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1-highscore:New high score on Freeway: Game 6 (Atari 2600 Expert/A) by RetroRob 14 https://ift.tt/2H

1-highscore:

New high score on Freeway: Game 6 (Atari 2600 Expert/A) by RetroRob 14 https://ift.tt/2HmKcHp


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8bitcentral:If your spoon doesn’t change color, you might be doing it wrong. Head over to @seagullsc

8bitcentral:

If your spoon doesn’t change color, you might be doing it wrong. Head over to @seagullscc for a slew of #icecream flavors and color changing spoons!

Activition’s Seaquest from 1983 for #Atari2600

#videogames #RetroGaming #RetroGamer #Atari #Activision
https://www.instagram.com/p/CdeccDgOIZu/?igshid=NGJjMDIxMWI=


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Let’s go back in time just over ten years ago when the console war between big names like Sony, Microsoft, and Nintendo, raged in a great offensive to contrast the dominant PC base back then. A bit of history here trying to refresh the memories of gamers and non-gamers. Until the first half of 2000s PC titles were displaying the top shelves at your local Gamestop with their thick boxes as the DVD format became a standard pushing for bigger titles. At the same time console were still expanding and learning the consumer behavior of the players, but games had still little to no cross-platform so they were created for dedicated hardware.

Fast-forward today and everything is gone: video game stores have been closing with the advent of online platform like Steam and other outlets. But this is just the beginning of a new story that takes place online, where the face of gaming has been changing drastically so far. Gamers are now experiencing a whole new and different scenario of title quality and gameplay.

In the second decade of the 21st century a new different method of gaming has spawned and has been successful. Players have been shifting from purchasing a fully finished game inside a box to a platform of entertainment made of unfinished programming. Triple A titles have taken the habit of being release with the intent purpose of achieving their entirety through continuous purchases from the players. You are now getting sold video games that are meant to be consumed above their original price tag.

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A funny yet realistic accountability of the gaming situation…


The rise of partially executed software for PC and eventually consoles has become (unfortunately) a common practice to yield more profit for the developers and the publishers. You are now getting the original title at a 80% out of its 100% so the remaining can be delivered to you in the following:

  • deluxe game edition
  • expansion
  • retailer exclusive

But this is not the end. This is the norm now, the rest has become a much deeper problem in the last years that is costing gamers more than they originally paid for the game they wanted. Today micro-transactions of all kinds are the standard meal for the top gaming tears, which includes EA, Valve, Blizzard,  Activision, Ubisoft, and neighbors.

Off course, nobody is pushing players to open their wallets to include more digital content; however, the situation shifted from adding something extra to adding something that should have been there since the beginning, to adding something needed. The easiest analogy that comes to mind is when someone purchasing a car at the dealership is paying more for features that aren’t includeden the standard package; fair enough and everybody agrees with it. But now it has come to having to pay more to have the air conditioning and the windshield: you can still use your car but it’ll be very uncomfortable without those two necessary items.

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The apex of this phenomena translated after the release of Counter Strike: Global OffensivewhenValve included its reward system of loot in the shape of a crate, which needs a key to be opened and that key costs real money. Players have to add funds from their credit card to their virtual wallet in order to be able to open such crates, which contain for the majority items of very low value that are resold for pennies. On the other hand there’s the very low chance that a rare and high valued item might spawn, it can be sold on a virtual market on Steam for hundred of dollars making some people very happy and generating a system based on chances of getting what you wish for. At worst this is gambling, at best it’s dishonesty.

In 2016Washington State Gambling CommissiongaveValve until October of the same year to end their game skin gambling. This issue came with no surprise to me since I’ve been playing Counter StrikeandTeam Fortress 2 from their releases. It was clear that something was wrong if a gaming commission knocks at your door with official papers. Despite the court battle we cannot ignore the fact that millions of players around the world have poured millions of dollars in digital and extra content outside any original gaming release price.

What does all this mean?- It means that there’s a problem in the gaming community because there’s a behavior at play which entangles the user in sliding into a practice which has become far too common: paying to win. This translates into having a large chunk of players willing to use their credit cars to achieve a status which is not granted by simply purchasing the game, but rather adding real money in order to access the full intended game.

The latest scandal of uncomfortable micro-transactions and game addiction came in the form of uproar from the player base.EA pulls out their e-commerce of digital goods in the wake of online protest from Star Wars Battlefront 2. Winning upon paying? Sounds like that recently and for some times. Forms of favorable upgrades in gaming experiences are around to push the user into spending more to enhance the game quality. But the worst part if how casual EA executed the whole thing from the beginning by allowing this pay-to-win system to be released: purchase this item to easily win against other players and not by skill.

