#xbox series x
⚜️Desert Air Kingdom ⚜️ Godfall ⚜️
⚜️Desert Fly ⚜️Godfall
Earth and Water Godfall ⚜️
Ocean Fall Godfall
⚜️Godfall Lockscreens ⚜️
⚜️Godfall ⚜️
⚜️My first Screenshots from Godfall ⚜️ The Game is so beautiful
Bread’s Game Journal 04/28/22: Boy, That Scott Pilgrim Game Has Aged Weird.
The year is 2010, I am still a teenager working at the local amusement park. I am not paid a lot, but I bought and read every volume of Scott Pilgrim, the movie is coming out, and I couldn’t be more amped! I even bought and played the fantastic tie in game, with excellent music and impressive sprite work to spare, I have a great time with it all. Years later, it’s delisted, and quickly the Scott Pilgrim movie tie in game becomes a holy grail for a lot of people.
The year is 2022, I just finished playing Scott Pilgrim Vs. The World with a friend of mine on my Nintendo Switch, and it’s…..not great. I am no longer having all that good of a time! So yeah, my revisit of the Scott Pilgrim game didn’t exactly go as I had hoped it would. Somewhere along the line my brain must have simply forgotten the cheaper aspects of this game, and boy are there a lot of them.
To lead off with something positive, what I said about the music and sprite work holds true. As a piece of visual and musical art, Scott Pilgrim Vs. The World holds up beautifully! The problems arise when you get down to actually playing the thing. Most notably, this game is brutally difficult, and explains itself very poorly! I guess we all must have forgotten this, because I can tell you that I sure did. What looks outwardly like a classic Beat ‘Em Up game is in fact this awkward pseudo action RPG, that has very little chill.
Me and a friend went through the game on a pretty direct path, and even though I remembered that you’re supposed to spend the money you pick up on food for extra XP, by the last few levels we were severely outpowered by even the basic enemies. Making matters worse is the enemies tendency to exploit the fact that this game inexplicably doesn’t have any kind of grace period after being attacked, unlike many other in the Beat Em Up genre, we would get combo’d down pretty fast by random mooks and be dead before we even really had a chance to respond to what was happening, it made for a lot of frustrating moments in a game I really remember being a lot more fun than this!
This post doesn’t really have anywhere to go, other than voicing some frustration with a game that’s aged a little worse than I think a lot of us assumed it had. It’s compounded by the fact that it’s become this kind of holy grail after it’s initial de-listing. I guess after all this time, I was hoping for something to bring me back to that fun time. Instead this just reminds me that we omit some things from some of the classics we like.
Except the things I like, of course. Those are flawless.
Bread’s Game Journal 01/18/21: Microsoft Is Buying Activision-Blizzard And I Am Very Happy.
To come out in front of this, let me just say, yes Monopolies are bad for any creative industry in which they’re present. That said, I not only have no qualms with Microsoft buying Activision-Blizzard for near 70 billion dollars, I am in fact completely ecstatic that it’s happened. Let’s not beat around the bush here, Activision-Blizzard has had a rough year, or so, in the news. Widespread abuse revelations, constant delays, Booby Kotick in general, it was pretty much one long downhill slope. Now though? Now I have some hope, and let me explain why.
Activision in general holds, arguably, about 80% of the IP’s that are important to me as someone who loves video games. A few years ago they actually started doing something with some of the bigger ones they held. Crash and Spyro got fantastic remakes, Crash got a new game, even Tony Hawk came back for a brief, but fantastic remake of the first two games. Then none of those games made a billion dollars, and Activision threw them all in the hottest pile of trash you’ve ever seen without a second thought.
Activision is one of the most brutally stupid companies to ever exist. They’re so obsessed with sure thing bets, that they’ve taken almost every studio they own, all of whom have shown great talent in the past, and place them all on one franchise, instead of growing any kind of diversity of output. But now, we might actually be free. You know what company of late has shown a fantastic willingness to use their IP to explore new and different genres? Microsoft. You know what company wants and needs smaller budget content that doesn’t necessarily need to make a trillion dollars? Microsoft. And they’re the ones who bought Activision! You see where I’m going with this?!
