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yanssiewriting:

How Long Should A Chapter Be?

If you scroll through my blog long enough, you’ll find that I’ve rebloged and/or have said something about how long a chapter should be. Though I don’t entirely disagree with what I’ve posted before, I think I need to make something clear.

DISCLAIMER: I am not a professional. I don’t have any traditionally published works (one day I will, hopefully), and I don’t have the experience of a pro. I am just an eager learner online sharing what I know and have recently learned. Corrections, suggestions, and constructive criticism are welcome.

Your word count per chapter isn’t thatimportant.

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How Long Should A Chapter Be?

If you scroll through my blog long enough, you’ll find that I’ve rebloged and/or have said something about how long a chapter should be. Though I don’t entirely disagree with what I’ve posted before, I think I need to make something clear.

DISCLAIMER: I am not a professional. I don’t have any traditionally published works (one day I will, hopefully), and I don’t have the experience of a pro. I am just an eager learner online sharing what I know and have recently learned. Corrections, suggestions, and constructive criticism are welcome.

Your word count per chapter isn’t thatimportant.

Sure, most publishing houses in the industry have preferences on how many words you can fit in a book, but you don’t need to be strict on yourself with the numbers.

I have read books with chapters as long as 20+ pages andas short as 2 pages. In the same book, okay?

Your chapters don’t need to have a specific word count as long as you’re telling the story.

You can have one chapter with 3000 words, but so much stuff happens that you might as well cut it up into smaller parts that are easier to digest. You can also have a chapter with more than 3000 words, more than 5000 even, and it still feels like 1 solid part.

But don’t think how much you say doesn’t matter. It does. But how much you say andhow much happens are equally important.

You can say a lot about a small event. You can describe sensations, the way someone blinked then turned away, the way you caught your friend staring at you, the way your teacher stuttered and almost failed to save face, etc. Even if they’re short-lived and can only realistically happen in a second, as a writer, you can prolong that second by saying more. When you say more, the reader reads more. Thus, making the experience slower.

The opposite can be done with less description. If you want something to feel faster, explain less. Instead of writing a paragraph about a single action, limit your descriptors. That way, you’ll fit more actions in fewer words and in less time.

But slow doesn’t mean bad. Neither does fast.

It all depends on the scene.

What you say and how much you say should depend on how you want the reader to feel…how you want them to experience it. If it’s a fight scene with a lot of actions, and you want your reader to feel how quick your antagonist’s moves are, talk less. Show more.

But if you want time to slow down for them, make use of the character’s voice. Give them an opinion to share. Make your readers experience the frozen moment with your character. Describe the feeling of what is happening rather than just the initial event.

But if you’re as stubborn as I am, and you still want a specific number, google the average word count of a chapter within the genre you’re writing (also include the ideal length of the overall work: novella, novel, etc.).

According to wordcounter.net, the general guideline is 3000 to 5000 words per chapter. But really, it’s just a guideline.

“…chapter length should be defined by the story and that any chapter length targets you decide on are merely guidelines.”

What I learned online is that even chapters, the bricks you use to build the story, could have structure. In my opinion, if you can take the extra time to thoroughly build the structure of your chapters, please do. It’ll make it better in the long run.

But if you’re (still) as stubborn as I am, just make sure it has a BEGINNING, MIDDLE, & END.

You can start a chapter exactly in the middle of an action. That’s fine. For as long as that action/event is something that leadsto the main focus of the chapter. By all means, skip the idle scenes that give no meaning and serve no use to the story. But you don’t want your reader missing out on crucial details.

The chapter has to begin somewhere, lead to an important question/task/mission/whatever in the middle, and a solution (at least a half solution) - plus another question to keep your readers reading - in the end.

Remember, your word count doesn’t tell you whether you have a good story or not. It just says how long the story actually is. Just as a 15-minute Taylor Swift short film can make you cry and a 2-hour action movie can feel like it’s only been 10 minutes, stories consisting of 1k to 100k words rely on meaning, emotion, passion, and purpose to have value.

