#dnd 5e homebrew

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New Planar dragon video coming to my channel tonight. This one is on the Pyroclastic Dragons. DragonNew Planar dragon video coming to my channel tonight. This one is on the Pyroclastic Dragons. DragonNew Planar dragon video coming to my channel tonight. This one is on the Pyroclastic Dragons. DragonNew Planar dragon video coming to my channel tonight. This one is on the Pyroclastic Dragons. DragonNew Planar dragon video coming to my channel tonight. This one is on the Pyroclastic Dragons. Dragon

New Planar dragon video coming to my channel tonight. This one is on the Pyroclastic Dragons. Dragons who embody the forces of fire, earth and thunder.\

Channel: https://www.youtube.com/channel/UCPcFsxfrenLv_Nx0oxSmBhA


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Part 3 of the Hierarch Modron Lore and Stat Videos being released on my channel today.Channel: httpsPart 3 of the Hierarch Modron Lore and Stat Videos being released on my channel today.Channel: httpsPart 3 of the Hierarch Modron Lore and Stat Videos being released on my channel today.Channel: https

Part 3 of the Hierarch Modron Lore and Stat Videos being released on my channel today.

Channel: https://www.youtube.com/channel/UCPcFsxfrenLv_Nx0oxSmBhA


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#dnd 5e    #dnd 5e homebrew    #dnd homebrew    #homebrew    #dd 5th edition    #stat block    #monster stats    #monster art    #construct    #lawful neutral    #alignment    #alignment chart    #dnd memes    #primus    #dungeons dragons    #dragon    #dungeons and dragons    #pathfinder    #fantasy    #tabletop roleplaying    #roleplay    #dnd art    #mechanus    #planes    #planescape    
Reintroducing the 3.5 howling dragon to 5th edition. These mad dragons come from Pandemonium and wilReintroducing the 3.5 howling dragon to 5th edition. These mad dragons come from Pandemonium and wilReintroducing the 3.5 howling dragon to 5th edition. These mad dragons come from Pandemonium and wilReintroducing the 3.5 howling dragon to 5th edition. These mad dragons come from Pandemonium and wilReintroducing the 3.5 howling dragon to 5th edition. These mad dragons come from Pandemonium and wil

Reintroducing the 3.5 howling dragon to 5th edition. These mad dragons come from Pandemonium and will mess your party up. Check out my channel for some lore and descriptions and more videos like this.

Channel: https://www.youtube.com/channel/UCPcFsxfrenLv_Nx0oxSmBhA


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#dd homebrew    #dungeons and dragons    #dungeons dragons    #dragon    #5e dnd    #dnd 5e homebrew    #35 edition    #monster    #stat block    #statblock    #planar    #planes    #outer plane    #draconomicon    #encounter    #dnd character    #dnd monster    #howling    #pandemonium    #greyhawk    #forgotten realms    #ebberon    #faerun    
My video out later today is on the Rust Dragon from the 3.5 draconomicon. Which I’ve brought over toMy video out later today is on the Rust Dragon from the 3.5 draconomicon. Which I’ve brought over toMy video out later today is on the Rust Dragon from the 3.5 draconomicon. Which I’ve brought over toMy video out later today is on the Rust Dragon from the 3.5 draconomicon. Which I’ve brought over toMy video out later today is on the Rust Dragon from the 3.5 draconomicon. Which I’ve brought over to

My video out later today is on the Rust Dragon from the 3.5 draconomicon. Which I’ve brought over to 5e with these stats. Check out my channel for more videos.

My channel Youtube: https://www.youtube.com/channel/UCPcFsxfrenLv_Nx0oxSmBhA


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#dnd 5e    #dnd 5e homebrew    #homebrew    #draconomicon    #35 edition    #dnd 5e campaign    #dragon    #metallic    #chromatic    #planar    #planes    #monster    #stat block    #acheron    #greek mythology    #copper    #silver    #dnd 35    
The Leech. A malevolent villain who is the BBEG in one of the campaigns I’m running.Despite his mons

The Leech. A malevolent villain who is the BBEG in one of the campaigns I’m running.

Despite his monstrous appearance the Leech is very intelligent and wise. But the real danger is that the longer they are in combat with him the more he saps their abilities adding it to his own. A paladin whose smite is taken away, a sorcerer that finds their sorcery points are taken away from them and used for the Leech’s spells. Imagine the panic.


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#dd 5th edition    #homebrew    #dnd homebrew    #dnd art    #eldritch    #eldritch art    #artist    #monster art    #creature art    #homebrew campaign    #monster    #5th edition    #dnd bbeg    #pathfinder    #cthuhlu    #dnd 5e homebrew    
Help out my friend with his D&D project for college!A friend of mine from a long-runnning D&

Help out my friend with his D&D project for college!

A friend of mine from a long-runnning D&D campaign is working on D&D homebrew for his college game design class, but he needs people to give him some feedback. Check it out here! There’s a link with a feedback form on it.

It even includes a cleric domain based on our campaign’s wizard who ascended to godhood and became a time deity!


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The Alicante Siblings

The Vestrales are guardians of Peace and lover of nature created to guard the Blooming Court ruled by the Archfey Vestra, sister of the Archfey Majora ~

This family are all Bards.

More information on this Homebrew origin coming soon

#plants    #dnd art    #dnd 5e oc    #dnd 5e homebrew    #vestrales    #dndvestrales    #fantasy    #dnd character    #dnd bard    #plant lady    #plant ladies    #plantlady    #plantcore    #garden    
 Nienore Ara Te'NarHere is the reference sheet of my OC Nienore! She has a really important role to

Nienore Ara Te'Nar

Here is the reference sheet of my OC Nienore! She has a really important role to play in the story of Figëafee and will be a very important part in the making of the project! 

Her dress is from before she flees her hometown! The second outfit is her travel/Rogue outfit.


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Good greetings, one and all! After 6 years and almost a dozen weekly updates for my patrons to keep me going, my newest masterpiece is finally complete! First things first! This class is 19 pages so this is just a portion. You can view the entire document HERE!

So, there’s quite the story behind this class. When I first got into this whole homebrewing thing, I was pretty new to 5th edition, maybe only a couple one-shots under my belt. But when a buddy of mine asked me to join a campaign he was gonna start, I thought it would be just the best idea to homebrew a class to play for my first major character. 

The class in question was a tinker, and inventor of things and wielder of all kinds of steampunk-y gadgets. I came to the table with a basic overview and the first few levels written out, and things were going great. I was having fun with it as I tinkered with the class and developed it further as we played, a bit like a certain claymation dog and a model train set. That was April of 2016.

But then things started to go wrong. As someone with ADHD, a wild imagination, and, at the time, boundless creative energy, I was making massive sweeping changes every couple months because I was constantly changing my mind as to what I wanted the class to be, always coming up with new ideas I wanted to experiment with instead of sticking with what I had. Months turned to years, and I soon realized that my beloved Tinker was stuck in the dreaded Development Hell.

BUT NO MORE! Thanks to a new regiment of making weekly updates for my patrons to keep me making consistent progress, I’ve finally finished this damnable project. I can’t even begin to describe how pleased I am with the final result, and it’s so surreal to finally see what was basically my first ever 5e homebrew completed after all these years. And I have you all to thank for it. Were it not for the Foundry and you all who have supported me through all it’s ups and downs, I honestly don’t thing I ever would have finished it. So thank you, stay safe, and don’t forget to love each other.

Enjoy my work? Consider leaving me a Tip or supporting me on Patreon! Patrons gain access to high quality PDFs for all of my content, weekly updates,early access,discounts on commissions, and more!

Want to hang out with other followers and myself,talk about games, and share ideas? Come join my Discord!

#dungeons and dragons    #5th edition    #5e dnd    #homebrew    #dnd 5e homebrew    #dnd homebrew    #5e dnd    #dungeons and dragons    #engineer    #steampunk    #pneumatics    #horology    #aether    #aetherics    #galvanics    

Surprise post! Needed a quick break from my current project and had an itch to do something a little silly. So, many of you may know the Urayuli from a wonderful little game called Inscryption, but it is an actual creature from North American folklore. It’s basically the Alaskan cousin of Bigfoot.

Anyway, what made me want to make it has nothing to do with the creature itself, but something that happened to it during Markiplier’s playthough of Inscryption that became a running joke, that being the almighty Flying Urayuli. I instantly fell in love with the silliness of it all and wanted to make it just for the Hell of it. Also fun fact, it has 7 hit dice and a +7 to hit, just like in the game. So now the unruly children in your games will fear the FLYING URAYULI!

