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Sally Face is OUT NOW on PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch and PC

A DARK MYSTERY IS UNFOLDING…
Delve into an unsettling adventure about a boy with a prosthetic face. After a string of mysterious murders, Sal and friends discover something truly sinister haunting their small town.

Please share the news with your friends, so I can keep making weird games for you

Alan Wake – Anniversary Update with Sam Lake, Ilkka Villi and Matthew Porretta

Epic Games Publishing and developer Remedy Entertainment will release Alan Wake Remastered for the Nintendo Switch via Nintendo eShop in Fall 2022. The Nintendo Switch version will be digital-only and run natively on the hardware More information will be announced in the coming months.

Additionally, Remedy Entertainment has given an update to the live-action Alan Wake TV series that was announced back in late 2018. AMC has picked up the rights to develop it alongside Remedy Entertainment. 

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Lastly, Remedy Entertainment shared new concept artwork and information for Alan Wake II. The studio had originally intended to talk more about Alan Wake II over the summer period, but that won’t be happening anymore.

“Everything with Alan Wake II development is going really well,” said creative director Sam Lake. “We are deep in production, have a lot of material, and a great deal of the game is playable. But we’ve been talking for the past couple of months and have come to the decision here at Remedy, along with our wonderful publisher Epic Games, that we will not be showing anything big this summer.”

Lake continued, “To create a proper, polished demo or a trailer takes a lot of effort, and it’s several months of work that could take away from development. We feel that we have momentum going, and we want to make sure we are creating the best, and first, survival horror game for Remedy. We don’t want to take the team away from that focus, so we’re going to keep going and making a great game experience, and unfortunately, you’ll have to wait a bit longer for a demo and trailer.”

Alan Wake II will launch for PlayStation 5, Xbox Series X|S, and PC in 2023.

Bethesda Softworks has delayed Redfall and Starfield from their previously scheduled 2022 release wi

Bethesda Softworks has delayed Redfall and Starfield from their previously scheduled 2022 release windows to the first half of 2023.


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JoJo’s Bizarre Adventure: All-Star Battle R - Street Date Announcement Trailer

JoJo’s Bizarre Adventure: All Star Battle will launch for PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, Nintendo Switch on September 1 in Japan, as well as for PC via Steam worldwide, and for consoles on September 2 worldwide, publisher Bandai Namco and developer CyberConnect2 announced.

An “Early Access Demo” featuring online player-versus-player and practice modes will also be available soon for PlayStation 5 and PlayStation 4. A release date was not announced.

JoJo’s Bizarre Adventure: All Star Battle R will be available in a $49.99 physical and digital standard edition, as well as a $69.99 digital Deluxe Edition. The latter includes a Season Pass that grants access to four new playable characters, the Season Pass bonus costumes “Rohan Kishibe First Appearance Costume” and “Mohammed Avdol’s Father? Costume”, and the “Animation Special Event Color Set” for Jonathan Joestar, Joseph Joestar, Jotaro Kujo, Josuke Higashikata, and Giorno Giovanna.

A Bandai Namco Store-exclusive Collector’s Bundle is also available for pre-order for $99.99, which includes a Jolyne Cujoh figurine, “Animation Special Event Color Set” code, and a pre-order bonus code Jolyne Cujoh costume “Green Dolphin Street State Prison Jacket.”

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Overview:

Developed by CyberConnect2, JoJo’s Bizarre Adventure: All Star Battle R immerses players in an authentic video game adaptation that stays true to creator Hirohiko Araki’s captivating art style and stars the anime series’ original Japanese voice actors.

First introduced in 1987 and adapted to anime in 2012, JoJo’s Bizarre Adventure is best known for its charismatic heroes who drop unforgettable catchphrases and perform over-the-top moves as they pummel each other using martial arts and supernatural skills. JoJo’s Bizarre Adventure: All Star Battle R is the biggest game ever in the franchise, bringing together 50 characters from every story arc. Players can experience popular battles from each story and see heroes from different universes interact for the first time, playing as Jonathan Joestar, DIO, Jotaro Kujo, Jolyne Cujoh, daughter of Jotaro and the first-ever female JoJo in the series, and many more.

JoJo’s Bizarre Adventure: All Star Battle R introduces a completely revamped and improved version of the fight system first introduced in 2013, upping the tempo with hit stops, dashes, intricate new combos, and an all-new “Support Attack” tag-team battle system. Game modes consist of All-Star Battle Mode, Arcade Mode, Online Mode, Versus Mode, Practice Mode, and Gallery Mode. The main mode, All-Star Battle Mode, features classic clashes between heroes from prior games in addition to all-new battles, offering more than 100 different battles for players to experience. JoJo’s Bizarre Adventure: All Star Battle R also offers a range of customizable and collectible skins along with unique illustrations that players can unlock and play in Gallery Mode.

Skullgirls 2nd Encore - Black Dahlia Alpha Trailer

DLC character Black Dahlia will launch in alpha for PC in June, followed by Early Access in Q3 2022, and a full release for PlayStation 4 and PC in Q4 2022. The Switch version of the Season 1 Pass, which has so far seen the release of playable characters Annie of the Stars and Umbrella on PlayStation 4 and PC, is in active development.