Thanks so much for reading! I hope this helped you at least a little. I’m open to suggestions, tips, submissions, corrections, and constructive criticism. Just send me an ask, submit or hit the DMs <3

septembercfawkes:

In a lecture series on Youtube, #1 New York Times best-selling author Brandon Sanderson talks about the three P’s of plot structure: Promise. Progress. Payoff.

Promises are particularly important in the beginning of the story, as they draw in the audience.

Progress keeps the audience invested, particularly through the middle of the story. If there is no sense of progress, then the reader feels as if the plot isn’t going anywhere.

Payoff is what fulfills the promises of progress. It rewards the audience for sticking around, and if done properly, creates a feeling of satisfaction at the end of the story.

While all three can be tricky in their own right, many writers struggle to create a proper sense of progress, which can lead to saggy middles.

Luckily, Dramatica Theory breaks plot down into eight story points that essentially encapsulate progress.

If you apply them to your stories, your writing will always have progression through the middle.

1. Goal - Every story has a goal. It may be a goal of aspiration, such as becoming a top chef. Or it may be a goal of thwarting something, such as stopping a murderer. Whatever the case, a story’s goal is what enables us to measure progress. If there is no goal, then what one does, doesn’t really matter. We have no orientation or purpose, so there is no sense of moving forward or backward. The goal allows progress to happen.

2. Requirements-In order to achieve the goal, something is required. This can be broken down into two variations. In one, the characters must follow an order of steps, like following a set of directions. In the other, the characters must do or obtain things in any order, like a shopping list. The characters in Jumanji, for example,have the goal to restore the world to normal. The requirement is to win the game. But they must do this in a proper order–they can’t skip turns.

3. Consequences-Consequences are what happen if a goal isn’t achieved or hasn’t yet been achieved. In some stories, the protagonist is trying to prevent the consequences, but in others, the protagonist is trying to stop the consequences that are already happening. Consequences might be thought of as overall stakes. In Ralph Breaks the Internet, if Ralph and Vanellope don’t buy a new steering wheel for Sugar Rush, then its characters will be homeless.

4. Forewarnings - Forewarnings convey that the consequences are getting closer, becoming worse, or becoming permanent (depending on the story). If a dam is in danger of breaking, then a forwarning may be a crack that shoots out water. In Back to the Future, Marty’s family slowly disappearing from a photograph works as a forewarning.

5. Dividends-Characters will likely receive small rewards for little successes along the journey to the goal. These are dividends. For example, on her journey to fight in the war in her father’s place, Mulan is rewarded honor and a place in the military when she is able to retrieve an arrow from a wooden post that none of the men could get down.

6. Costs - Just as the journey may include dividends, it also entails costs. These have negative impacts on the protagonist’s well-being. In order to win The Hunger Games, for example, one must be willing to kill others, which also includes psychological trauma. In order for Frodo to get to Mount Doom to destroy the Ring, he must suffer a loss of innocence. This is a cost.

7. Prerequisites - There are often certain essentials one must have, to pursue the goal at all. These are prerequisites.Prerequisites on their own don’t bring the goal closer. This is why they aren’t requirements. In Interstellar, a spaceship, equipment, and astronauts are needed to travel space to find a new home (goal). But simply having those things doesn’t necessarily mean the characters are closer to discovering a liveable planet.

8. Preconditions - Preconditions do not directly relate to the goal. They are “non-essential constraints or costs placed on the characters in exchange for the help of someone who controls essential prerequisites.” In Karate Kid, a prerequisite is that the protagonist must receive extra lessons from a master, but the master adds the precondition of doing chores. One does not technically need to do chores to do karate.

Some of these points are more direct–like requirements–while others are more indirect–like preconditions. The direct points will usually be more intense than the indirect. As you apply these elements to your stories, you’ll create a sense of progress–especially through the middle, which will help make any story more satisfying.

writers-hq:

Hello. We need to ask you something pretttyyy important.