Enjoy my work? Consider supporting me on Patreon! Patrons gain access to high quality PDFs for all of my content, weekly updates,early access,discounts on commissions, and more!

Want to hang out with other followers and myself,talk about games, and share ideas? Come join my Discord!

#dungeons and dragons    #5th edition    #5e dnd    #homebrew    #dnd 5e homebrew    #dnd homebrew    #5e dnd    #dungeons and dragons    #urayuli    #markiplier    #inscryption    #monster    #folklore    #bigfoot    #sasquatch    

First thing’s first! This is only half of the full brew! You can view the full brew HERE!

Howdy all! Been a bit. So, remember those SCP items I did a while back? They actually did quite well and I had a lot of fun working on them. Well, I intended on doing a whole lot more of them, like what I’ve been doing with the Risk of Rain items. Do a batch at a time and work my way through the list. But that whole plan fell apart when I lost a bunch of the assets I used to make them and I think it was around that time I got overwhelmed with commissions so my personal projects had to take a back seat.

Now that that era of my work is over, I figured it was about time to start working on these again. But hey, since I have to redo everything anyway, why not redo everything? In a continuing effort to go back and revisit my old works, the original batch of SCP items were ripe for a rework.

And quite the rework they got! I’ve got a new Homebrewery theme that mixes old Containment Breach document details with an updated aesthetic, all in a relatively easy to use template that will let me make items much quicker in the future, as well as other SCP themed content. There are SO MANY other items I want to work on, and I’d love the chance to attempt to work on some of the creatures as well. Lots of fun mechanics to work out.

As for the items themselves, I rebuilt basically all of them from the ground up as many of them were super vague in how they worked and were honestly a mess. I also made the decision to not rework the Artist’s Pen. To be frank, while it was kind of a neat item, it wasn’t particularly useful so I swapped it out for something else from my list.

Anyway, hope you enjoy the finished product as much as I have.

Enjoy my work? Consider supporting me on Patreon! Patrons gain access to high quality PDFs for all of my content, weekly updates,early access,discounts on commissions, and more!

Want to hang out with other followers and myself,talk about games, and share ideas? Come join my Discord!

Hey all! Been a bit. Progress on greater aspirations has been slow going. I’ve really been struggling with my mental health lately and it’s been difficult to work on anything. But I’m doing better now, so lets have a look at something I’ve been meaning to do for a long time.

I think it was a couple years ago that I did a subclass based on the Warframe Chroma. At the time, I was pretty happy with it overall. But as many people quickly pointed out, I left out acid as an element. Originally this was done very deliberately and I had no intention of changing it, reason being Chroma only has 4 elements and acid isn’t one of them. Now, had I made the subclass exclusively as part of a Warframe themed setting or supplement, that would have been fine and justifiable, but I made it for D&D as a whole and specifically linked it to the chromatic dragons, of which there are five not four. I’ve since pulled my head of of my ass and realized how stupid I was being. I’ve always been a stickler for source accuracy but I admit I can go too far sometimes, and my work can suffer for it. It’s a balancing act for sure, and one I’m still learning to deal with.

So what’s actually changed with this version? Well, I basically rewrote the whole thing from scratch so, uh, everything. Chroma’s had a few major changes since the original brew so I had quite a bit to redo and everything else just needed reworded to be clearer. Some of my early stuff is kinda janky so eventually I’d like to redo all of my old work. Some of them desperatelyneed it…

Honestly I had a really hard time formatting this one. Finding a suitable theme was difficult, the art was belligerent, and things didn’t want to line up right. But I got it in the end and overall I’m pretty satisfied with it. I also kept bouncing back and forth between names for it, as you might pick up from the Sneak Peak. Path of the Dragon has a better feel and rolls off the tongue better but the subclass exclusively deals with the chromatics so I didn’t want the name to mislead.

Funny story, when I was brainstorming ways to rework this subclass, I thought about extending it to all dragons and incorporating elements from Fizban’s but honestly that would be WAY more work than I care to do right now and at that point it wouldn’t be Chroma anymore. I have to draw the line somewhere, but hey, something for the future. Anyway, hope y'all like the rework.

Enjoy my work? Consider supporting me on Patreon! Patrons gain access to high quality PDFs for all of my content, weekly updates,early access,discounts on commissions, and more!

Want to hang out with other followers and myself,talk about games, and share ideas? Come join my Discord!

#dungeons and dragons    #5th edition    #5e dnd    #homebrew    #dnd 5e homebrew    #dnd homebrew    #5e dnd    #dungeons and dragons    #subclass    #barbarian    #primal path    #dragon    #warframe    #chroma    #elements    

Hey all! Got a couple of creepy class options for you, and just in time for Halloween! So, loxodon in the room, this isn’t the thing I was teasing in my last blog post. That monstrosity of a project still needs a TON more work before its ready, and I’ve had these two subclass ideas kicking around in the ol’ brain cage for a while so I thought I’d throw them together. Plus they’re more spooky season appropriate in my opinion.

Anyway, what are these things? Well, it’s a couple of warlock patrons based on some creepy cryptids that I love, one modern, the other less so. The first is Long Horse, a creation of Trevor Henderson, the dude who made Siren Head, Cartoon Cat, and a whole bunch of other great creatures. Long Horse is a harbinger of disaster, sort of like Mothman, but it dedicates itself to warning humanity to keep us safe. It’s curious, friendly, smells of cinnamon, and I love it.

The second is a little more recognizable, the Wendigo. Classic creature from Algonquin (I believe) mythology who has an unending hunger for flesh and a heart of ice. In general it’s meant to be a warning against selfishness and breaking social taboos like murder and cannibalism (a gross oversimplification I realize) so I took that concept and sort of ran with it. Not sure I’m completely happy with it but we’ll see how it shakes out. I’m already thinking about a character for each so hopefully playtesting will be sooner rather than later.

Anyway, despite not being my usual huge special spooky project, I still hope y'all like what I put together. Stay safe out there and don’t forget to love each other.

Enjoy my work? Consider supporting me on Patreon! Patrons gain access to high quality PDFs for all of my content, weekly updates,early access,discounts on commissions, and more!

Want to hang out with other followers and myself,talk about games, and share ideas? Come join my Discord!

#dungeons and dragons    #5th edition    #5e dnd    #homebrew    #dnd 5e homebrew    #dnd homebrew    #5e dnd    #dungeons and dragons    #warlock    #patron    #long horse    #trevor henderson    #wendigo    #subclass    

Hot off the heels of my last brew, this is my final commission for this round. Thanks to everyone who’s commissioned something from me, it was great working with you all! I’ll be taking more on in the future once I’m in a better place to do so, so keep an eye out when I start again.

Like I said, this was a commission. It’s a conversion of the demon summoning mechanics from some of the old Shin Megami Tensei games and by Gond did it get complicated FAST. Still though, super happy with how it turned out. Now I will say, I would be careful with this one. It has a LOT going on and a ton of bells and whistles so it could be a little broken. I think I fixed many of the biggest problems with the first iteration but as always there could definitely be some unforeseen jank once it sees play. As always with anything I make, let me know if anything breaks and I’ll get it fixed when I can.

Enjoy my work? Consider supporting me on Patreon! Patrons gain access to high quality PDFs for all of my content, weekly updates,early access,discounts on commissions, and more!

Want to hang out with other followers and myself,talk about games, and share ideas? Come join my Discord!

Got a fun one for y'all today! As has been the case for like 90% of my work lately, this is another commission from one of my lovely patrons. Bit of a story with this one. So basically the client is an author and in their books they have their own sort of version of D&D. Within that game, the GM has a homebrew system called legacies where characters can have a super powerful thing at character creation but it will cost them dearly to use it. So that’s what I’ve got here, a full writeup of my own interpretation of what those rules might look like but, ya know, for 5e.

Anyway, bit smaller than my usual brews but that’s ok. Overall pretty happy with how it turned out. This is another one that I ended up doing in GM Binder. Found a theme for it there that I think worked really well for the vibe I had in mind. Went for an old-school 3rd edition feel, something dark and what I imagine the game’s “player’s handbook” might look like. Sadly I couldn’t find any appropriate artwork so I left it bare but it’s by no means visually boring. Plus it neatly fits on 2 pages almost exactly so I didn’t want to ruin the formatting with ill-fitting art. Hope you all like it, and points to anyone who knows what book this is from.

Enjoy my work? Consider supporting me on Patreon! Patrons gain access to high quality PDFs for all of my content, weekly updates,early access,discounts on commissions, and more!

