Are you an alpha player that hates seeing townies with Maxis Match hair, eyebrows, and facial hair? Are you a Maxis Match Player that prefers to CC instead of the game’s default hair? This mod is for you!
Maxis Hair, Facial Hair, and Eyebrows Disabled for Random
If you want to keep all Maxis hair, facial hair, and eyebrows in CAS, but don’t want them appearing at random, you may prefer this second mod (please remember to only pick one or the other (between Download link 1 & 2):
Are you an alpha player that hates seeing townies with Maxis Match clothing and accessories? Are you a Maxis Match Player that prefers to use CC instead of the game’s clothing? Interested in Medieval or End of the World- type gameplay? This mod is for you! Please note, it will take some extra work on your part setting the clothing you want to appear on Sims with Sims4Studio, but I have included a Video Tutorial ;)
VERY IMPORTANT!!!!! As explained in the video, you will have all nude sims if you don’t set CC clothing for random for each age(toddlers - elders). Also, you will have to set “Tags” for certain service sims and Situations.
Are you an alpha player that hates seeing townies with Maxis Match hair, eyebrows, and facial hair? Are you a Maxis Match Player that prefers to CC instead of the game’s default hair? This mod is for you!
Maxis Hair, Facial Hair, and Eyebrows Disabled for Random
If you want to keep all Maxis hair, facial hair, and eyebrows in CAS, but don’t want them appearing at random, you may prefer this second mod (please remember to only pick one or the other (between Download link 1 & 2):
Update 7/1/2021- LittleMsSam notified me that I missed one “marketStalls_BuyCASassetAndWear_MusicFestival_SimSessions”. This has been updated. Please redownload ;). Thank you, LittleMsSam!!!
The new limited time sim sessions music festival is really fun, but there’s one issue - NPCs are autonomously buying festival t-shirts and wearing them permanently. This can be really annoying if you like to have complete control over sim’s outfits (or don’t like clothing with English instead of Simlish in your saves). This simple mod turns off the autonomy for NPCs buying and wearing music festival t-shirts. They will maintain their outfits instead.
LittleMsSam notified me that I missed one “marketStalls_BuyCASassetAndWear_MusicFestival_SimSessions”. This has been updated. Please redownload ;). Thank you, LittleMsSam!!!
Update 7/1/2021- LittleMsSam notified me that I missed one “marketStalls_BuyCASassetAndWear_MusicFestival_SimSessions”. This has been updated. Please redownload ;). Thank you, LittleMsSam!!!
The new limited time sim sessions music festival is really fun, but there’s one issue - NPCs are autonomously buying festival t-shirts and wearing them permanently. This can be really annoying if you like to have complete control over sim’s outfits (or don’t like clothing with English instead of Simlish in your saves). This simple mod turns off the autonomy for NPCs buying and wearing music festival t-shirts. They will maintain their outfits instead.
Pavir is a tool that allows you to acces some information about a Sims 4 custom content .package file. You can also use it to remove or sort CC into subfolders. (removed files are moved to the recycle bin)
Info & Download under the cut (READ IT)
PLEASE MAKE A BACKUP MODS FOLDER!!!
Instructions: - Select: Select the folder you want to scan. - Count: counts how many .package files are in the selected folder - Remove: deletes the selected .package file - Sort: Creates subfolders based on the .package category tag (if it’s not categorized, it goes to the folder “All”, and it it’s a mod/pose it’s not going to any folder)
At the top bar is an About page with contact info (any feedback / bug reports and stuff) and a Donate button if you want to support Relenoxwho made this app
All updates will be avaliable on GitHub (to download the app click “Lastest Release” on the right side) Unzip the folder on your desktop.
UPDATE - S4PAVIR v1.0.4 - BuildBuy objects are now showing thumbnails and categories - fixed a bug with sorting merged files - merged files show thumbnails of all merged items - BBcc is sorted into ‘Objects’ folder - merged files are sorted into “Merged’ folder - some mods can be accidently sorted into the ‘Objects’ folder, you need to manage them manually PLEASE REDOWNLOAD
ONLY FOR WINDOWS
YOU NEED THE LASTEST VERSION OF .NET FRAMEWORK FOR THIS
DOWNLOAD (only on GitHub, any other link is a reupload!)
This mod is designed for History Challenge players, the main objective of this mod is to prevent the need for players to constantly keep having to pull up the google doc and allow for a more challenging gameplay experience.
