#the shire
was the homeland of the majority of the hobbits in middle-earth. it was located in the northwestern portion of middle-earth, in the northern region of eriador, within the borders of the kingdom of arnor.
Game Idea, Stardew Valley,but put it in the Shire
Hobbit Hole
I know this doesn’t look as the typical hobbit house you’ll find when you watch the sims speed builds but, as a huge Lord of the Rings fan, I wanted to build something as “real” as possible. Hobbit houses are not just holes in the ground (despite their name lol), their rooms are connected by “tunnels” that makes them look like a mole digged them under the ground. I used Bilbo’s house as an inspiration, that’s why you’ll see so many books and items that a random hobbit would not have in their house since they’re not interesting in travelling as Bilbo was.
Thanks to all the amazing cc creators! #severinka @haruinosato@leosims4cc@syboubou@sims41ife@zx-ta@aleykaaetc
- [For Lord of The Rings] I had to do huge battle scenes, and in Hollywood films when it gets to big crowds it’s really only at most two thousand people. But Tolkien writes about Helm’s Deep and ten thousand Uruk-hai, and the only way to do that was in a computer. So we created the “Massive” software, where each of the computer people makes its own choices. At the first test screen we had 30 CGI people running at each other and half of them turned and ran away, so we had to dumb them down and tell them to stay fighting.
- You don’t know how the battle is gonna turn out?
- No. If you have orcs fighting elves, you teach CGI orcs how to fight like orcs and CGI elves to fight like elves. You’re literally not in control. You have this huge battle scenes with horses for and that renders for about three days and we don’t know what it’s gonna be like, so we wait and see.
- [Per il Signore degli Anelli] dovevo fare scene di battaglia enormi, e nei film di Hollywood quando si tratta di grandi folle in realtà al massimo ci sono duemila persone. Ma Tolkien parla del Fosso di Helm e diecimila Uruk-hai, e l’unico modo di farlo era a computer. Quindi abbiamo creato il software “Massive”, dove ogni “persona da computer” fa le proprie scelte. Ai primi screen test c’erano 30 persone CGI che si correvano addosso, e la metà si è girata ed è scappata via, quindi abbiamo dovuto renderle meno intelligenti e dirgli di rimanere a combattere.
- Quindi non sapevate come sarebbe andata la battaglia?
- No. Se hai degli orchi che combattono gli elfi, insegni agli orchi CGI a combattere come orchi e agli elfi CGI a combattere come elfi. Non li puoi controllare. Hai queste scene di battaglia enormi con i cavalli e le fai andare per circa tre giorni e non sai come verrà, quindi attendi.
#lordoftherings #ilsignoredeglianelli #tolkien #jrrtolkien #peterjackson #helmsdeep #thefellowshipofthering #thetwotowers #thereturnoftheking #battlescenes #urukhai #johnronaldreueltolkien #newzealand #gandalf #frodobaggins #thehobbit #theshire #lacontea #aragorn #legolas #viggomortensen #orlandobloom #cinema #film #movies #filmdavedere #lordoftheringsmovies #cinematografia #bestmovies #fantasy