Want to hang out with other followers and myself,talk about games, and share ideas? Come join my Discord!

Howdy all! Been a minute. Lots going on, lots of projects keeping me busy. Got another commission from one of my lovely patrons, rounding out a classic 80’s movie monster trio with none other than the Predator, or as they’re actually known, the Yautja.

At 5 pages, it’s a bit more than one might expect. I wasn’t going to be satisfied with just a stat block or two, oh no. This thing’s got heaps of lore, a stat block of the titular Predator from the first film, stats for all the equipment from the first and second films, AND a custom lineage (yes, I’m doing lineages instead of races now) so you can play a master hunter yourself!

Really happy with how this one turned out but I must say it was a real pain to get formatted right. I had a lot of awesome art I wanted to use but things just weren’t cooperating so I had to make some sacrifices. Also the theme I used was a sort of last minute thing I threw together, but funny story about that actually.

I use Homebrewery for all my stuff and I dare say I’ve gotten pretty good at it. A while back I found a cool theme but it was for GM Binder, that other brew creator I’ve never touched. I never got around to converting it over but it was too perfect to not use. So in a Foundry first, this brew was actually done in GM Binder! Well, to be more accurate I made it the usual way, copied it over, and made changes as necessary but hey, it’s a start! Eventually I want to really try and learn GM Binder so I can make use of some of its more interesting features.

Anyway, hope you guys enjoy this one. Let the hunt begin!

Enjoy my work? Consider supporting me on Patreon! Patrons gain access to high quality PDFs for all of my content, weekly updates,early access,discounts on commissions, and more!

Want to hang out with other followers and myself,talk about games, and share ideas? Come join my Discord!

#dungeons and dragons    #dnd homebrew    #dnd 5e homebrew    #5th edition    #homebrew    #conversion    #predator    #the predator    #yautja    #monsters    #creature    #lineage    #equipment    
  1. While other children played in the forest, I preferred the company old books; reading of myths, dragons, and great treasures for mighty explorers like me to find!
  2. I wish to see my ideals realized and celebrated for what they mean about me.
  3. I feel it my destiny to lead the Realms into a more heroic age!
  4. I know my legacy is tied to the dark powers and beasts that be. I know among those butchering broods are people who I share blood with, and I fear I may not be able to harm them if they revealed themselves to me.
  5. I believe in a better tomorrow for the Realms I live in, and I must make the future that I wish to see.
  6. We have been fighting a losing battle for years, I will be the change that is needed.
  7. I want to be seen as generous, I want to be feted and celebrated for my charity.
  8. I’m in this for wealth and status, to live a life otherwise undreamed of.
  9. I wish to be stoic, to weather the storms this fate will surely bring.
  10. I wish to be known as just, a fair caster of judgment second only to the Gods.
  11. I have seen the cruelties of wayward mortals and the tyranny of those who lead them. I will liberate this world and lead by example.
  12. I want to be known as honest, never an oath-breaker, never a deceiver.
  13. I wish to be viewed as righteous, such that none ever dare doubt me.
  14. I wish only to be able to live a humble life when this is all over.
  15. I want to be safe, to finally and truly be safe. I want to cease my worries.
  16. I demand to find some respect amongst my tutors and work-mates, and hope my mighty deeds may contribute.
  17. I want to know what it like to achieve my ambitions, to accomplish my dreams.
  18. I want a family. A real one, a true one. One that knows my value.
  19. I want my enemies to burn and die. I want them to know they were wrong to cross me.
  20. Without leaders willing to do what they must, every person in the Realms will be lost to strife. I will do what others won’t.
  1. You marched with an army and took part in a battle that ended with few survivors on your side. An arrow would have pierced your heart if it had not been for your amulet. Now you serve the god who spared your life.
  2. You grew up under the cover of the forest. You climbed the trees, and felt the wind whisper among the leaves.
  3. Ever since you were a child, you’ve been drawn to the fruits of the forests, to flowers, herbs, and lakes. You learned everything you could from herbalists and alchemists; the scent of every flower, and which plants nurtured life – or ended it.
  4. You heard many stories of valiant warriors. You knew tyranny was till in the world today, and so took up your spear and set out on your grand quest to restore justice to the land.
  5. You grew up without a real family or home. Instead, you sought out other youths who had run away or been cast out. You were called ghost children, and lived by stealing and performing odd jobs.
  6. The figure in your dreams was horrifying. The things it demanded of you unspeakable. You thought you were losing your mind, until you dreamt the gnarled tree, and the treasure buried beneath. When the next request was the life of a local merchant, you knew at what price you could be bought.
  7. You learned early on that you were talented with weapons. Soon, you were taken on by a warrior who taught you the mysteries of battle. You trained hard and long, and in time you became your master’s equal.
  8. As a child, you learned to navigate in the darkness, deep below the earth. It was in the presence of the rock and the cold that you felt most at home.
  9. As a child you learned that you were bigger and stronger than others. You had to work harder, be more responsible, and fight the hardest. Some idolized you, others despised you.
  10. Terror stalked the fields and footpaths, striking at night and leaving only bloody entrails as evidence. You alone were brave enough to follow the monster to the cave where it laired. No weapons had harmed it before, but you were undeterred, for you knew to kill it with fire.
  11. You have never met your mother or father, never had a family. Since you were little you’ve had to care for yourself. It has hardened you and made you strong, but a feeling of rootlessness gnaws within you.
  12. You were apprenticed to a druid, and learned everything you could of the holy mysteries, of rituals and sorcery. Your master is long dead, but you still remember their words.
  13. You have always been on the run from something. Never felt safe, and never had a lasting home. You have travelled from village to village, but have never been able to sleep with your back to the door.
  14. As a child you learned to live in tune with nature. The hunt is your task, and even if you learned to kill, you also learned to honour the value of the life of every animal.
  15. As a child you befriended a wise woman in the nearby forests. Soon you became her apprentice, and learned all about the history of your people, of ancient feats of heroism, and bloody wars.
  16. You worked on a farm performing menial, laborious chores. You know everything about grains, cattle, and crops. But deep inside, you longed for something else.
  17. You have never felt at home among your people, always keeping to yourself. You grew up in the shadow of your comrades. You saw things they didn’t see, did things they never imagined.
  18. You were starving and flea-ridden when the priest took you in. In recompense you learned the ways of your god, how to shelter the needy, and give charity. There were some who wanted the downtrodden to remain lowly, and for those you had only the charity of your blade.
  19. You were taught as a child that livestock are the source of life. As an apprentice, you wandered the plains, guarding your herd. You spent your nights under starry skies, dreaming of adventure.
  20. You served a proud warrior. Carried their weapons and gear, took care of their horse, and learned everything you could. You dreamed of making a name for yourself, and of one day being your own master.
  21. You were always perceptive, always curious. It soon came to the attention of your local militia, and you were handpicked to learn the duties of a scout. Many long days where spent hiding, watching the many dangers of the wilderness.
  22. As a child, you sat by the fire, eyes like saucers, and listened to the legends of your people being told by your elders. In your mind, you travelled through time and space, and relived the fantastic stories. You made sure that you learned all you could from your elders, and it didn’t take long before you became one of the storytellers yourself!
  23. Something happened that forced you to run for your life. Maybe you rubbed the wrong person the wrong way, maybe you were accused of something you hadn’t done.
  24. You performed a pilgrimage that lead you across many dangerous climates. You reached your destination after many hardships, but you will never forget your perilous journey.
  25. You took it upon yourself to protect a forest against the evil and violence of strangers. You lived in the cover of proud trees, one with the beings of the forest.
  26. A learned figure took you under their wing and set you to studying the elder’s writings. The days were long, the learning hard, but in the end, you found that knowledge was the key to a better understanding.
  27. A wise druid took you under their wing and taught you for a long period. It was an intense time, but also educational. Maybe your master is still alive somewhere…
  28. You have always felt more kinship with animals than humans, and it is only on the back of your horse, with the wind whipping your face, that you feel truly free. Together you are one entity, riding as one across the everlasting expanses.
  29. You sought the beauty of nature, away from the violent conflicts of civilisation. When you finally returned to the land, you did so with a newfound knowledge and strength.
  30. You were always skilled with your fingers, and learned to master a craft early on. You expressed yourself through the objects you created. But they also made you long to see the works of the real masters.
  31. You performed a magical experiment that failed catastrophically. Maybe someone was seriously injured, maybe you were banished from your home.
  32. You found a strange artefact during your travels from town to town. You became obsessed with its history and the thought that it might hold magical powers.
  33. You spent almost all of your childhood in the kitchen. Among the scents of soups, stews, and brews. You learned the secrets of spices and the joy of a well-cooked meal.
  34. You were enlisted in a company of soldiers. You spent a long time in the field where you assisted with your magical or martial expertise. You saw comrades killed, but you managed to make it out with just an ugly scar or two.
  35. You sought out a secluded location to immerse yourself in the study of magic. You lived off nature and your books and scrolls were your only companions.
  36. You took employment with a local lord and served as his arcane advisor. Maybe the lord had a hidden agenda, maybe you got into a conflict with higher ranking advisors. You learned much about people in positions of power.
  37. You grew up on the road, in the forest, and on the plains. You have never been able to settle in one place. Your restless legs won’t let you.
  38. You worked as an entertainer, using your knowledge of magic to perform illusions and tricks. Maybe you worked at a run down inn, maybe you were employed at a lord’s court.
  39. You learned as a child that the ownership of objects is nothing but a fleeting thought. You have always had a talent for acquiring things that aren’t yours. It’s like they just… appear.
  40. You planned and successfully performed a heist. Maybe it was against a rich peddler, maybe against a local lord.
  41. Guilty or not, you were caught and thrown in jail. You had to spend a long time in the darkness but never gave up. Finally, the chance to escape emerged, and you took it.
  42. You disappeared into the woods and joined a band of robbers that lived off peddlers and caravans who stumbled into their path. Life in the forest was carefree and good for as long as it lasted, but in the end, the robbers were ousted from the woods.
  43. You earned a living as a competitive rider, and travelled from village to village, castle to castle and competed against other riders. As long as you were winning you had a good life, but when you started losing, it was time to move on.
  44. Your talent drew the attention of a local lord and he offered you a place as an entertainer at his court. Your time in the castle was filled with wine, delicious food, and clinking silver. But also insidious intrigue, assassinations, and jealousy.
  45. A ballad or story that you wrote became immensely popular in the surrounding area. To this day, you hear local minstrels performing your piece.
  46. The hunt was everything. You tracked the beast over land, water, and mountain. At times, the roles were reversed, maybe at times you were the prey?
  47. A nobleman noticed your skills and hired you as his forester and hunter. You lived a good life, half of the time in comfort in the lord’s castle, the rest of the time hunting in the woods.
  48. You realized early on that you had a natural talent for archery, and set out to become even better. When you visited a large village or castle, you participated in a competition and won.
  49. You learned your talents as a guide to those who paid the best. You led caravans of peddlers, troops of soldiers, and curious adventurers. You learned the art of traversing the wilderness and living off of it.
  50. You commanded a squad of soldiers. Your comrades looked up to you and would die for you. But something happened, maybe you were betrayed, maybe defeated in an ambush. Your comrades fell or fled, but you survived.
  1. You hatched from a giant egg.
  2. Your material body was created by a collected amount of unconscious psychic energy.
  3. Your mind and body are at a constant risk of being taken over by a bloodthirsty creature summoned from another dimension.
  4. You were frozen in a glacier until your reawakening.
  5. You were crafted as a magical being, artificially created by a lost civilization.
  6. You come from another world.
  7. You unknowingly participated in an illegal magical project.
  8. You used to live in the sun.
  9. You’re merely another poor creature that was momentarily sucked into a different dimension.
  10. You were artificially created by otherworldly invaders as their attempt at a perfect imitation of the native race, albeit defective in some places.
  11. You were born in a ritual involving the severed fingers of a ancient and powerful Spellcaster.
  12. You were captured on another planet and brought here for experimentation, but manage to escape relatively unharmed.
  13. You somehow stepped out of the weave of time and fate, when you stepped back in, hundred of years had passed, and you were met with a strange parallel world.
  14. Your bizarre corporeal being is the living incarnation of a every person driven by anger and wild frustrations.
  15. You were brewed into being when an open bottle of wine went bad.
  16. You were the cherished painting of a wizard, falling into this existence one day.
  17. You were born underwater.
  18. You were born in complete darkness underground.
  19. You were born in mid-air.
  20. You’re the image of a wizard a beholder encountered and dreamed up. The magics the wizard used twisted into what the sorcerer uses today.
  21. An arcane experiment gone awry caused a sage’s thoughts to be brought into reality. Your birth was but one of the bi-products.
  22. One of your parents didn’t keep you at a safe distance from their experiments, the lingering magic still has a hold on you.
  23. During a particularly cold winter’s night, you crawled forth, fully emerged, from the family fireplace.
  24. As a young child, you were asked to hold something just real quick in the middle of a spell while the parent/teacher/etc stepped out.
  25. You were sentenced to death for your crimes, little did they know, you merely played dead, seemingly surviving the magical execution.
  26. You wake up from a blackout night after a feywild party. You left the party with more than you showed up with.
  27. You got your powers from a mysterious piece of technology you found while studying the desert.
  28. You volunteered for a strange experiment involving a sample from an unusual plant.
  29. During a grand feast, your food and drinks were contaminated with an exotic alchemical mineral.
  30. A strange magical creature crashed between worlds and ended up at your feet.
  31. As a child, you created imaginary playmates that you felt truly spoke to and heard you.
  32. You were given a potion that was supposed to cure you, it was more than you bargained for.
  33. You were always terrified of being alone, and so began establishing links with strange and otherworldly creatures.
  34. You were bullied throughout your life, and so made deals with outsiders to gain enough strength to fight against these oppressive forces.