This mod keeps track of every single generation up to the 11th generation (the final era, Future Tech) and sims inherit their respective generation trait on birth. You can find this trait in the sim info panel.
It also keeps track of the era, you can also find this trait in the trait panel.
Prevents sims from having access to interactions/jobs that are not unlocked yet in that era.
Jobs unlock as the eras progress
Interactions unlock as you progress
Eras progress upon the birth of the first child in the new generation
Every sim in the household will get the next era’s trait and the unlocked content that comes with it (sims will keep their own generation trait).
If an interaction hasn’t unlocked yet, it will be greyed out with a tooltip telling you it isn’t available during that era
Aging up via the birthday cake is not possible unless it is the sims actual birthday. (Not available on toddlers)
You will get a notification on each era progression of what has been unlocked and the aspirations you can now use
Upon starting the challenge (either from the default Stone Age or cheating a different era), you will be prompted to choose your starting funds. Either §5000 (Historian) or §8000 (Casual).
Cheats are included, simply navigate to the piemenu on the mailbox. You have the option of starting from a specific era of your choose / the option to add any era trait (multiple can be added, but be aware this may cause issues with interaction/job restriction).
You can end the history challenge (and wipe all traits from the household) by clicking on the mailbox and choosing ‘End History Challenge’.
Due to the nature of this mod, there are a lot of overrides. I have mostly packaged them separately, and you should be able to tell what the override is by the name of the package file. If you wanted to remove the career overrides or the birthday cake override, you are safe to do that without breaking the mod.
This mod REQUIRESthese mods to work:MAL22’s Trait Injector:
This mod is designed for History Challenge players, the main objective of this mod is to prevent the need for players to constantly keep having to pull up the google doc and allow for a more challenging gameplay experience.
This mod keeps track of every single generation up to the 11th generation (the final era, Future Tech) and sims inherit their respective generation trait on birth. You can find this trait in the sim info panel.
It also keeps track of the era, you can also find this trait in the trait panel.
Prevents sims from having access to interactions/jobs that are not unlocked yet in that era.
Jobs unlock as the eras progress
Interactions unlock as you progress
Eras progress upon the birth of the first child in the new generation
Every sim in the household will get the next era’s trait and the unlocked content that comes with it (sims will keep their own generation trait).
If an interaction hasn’t unlocked yet, it will be greyed out with a tooltip telling you it isn’t available during that era
Aging up via the birthday cake is not possible unless it is the sims actual birthday. (Not available on toddlers)
You will get a notification on each era progression of what has been unlocked and the aspirations you can now use
Upon starting the challenge (either from the default Stone Age or cheating a different era), you will be prompted to choose your starting funds. Either §5000 (Historian) or §8000 (Casual).
Cheats are included, simply navigate to the piemenu on the mailbox. You have the option of starting from a specific era of your choose / the option to add any era trait (multiple can be added, but be aware this may cause issues with interaction/job restriction).
You can end the history challenge (and wipe all traits from the household) by clicking on the mailbox and choosing ‘End History Challenge’.
Due to the nature of this mod, there are a lot of overrides. I have mostly packaged them separately, and you should be able to tell what the override is by the name of the package file. If you wanted to remove the career overrides or the birthday cake override, you are safe to do that without breaking the mod.
This mod REQUIRESthese mods to work:MAL22’s Trait Injector:
This is a file manager for sims 4 files, with which you can structure your mods folder, as well as clean it. My folder weighed 209 GB! And this program is a panacea for me. Now I will be able to clean up my folder and leave only what I really need in it, because with this program it is done very quickly and conveniently!
P. S. A little advice from me on using this program. As I said, my mods folder is really very big. I tried to structure it by author, but I abandoned it. As a result I have a subfolder with 13 thousand files in it. As far as I understand, the program processes such a large number of files in one folder a little more slowly and sometimes jams. Therefore, it is better that the files be placed in separate subfolders for faster and more convenient processing. This is a little advice in case you have also brought your mods folder to the same state as I did :D.
P. P. S. The new set is almost ready and will be published on December 28 or 29! Be ready!
Made this so my sim doesn’t need to keep going to the spa. Sit on the floor and paint your nails like a commoner!
Comprises of 6 animations to make the interaction flow smoothly. Sim will sit gracefully on the floor (as graceful as putting a leg up can be), and stand back up when done. Overall pretty happy with how it turned out.
