#chroma
As we prepare for the tentative re-opening of ‘outside’ and this next phase of our social lives, Sienna Fekete and Ladin Awad, two of the co-founders of Chroma, got together to create a soundtrack to help us ease our way into another new normal.
With the goal of helping people “to feel free and in their body”, the mix is the latest offering from the creative studio and cultural agency Chroma, whose “Source of Nurture" pandemic fundraising mixes were the soundtrack to many of our lockdown days and nights.
Listen to the new Chroma x Chromat Mix and see the full shoot here: chromat.co/blogs/news/chroma
MANUFACTURER: RAZER
MODEL: HUNTSMAN
PRODUCT GIVEN BY: RAZER
We convey you a brand new assessment of a RAZER peripheral specifically HUNTSMAN, a Gamer keyboard with optomechanical switches that may delight all Players. It additionally has its spectacular RGB CRHOMA lighting which seems to be great on our desk, being the right complement once we play in our darkish room. Undoubtedly a keyboard that may certainly depart us with an excellent style in our mouth, so we don’t roll up anymore and we go together with the analysis of RAZER’s HUNTSMAN.
CHARACTERISTICS
SPECIFICATIONS
RAZER HUNTSMAN
- New Razer optomechanical switches: mild and tactile.
- Key stabilizer bar for exact and balanced operation.
- Local hybrid memory and storage in the cloud.
- Up to 100 million pulsations.
- Razer Chroma ™ backlight.
- Razer optomechanical switches with a driving drive of 45G.
- Useful life of 100 million pulsations.
- Chroma backlight with 16.8 million customizable shade choices.
- Integrated hybrid storage with capacity for as much as five profiles.
- Suitable with Razer Synapse three Absolutely programmable keys with simultaneous recording of macros.
- Multi-touch recognition of up to 10 keys concurrently.
- Choice of recreation mode.
- Braided fiber cable.
- Probe price of 1000Hz.
- Matte aluminum plate.
UNBOXING
TESTS
CONCLUSIONS
RAZER HUNTSMAN
As soon as the RAZER HUNTSMAN assessment is accomplished, we will inform you that we’ve got a unbelievable gaming keyboard for many causes, amongst that are high quality development, design, wonderful response of their switches and a spectacular Chroma lighting. It’s no shock that RAZER’s peripherals are high quality products, as we’ve seen in numerous analyzes carried out in recent times. Its new optomechanical switches have left us with an excellent taste for its fast response, precision and beautiful contact. Its Chroma lighting is spectacular, a marvel for our eyes and as a consequence of its great customization options will delight probably the most demanding Players. We might have appreciated the inclusion of a wrist rest however we’d like one and we should always go to the Elite version of the keyboard so we’ve got the option. Briefly, the RAZER HUNTSMAN is a wonderful keyboard for public Gamer that wants a keyboard of great options.
We thank RAZER for the switch of this product
REVIEW: RAZER HUNTSMAN
PRESENTATION8.6
FEATURES9.2
DESIGN9
PERFORMANCE9.4
THE BEST
- EXCELLENT OPTOMECHANICAL SWITCHES
- RESPONSE, ACCURACY AND TOUCH
- DESIGN, CONSTRUCTION AND LIGHTING RGB CHROMA
IT COULD BE IMPROVED
- DOES NOT INCLUDE REPOSAMUNS
- IT DOES NOT INCLUDE USB HUB
2019-06-09
9.1 FINAL REVIEW
The post REVIEW: RAZER HUNTSMAN appeared first on DWJ Tech.
Hey all! Been a bit. Progress on greater aspirations has been slow going. I’ve really been struggling with my mental health lately and it’s been difficult to work on anything. But I’m doing better now, so lets have a look at something I’ve been meaning to do for a long time.
I think it was a couple years ago that I did a subclass based on the Warframe Chroma. At the time, I was pretty happy with it overall. But as many people quickly pointed out, I left out acid as an element. Originally this was done very deliberately and I had no intention of changing it, reason being Chroma only has 4 elements and acid isn’t one of them. Now, had I made the subclass exclusively as part of a Warframe themed setting or supplement, that would have been fine and justifiable, but I made it for D&D as a whole and specifically linked it to the chromatic dragons, of which there are five not four. I’ve since pulled my head of of my ass and realized how stupid I was being. I’ve always been a stickler for source accuracy but I admit I can go too far sometimes, and my work can suffer for it. It’s a balancing act for sure, and one I’m still learning to deal with.
So what’s actually changed with this version? Well, I basically rewrote the whole thing from scratch so, uh, everything. Chroma’s had a few major changes since the original brew so I had quite a bit to redo and everything else just needed reworded to be clearer. Some of my early stuff is kinda janky so eventually I’d like to redo all of my old work. Some of them desperatelyneed it…
Honestly I had a really hard time formatting this one. Finding a suitable theme was difficult, the art was belligerent, and things didn’t want to line up right. But I got it in the end and overall I’m pretty satisfied with it. I also kept bouncing back and forth between names for it, as you might pick up from the Sneak Peak. Path of the Dragon has a better feel and rolls off the tongue better but the subclass exclusively deals with the chromatics so I didn’t want the name to mislead.
Funny story, when I was brainstorming ways to rework this subclass, I thought about extending it to all dragons and incorporating elements from Fizban’s but honestly that would be WAY more work than I care to do right now and at that point it wouldn’t be Chroma anymore. I have to draw the line somewhere, but hey, something for the future. Anyway, hope y'all like the rework.
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j’ai fait une version plus petite pour twitter voilà