The fourth and final Season 1 Pass downloadable content character, who has yet to be revealed, has been delayed from its previously targeted release window of late 2022 to sometime in early 2023.

Publisher Autumn Games and developer Hidden Variable has also announced that a Xbox Series X|S and Xbox One version are currently in development with a targeted release window of 2022.

Black Dahlia Overview:

Black Dahlia’s key Special Move is using her massive gun-arm to launch slow-moving explosive rounds that detonate on contact. These explosive rounds don’t have the fullscreen reach like other zoning tools, so she’s more effective at mid-range where she can approach alongside them using her forward dash and unique “Onslaught” jump.

Onslaught is Dahlia’s unique movement ability that leaps towards the opponent allowing her to attack from the perfect angle. It can be used from the ground and the air, and the distance covered by the ground version adjusts based on how far she is from the opponent.

In future Alpha updates, Black Dahlia’s reload will be enhanced with unique rounds beyond her classic explosive shot. For example, one unique round creates a flaming hazard on the stage to enhance her zoning, while another turns her next shot into a powerful short-range buckshot. Her gun holds six rounds, after which she’ll need to reload.

Her remaining Special Moves will be focused on escaping and tricky movement, and you’ll just have to wait and find out what’s in store for her Blockbusters!

Bread’s Game Journal 04/28/22: Boy, That Scott Pilgrim Game Has Aged Weird.


The year is 2010, I am still a teenager working at the local amusement park. I am not paid a lot, but I bought and read every volume of Scott Pilgrim, the movie is coming out, and I couldn’t be more amped! I even bought and played the fantastic tie in game, with excellent music and impressive sprite work to spare, I have a great time with it all. Years later, it’s delisted, and quickly the Scott Pilgrim movie tie in game becomes a holy grail for a lot of people.

The year is 2022, I just finished playing Scott Pilgrim Vs. The World with a friend of mine on my Nintendo Switch, and it’s…..not great. I am no longer having all that good of a time! So yeah, my revisit of the Scott Pilgrim game didn’t exactly go as I had hoped it would. Somewhere along the line my brain must have simply forgotten the cheaper aspects of this game, and boy are there a lot of them.

To lead off with something positive, what I said about the music and sprite work holds true. As a piece of visual and musical art, Scott Pilgrim Vs. The World holds up beautifully! The problems arise when you get down to actually playing the thing. Most notably, this game is brutally difficult, and explains itself very poorly! I guess we all must have forgotten this, because I can tell you that I sure did. What looks outwardly like a classic Beat ‘Em Up game is in fact this awkward pseudo action RPG, that has very little chill.

Me and a friend went through the game on a pretty direct path, and even though I remembered that you’re supposed to spend the money you pick up on food for extra XP, by the last few levels we were severely outpowered by even the basic enemies. Making matters worse is the enemies tendency to exploit the fact that this game inexplicably doesn’t have any kind of grace period after being attacked, unlike many other in the Beat Em Up genre, we would get combo’d down pretty fast by random mooks and be dead before we even really had a chance to respond to what was happening, it made for a lot of frustrating moments in a game I really remember being a lot more fun than this!

This post doesn’t really have anywhere to go, other than voicing some frustration with a game that’s aged a little worse than I think a lot of us assumed it had. It’s compounded by the fact that it’s become this kind of holy grail after it’s initial de-listing. I guess after all this time, I was hoping for something to bring me back to that fun time. Instead this just reminds me that we omit some things from some of the classics we like.

Except the things I like, of course. Those are flawless.

Bread’s Game Journal 01/18/21: Microsoft Is Buying Activision-Blizzard And I Am Very Happy.

To come out in front of this, let me just say, yes Monopolies are bad for any creative industry in which they’re present. That said, I not only have no qualms with Microsoft buying Activision-Blizzard for near 70 billion dollars, I am in fact completely ecstatic that it’s happened. Let’s not beat around the bush here, Activision-Blizzard has had a rough year, or so, in the news. Widespread abuse revelations, constant delays, Booby Kotick in general, it was pretty much one long downhill slope. Now though? Now I have some hope, and let me explain why.

Activision in general holds, arguably, about 80% of the IP’s that are important to me as someone who loves video games. A few years ago they actually started doing something with some of the bigger ones they held. Crash and Spyro got fantastic remakes, Crash got a new game, even Tony Hawk came back for a brief, but fantastic remake of the first two games. Then none of those games made a billion dollars, and Activision threw them all in the hottest pile of trash you’ve ever seen without a second thought.

Activision is one of the most brutally stupid companies to ever exist. They’re so obsessed with sure thing bets, that they’ve taken almost every studio they own, all of whom have shown great talent in the past, and place them all on one franchise, instead of growing any kind of diversity of output. But now, we might actually be free. You know what company of late has shown a fantastic willingness to use their IP to explore new and different genres? Microsoft. You know what company wants and needs smaller budget content that doesn’t necessarily need to make a trillion dollars? Microsoft. And they’re the ones who bought Activision! You see where I’m going with this?!

