#the fellowship of the ring
“But Lobelia was not so easily got rid of. A little later Frodo came out of the study to see how things were going on and found her still about the place, investigating nooks and corners and tapping the floors. He escorted her firmly off the premises, after he had relieved her of several small (but rather valuable) articles that had somehow fallen inside her umbrella. Her face looked as if she was in the throes of thinking out a really crushing parting remark; but all she found to say, turning round on the step, was:
‘You’ll live to regret it, young fellow! Why didn’t you go too? You don’t belong here; you’re no Baggins–you–you’re a Brandybuck!’
'Did you hear that, Merry? That was an insult, if you like,’ said Frodo as he shut the door on her.
'It was a compliment,’ said Merry Brandybuck, 'and so, of course, not true.’”
—J.R.R. Tolkien, The Lord of the Rings: The Fellowship of the Ring, “A Long-expected Party”
HC: The Fellowship played a game on their journey to pass the time called “how old is it.” The game goes like this: someone throws out a number, and then everyone else has to rate that age in terms of maturity, life stage, etc. Gandalf rates every number “child.” Aragorn threw out “430” at one point and Boromir, way out of his depth and with a confused glance towards Legolas, cautiously rated it “Venerable and wise.” The hobbits promptly rated it “Dead.”
- [For Lord of The Rings] I had to do huge battle scenes, and in Hollywood films when it gets to big crowds it’s really only at most two thousand people. But Tolkien writes about Helm’s Deep and ten thousand Uruk-hai, and the only way to do that was in a computer. So we created the “Massive” software, where each of the computer people makes its own choices. At the first test screen we had 30 CGI people running at each other and half of them turned and ran away, so we had to dumb them down and tell them to stay fighting.
- You don’t know how the battle is gonna turn out?
- No. If you have orcs fighting elves, you teach CGI orcs how to fight like orcs and CGI elves to fight like elves. You’re literally not in control. You have this huge battle scenes with horses for and that renders for about three days and we don’t know what it’s gonna be like, so we wait and see.
- [Per il Signore degli Anelli] dovevo fare scene di battaglia enormi, e nei film di Hollywood quando si tratta di grandi folle in realtà al massimo ci sono duemila persone. Ma Tolkien parla del Fosso di Helm e diecimila Uruk-hai, e l’unico modo di farlo era a computer. Quindi abbiamo creato il software “Massive”, dove ogni “persona da computer” fa le proprie scelte. Ai primi screen test c’erano 30 persone CGI che si correvano addosso, e la metà si è girata ed è scappata via, quindi abbiamo dovuto renderle meno intelligenti e dirgli di rimanere a combattere.
- Quindi non sapevate come sarebbe andata la battaglia?
- No. Se hai degli orchi che combattono gli elfi, insegni agli orchi CGI a combattere come orchi e agli elfi CGI a combattere come elfi. Non li puoi controllare. Hai queste scene di battaglia enormi con i cavalli e le fai andare per circa tre giorni e non sai come verrà, quindi attendi.
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