So.

Right.

Ugh this sucks.

Right.

As you know the pandemic has proper knackered arts orgs and artists all over the shop and that, unfortunately, includes us. For the last 18 months, we’ve been unable to run our live events safely and, honestly? It’s left a huge hole in our beeswax. Add to the nightmare with the cowboy web developers and things at Writers’ HQ are a little on the precarious side.

Recently the Arts Council decided we weren’t allowed to apply for the Culture Recovery Fund because we asked for both too much and too little (we don’t understand either)*. We have absolutely maxed out all available credit and aren’t eligible for any of the other covid support packages and eeesh it has left us in a very bum-clenchy situation.

Since the beginning of the pandemic we have run hundreds of free online workshops and courses for writers stuck in covid hell and worked our little butts off to make sure no one missed out on the community they needed during the weird-ass timeline we forked into in early 2020.

Last year, we awarded over 20 bursaries to systemically excluded writers, ran 312 webinars and workshops and saw our writers rack up over 200 publications and 50 longlistings, shortlistings and competition wins. One longlist had TEN Writers’ HQers on it, and one anthology featured SEVEN of you writerly maniacs.

But it’s not just about the publications. It’s about DOING THE WORK and hoo boy have our writers worked their arses off. We’ve seen ‘em rack up those words, complete first drafts, fifth drafts, synopses, queries, collections, scripts, poems, a billion pieces of flash fiction, non-fiction, articles, journals, MA applications, podcasts, spoken word performances, self-published manuscripts, NaNoWriMo drafts and, most important of all, you’ve posted an endless stream of support and feedback on our forum, celebrating wins and rejections alike.

We love Writers’ HQ and we know it’s an important place for so many writers and we are determined that we won’t be scuppered at the final twist of the pandemic shitfight.

tl;dr: Writers’ HQ is really in the shits right now and if you have the resources to help us continue supporting writers across the world, we would very much appreciate it. We’re not a mega corp that can suck up the losses of the last 18 months. Writers’ HQ is a labour of love run by Sarah and Jo and Natalie (and Poppy and the rest of the amazing workshop team) from their living rooms because we believe the writing of stories should be accessible to everyone regardless of ability, class, neurodiversity or wealth, not just the rarified types normally allowed by the publishing gatekeepers.

So. If you can, there are three ways you can help us right now:

1. BECOME A MONTHLY MEMBER

Not only does your monthly sub give you access to like the best writing community and courses and workshops in the ENTIRE WORLD EVER PLUS ONE but it really is the best way to support us right now, and it helps us to continue offering plenty o’ free stuff for those who need the free stuff.

Get your membership here >>

2. DONATE TO THE WHQ BURSARY

Our bursary pot helps us to give systemically excluded writers access to all our writing resources.

Top up the pot here >>

3. SPREAD THE WORD!

Don’t keep us to yourselves! We’re too good to be a secret! Tell everyone you know about Writers’ HQ and let them see for themselves what awesome-sauceome writerly goodies we have to offer. If you have a website, please consider putting a link on it pointing to us, or just spam your friends demanding they check us out.

Thank you thank you we love you love you love you x

emilyoracle:

Your English teachers lied to you.

Thought I’d post my old writing advice guides onto this blog since I deleted my old one. I hope it’s helpful!

::

Listen. I respect the hell out of teachers. The vast majority of them work crazy hard and most of the time, including the times they give you well-meaning ‘writing rules,’ only want to instill good and helpful habits into you.

That doesn’t change the fact that many of these rules are stupid.

Here are my top five ‘writing rule’ pet peeves, and five rules that should be followed.

✗ Don’t write ‘said.’

Okay, I know this is common knowledge by now, but it’s so important. The concept that you can never write ‘ so-and-so said’ is hurting novice writers’ narratives. Said is invisible. Said is powerful. Said is transformable. If every quote ends in a strong synonym, it is distracting. Sometimes, in an established repartee, quotes don’t need to be tagged at all. Or an adverb following ‘said’ might be better for the narrative than any single verb.