None of this is even to mention the possibilities laid now in front of existing games. Could you imagine some kind of World of Warcraft subscription being added to PC Gamepass? It wouldn’t just save some of us a lot of money, but could cause a large new base of people to discover the game! Overwatch could see an influx of players. Even just adding the back catalog of games from the Activision-Blizzard lineup could drive Game Pass numbers for a long time. Imagine a day when Call of Duty games, which are notorious for stubbornly keeping their full price even years after they’re irrelevant, are all added to Game Pass for players to easily access whenever they wanted.

Again, I know it’s isn’t super thrilling to see the makings of a monopoly form, but you know what? Right now I truly don’t care. For me, this is indisputable good news. I truly cannot wait for this deal to go all the way through, and to finally feel excited about the future of these IP again. Because boy, do I gotta say, I’m sick as hell of just sort of shrugging and thinking “Well, at lest WoW still makes enough money for them to keep making more of it.”.

Bread’s Game Journal 01/11/22: Alan Wake Me Up Inside (Can’t Alan Wake Up)

Ignoring my legendarily bad title joke, I’ve been getting back into Alan Wake. My best friend bought me the PS5 remastered edition for my birthday a month or so ago, and let me tell you, this game is still wild. Remedy is obviously well known for a lot of things, but I think my favorite, and something that shines through a lot in Alan Wake, is their absurd sense of theatricality.

Alan Wake, famously, is structured like a TV show. Proceeding in “Episodes” that all end with cut’s to “credits”, complete with music playing over them. As far as TV shows go, though, this is a dense one. From the start of this game Remedy is pushing the old “Developer Foresight” trop to it’s maximum limits. The amount of foreshadowing to later parts of the story is matched only by the amount of cheeky voice lines where Matthew Poretta essentially says “nice try” directly to the player.

This theatrical motif even extends into the gameplay. There’s something I’ve never been quite able to articulate about Alan Wake’s actual flow, but I can try. Everything in this game has this sort of awkward weight, stiff movement, or obsession with looking cool that I think is brilliant. I think that primarily because this is a game about a New York City writer in a tweed jacket with leather elbow pads, picking up a gun and fighting monsters. If Alan Flowed like Jesse Faden in Control, for example, it wouldn’t feel right. It’s much better that he just sort of lightly jogs through the woods, just as out of shape as I am, losing his breath after every stiff jump or ten second job.

There’s way more to talk about Alan Wake, but given that I’ve only played the first chapter tonight, I’m gonna hold off on trying to fit all that into one post. Plus, I should really start looking for Alice, you seen her? Well, let me know if you hear anything, I’d hate it if she was, say, kidnapped.

I’m really about to fork over $500 for a new console just so I can play Jedi Survivor

The official network test trailer has been revealed. For those who wish to participate head over to the official Gundam Evolution page to find out more.

Pilot units from across the Gundam Multiverse in high intensity 6 vs. 6 objective-based combat in Gundam Evolution!

Inosuke Hashibira

A Demon Slayer that is extremely short-tempered, proud, and always likes to think he is the strongest fighter in a situation, constantly challenging most people he comes across and wanting others to respect and praise him for his skill. Inosuke is animalistic to his core, as he grew up in the mountains with boars he eventually adopted their habits.

Tanjiro Kamado

Kind by nature and has been described by others for having very gentle eyes. He exhibits a great deal of determination and will not give up once he has a goal to achieve.

During Kimetsu Matsuri Online: Anime Second Year Anniversary livestream. Publisher Aniplex and developer CyberConnect2 revealed for the first time, gameplay for the upcoming Battle Action title Kimetsu no Yaiba: Hinokami Keppuutan.   

Publisher Aniplex and developer CyberConnect2 have released all new information and screenshots for Kimetsu no Yaiba: Hinokami Keppuutan.

In Kimetsu no Yaiba: Hinokami Keppuutan, relive the story of the anime in “Solo Play Mode”  while in “Versus Mode” enjoy exhilarating offline or online two-on-two battles with simple controls.

Zenitsu Agatsuma


Demon Slayer and a good friend of Tanjiro Kamado, Zenitsu comes off as a coward, as he often claims that he doesn’t have long to live due to the nature of being a Demon Slayer. However, despite this weakness, Zenitsu wants to live up to others’ expectations.

“You must master a single thing…”

Nezuko Kamado

Younger sister of Tanjiro Kamado and one of the two remaining members of the Kamado family. Formerly a human, she was attacked and turned into a Demon by Muzan Kibutsuji.

E3 2022 Supercut Ultra Deluxe Edition

#starfield    #e3 2022    #e3 supercut    #e3 2022 supercut    #resident evil 4    #resident evil 4 remake    #xbox showcase    #redfall    #left 4 dead    #skyrim    #todd howard    #geoff keighley    #asmongold    #esfand    #mizkif    #pc gaming show    #bethesda    #guerilla collective    #gaming    #videogames    #videogame    #xbox series x    #supercut    
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