This Post was made possible thanks to the contributions of our Discord Community!

  1. True Love. I fear true love, of being in the presence of a purity of emotional honesty that I will never know.
  2. Famine.I have seen those who die by starvation, a death of indignity. I know how easily I too could suffer such a fate. It puts a sick feeling in my gut, one that is not easily remedied.
  3. Deep Water. I fear the dark abyss of the Sea, the uncertainty of what lurks in those endless depths, and the writhing creatures beneath the waves that may seek to steal my soul.
  4. The Wilderness. I fear the dark of the woods, for I have learned and made known of what dark things dwell within such places.
  5. Cowardice.I fear being revealed a coward, that in some act of horror I will do what it is only natural and be forever shamed.
  6. The Afterlife. I fear that upon my demise, however good or righteous it might be, that I will still be cast into the cruel and cold hands of an eternally alone and dark afterlife.
  7. Loss of Control. I fear loss of my self, loss of my being; my face, my ego. I worked so hard to be notably myself, and to have this marred and invalidated, to look upon myself and not see me…that terrifies me deeply.
  8. Undeath.I’ve witnessed the terrors of undeath, of spectres and skeletons, and so I fear my corpse may not stay motionless forever…
  1. A gigantic flying Horse skull.
  2. A Giant Hummingbird.
  3. The hollowed out eggshell of a Roc.
  4. An Animated Bathtub that walks using Spider legs!
  5. A magically preserved chunk of a rune-covered Iceberg.
  6. An enormous metal thimble.
  7. An overly large mortar and pestle.
  8. The spoon from a Storm Giant’s soup bowl.
  9. An over-sized and animated garden gnome.
  10. An empty coffin.
  11. A huge bird’s nest.
  12. A wicker basket carried by an elven knight.
  13. A magic broom.
  14. A blanket made out of a Griffin’s bladder.
  15. A banana peal.
  16. The helm of an Iron Golem.
  17. The taxidermized hand of a Giant.
  18. A human-sized child’s doll.
  19. A giant smoking pipe filled with foul-smelling burnt herbs.
  20. An enormous jagged stone knife, which the hag rides like a surfboard.

This Post was made possible thanks to the contributions of our Discord Community!