Eg. //
“I hate the rain,” grumbled David.

“I love it,” Claire announced.

“You love everything,” he muttered.

“Including you!” she giggled.

versus.

“I hate the rain,” grumbled David.

“I love it,” said Claire.

“You love everything,” he said impatiently.

“Including you!”


✓ Don’t write ‘something.’

Cold hard truth, baby. ‘Something’ is a draft word. It’s what you write when you want to think of a replacement. I cringe when I see it in a sentence that would have been improved tenfold by a specific noun or descriptive phrase in its place. There are times when ‘something’ works or is the only option, but experiment by replacing that word with more description before deciding it’s necessary to keep.

Eg. //He pulled something shiny from his pocket. She craned her neck to see what it was. A metal flask.versus.A flash of light caught the metal he pulled from his pocket. She craned her neck to see what it was. A drinking flask.

Keep reading

sweet-as-writing:

Not the school subject, which I know nothing about (sorry to my chemistry teacher). I’m talking about love. But more than that, chemistry is the way two people interact, and usually it is referring to a romantic sense (though there can be friend, familial, or even antagonistic chemistry). So here are some tips on creating and maintain some of those sparks to make your readers care about the relationships in your story.

Make it Slow

It doesn’t need to be slow burn. Hell, it could even be love at first sight. It’s not about the falling in love, it’s about the relationship itself. In real life, we don’t know what a partner is like until a month, 6 months, a year, maybe even a decade after being with them. First impression you is not the real you. Let the characters develop themselves naturally and slowly, and the relationship will not become too fast-paced and unrealistic.

Give them Differences

We’ve all heard the saying “opposites attract.” And since everyone is different in some way, that is true. Now, your romantic interests don’t need to be polar opposites. In fact, something which I will talk about soon is that they should have some similarities. But a difference creates conflict—good conflict. Conflict that can mirror character’s internal conflict, that can mirror the plot, that can lead to surprising bonds. Make your characters’ differences complement each other, and that will lead to great chemistry.

Give them Similarities

Wait, what? You just said to give them differences.

Well, yes. Both can be true. In the same way that every person on Earth is bound to have something similar and something different with every other person on Earth, your characters should have some similarities to go along with their differences. What is a common trait, or situation, or part of their identity that they can bond over. What do they share that nobody else shares with them? Answering this question can also answer the key question: why do these two characters specifically work well with each other, and not with anyone else?

Focus on Each Separately

You can’t make a good relationship unless the characters that are part of that relationship are also good. So, before you jump into trying to create chemistry, make sure your characters are fully fleshed out first. They should be able to stand on their own with their roles in the story. Make them complex, with motivations, goals, and a key role in the story beforeyou pair them together.

Hope this helps!

MASTERPOST

Hello! Welcome to my blog! Here I compile notes and reblog posts I think would be useful to come back to in the future.

Main blog: @yanns

If you’re looking for something specific, here are all the posts/reblogs you can find (that I could remember).

Warning: LONG POST

Tags included at the very end.

Body Language

Relationships

Describing People

Describing Body Parts ;)

Outlining

Characterization

Vocabulary

Scenes

Prompts

Resources

Note: Take advice with a grain of salt. These are supposed to be educational, inspirational, and/or motivational. If you have any corrections, requests, suggestions, or anything really, shoot an ask! or a submission! or a DM!

To the people who were tagged, let me know if you’re uncomfortable having your post and/or blog mentioned here and I’ll make edits ASAP.


TAGS

#yannsie: asks

#yannsie: ask game

#yannsie: reblog

perpetual-stories:

Story Structures for your Next WIP

hello, hello. this post will be mostly for my notes. this is something I need in to be reminded of for my business, but it can also be very useful and beneficial for you guys as well.

everything in life has structure and storytelling is no different, so let’s dive right in :)

First off let’s just review what a story structure is :

  • a story is the backbone of the story, the skeleton if you will. It hold the entire story together.
  • the structure in which you choose your story will effectively determine how you create drama and depending on the structure you choose it should help you align your story and sequence it with the conflict, climax, and resolution.

