#game demo
Congratulations to all the devs who completed their projects and demos last month! Click the titles for links to downloads.
Flowers For Kasumi (DEMO)
Release date: 9/6/2017
Developer(s):@flowersforkasumi-project
Genre: Puzzle, RPG, Mystery
Mr. Kohei’s Horror Show (DEMO)
Release date: 9/11/2017
Developer(s):@rukomura-games
Genre: Puzzle, Exploration, Horror
Sightless (DEMO)
Release date: 9/5/2017
Developer(s):@sightless-game
Genre: Exploration, RPG
Turovero: The Celestial Tower (DEMO)
Release date: 9/27/2017
Developer(s):@turoveroofficial
Genre: RPG, Fantasy, Horror
Your game isn’t here? We must have missed it so shoot us a message!
I just played the Coffee Talk 2 demo, and I’m already in love! Lucas is a beautiful sunshine boy and Riona takes no crap! Can’t wait to see more! I’m sad Freya is apparently not going to be in it, but I have my fingers crossed for Gala and Hyde!
Hey guys! As I mentioned before, the update yesterday was a bit on the smaller side because most of the development has been going into the game at large- and we haven’t shown any of that to you guys yet, so let’s give you a little tour of the Purgatory Ridge Ghost Hospital Lobby!
[itch.io][gamejolt]
Right upon leaving the emergency ward, you have your option to go right back in, and Vinny! A man’s gotta stay on top of his market. From here, you can go back into the emergency ward and interact with the patients in the south wing that you didn’t have access to before, and you can also go back to bug Carna!
You can go to the cafeteria and get healing items and a sort of inn-system for general healing!
The Pharmacy, a place to find new weaponry, and perhaps a new friend…
The gift shop, where you can find more defensive items and various other odds and ends!
…along with a few other areas that are a bit non-essential, but they’ll certainly be a bit more essential once you gain access to sidequests!
Yes, this game will have sidequests! These quests are totally optional, but will give you some nice insight into the lives of the denizens of the Ghost Hospital, and perhaps even Robin herself!
Alright, that’s all we have to offer for the time being- things are still a bit in development, there’s still a couple of default and placeholder assets that will be replaced in the future, but we’ve made significant progress!
Thanks for reading, and we’ll see you next time…
Hey guys, we’re back again with another Halloween Update, and a little early this time! The changes aren’t super huge this time around because more focus has been going into creation of the game at large, so expect an update about the full game tomorrow!
Here’s a list of what’s new:
- Minor visual updates to make the graphic style more uniform.
- All NPCs now have names and dialogue sounds.
- New music! Carna’s battle theme has been tweaked to be slightly less headache-inducing, and Libitina’s theme has been completely overhauled.
- After much feedback on the hospital rooms, there’s now more of a visual indicator of when you’re able to start exploring (nothing too hand-holdy, just the doors that don’t require keys now being open).
- Said hospital rooms also have minor cosmetic updates, just to make them look a bit different.
- A bug causing the line of text before opening the door to Carna’s office to appear again after going inside has been fixed.
- The loading screen isn’t the default asset anymore! Almost sad how long it took to fix that.
And I believe that’s all for this update! Keep your eyes out for the following devlog, where we show off what’s to come after the Emergency Ward! Happy halloween, everyone!
[itch.io][gamejolt]
Hey, everyone! This update was supposed to come out in November!
Oops!
Anyway, we have 1.3.0 live, and I’ll list out the changes under the cut:
- Massive overhaul of combat! The anxiety system is still present, but most everything else has been modified- damage formulas, attacks, enemy behaviors, the whole nine yards. There’s also some new enemies and skills.
- The Emergency Ward Key Puzzle has been shortened! This is the one thing that I’ve gotten consistent complaints about, and honestly, I agree, there’s no need for it to be as long as it is. It’s been shortened significantly.
- Saving is different now! You can save anywhere now, but save points now allow you to heal, and talking to Minerva will net you some new dialogue just about every time, once you have all three protagonists, so there’s extra incentive to use them! But like, you don’t have to. Do whatever you want, I’m not a cop.
- Dr. Poe has a unique track now! While I love Sim Gretina’s musical stylings, our team and composer agreed that it was still a bit weird to have that one royalty-free track sticking out like a sore thumb. So that’s in there now, and there’s a new ‘resting in your bed’ jingle.
- Sparklies have been redrawn in order to increase visibility. I don’t want these things to be hunt-and-find searches, so they’re clearer now.
- More flavor text! Who doesn’t like flavor text?
- Carna has been nerfed. I thought I already did this, but it’s done for real now.
- Some dialogue has been tweaked for better flow and personality consistency.
- Enemies should all be at a consistent resolution now, I know that was bugging some people, myself included.
- General optimization and bugfixes.
Thank you so much to Liquid Mikan who’s worked very hard on translating 1.2.0 into Japanese! It’s amazing to see this little project have its scope broadened to a wider audience! Check it out on Youtube, or on NicoNico! Be sure to check out the OST Playlist on Youtube, too!
We’re hard at work on the next chapter of the game, which everyone will be able to experience in the full version! Thank you immensely to everyone who’s supported the project on Patreon! Remember, being a patron for three or more months not only means a credit in the game, but depending on tier, the ability to add content into the project itself!
Thanks you all for your continued support, and we hope for your continued support in the future! If you run into any bugs or troubleshooting issues, please feel free to let us know.
Thanks!
I’m working on a new little game about keeping your team of robots alive. I just posted the early prototype for all tiers of my Patreon! (link in the comments)
✨ Check out the prototype of Mechanibot here: https://www.patreon.com/jonnielsen