#free games
Congratulations to all the devs who completed their projects and demos last month! Click the titles for links to downloads.
A Sunset Dream
Release date: 5/26/2020
Developer(s):@yaku-rpg
Genre: RPG, Fantasy, Adventure, Psychological
Warnings: Mentions of violence, suicide
BIN: The Rise of Binman
Release date: 5/11/2020
Developer(s):@oildrinkersupreme
Genre: Surreal, RPG
Diary of a Certain A: Chapter I
Release date: 5/10/2020
Developer(s):@doaca
Genre: Adventure
Warnings: Death, suicide, school shootings, bullying, swearing, family problems/abuse
HEDERA
Release date: 5/21/2020
Developer(s):@aiaz-marx
Genre: Survival Horror, Adventure, Puzzle
Shadow in The Lens: Recleaned Edition
Release date: 5/22/2020
Developer(s):@spacesave-game
Genre: Adventure, Visual Novel
Silus
Release date: 4/1/2020
Developer(s):@jetstorm4
Genre: RPG
TIREDSPACE
Release date: 4/14/2020
Developer(s):@starbagey
Genre: Exploration
Warnings: Swearing, mentions of suicide, screen flashes/shaking
What did Veronica Dream of?
Release date: 5/17/2020
Developer(s):@shystibiumghost
Genre: Horror, Puzzle
Warnings: Blood, gore, body horror, sudden sounds/images
Your game isn’t here? We must have missed it so shoot us a message!
Congratulations to all the devs who completed their projects and demos last month! Click the titles for links to downloads.
Claroscuro (DEMO)
Release date: 2/17/2020
Developer(s):@project-claroscuro
Genre: Fantasy, Horror, Exploration
Escape From H1-MA Station
Release date: 2/16/2020
Developer(s):@nuttatulipa
Genre: Sci-fi, Visual Novel
For the Soul (DEMO)
Release date: 2/12/2020
Developer(s):@starbitstudio
Genre: RPG
Mare
Release date: 3/11/2020
Developer(s):@zmakesgames
Genre: Horror, Adventure, RPG
Mnemophobia (DEMO)
Release date: 3/19/2020
Developer(s):@asahishinohara
Genre: Fangame (Hetalia), Mystery
Nobody’s Home
Release date: 3/26/2020
Developer(s):@cheesesteak-horror
Genre: Survival Horror, Exploration
Prepare For Adventure
Release date: 2/22/2020
Developer(s):@dibujosdefrikitty
Genre: Adventure
Slimes
Release date: 3/29/2020
Developer(s):@scitydreamer
Genre: RPG
Under the Night
Release date: 3/22/2020
Developer(s):@vacarria
Genre: Horror, Fantasy, Exploration
Your game isn’t here? We must have missed it so shoot us a message!
Congratulations to all the devs who completed their projects last month! Click the titles for links to downloads.
Ghost Hospital
Release date: 4/7/2017
Developer(s):@ghosthospitalgame
Genre: RPG, Supernatural
You Are A Tiny Ghost
Release date: 4/17/2017
Developer(s):@tape-and-cardboard-productions
Genre: Exploration
Your game isn’t here? We must have missed it so shoot us a message!
Congratulations to all the devs who completed their projects last month! Click the titles for links to downloads.
Offbeat in Tempo
Release date: 3/5/2017
Developer(s):@blobbygames
Genre Fangame, Supernatural, Puzzle
Retail Hell
Release date: 3/26/2017
Developer(s):@slidetonyslide
Genre: Parody, Horror
Your game isn’t here? We must have missed it so shoot us a message!
Congratulations to all the devs who completed their projects last month! Click the titles for links to downloads.
Agent B0rk
Release date: 2/28/2017
Developer(s):@sistinedisco
Genre: Adventure
Crystal Confines
Release date: 2/26/2017
Developer(s):@cutie-q
Genre: Exploration, Visual Novel
Four Eyes
Release date: 2/14/2017
Developer(s):@opalstarlight
Genre: Sci-fi, Romance, Comedy, Adventure
Super Maria RPG
Release date: 2/20/2017
Developer(s):@supermariarpg
Genre: Adventure, RPG, Comedy, Fantasy
Wandering Wolf Trick
Release date: 2/26/2017
Developer(s):@nomnomnamiart
Genre: Fantasy, Exploration
Your game isn’t here? We must have missed it so shoot us a message!