1. Freytag’s Pyramid

  • this first story structure i will be talking about was named after 19th century German novelist and playwright.
  • it is a five point structure that is based off classical Greek tragedies such as Sophocles, Aeschylus and Euripedes.
  • Freytag’s Pyramid structure consists of:
  1. Introduction:the status quo has been established and an inciting incident occurs.
  2. Rise or rising action: the protagonist will search and try to achieve their goal, heightening the stakes,
  3. Climax: the protagonist can no longer go back, the point of no return if you will.
  4. Return or fall: after the climax of the story, tension builds and the story inevitably heads towards…
  5. Catastrophe: the main character has reached their lowest point and their greatest fears have come into fruition.
  • this structure is used less and less nowadays in modern storytelling mainly due to readers lack of appetite for tragic narratives.

2. The Hero’s Journey

  • the hero’s journey is a very well known and popular form of storytelling.
  • it is very popular in modern stories such as Star Wars, and movies in the MCU.
  • although the hero’s journey was inspired by Joseph Campbell’s concept, a Disney executive Christopher Vogler has created a simplified version:
  1. The Ordinary World: The hero’s everyday routine and life is established.
  2. The Call of Adventure: the inciting incident.
  3. Refusal of the Call: the hero / protagonist is hesitant or reluctant to take on the challenges.
  4. Meeting the Mentor: the hero meets someone who will help them and prepare them for the dangers ahead.
  5. Crossing the First Threshold: first steps out of the comfort zone are taken.
  6. Tests, Allie, Enemies: new challenges occur, and maybe new friends or enemies.
  7. Approach to the Inmost Cave: hero approaches goal.
  8. The Ordeal: the hero faces their biggest challenge.
  9. Reward (Seizing the Sword): the hero manages to get ahold of what they were after.
  10. The Road Back: they realize that their goal was not the final hurdle, but may have actually caused a bigger problem than before.
  11. Resurrection: a final challenge, testing them on everything they’ve learned.
  12. Return with the Elixir: after succeeding they return to their old life.
  • the hero’s journey can be applied to any genre of fiction.

3. Three Act Structure:

  • this structure splits the story into the ‘beginning, middle and end’ but with in-depth components for each act.

Act 1: Setup:

  1. exposition:the status quo or the ordinary life is established.
  2. inciting incident: an event sets the whole story into motion.
  3. plot point one: the main character decided to take on the challenge head on and she crosses the threshold and the story is now progressing forward.

Act 2: Confrontation:

  1. rising action: the stakes are clearer and the hero has started to become familiar with the new world and begins to encounter enemies, allies and tests.
  2. midpoint:an event that derails the protagonists mission.
  3. plot point two: the hero is tested and fails, and begins to doubt themselves.

Act 3: Resolution:

  1. pre-climax:the hero must chose between acting or failing.
  2. climax:they fights against the antagonist or danger one last time, but will they succeed?
  3. Denouement: loose ends are tied up and the reader discovers the consequences of the climax, and return to ordinary life.

4. Dan Harmon’s Story Circle

  • it surprised me to know the creator of Rick and Morty had their own variation of Campbell’s hero’s journey.
  • the benefit of Harmon’s approach is that is focuses on the main character’s arc.
  • it makes sense that he has such a successful structure, after all the show has multiple seasons, five or six seasons? i don’t know not a fan of the show.
  1. the character is in their comfort zone: also known as the status quo or ordinary life.
  2. they want something: this is a longing and it can be brought forth by an inciting incident.
  3. the character enters and unfamiliar situation: they must take action and do something new to pursue what they want.
  4. adapt to it: of course there are challenges, there is struggle and begin to succeed.
  5. they get what they want: often a false victory.
  6. a heavy price is paid: a realization of what they wanted isn’t what they needed.
  7. back to the good old ways: they return to their familiar situation yet with a new truth.
  8. having changed: was it for the better or worse?
  • i might actually make a operate post going more in depth about dan harmon’s story circle.

