#chimera
Cat that came to a shelter with an extra nipple growing on her face. Photo by Emily Grace.
Le Sphinx :
… mon regard, que rien ne peut dévier, demeure tendu à travers les choses sur un horizon inaccessible.
La Chimère :
- Moi, je suis légère et joyeuse !
Artist : Odilon Redon
Lance going for a swim.
Hi. I’m still alive :D
Lance firebending.
Image © Capcom
[Commissioned by @arachcobra, who wanted some monsters from the Resident Evil series. The chimera only appears in RE1 and its remakes, since it’s explicitly a failed attempt at making a bioengineered super soldier. They exist in the game basically as living jump scares, and can be taken out with a single shotgun blast, so I knew I didn’t want these to be high level threats. I love the asymmetry of the design, and how goopy and gross it looks.]
Flymera
CR 1 N Aberration
This creature appears as a gross fusion of insect and humanoid. Its head is like a humanoid skull with compound eyes, and multiple twitching limbs grow haphazardly from its hairy body. A stunted pair of useless wings sprouts from its back.
A flymera is a hideous fusion of insect and man, an experiment in fleshwarping that succeeded only in its fecundity. Since flies are commonly used in labs due to their short lifespans, rapid breeding and easy maintenance, their essence was a logical first step in creating hybrid monsters. The low intelligence and distractability of flies make them impossible to use as soldiers, but their ease in climbing and squeezing into small places made them difficult to eradicate once escaped from captivity. They grow to maturity rapidly and breed prolifically, and a single male and female can create a whole population of these monsters in a matter of weeks.
Flymeras are ambush predators, hiding in cracks and crevices and ambushing those that come close. They are inattentive and distractible, but their sensory hairs allow them to detect vibrations at close range, which is usually how they notice prey. A single flymera is not much of a threat to even a novice adventurer, but they are often found in numbers. Such associations do not cooperate much, instead competing to kill and eat the biggest morsels.
Because of their unstable makeup, different flymeras have different numbers of arms—anywhere from one to six are possible. Regardless of how many limbs they have, only one of them has a claw sufficient to rend flesh. Other limbs may have a human-like hand, or small claws for gripping onto surfaces.
Flymera CR 1
XP 400
N Medium aberration
Init+6;Sensesdarkvision 60 ft., Perception +3, tremorsense 10 ft.
Defense
AC13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp13 (2d8+4)
Fort+2,Ref+2,Will+1
Defensive Abilities fortification (25%)
Offense
Speed30 ft., climb 30 ft.
Meleeclaw +3 (1d4+3)
Statistics
Str15,Dex14,Con15,Int2,Wis8,Cha7
Base Atk +1;CMB+3;CMD15
FeatsImproved Initiative
SkillsClimb +22, Escape Artist +6, Perception +3, Stealth +6; Racial Modifiers +4 Escape Artist, +4 Stealth
SQexpert climber,snug
Ecology
Environmentany land and underground
Organizationsolitary, pair, cluster (3-8) or swarm (10-40)
Treasurenone
Special Abilities
Expert Climber (Ex) A flymera is treated as constantly being under a nonmagical spider climb effect, doubling its racial bonus to Climb checks to +16.
Snug (Ex) A flymera suffers half of the normal penalty to AC and attack rolls when squeezing.
a cute