New to the community? Then you might’ve missed some of these older titles! Don’t worry, we’ve got you covered!
Melon Journey
Developer(s): @rio8, @minipete
Genre: Adventure
Monster Love Party
Developer(s): @maimiestoybox
Genre: Horror, Adventure
Pen Pals
Developer(s):@maroonracoon
Genre: Adventure
Pom Gets Wifi
Developer(s):@me-patra
Genre: Comedy, RPG
Very Pink Game
Developer(s):@sheep-herder-who-makes-hats
Genre: Adventure
Very Retrouvaille
Developer(s):@unprince
Genre: Adventure, Fantasy
Wither
Developer(s):@rafaelvarasmartinez
Genre: Exploration
Is one of your favorites missing? It must’ve slipped our mind, so shoot us a message!
Congratulations to all the devs who completed their projects last month! Click the titles for links to downloads.
Lunar Chain
Release date: 1/22/2017
Developer(s):@darumin
Genre: Exploration
Putty Saves Goob
Release date: 1/22/2017
Developer(s): @kindawsgames
Genre: RPG
Space Police Vocal Unit SPECTRUM
Release date: 1/17/2017
Developer(s): @welcometohq
Genre: RPG
Warped Reflection
Release date: 1/28/2017
Developer(s): @sunflwrtea
Genre:Exploration
Your game isn’t here? We must have missed it so shoot us a message!
Congratulations to all the devs who completed their projects and demos last month! Click the titles for links to downloads.
Flowers For Kasumi (DEMO)
Release date: 9/6/2017
Developer(s):@flowersforkasumi-project
Genre: Puzzle, RPG, Mystery
Mr. Kohei’s Horror Show (DEMO)
Release date: 9/11/2017
Developer(s):@rukomura-games
Genre: Puzzle, Exploration, Horror
Sightless (DEMO)
Release date: 9/5/2017
Developer(s):@sightless-game
Genre: Exploration, RPG
Turovero: The Celestial Tower (DEMO)
Release date: 9/27/2017
Developer(s):@turoveroofficial
Genre: RPG, Fantasy, Horror
Your game isn’t here? We must have missed it so shoot us a message!
Congratulations to all the devs who completed their projects last month! Click the titles for links to downloads.
Hansel
Release date: 8/1/2017
Developer(s):@hansel-rpghorror-project
Genre: Adventure, Puzzle
Parallel
Release date: 8/4/2017
Developer(s):@damask-dreams
Genre: Adventure
The BOSS
Release date: 8/7/2017
Developer(s):@sarcastic-pasta-games
Genre: Fangame (jacksepticeye)
Your game isn’t here? We must have missed it so shoot us a message!
Orange Ranch is the great sequel of the classic Bubble Shooter Orange Bubbles. Build your own ranch, crop oranges, plant new trees and sell your harvest to become a real orange farmer. Upgrade your plantation and create a successful orange ranch!
Just go to my blog via your browser and start playing :)
Best Played on mobile or tablet
Hey guys! As I mentioned before, the update yesterday was a bit on the smaller side because most of the development has been going into the game at large- and we haven’t shown any of that to you guys yet, so let’s give you a little tour of the Purgatory Ridge Ghost Hospital Lobby!
[itch.io][gamejolt]
Right upon leaving the emergency ward, you have your option to go right back in, and Vinny! A man’s gotta stay on top of his market. From here, you can go back into the emergency ward and interact with the patients in the south wing that you didn’t have access to before, and you can also go back to bug Carna!
You can go to the cafeteria and get healing items and a sort of inn-system for general healing!
The Pharmacy, a place to find new weaponry, and perhaps a new friend…
The gift shop, where you can find more defensive items and various other odds and ends!
…along with a few other areas that are a bit non-essential, but they’ll certainly be a bit more essential once you gain access to sidequests!
Yes, this game will have sidequests! These quests are totally optional, but will give you some nice insight into the lives of the denizens of the Ghost Hospital, and perhaps even Robin herself!
Alright, that’s all we have to offer for the time being- things are still a bit in development, there’s still a couple of default and placeholder assets that will be replaced in the future, but we’ve made significant progress!