5. Fichtean Curve:

  • thefichtean curve places the main character in a series of obstacles in order to achieve their goal.
  • this structure encourages writers to write a story packed with tension and mini-crises to keep the reader engaged.
  1. The Rising Action
  • the story must start with an inciting indecent.
  • then a series of crisis arise.
  • there are often four crises.

2.The Climax:

3. Falling Action

  • this type of story telling structure goes very well with flash-back structured story as well as in theatre.

6. Save the Cat Beat Sheet:

  • this is another variation of a three act structure created by screenwriter Blake Snyder, and is praised widely by champion storytellers.
  • Structure for Save the Cat is as follows: (the numbers in the brackets are for the number of pages required, assuming you’re writing a 110 page screenplay)
  1. Opening Image [1]: The first shot of the film. If you’re starting a novel, this would be an opening paragraph or scene that sucks readers into the world of your story.
  2. Set-up [1-10]. Establishing the ‘ordinary world’ of your protagonist. What does he want? What is he missing out on?
  3. Theme Stated [5]. During the setup, hint at what your story is really about — the truth that your protagonist will discover by the end.
  4. Catalyst [12]. The inciting incident!
  5. Debate [12-25]. The hero refuses the call to adventure. He tries to avoid the conflict before they are forced into action.
  6. Break into Two [25]. The protagonist makes an active choice and the journey begins in earnest.
  7. B Story [30]. A subplot kicks in. Often romantic in nature, the protagonist’s subplot should serve to highlight the theme.
  8. The Promise of the Premise [30-55]. Often called the ‘fun and games’ stage, this is usually a highly entertaining section where the writer delivers the goods. If you promised an exciting detective story, we’d see the detective in action. If you promised a goofy story of people falling in love, let’s go on some charmingly awkward dates.
  9. Midpoint [55].Aplot twist occurs that ups the stakes and makes the hero’s goal harder to achieve — or makes them focus on a new, more important goal.
  10. Bad Guys Close In [55-75]. The tension ratchets up. The hero’s obstacles become greater, his plan falls apart, and he is on the back foot.
  11. All is Lost [75]. The hero hits rock bottom. He loses everything he’s gained so far, and things are looking bleak. The hero is overpowered by the villain; a mentor dies; our lovebirds have an argument and break up.
  12. Dark Night of the Soul [75-85-ish]. Having just lost everything, the hero shambles around the city in a minor-key musical montage before discovering some “new information” that reveals exactly what he needs to do if he wants to take another crack at success. (This new information is often delivered through the B-Story)
  13. Break into Three [85]. Armed with this new information, our protagonist decides to try once more!
  14. Finale [85-110]. The hero confronts the antagonist or whatever the source of the primary conflict is. The truth that eluded him at the start of the story (established in step three and accentuated by the B Story) is now clear, allowing him to resolve their story.
  15. Final Image [110]. A final moment or scene that crystallizes how the character has changed. It’s a reflection, in some way, of the opening image.

(all information regarding the save the cat beat sheet was copy and pasted directly from reedsy!)