This interaction is exclusively for children and will not show up between Teens and Older.
- Increases child motor skill. - Boosts or reduces relationship - Chance to impress dance partner - Adds positive and negative Buffs dependent on traits, preference, skill and chance.
Making my way through various CAS files, I found something that I thought might be interesting to at least someone?
You know, how when you go into CAS, one of EAs sims shows up as the starting sim? You can replace these sims with your own sims. Or, in case you have a certain sim style, you can make it so that only a certain sim, that you want to use as a base, shows up.
Below I show how to do it and share files that you can use as a base (as well as some examples with my own sims).
Mount Komorebi’s vast nature is now ready to be painted with better paint brushes. See for yourself the new leaves in the trees, the new lush bushes and the healed needles in the trees.
A lot of trees were updated. Nicer trunks, change of leaves, more lush on the branches.
This first update includes all trees in individual packages, we’ll join them in the next update. Talking about updates, the next one might include Baatu.
For the moment, we still haven’t made up our mind with the pink trees … they are untouched, for now.
Of course we highly suggest to install the K-707 Nature with the K-505 for more zen and harmonious experience ;)
Yes … we know, a long time we didn’t updated and created some stuff, but we got a HUGE problem with our internet connection since October and we hope everything will be fine the coming week, without guarantee :/
A web provider technician made physically HUGE bullshits with 3 web connections inside our small building of 4 and he messed up so much that we do not have a real connection for 1 month and half now … It is very rare but when it happens, oh gosh ! Really hard to make everything back fine.
Anyway, we succeed to make one of the big EA update and get Batuu. Batuu … A nice world with tiny gameplay, but quite easy to make terrains and co. It is almost done and asap we get back our connection ( another technician is coming tomorrow : monday ) we’ll update these news with download links hopefully ;)
Related to Mt Komorebi, asap we can make the last updates, we’ll get the game and work on terrains and co.
As usual, with a new addition to the Sims, we had the opportunity to update more files across the different worlds.
Roads, grass, rocks, sands, etc. Willow Creek, Oasis Spring and Windenburg were updated. Along with all the other worlds.
Wecorrected an upside-down street in Willow Creek … removed some duplicates which aren’t needed anymore and added the missing ones. In Windenburg you might notice how the bridge is slightly different. The ruins got an overhaul too. And as always, the grass in which you lay after a concert. If you take a walk in Forgotten Hollow, you’ll see an updated world. Same thing if you take your dog for a walk on the beach of Brindleton Bay or Del Sol Valley streets, it will all look a bit differently.
All changes are subtle, but they are there andwere needed. The K505 is a work-in-progress, we keep learning, so we keep upgrading our game
Adding files mean we took a hard look at packages. We remove unnecessary files and unwanted duplicates. We want them to run smoothly. This is a broad update, one that push the mods further toward greatness. We are pleased with the mod. It is really coming along as we learn more how all of this work. It means we’ll soon be able to tackle Jungle Adventures and City Living … and more part of the game to texturized … ️♂️
Concerning duplicates: we keep removing as much as we can, but we do have to leave some of them. The reason is quite simple really. All textures are not specific to each EP/GP. Some of them are included in the basegame and in the EP/GP, just in case they are needed by the player who could not have the needed EP/GP. It could be done differently, alas it is not the case. Don’t panic if you see duplicates, the game won’t crash or bug or lag.
Evergreen Harbor has one good thing: it allows you to choose. Between a greener life, or not. For all the grunge lover, the big city admirer, dystopian fan, Evergreen Harbor is a good thing: the welcoming to a larger attendance of more textures. It is a good start. It might not be the end of the everlasting happy-unicorn feel of all the other places. But it is a small dent into it.
As usual, we had to push that feel further. Like you think that abandoned container can be pink … or that cement tunnel sewer are smooth among dead grass. Have you ever seen a rusty harbor and freshly paint tank?
Thus, the stone quarry is texturized, all metal have been upgraded and roads are used. Stones are stones and concrete is something you can scratch your knee on. Containers are scratched. The overall feel of Evergreen Harbor is now the background you need for your ecotopian dream, or your dystopian reality.
Not everything is perfect as we would like. Evergreen Harbor was messily done. As always, this is a work in progress, but a work we can deliver now for you to enjoy, to write a new chapter in your stories.
Bonus download: you’ll find replacement files for the various containers in the Eco Lifestyle folder. A sneak peak into our future release