  1. You touched a strange rune-covered stone and was engulfed by its glowing energies.
  2. You were bitten by a strange creature that then disappeared into the wilderness.
  3. You hugged a tree that was attuned to a place of great power.
  4. You ate a immortal insect that still sits in your stomach.
  5. You accidentally transported yourself to the Astral Plane after consuming a strange magical substance.
  6. You spoke to a phantasmal being while you slept.
  7. You accidentally entered the ceremonial chambers of a lost temple.
  8. Your ancestor claimed to be a powerful medicine man, but in fact worked with otherworldly magics to heal others.
  9. Your skin became fused with a strange alloy metal dust, which was actually the ground up scales of a metallic dragon!
  10. You found an ancient idol of unknown origins buried in an old field.
  11. You took part in an arcane military experiment to develop a humanoid war machine.
  12. You were exposed the strange energies of a glowing meteorite.
  13. You breathed the magical spores of a prehistoric mould recovered from an amber chunk.
  14. You fell ill from a mysterious illness that rode to earth on the surface of an alien space capsule.
  15. You discovered a cave filled with giant crystals that released pulsating, glowing energies.
  16. You were stung by several transmuted wasps that had been warped with a new form of magic.
  17. Your father or mother was secretly an inter-dimensional traveller.
  18. You were born of a failed cloning experiment and escaped the grounds before being destroyed.
  19. Your grand-father was a performer who made some dark deals to gain fame and fortune.
  20. You survived a magical explosion!
  21. You were exposed to wild cosmic powers while picking through the remains of fallen space junk.
  22. You accidentally breathed in the dust of a King’s tomb while exploring a ruined structure.
  23. Your body was transformed after breathing in a toxic alchemical smog.
  24. You consumed some unknown fruit found deep in a savage jungle.
  25. You came into contact with a strange sludge flowing out of a flooded ditch near an old alchemist’s shop.
  26. You participated in a strange experiment involving man-made magical fields.
  27. You performed a magical ritual found in a strange, dusty old book.
  28. You drank the waters of a mystical fountain.
  29. You had a strange, almost allergic reaction to an experimental magical potion.
  30. You consumed a strange tasting herbal tea while visiting an cackling old fortune teller.
  31. You great grand-mother was the high priestess of a savage tribe.
  32. You were taught ancient secrets of mind over matter by an elderly mage.
  33. You survived a fall into a vat containing a strange new alchemical substance.
  34. You were struck by lightning while visiting a historical site during a brewing storm.
  35. You were bitten by a lizard while visiting a series of old magically ruined towns located far away from any modern civilization.
  36. You were exposed to a previously unknown mineral ore during a mining accident.
  37. You were kidnapped by strange creatures and forced to participate in bizarre experiments.
  38. Your latent magical powers activated when you were accidentally electrocuted.
  39. You snorted a bizarre looking ash while getting high on street drugs at a dive bar.
  40. You consumed a bizarre tasting elixir purchased from an old alchemist’s shop.
  41. You fell into a bizarre, dream-filled trance when visiting an old medieval tower.
  42. You rode in a boat that was in engulfed with strange energies from a magical sea storm.
  43. You survived the accidental release of a magical modified disease.
  44. You purchased a mysterious ancient war mask from a back alley antique store.
  45. You survived being struck by a falling crystalline meteor, with a shard still buried in your back.
  46. You were once an Imp, but a strange surge of magic during your “Promotion” trapped your Soul in a Mortal Humanoid body.
  47. You were once part of an illegal gambling ring, winning a Wizard’s Spellbook in a Game of Chance. Sometimes you find yourself writing in that old Wizard’s hand-writing.
  48. You were grievously wounded by a powerful Dragon, but not before landing a blow on the creature. Your bloods mingled and some of its powers were shunted into you!
  49. Your Soul wandered the depths of the Shadowfell, before arriving at the Fortress of Memories, where pity was taken upon you and you were reincarnated as a second chance at life.
  50. You worked at an old clock tower. One day time seemed to stop for just a moment while you stood before the gears, but then it ticked along once more…
  1. The love of your young life died in your arms during a raider attack.
  2. You bravely fought off several bandits as a young teenager.
  3. You went into a series of ancient ruins on a dare and almost died — a family member or loved one saved you.
  4. You went on a hunt with your village and landed the killing blow on a great beast.
  5. While resting under a tree, a spirit appeared and talked to you.
  6. Your village was ransacked by a group of strangers and most of the villagers were taken.
  7. The Local Nobility took everything you had as “Tax”.
  8. You used your powers to bully those in your village; eventually they rose up against you and you were exiled.
  9. You came across a demon in your youth and battled it in a test of wills. Somehow you survived, but at what cost?
  10. You were a loner and shunned in your village. Only a friendly ally stood by your side and eventually died defending your honour.
  11. You have used your powers many times to protect your fellow villagers. The village considers you a hero.
  12. You unknowingly entered the borders of a mysterious country or realm. Their peoples immediately arrested you.
  13. You battled another great and powerful creature in your youth and won, but part of their consciousness somehow lingers within you.
  14. Your family abandoned you in the wastes and local timberlands, but somehow you survived.
  15. As a child you lost your temper and “accidentally” set fire to several of the houses in the village.
  16. You travelled with a Ruin-Robber for a few years. The two of you discovered many interesting ancient ruins and trinkets during your travels.
  17. Your seven sisters and five brothers were transformed into statues by a powerful mage after you angered them.
  18. One of your loved ones was a brilliant mind and wrote any helpful stupendous articles and tomes on magic. Eventually they wronged a powerful mage and was killed in front of you.
  19. You messed with one of your people’s priceless artefacts and broke it. You have been exiled by your people for your crimes.
  20. You joined an order of worshippers who believed they had a higher and more powerful calling. You found them far too extreme and have since left, however they still desire you to return to their fold.
  21. You became possessed by a vile spirit and killed several innocent people. You have been attempting to atone ever since.
  22. You used your powers to pull the life force out of a group of rampaging raiders. Even though you saved your fellow townsfolk, they are deathly afraid of you.
  23. For a brief time you ruled over a small village of people, before being pushed out by a another.
  24. You were forced by an influential person to use your powers to cause much harm to many people.
  25. By using calm judgment and consulting with the spirits you were able to quell a feud between families that had been going on for generations.
  26. You fell in a crevice and nearly died!
  27. You became lost in your environment and called out for aid. A spirit heard your pleas and guided you out. Sometimes the spirit still comes to visit you.
  28. After falling into a mud puddle, you slept for centuries. You killed the person that woke you and hid their body.
  29. You fought off kidnappers who were attempting to take your loved ones.
  30. While on a hunt you came across the lair of a dragon. It emerged, talked to you, and let you leave.
  31. You won a championship fighting contest in your youth and are considered a celebrity in your tribe.
  32. You were chased out of your village after causing too much trouble with your childish pranks.
  33. You were imprisoned for a crime you didn’t commit.

WithChapter 2andThe Red Star Arc of the World of Vaire soon to come to an end, our Official Discord Server is looking for D&D lovers old, new and everything in between to become Characters and Players in the upcoming Chapter 3 of the Story, currently titled “The Clarion’s Call”.

Chapter 3 is scheduled to begin in mid-to-late October of 2021, and this Arc wishes to be the most brutalyet, as not only is the Material Plane on the line, but the whole Multiverseand every Creature in it could be facing utter Oblivionat the hands of the Villainsfor the Next Chapter of Vaire’s Story!

And when we say brutal, we mean it!

From the attempts of assassinations on Important NPCs, to turning NPCs (and even PCs!) into Creatures fighting for the Bad Guys, this upcoming Chapter hopes to be the highest stakes anyone in the World of Vaire has ever seen!

So, if you’d like to get in on the action as a Player, or just listen in as the new Chapter starts, be sure to head over the Official CreativeRogues Discord Server, where we’ll be holding Q&A about Chapter 3 as we get closer and closer to Chapter 2′s end.

And a casual reminder that Player Slots for Chapter 3′s Games are limited, so be sure to show your interest by joining our Server: Right Here!

After the last instalment of highlights, a lot has happened, from negotiating with immortal Death Knights to winning big in a Feywildfighting pit, to now wanting to talk to the Queen of the Feywild herself, so let’s get into some explanations, shall we?

Shattered Souls: Bustin’ Heads & Winning Big!

After arriving in the Feywilda few sessions ago, the Party gathered and discovered that the famed Cultist of the Red Star that they had been hunting down was working in the Feywild Fighting Pits of the Starlight City, and after pulling off a few displays of daring dauntlessness, the Party challenged the Gladiator himself, going by the title of “The White Ram” due to his albino tiefling skin, to a Fighting Match on the Day of Mid-Summer, when Lady Shandria,Leader of the Starlight City andNiece to the Queen of the Feywild, could observe their fight.

Following some more preparations and a few bets made of the Party’s behalf, Ibernia, a Former Champion of the Fighting PitsandMonk of the Astral Self, stepped forward to duel The White Ram, but quickly fell to his blade…

That is until Blanche, the SorcererandWarlockof the Group, abused her knowledge of The White Ram’s True Name to rack his mind with psychic pain, allowing Iberniato recover from her near lethal injuries (thanks to a Natural 20 on a Death Check) and rise up after nearly being bisected horizontally, now able to turn the pretty face of The White Ram into a bloody caved-in mess of broken bones.

Now, with their fight won and their spoils of war received (as well as a few tens of thousands of Gold Pieces in bets), the Party finds out that Blancherequires the body of The White Ram in order to complete a sinister deal she made with “An Old Swamp Witch”, who just happens to go by the name Baba Yaga.