It’s worrisome that we have reached the slot machine level that Las Vegas does to enjoy what was just recently a standard gaming experience. Gambling forms of video games platform shouldn’t be there for players to go through, because this entertainment square is widely open to kids who are minors and don’t understand the concept of what gambling is and how does it work, especially when you allow it inside their favorite games. The line between fun and sorrow easily blurs and disappears. 

Gaming addiction can only become worse when the legitimization of real money in video game gambling becomes the norm, which in part has been happening in the realm of digital products .I can only hope that game developers along publishers understand the basic relationship of digital entertainment: a virtual game for a virtual fun. That’s all.


I scanned my Mechwarrior 2 Mercenaries manual and I love the pictures of what is presumably the staff at Activision in 1996 and how they’re used as lore & immersion. My favorite is Daniel de Fabio, Tri-M Graduate: “Mercenary life is great, I make my own hours. I don’t have to suck up to a boss, and I get to tour the galaxy. It’s like being a really violent traveling salesman”

Amazing news: I contacted Scott Goffman, one of the artists for Mechwarrior 2 back in 1995. He proviAmazing news: I contacted Scott Goffman, one of the artists for Mechwarrior 2 back in 1995. He proviAmazing news: I contacted Scott Goffman, one of the artists for Mechwarrior 2 back in 1995. He proviAmazing news: I contacted Scott Goffman, one of the artists for Mechwarrior 2 back in 1995. He proviAmazing news: I contacted Scott Goffman, one of the artists for Mechwarrior 2 back in 1995. He proviAmazing news: I contacted Scott Goffman, one of the artists for Mechwarrior 2 back in 1995. He proviAmazing news: I contacted Scott Goffman, one of the artists for Mechwarrior 2 back in 1995. He provi
Amazing news: I contacted Scott Goffman, one of the artists for Mechwarrior 2 back in 1995. He provided me never-before-seen super-high resolution renders of the MW2 artwork he did (more below). Thanks to Scott for archiving his 26-years old work: https://www.goffman.net/scott/portfolio/ 

Link to all of Scott’s artwork https://lensdump.com/a/glgKv


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 Amazing news: I contacted Scott Goffman, one of the artists for Mechwarrior 2 back in 1995. He prov

Amazing news: I contacted Scott Goffman, one of the artists for Mechwarrior 2 back in 1995. He provided me never-before-seen super-high resolution renders of the MW2 artwork he did (more below). Thanks to Scott for archiving his 26-years old work: https://www.goffman.net/scott/portfolio/


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 Mark Trail in Pitfall! Gameplayhttps://youtu.be/jS4mYqUyI3M Mark Trail is a newspaper comic strip c Mark Trail in Pitfall! Gameplayhttps://youtu.be/jS4mYqUyI3M Mark Trail is a newspaper comic strip c Mark Trail in Pitfall! Gameplayhttps://youtu.be/jS4mYqUyI3M Mark Trail is a newspaper comic strip c Mark Trail in Pitfall! Gameplayhttps://youtu.be/jS4mYqUyI3M Mark Trail is a newspaper comic strip c Mark Trail in Pitfall! Gameplayhttps://youtu.be/jS4mYqUyI3M Mark Trail is a newspaper comic strip c Mark Trail in Pitfall! Gameplayhttps://youtu.be/jS4mYqUyI3M Mark Trail is a newspaper comic strip c Mark Trail in Pitfall! Gameplayhttps://youtu.be/jS4mYqUyI3M Mark Trail is a newspaper comic strip c Mark Trail in Pitfall! Gameplayhttps://youtu.be/jS4mYqUyI3M Mark Trail is a newspaper comic strip c

Mark Trail in Pitfall! Gameplay

https://youtu.be/jS4mYqUyI3M Mark Trail is a newspaper comic strip created by Ed Dodd, which debuted April 15, 1946. It was later drawn by Tom Hill and Jack Elrod. This is from an offhand request by current Mark Trail artist Jules Rivera. Here, the nature-loving adventurer makes his way through Pitfall!, a game designed by David Crane for the Atari 2600 and released by Activision in 1982. This uses a 2012 NES port by Neverware. It is an HDpack mod for the Mesen emulator. The artwork pack is downloadable here: mediafire. com/?0kyi0r3l1sk3t87/
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<sb> they asked really cliche job-interview questions.

<sb> “what is your biggest weakness”, etc.

<b> ugh.

<b> I"M ASCAIRT A GHOSE !!!!!!!

<b> “ok, fair enough. now, what do you consider your strongest point?”

<b> I POOP SO LONG I GOTS 2 STAND UP !!!!!!!!!!