Thanks for reading, and we’ll see you next time…
Hey, everyone! This update was supposed to come out in November!
Oops!
Anyway, we have 1.3.0 live, and I’ll list out the changes under the cut:
- Massive overhaul of combat! The anxiety system is still present, but most everything else has been modified- damage formulas, attacks, enemy behaviors, the whole nine yards. There’s also some new enemies and skills.
- The Emergency Ward Key Puzzle has been shortened! This is the one thing that I’ve gotten consistent complaints about, and honestly, I agree, there’s no need for it to be as long as it is. It’s been shortened significantly.
- Saving is different now! You can save anywhere now, but save points now allow you to heal, and talking to Minerva will net you some new dialogue just about every time, once you have all three protagonists, so there’s extra incentive to use them! But like, you don’t have to. Do whatever you want, I’m not a cop.
- Dr. Poe has a unique track now! While I love Sim Gretina’s musical stylings, our team and composer agreed that it was still a bit weird to have that one royalty-free track sticking out like a sore thumb. So that’s in there now, and there’s a new ‘resting in your bed’ jingle.
- Sparklies have been redrawn in order to increase visibility. I don’t want these things to be hunt-and-find searches, so they’re clearer now.
- More flavor text! Who doesn’t like flavor text?
- Carna has been nerfed. I thought I already did this, but it’s done for real now.
- Some dialogue has been tweaked for better flow and personality consistency.
- Enemies should all be at a consistent resolution now, I know that was bugging some people, myself included.
- General optimization and bugfixes.
Thank you so much to Liquid Mikan who’s worked very hard on translating 1.2.0 into Japanese! It’s amazing to see this little project have its scope broadened to a wider audience! Check it out on Youtube, or on NicoNico! Be sure to check out the OST Playlist on Youtube, too!
We’re hard at work on the next chapter of the game, which everyone will be able to experience in the full version! Thank you immensely to everyone who’s supported the project on Patreon! Remember, being a patron for three or more months not only means a credit in the game, but depending on tier, the ability to add content into the project itself!
Thanks you all for your continued support, and we hope for your continued support in the future! If you run into any bugs or troubleshooting issues, please feel free to let us know.
Thanks!
Hey, guys! I know it’s been a while, but I wanted to check in with you all and let you know that the project is still up and running, and thanks to a new person brought aboard, has been given a bit of an injection of life!
Currently, the two major things being worked on are the next area of the game, the Pediatric Ward, which will focus more thematically on the visceral feelings of anxiety rather than the overarching doubt and panic that Emergency did. To do this, the first step is making an environment that, unlike the Emergency Ward, will be able to let the player feel like they could truly get lost, so I’ve been working hard on making the scenery fit! This is just the starting hallway, not a maze yet, but I think it’s coming along pretty nicely, take a look!
Along with this, our composer has been composing great music to go along with this, and really drive home the pressure- unfortunately, we can’t show this off quite yet, but believe me when I say it does the job!
The other major thing that’s being worked on, once again thanks to the new team member brought on board, is a massive overhaul of the combat! The system itself isn’t being changed, but rather, the numbers. Considering that I was doing all of that myself, previously, and had absolutely no idea what I was doing, I’m still honestly shocked people had as much fun with the combat as they did! Balancing the game is tough work, and something that was frankly intimidating to me, so I owe our new team member a lot. With this being handled, though, it gives me a lot more motivation to get the rest of the game going, and to go back and fine-tune things I was too scared to touch before, so when we’re finished with the retooling of the combat up to the end of the Emergency Ward, we will be re-releasing the demo, with that, and multiple other improvements alongside it that we’re excited for everyone to be able to experience!
Lastly, one more important announcement, a lot of people have been asking how to support the project, and yes, throwing a few dollars our way in exchange for the demo is a great way to do that, but if you’d like a more substantial way to do that, I finally have a Patreon up and running! This is for me, Lev Lefton, rather than Ghost Hospital as a project, but I plan on adding specific Ghost Hospital-related benefits when the updated demo comes out! So, with all of that, thank you all for sticking with me despite the sporadic updates- this is a passion project, and I don’t always have the time or energy to work on this, but I still want to give everyone the best work I can, so thank you all again, and please consider donating on Patreon or putting a few dollars down on the demo! Thank you, and see you in the next update!