None of this is even to mention the possibilities laid now in front of existing games. Could you imagine some kind of World of Warcraft subscription being added to PC Gamepass? It wouldn’t just save some of us a lot of money, but could cause a large new base of people to discover the game! Overwatch could see an influx of players. Even just adding the back catalog of games from the Activision-Blizzard lineup could drive Game Pass numbers for a long time. Imagine a day when Call of Duty games, which are notorious for stubbornly keeping their full price even years after they’re irrelevant, are all added to Game Pass for players to easily access whenever they wanted.
Again, I know it’s isn’t super thrilling to see the makings of a monopoly form, but you know what? Right now I truly don’t care. For me, this is indisputable good news. I truly cannot wait for this deal to go all the way through, and to finally feel excited about the future of these IP again. Because boy, do I gotta say, I’m sick as hell of just sort of shrugging and thinking “Well, at lest WoW still makes enough money for them to keep making more of it.”.
Bread’s Game Journal 01/11/22: Alan Wake Me Up Inside (Can’t Alan Wake Up)
Ignoring my legendarily bad title joke, I’ve been getting back into Alan Wake. My best friend bought me the PS5 remastered edition for my birthday a month or so ago, and let me tell you, this game is still wild. Remedy is obviously well known for a lot of things, but I think my favorite, and something that shines through a lot in Alan Wake, is their absurd sense of theatricality.
Alan Wake, famously, is structured like a TV show. Proceeding in “Episodes” that all end with cut’s to “credits”, complete with music playing over them. As far as TV shows go, though, this is a dense one. From the start of this game Remedy is pushing the old “Developer Foresight” trop to it’s maximum limits. The amount of foreshadowing to later parts of the story is matched only by the amount of cheeky voice lines where Matthew Poretta essentially says “nice try” directly to the player.
This theatrical motif even extends into the gameplay. There’s something I’ve never been quite able to articulate about Alan Wake’s actual flow, but I can try. Everything in this game has this sort of awkward weight, stiff movement, or obsession with looking cool that I think is brilliant. I think that primarily because this is a game about a New York City writer in a tweed jacket with leather elbow pads, picking up a gun and fighting monsters. If Alan Flowed like Jesse Faden in Control, for example, it wouldn’t feel right. It’s much better that he just sort of lightly jogs through the woods, just as out of shape as I am, losing his breath after every stiff jump or ten second job.
There’s way more to talk about Alan Wake, but given that I’ve only played the first chapter tonight, I’m gonna hold off on trying to fit all that into one post. Plus, I should really start looking for Alice, you seen her? Well, let me know if you hear anything, I’d hate it if she was, say, kidnapped.
I’m really about to fork over $500 for a new console just so I can play Jedi Survivor
The official network test trailer has been revealed. For those who wish to participate head over to the official Gundam Evolution page to find out more.
Pilot units from across the Gundam Multiverse in high intensity 6 vs. 6 objective-based combat in Gundam Evolution!
Word of advice, don’t piss of Kasane Randall!!!!
Inosuke Hashibira
A Demon Slayer that is extremely short-tempered, proud, and always likes to think he is the strongest fighter in a situation, constantly challenging most people he comes across and wanting others to respect and praise him for his skill. Inosuke is animalistic to his core, as he grew up in the mountains with boars he eventually adopted their habits.
Zenitsu and Inosuke are them BOYS!!!!!
Tanjiro Kamado
Kind by nature and has been described by others for having very gentle eyes. He exhibits a great deal of determination and will not give up once he has a goal to achieve.
Zenitsu Agatsuma
Demon Slayer and a good friend of Tanjiro Kamado, Zenitsu comes off as a coward, as he often claims that he doesn’t have long to live due to the nature of being a Demon Slayer. However, despite this weakness, Zenitsu wants to live up to others’ expectations.
“You must master a single thing…”
Nezuko Kamado
Younger sister of Tanjiro Kamado and one of the two remaining members of the Kamado family. Formerly a human, she was attacked and turned into a Demon by Muzan Kibutsuji.
The Afterlife