7. Seven Point Story Structure:

  • this structure encourages writers to start with the at the end, with the resolution, and work their way back to the starting point.
  • this structure is about dramatic changes from beginning to end
  1. The Hook. Draw readers in by explaining the protagonist’s current situation. Their state of being at the beginning of the novel should be in direct contrast to what it will be at the end of the novel.
  2. Plot Point 1. Whether it’s a person, an idea, an inciting incident, or something else — there should be a “Call to Adventure” of sorts that sets the narrative and character development in motion.
  3. Pinch Point 1. Things can’t be all sunshine and roses for your protagonist. Something should go wrong here that applies pressure to the main character, forcing them to step up and solve the problem.
  4. Midpoint. A “Turning Point” wherein the main character changes from a passive force to an active force in the story. Whatever the narrative’s main conflict is, the protagonist decides to start meeting it head-on.
  5. Pinch Point 2. The second pinch point involves another blow to the protagonist — things go even more awry than they did during the first pinch point. This might involve the passing of a mentor, the failure of a plan, the reveal of a traitor, etc.
  6. Plot Point 2. After the calamity of Pinch Point 2, the protagonist learns that they’ve actually had the key to solving the conflict the whole time.
  7. Resolution. The story’s primary conflict is resolved — and the character goes through the final bit of development necessary to transform them from who they were at the start of the novel.

(all information regarding the seven point story structure was copy and pasted directly from reedsy!)

i decided to fit all of them in one post instead of making it a two part post.

i hope you all enjoy this post and feel free to comment or reblog which structure you use the most, or if you have your own you prefer to use! please share with me!

if you find this useful feel free to reblog on instagram and tag me at perpetualstories

Follow my tumblr and instagram for more writing and grammar tips and more!

kaylapocalypse:

Actually

The question I get the most is how I write characters that feel like real people. 

Generally when I’m designing a human being, I deconstruct them into 7 major categories:

1. Primary Drive
2. Fear: Major and Secondary
3. Physical Desires
4. Style of self expression
5. How they express affection
6. What controls them (what they are weak for)
7. What part of them will change.

1. Primary Drive: This is generally related to the plot. What are their plot related goals? How are they pulling the plot forward? how do they make decisions? What do they think they’re doing and how do they justify doing it.

2. Fear: First, what is their deep fear? Abandonment? being consumed by power? etc. Second: tiny fears. Spiders. someone licking their neck. Small things that bother them. At least 4.

3.Physical desires. How they feel about touch. What is their perceived sexual/romantic orientation. Do their physical desires match up with their psychological desires.

4. Style of self expression: How they talk. Are they shy? Do they like to joke around and if so, how? Are they anxious or confident internally and how do they express that externally. What do words mean to them? More or less than actions? Does their socioeconomic background affect the way they present themselves socially? 

5. How they express affection: Do they express affection through actions or words. Is expressing affection easy for them or not. How quickly do they open up to someone they like. Does their affection match up with their physical desires. how does the way they show their friends that they love them differ from how they show a potential love interest that they love them. is affection something they struggle with?

6. What controls them (what they are weak for): what are they almost entirely helpless against. What is something that influences them regardless of their own moral code. What– if driven to the end of the wire— would they rejectsacrificing. What/who would they cut off their own finger for.  What would they kill for, if pushed. What makes them want to curl up and never go outside again from pain. What makes them sink to their knees from weakness or relief. What would make them weep tears of joy regardless where they were and who they were in front of. 

7.WHAT PART OF THEM WILL CHANGE: people develop over time. At least two of the above six categories will be altered by the storyline–either to an extreme or whittled down to nothing. When a person experiences trauma, their primary fear may change, or how they express affection may change, etc. By the time your book is over, they should have developed. And its important to decide which parts of them will be the ones that slowly get altered so you can work on monitoring it as you write. making it congruent with the plot instead of just a reaction to the plot. 

That’s it.

But most of all, you have to treat this like you’re developing a human being. Not a “character” a living breathing person. When you talk, you use their voice. If you want them to say something and it doesn’t seem like (based on the seven characteristics above) that they would say it, what would they say instead?

If they must do something that’s forced by the plot, that they wouldn’t do based on their seven options, they can still do the thing, but how would they feel internally about doing it?

How do their seven characteristics meet/ meld with someone else’s seven and how will they change each other?

Once you can come up with all the answers to all of these questions, you begin to know your character like you’d know one of your friends. When you can place them in any AU and know how they would react.

They start to breathe.

