

You NEED to have RPG Maker’s RTP installed to be able to play the demo. You can download it from HERE 

Have fun playing :) And if you happen to find any bug or errors, or just want to leave you opinion about the game, send me a message. Any kind of comment really help me to develop the final product :)

bf-project:

image

Hello, everyone! It’s me, Shiro~

From now on I will have less duties, so I’m completely back! ヾ(@† ▽ †@)ノ

I’m ready to try to catch up. AkYA, though, unfortunately still isn’t totally free, but soon enough she will have time to get back to work in the game as well.

Buuuuut, since I’m responsible for most of the work, you can now expect a more significant number of updates!

This mounth I’ll work on:

- Satoru’s mugshot expressions (+ ver. with mask)

- Game’s logo

- New sprites

- Maps

And you will have:

- New pamphlets

- New theme

- A Livestream after reaching 500 followers (right now we have 479)

- A whole bunch of updates~

- Old requests done (we have about… 4 requests, I guess? I’ve made one only, though orz)

- English helper chosen

Well, that’s all!

b/f’s team is alive once again, so please, don’t lose your hopes on us! Keep giving us support! ╭( ・ㅂ・)و

darkness-project:

darkness-project:

I`ve made it! I`ve found the style I want for the game!

At first, maps were like this:

image

But after a lot of work, I`ve found the perfect style for the game. Behold! (I`m getting too exited, sorry xD )

image

I hope you all like it. ´*`)/

i-omnom  Yes, I did everything myself. Glad that you like it. *^*)

*^* Looks really rad! I look forward to more maps!

m-ah-oh:

m-ah-oh:

www.livestream.com/ramyeon

I’ll be working on more map stuff. Also for people who are newer, my livestreams are on mic and last for about 4 hours. Sometimes I talk sometimes I don’t.

LIVESTREAM ON!~

Aria with bunnies in her pockets!A smol fanart for @ariastory-project ^o^

Aria with bunnies in her pockets!

A smol fanart for @ariastory-project^o^


Post link
The Shape of Water (2017) dir. Guillermo del Toro Did a quick fanart of .flow lol

The Shape of Water (2017) dir. Guillermo del Toro

Did a quick fanart of .flow lol


Post link
loading