What does Baba Yaga have in store for Blanche, how will the Party cross a Feywild Swamp the size of a small sea to find this ‘Old Witch’, and how will they leave the Feywild if they don’t even know how they entered?

Looks like the only way to find out is to listen to Shattered Souls Live in our D&D Discord Server

Heaven & Hel: Making Friends & Crossing Planes…

When we last left our heroes, they were floating around in the Astral Sea looking for a Lost Library, carved from the skull of a long dead goddess.

Well, as it turns out, they found it!

And after completing their travels through the Astral Plane, and managing to find a Colour Pool back home, the Party quickly realised they needed some rest and relaxation, as their time away from the Material Plane quickly caught up with them as soon as they arrived back, causing the Party to gain a whole 5 Level of Exhaustion (let’s just thank them for not staying in the Astral Sea any longer…)

But after a short amount of Downtimeand rest, the Party had finally awoken in their forest camp outside of the small forest town of Thanlo, feeling refreshed and rid of their Exhaustion.

And so, after recovering from their time away catching up with them, the Party now plans to investigate the local ruined Farmhouses and Mill to the north of Town, with the hopes of finding a Fey Crossing into the Feywild, so that Maltuul, the Elven Wizard of the Party who has been trying to convince the World that the Prophecy of Ragnarok (Known also as “The Old Apocalypse”) is real, may cross over into the Feywildand convinceThe Summer Court of his Homeland to aid him in his Quest to halt Ragnarok.

Will Maltuul and the Party be able to convince the many Archfey of The Summer Court to aid them in their time of need, or are these Demi-God like powers a-ok with the destruction of the Material Plane?

Looks like the only way to find out is to listen to Heaven & Hel as it happens, Live in our D&D Discord Server!

Debt & Darkness: Welcome to the Jungle…

After exploring the many rooms of the Demi-Plane DonjonofTulkaz the Lich’sAstral Dreadnought, and dealing with its many traps and dangers therein, the Party discovered a Concealed Room within the Donjon, finding within a Grey Gateway into the Ethereal Plane.

With some hesitation, the Party entered and fought off a few denizens, before finding the forgotten mass of bones described in Tulkaz’s notes.

Following a few conversations with the denizens of the town’s twisting necropolis, the Group was directed to a Man known as “Lord Ran”, an undying Death Knight who spoke to them of his life in Tulkaz’s service, and how the KeytoThe Second Ward of Tulkaz was magically tethered to his Life Force, and his Body bound to the town itself.

However, after a flash of genius and some quickly planning, the Party was able to use Tulkaz’s own magical Wards against him, as they brought the floating Grey Gateway of Tulkaz’s Astral Dreadnought into the civilization known as Bonetownand convinced Lord Ran to step through, where upon his first steps into the Aura of Anti-Magic that surrounded The Second Ward, the necromantic energies that sustained him were stripped away, leaving only a corpse that crumpled to the floor, while also rendering Tulkaz’s Puzzle Box nothing more than a piece of mundane wood, which was then broken open to reveal a serrated Key.

This is honesty one of the proudest and funniest moments there’s been in the Campaign so far, as absolutely zero Party Members wanted to fight Lord Ran, a CR 19 Death Knight, and so had to “Get Creative!” to find a way of getting the Key from him without fighting him…

Using this Key, the Party was able to open The Metal Door that was The Second Ward of Tulkaz, where they found an empty space beyond, with a single pink jewel suspended in place.

Carina, being the bold scientist of the Group and willing to test her hypothesis, touched the pink gemstone and was scattered into a Pocket Dimension, as she was then shortly followed by Innocence, as they both found themselves falling into a deep blue ocean.

And so, after a brief stint of panic from falling into the ocean, CarinaandInnocenceswam to the shore of this otherworldly jungle, arriving on the beaches of an Otherworldly Isle in the middle of a vast blue expanse, where they now hope to navigate the new place they find themselves in, still on the hunt for Tulkaz’s Hidden Phylactery.

Like The Highlights? Join The Server!

Do you like what you see? Want some more context on the Party’s shenanigans or an end to those massive cliff-hangers?

Well come on down and enjoy the Games as they happen by joining the Official CreativeRogues Discord Server, and perhaps even join or create your own Games!

You can join the Server as a New Member right now by using our Link: Right Here!