This is an excellent resource (that I will now be using) for not only writing original character but fanfiction, too. Getting the characters right is always a little tricky especially if it’s something you haven’t experienced/written yet or if it’s just a tough character to work with and write properly.

Anonymous asked: Hi there. So, all of my ocs are nonhuman (original alien species). There aren’t humans in my story; they’re not mentioned nor known about, as does happen with a lot of scifi. I’ve gone very in-depth as to the history of my species, their habits, biology, ect, ect. It’s not hard sci-fi, and they’re somewhat humanlike, but with obvious differences. However, many people have said that nobody will be able to relate to them, thanks to not being human. Do you think that’s true? I need advice. Thanks!

Avatar?Warrior Cats, every Disney movie with a non-human protagonist. The weird aliens in Home. My Little Pony? Lilo and Stitch? Star Trek, Guardians of the Galaxy, Homestuck for God’s sake. Did we openly reject the premise of those movies, series, or anything because they were animals, or different cultures, or god forbid, aliens? Not even a little bit. Sure humans are thrown in, but they’re usually just foil to show the ‘weirdness’ of the other half, or to have someone to self-insert ourselves or imprint on. As long as there’s a human-like nature, an empathy behind your character motivations and goals we can understand, of course we’ll relate to them.

If H’maith the 80 legged centipede alien from Tera 6 really thinks Bl’thor is an acceptably attractive mate prospect and daydreams about engaging in smoochfests, then we’re already relating to that. As long as scenarios that we can adapt to our own lives or feelings are available, and the characters actions and goals make logical sense within the universe, and are something we can work out as readers, we’ll relate to it. In fact, that seems to be the human super power. That chair sags and squeaks when you sit in it, the chair is sad. That car is finicky, but we understand each other. I need this one paintbrush because it knows what I want to draw best. I’m going to adopt every mammal in 50 miles of me and domesticate it because they seem like they can communicate with me! Humans by nature are big dumb dorks that want to relate to everything.

Anyone telling you otherwise is being unimaginative and closed minded about it because they don’t understand or fear it. Or they might be trying to tell you something about the story doesn’t work, and went for something random as a guess as to why, but that’s usually a wrong guess. Don’t be stifled, the ‘big rules’ of this or that you hear about sometimes are just exasperated blanket statements to keep people who aren’t very good at the craft from making the big common mistakes. Like ‘don’t shade with black’ except wait a second, have you seen comics? Like everything is shaded in black. Hold on a moment there… I’ve seen lots of pictures shaded with black that I like! Monochrome stuff even! We don’t shade with black because it drains colors towards lifelessness, it makes the art look flat, but sometimes you want that outcome.

As I always say, if you know the rules and why they exist then you can safely break them by challenging the parts that are interesting. “We can’t relate to non-humans” is… like a weird old animation/story-telling thing I’ve actually heard before. I think it comes from the scientific community denying that animals can have human-like traits. It challenges us to believe we are not the top-of-the-world special snowflakes who are the only things with emotions and personalities. Human supremacy? Something like that. Disney already broke that one anyways, talking animals yay, but… what else can we do? From this we can tell that in fact the act of breaking the rules is where most big-time media gets attention and adoration from. They’ve challenged what we know, so groundbreaking, so new and unique, yadda yadda. 

Write what you want. Someone will like it, naysayers will cry and whinge about it, and you might break into something amazing and new no one ever thought about before because the imaginary unwritten rules somehow boxed the idea out of range of everyone else. Old habits of storytelling can limit an artist and it’s… uh… dumb. Just write. Write everything. Don’t bother with people telling you it won’t work, it’s not up to them to decide, and they cannot see the ‘picture’ in your head until you do write it out anyways. They assume, and if they don’t understand what they’re pretending to know anything about, they assume it’s broken. The world needs your ideas. The world needs your thoughts, and stories. The world needs to see what happens when you do break the rules. Even if it isn’t successful, it might be a jumping off point for something better down the road. Write, and good luck.

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