<b> ptHThThThThHTthThT

<b> LIKE PULLIN XCALIBUR OUT THA MOTHA FUCKIN STONE L@@K

<sb> whoso pulleth out this turd of this ass and butt is rightwise king born of all men’s rooms

<sb> (soundtrackbypsykosonik)

⚠️ SCAM ALERT ⚠️

If you get an email from [email protected] / Lucy Andonian (they are impersonating her) it is a scam.

Report these scams to the FTC:
https://reportfraud.ftc.gov/#/?pid=A

A reminder: No matter how good the job offer is, if they want YOU to spend YOUR money to buy supplies for the job/to get the job it is a SCAM. Period. Stay safe out there y'all.

Destiny Titan 1/6 scale figure! #destiny #bungie #worldof3a #threezero #activision #onesixthscale (a

Destiny Titan 1/6 scale figure! #destiny #bungie #worldof3a #threezero #activision #onesixthscale (at Heroes World)


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Day 4 Rosco from Spyro! Only two more left! #spyro #spyrothedragon #rosco #activision #sixfanarts #s

Day 4 Rosco from Spyro! Only two more left! #spyro #spyrothedragon #rosco #activision #sixfanarts #sixfanartschallenge #art #illustration #illustrator #drawing #fanart #dragon #dragons
https://www.instagram.com/p/B-3zjDSAbhi/?igshid=i6ngyrirq2f6


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gorps:

gorps:

jpivblog:

tigerdrop:

tigerdrop:

thisactivision-blizzard diversity tool is the funniest fucking thing ive ever seen im gonna throw up

you could not have picked a funnier image than this

literally i guarantee you their ranking is like:

Man: 0 Gender

Woman: 5 Gender

Non-binaries: 10 Gender

hypothesized max stat character (dhalsim) and min stat character (ethan mars)

cool blizzard announcement I wonder if this press release has come out at the exact same time as something unethical they’ve done

huh!

Bread’s Game Journal 01/18/21: Microsoft Is Buying Activision-Blizzard And I Am Very Happy.

To come out in front of this, let me just say, yes Monopolies are bad for any creative industry in which they’re present. That said, I not only have no qualms with Microsoft buying Activision-Blizzard for near 70 billion dollars, I am in fact completely ecstatic that it’s happened. Let’s not beat around the bush here, Activision-Blizzard has had a rough year, or so, in the news. Widespread abuse revelations, constant delays, Booby Kotick in general, it was pretty much one long downhill slope. Now though? Now I have some hope, and let me explain why.

Activision in general holds, arguably, about 80% of the IP’s that are important to me as someone who loves video games. A few years ago they actually started doing something with some of the bigger ones they held. Crash and Spyro got fantastic remakes, Crash got a new game, even Tony Hawk came back for a brief, but fantastic remake of the first two games. Then none of those games made a billion dollars, and Activision threw them all in the hottest pile of trash you’ve ever seen without a second thought.

Activision is one of the most brutally stupid companies to ever exist. They’re so obsessed with sure thing bets, that they’ve taken almost every studio they own, all of whom have shown great talent in the past, and place them all on one franchise, instead of growing any kind of diversity of output. But now, we might actually be free. You know what company of late has shown a fantastic willingness to use their IP to explore new and different genres? Microsoft. You know what company wants and needs smaller budget content that doesn’t necessarily need to make a trillion dollars? Microsoft. And they’re the ones who bought Activision! You see where I’m going with this?!

None of this is even to mention the possibilities laid now in front of existing games. Could you imagine some kind of World of Warcraft subscription being added to PC Gamepass? It wouldn’t just save some of us a lot of money, but could cause a large new base of people to discover the game! Overwatch could see an influx of players. Even just adding the back catalog of games from the Activision-Blizzard lineup could drive Game Pass numbers for a long time. Imagine a day when Call of Duty games, which are notorious for stubbornly keeping their full price even years after they’re irrelevant, are all added to Game Pass for players to easily access whenever they wanted.

Again, I know it’s isn’t super thrilling to see the makings of a monopoly form, but you know what? Right now I truly don’t care. For me, this is indisputable good news. I truly cannot wait for this deal to go all the way through, and to finally feel excited about the future of these IP again. Because boy, do I gotta say, I’m sick as hell of just sort of shrugging and thinking “Well, at lest WoW still makes enough money for them to keep making more of it.”.

 Quick Spyro Doodle by Mast3r-Rainb0w It’s just a quick doodle of Spyro the Dragon., a.k.a. th

Quick Spyro DoodlebyMast3r-Rainb0w

It’s just a quick doodle of Spyro the Dragon., a.k.a. the original Roast Master! Nothing else really to it, but hey, an upload’s an upload! Enjoy the fanart!


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Fun video from friends Steve & Heather about their involvement with Activision and Call of Duty at an industry trade show.

#interactive    #trade show    #call of duty    #activision    
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