#creativerogues    #dnd 5e    #dnd 5e homebrew    #dnd 5e campaign    #discord    #discord dd    #highlights    #community    #dnd community    
  1. Discombobulated. You become Incapacitated for 1 round.
  2. Revealed Intentions. You suffer disadvantage for your next attack. 
  3. Psychic Nose Bleed. You gain 1 Level of Exhaustion.
  4. Exposed Defences. Your attack unbalances you so much that your target may take one attack against you as a reaction. 
  5. Shook Up. You are stunned for 1 round. 
  6. Bad Timing. You drop to last in the Initiative Order for the combat and do not act again this round. 
  7. Wind knocked out of You. You gain 1 Level of Exhaustion. 
  8. Costly Mistake. Your target may re-roll all 1s and 2s on the damage roll for the next successful melee attack against you. 
  9. Your own worst Enemy. You suffer the effects of a Banespell for the next three rounds. 
  10. Slipped. You must make a successful DC 10 Dexterity Saving Throw or immediately fall Prone.
  11. Lose your grip. Your drop anything you had in hand and it falls 10’ from your location in a random direction. 
  12. Give them hope. Your target’s allies within 30 feet gain a d6 inspiration die that can be used on their next attack. 
  13. Thrown weapon. You lose your grip and throw your weapon. It lands 30’ from your location in a random direction. 
  14. Loss of confidence. You gain disadvantage for your attacks against this opponent for the remainder of the encounter. 
  15. Bruised knuckles. You suffer disadvantage for the rest of the encounter. 
  16. Stuck!Your foot becomes lodged in the floor or a nearby object. You are Restrained. You must make a DC 14 STR check to remove it as an action. 
  17. Panic attack. You immediately suffer the effects of the Confusion spell for 1 round. 
  18. Overcharged. Take 2d6 force damage.
  19. Shattered.Your weapon breaks if it is non-magical. Enchanted weapons must make a DC 8 Save, and gain a +1 to the roll for every +1 of the weapon.
  20. Bad recoil. You lose your grip and your weapon recoils back behind you. It lands 10’ behind you.
  21. Bruised.You injure yourself slightly; you take 1d6 damage every round until healed.
  22. Did you see that? Your attack ricochets back and you hit yourself. Apply the maximum damage to yourself as if you had hit your target.
  23. Self-inflicted wound. Your missed attack is costly. Roll your damage as if you had hit your target and apply it to yourself.
  24. Deep cut. You start bleeding. You suffer disadvantage for the rest of the encounter and take 1d6 damage every rd. until healed.
  25. Lodged weapon. Your weapon becomes stuck in the floor or a nearby object. You must make a DC 14 STR check to remove it as an action.
  26. Dropped weapon. You fumble and drop your weapon and ammo at your feet.
  27. Draining Spell. You lose one additional spell slot.
  28. Wicked backswing. You strike yourself slightly on your backswing and take 1d8 damage. 
  29. Oops!You clonk your head or hand on something, take 1d4 damage. 
  30. Faerie Fire. You are afflicted as if by the faerie fire spell for 1d6 rounds.
#dnd 5e    #dnd 5e homebrew    
  1. You leave a trail of mushrooms in your footsteps.
  2. You have thorns growing out of your skin where the bone is close to the surface.
  3. You have long hooked fingernails.
  4. You are always followed by birds and forest creatures, they deeply disapprove of most of your life choices.
  5. You cause all creatures within five feet to hear faint whispers of bizarre and alien things.
  6. You have the horns of a ram growing from your head.
  7. You are always followed and surrounded by a low glittering mist.
  8. Your eyes - pupils and irises - become entirely white.
  9. You constantly surrounded by swarming butterflies.
  10. You have flower petals for hair.
  11. You can crudely mimic others, like a raven or a jackdaw.
  12. You have mushrooms which grow out of any scars or wounds. They are psychedelic, of course.
  13. You can sing like a bird almost perfectly.
  14. You have golden or amber eyes.
  15. You are covered in a sleek coat of fur, like a hunting hound or a deer.
  16. You have seven-inch-long fingers.
  17. You have pair of elegant and delicate butterfly wings. They are functionally useless and will require clothing to be specially tailored.
  18. Your skin changes colour with mood, like an octopus or a chameleon.
  19. You leave a trail of flowers, growing in your footsteps.
  20. You have the tail of a fox and will require clothing to be specially tailored.
  1. You thirst for knowledge and wisdom.
  2. You’re searching for something specific; A place, person, god, thing, etc.
  3. You wish to one day rule a kingdom of your own.
  4. This adventure was a quest given to you by a mentor, church, king, family member, etc.
  5. You simply want to help the helpless.
  6. This adventure is a part of your rite of passage into adulthood.
  7. You’re adventure just for the fun of it!
  8. The glory and fame of it all has enticed you to stay in the adventuring business.
  9. The world needs a hero, and you’re willing to give it a try!
  10. You’re escaping from something, someone, a purpose, a calling, etc.
  11. You’re obsessed with danger, mystery and the unknown.
  12. You drift from town to town, with no real home and making money no matter the danger.
  13. You were dragged along on this adventure to keep someone you care about safe.
  14. You were forced into adventuring by the will of circumstance.
  15. You were indentured as a servant to your traveling mentor, learning their ways as you adventure together.
  16. You were sentenced by the law or religious beliefs to adventure and prove your worth.
  17. You really like to kill things and take their stuff.
  18. You adventure to take out your frustration on creatures you’re sure deserve it.
  19. You adventure to gain money and support those that supported you in your youth.
  20. You adventure in the hopes of gaining new allies and friends after years of lonely wandering.
  1. The wind is strong, causing loose belongings to tumble down the streets.
  2. There is a torrential downpour of rain.
  3. The wind is light, causing the trees to sway gently.
  4. There is surprisingly, no rain.
  5. The wind is almost nonexistent.
  6. There is a light spattering of rain.
  7. A storm rolls in across the sky, causing the surroundings to grow darker and darker.
  8. It’s cold, but bearable for a trained adventurer.
  9. The temperature is just around freezing, frost and ice are forming in some places.
  10. The remnants of nearby storms funnel through the surroundings like a wind tunnel.
  11. In a matter of minutes, a few inches of rain or snow will fall.
  12. A thick haze has rolled into the surroundings, causing some colours to become muted and making the view even more mysterious.
  13. Lightning arcs through the sky at random intervals, lighting up the surroundings in bursts and flashes.
  14. Tons of dust has blown into the surroundings, covering everything in a thin layer of dirt.
  1. Several dwarf stars are dotted around you, shining with spectral light.
  2. You gently drift towards a dense orange nebula cloud, surrounded by intense magnetic fields that spark lighting across the sky.
  3. You spot a young star incubating in a molecular cloud.
  4. A comet with a tail of ionized gas whizzes past the outer edges of your vision.
  5. Two stars in close orbit, connected by fiery tendrils of energy, light a path ahead of you.
  6. A hypergiant star generates a turbulent solar wind that threatens to blow you away!
  7. A shower of metallic and crystalline asteroids pelts your Party!
  8. A turbulent gravitational wave that rips spacetime apart causes you and your allies to experience some strange warping sights.
  9. A distant star emitting waves of plasma causes you and your allies to begin to feel lightheaded.
  10. A swirling storm of ionized gas, thousands of times more massive than the sun, is on course to collide with your and your allies!
  11. A star that flickers with bursts of intense plasma, creating a brilliant, rapidly moving point of light in a dark night sky.
  12. A giant molecular cloud that burns hot and bright, sending out strange waves of sound and light.
  13. An asteroid that glows with white hot molten metals leaves trails of burning lava in it’s wake.
  14. Chunks of metallic silver wreckage, along with torn off pieces of a blackened purplish rubber-like substance, float past the Party at a speed just slow enough to catch.
  15. A battle scene of years past has left several dead floating, perfectly preserved, along the banks of a dense fog cloud.
  1. Locals claim to have found treasure within a newly discovered dungeon. However, it is a complex trap intended to harvest souls, magical power, or life energy.
  2. Something has cursed a local villager to live their entire life in a single day. Every morning they wake up a newborn and age a single year every 20 minutes.
  3. A hag has cursed a small town due to a deal made with one of the residents. As time goes on, the residents discover they are unable to cast any sort of healing magics.
  4. A young couple has gained immense fame from their macabre sculptures. They ask the players to be their new models. However, the eccentric couple turns out to be two Medusas in disguise.
  5. A traveling circus has come to town and proceeds to put on a fantastic show. However, they disappear in the morning without a trace, taking several children with them.
  6. A wizard NPC must be raised from the dead to act as a living key to open his tower, but a demon has kidnaped the only cleric powerful enough to do so.
  7. An water elemental has taken residence in the sewers. The crazed creature has waged a personal war on the citizens above for polluting its domain.
  8. Treasure hunters recently unearthed a powerful artifact that allows teleportation in and out of the Layers of Hell. Demons and devils have begun to raid the town in search of the item.
  9. After returning from another kingdom, the nobleman’s wife begins acting strangely. The doppelgänger put in her place was meant to kill the nobleman, but has fallen for him instead.
  10. A massive rift in reality appears in the skies above. Strange entities from alternate planes begin to emerge. It is up to the players to discover the intent of the invading individuals.
  11. A blacksmith has asked the party to retrieve a recently fallen meteor. However, the players find were-beasts and lycanthropes worshipping the fallen star.
  12. A local mage has mysteriously passed away, and all manner of creatures and magic has begun to creep from their tower into the surrounding cities.
  1. A brilliant criminal mastermind who is distinguished by a strange tattoo or birthmark.
  2. The leader of an underground organisation, who’s minions are distinguished by a particular sigil, badge or piece of clothing they always wear.
  3. A cult venerating a black dragon. They want to construct a worthy lair.
  4. A peerless and nameless archer, who hires out their crew as a long-range assassins.
  5. A corrupt magistrate of a large city, who helps release caught thieves from the guild in exchange for goods and wealth.
  6. A Dragon of immense power, who uses others as pawns in their great game against another Dragon.
  7. A witch living in the mountains, who seeks a way to maintain eternal youth and beauty.
  8. An Orc Shaman, who entered into a pact with a dark god to bend the weather to their will.
  9. A rebellious Freedom Fighter, who seeks to raise an army to defeat a leader that once humiliated them long ago.
  10. A Giant from a lost and ruined Tribe, seeking to rebuild an army to conquer the lands of the small folk.
  11. A devilish Rakshasa infiltrator that acts in disguise as the royal advisor to corrupt from within.
  12. A jealous student of the arcane arts, who uncovered a book of forbidden spells belonging to Mages long past.
  13. A former high priest to the god of the dead, now turned necromancer at large.
  14. A kobold seer who divined a great victory for their people while using strange chemicals, and now attempts to command them to victory!
  15. A Fallen Angel who seeks those who can enact revenge on their old church.

Ever wondered what Tulkaz’s grand plan was for the Multiverse, or how he came to such power only to be struck down by our heroes?

Well now is your chance to get those in-depth explanations and so much more in our Campaign Wrap-Up and Q&A, featuring the Players and DM of “Debt & Darkness”, so we hope you’ll ask your questions and listen in to the discussion live in our Discord Server!

Ever had a burning question about the stories and adventures of the Shattered Souls Group? Ever wondered what possible fates they could have met if they had not chosen to become the liberators of Shekpia’s corrupt political elite, or what could have happened should they themselves have turned to darkness…

Well now is your chance to have those questions answered!

The Shattered Souls Group will be doing Live Q&A Session on our Discord Server

For those of you who have any questions about the Shattered Souls story, or for those of you who would just like to ask how the fates of the Party and the Allies could have unfolded, you are all invited to listen in!

It’s been so long since we’ve had an update on here about the wonderful World of Vaire and it’s Adventures, and with Arc 2 of the World’s Narrative coming to it’s climatic close, we figured it was time for some kind of catch-up.

I’ll just get right to the point: We’ve been having so much fun lately, with the last Campaigns of Arc 2 coming to their ends, we’ve had Boss Fights against Campaign-spanning villains, dramatic discoveries of ancient mysteries and lost lands, and all in a wonderful world and a timeline that seems to be constantly expanding. 

We’ve just been blown away by what everyone has been doing, so much more that we don’t have time to fit all of it into a single update.

I personally feel that this second arc of the world and its narrative has had the most fun and wacky storylines, from plane-hopping puzzles to stop a Lich, to finding the pieces of a Dead God, all the way to hunting down and getting revenge on a very mean Archmage that stole some Magic Items, these stories have been great and I just wanted to thank everyone for making it as great as it was.

Now, after all that, it’s time to talk about the upcoming endings of Arc 2 and the beginnings of Arc 3!

Arc 2′s Climax! 

This is it! The Second big Story Arc of the World of Vaire’s Narrative is finally come to its grand conclusion.

As we’ve been anticipating for a while now, with the destruction of the final vestiges and remnants of The Cult of the Red Star and their schemes to drown the World now destroyed, the World’s been left to return to its own, peaceful cycle, with new stories to arrive on the World’s periphery.

Shattered Souls: A Glowing Finale!

After what could be years of conflict and over a year of games with this group, the strife, political intrigue and corruption they’ve been facing finally seems to be defeated, with the citizens of Shekpiaand the World at large finally able find some peace after the death of the evil and amoral Queen Tuala, the defeat of the scheming Archmage Vekey, and the destruction of what seems to be the last of the Soul-swallowing magical stones the Party has been hunting down since their adventures began so long ago….

But the question remains, with their duties done and the world left in peace, what will our heroes do now, and how will this chapter of their lives come to its close?

It seems the only way to find out right now is to listen in to the  penultimate and final chapter of Shattered Souls in its Campaign Finale on our Discord Server! 

Debt & Darkness: Crescendo!

With the nightmare of the Tulkaz the Whisperer’s reign of terror now over and the future seemingly secured after the Lich’s defeat, our heroes return to the Underground Dark Elf City of Maydeen, where they take advantage of the situation to return to their normal lives, and finally rekindle their relationships with others, as this chapter of their life’s stories plays out to a final crescendo!

But can our heroes truly grow so comfortable, knowing that the Soul of Tulkaz has been sent to the depths of the Infinite Abyss, and that the Lich’s evil has only been temporarily contained? 

Will this period of peace be merely the lull before the storm of Tulkaz’s return? Or is their a worst nightmare just beginning?

It seems the end will only be known by those that join in on Debt and Darkness’s Campaign Finale in our Discord Server, as these final chapters of our ongoing adventures reach their climactic conclusion.

Arc 3 Begins!

Arc 3 is so soon to be in just a few short weeks of this Post going live!

As mentioned before, Arc 3 hopes to be one of the biggest, toughest and most interesting Arc of Games that the World of Vaire and its storytellers have ever seen: From a whole Crew of Sailors charging into the Astral Sea, to Divine Champions hoping to gain the favour of the very Gods they worship, these Games will take us across the Planes of the Shadowfell, Feywild, The Astral Sea and more as our heroes race against time to stop a New Cult and their malformed creations of un-life from completing their chaotic mission to release the powers of a Mad God upon the Multiverse!

And if you’re interested in joining us, either by listening in on the live sessions, chatting with the Players and DMs or even becoming a Player in the Games as they happen, check out Discord Server for more information on how to get involved and save the World of Vaire from the clutches of a Mad God’s Cult!

You can join our Discord Server right HERE and check out the schedule of what is going on and how to join in on the fun!

Heaven & Hel: Season 2 Begins!

With their acquisition of the Petrified Head of the Old God known as Baldur the Beautiful, our heroes head in Arc 3 with the hopes of reuniting the scattered Pieces of Baldur’s Body and Soul, so that the fallen god may return to the Halls of Valhalla and stop the quickly approaching darkness of the coming Ragnarök…

Season 2 of Heaven and Hel promises to be the toughest yet, as our duo of heroes, Maltuul the Elven WizardandSaeunn the Tiefling Ranger, face the strongest forces of the Multiverse: From sailing the Astral Sea of Stars on a Githyanki Void Cruiser, to hunting down the Soul of a Fire Giant and even entering the Palace of the great Hela, Goddess of Death, with the hopes of stealing away Baldur’s trapped Soul from her grand banquet halls.

The time of cold and darkness is approaching, and there may not be easy victories for our heroes in the coming months of their adventures, but it seems they are the only hope for a Multiverse that doesn’t devolve into a chaotic, violent battlefield…

And if you’re interested in listening along to their adventures and hearing their latest news, be sure to join us on the Heaven and Hel channel of our Discord Server, and join in on our live sessions every week to hear of their latest adventures as they happen!

Skin & Fog: A New Story Begins!

With a Demonic Cult quickly rising in power to the West, Archmage Eitha Carandol-Norgalad, theArchmage of Benlochia, rushes to her country’s aid, hiring some of the greatest sailors and most knowledgeable scribes to sail the waves of the Astral Sea of Stars and bring back a collection of sacred tomes from the very depths of the otherworldly ocean.

Not much can be said right now about this Campaign (to avoid spoilers), but it definitely looks to set off the new Arc of Games in a big way, with a lot of focus on the Astral Sea of Stars, the Crew of ‘The Vendetta’, a magical star-sailing ship, and the powerful artifacts, experiments and space junk left behind in the Astral Sea from before the Wars of the Gods…

And if you want to jump right on this new Arc of Stories of Games, with no need to know of the previous Arcs, then hop on in to our Discord Server and join as this new Campaign starts!

Well that was a big ol’ update on my part, but with so much happening and the World of Vaire transitioning from the climatic finales of it’s current games into the exciting beginnings of new games, I hope you’re just as excited as I am for the next chapter of this wonderful story, whether you’re a big time player or just along for the ride…

As Arc 2 and the Story of the Red Star and its Cult is slowly coming to close, why not take a look back at the last few weeks of Games and Story?

Shattered Souls: A Breakdown In Negotiations…

Following some Downtime while the Party waited for Archmage, they finally heard word from him, as he agrees to their invitation for a “Diplomatic Meeting” upon the Politically Neutral Grounds of Outlander Rock.

Initially negotiations were tense, with the Archmage making a demand that the Party’s Monk be brought forth in nothing but her skivvies and bound in chains, so that it is ensured she could not cause trouble before her trial in front of the Queen of Shekpia.

Eventually however, Blanche (the Party’s Warlock/Sorcerer) was able to persuade the Archmage into holding Ibernia’s Trial upon the Neutral Grounds of Fort Blaise-Hold, but only after they could ensure Ibernia was in a secure location, and only after the Queen’s Private Council unanimously agrees on such a thing, with the Archmage even extending an offer to Blanche to join him in the Private Council’s meetings.

However, negotiations soon turned to the topic of Ibernia’s current status, as the Archmage grew increasingly suspicious as to her true location during this totallyDiplomatic Meeting, until he wished to view the Fort Donjon’s Security, where after entering the Fort, he noted that is was very clearly not to his standard, and he instead wished to bring Ibernia with him, as discussed before.

But those negotiations broke down rather quickly once an invisible Ibernia revealed herself in front of the Archmage, and after a few insults and threats from the Archmage, he disappeared in a spark of conjuration magic, before the sounds of Warning Bells quickly followed suit.

The Party and the Guards with them then quickly rushed to the front gates of the Fort only to witness a Gargantuan Red Dragon, truly ancient in size and stature, as it flew over their head, and with a beat of it wings sent guards flying from the Fort’s walls, and though they tried their mightiest to stop it, a wave of enchanting magic compelled and forced them to simply watch as the Red Dragon set the Fort alight.

With Blanche and Ibernia both knowing the potential for hundreds of innocence lives lost, the Party watched the Fort burn and crumble, as Archmage Vekey revealed himself behind them, his charming magics compelling them to remain open-eyed and staring at the Fort as he teleported both the Party and himself elsewhere, leaving the fate of Outlander Rock and its Fort unknown…

Where is Archmage Vekey taking them, will they be able to even escape his Grand Scheme, and will Ibernia survive her Trial in front of the Queen of Shekpia?

It seems all these questions and more will be revealed live during Shattered Souls as it happens,  Live in our D&D Discord Server! 

Debt & Darkness: To Acheron!

After peering beyond one of the many illusory walls within Tulkaz the Lich’sMirror Donjon, the Party found not only some hideous experiments, but the Severed Head of an Old God, with which Tulkaz was experimenting in order to achieve some form of divinity, all in order to avoid Death.

After choosing not to leave the Severed Head behind, they strapped the head to the Party’s Cleric using the leather straps from an old baby carrier… I’m not joking.

And so, as they came to the Final Room of the Mirror Donjon, they managed to defeat the last of Tulkaz’s Phylactery Guardians, rid the room of traps and magics, and finally, after solving one last riddle, the Party was able to obtain and eventually destroy the Phylactery of Tulkaz the Whisperer, but not without alerting him in the process.

Now the Party is in a race against time, with what could be only days before Tulkaz crafts a new and far more unbreakable Phylactery, but with the aid of the Queen’s Council and Archmage Nogastreth, the Party was able to finally locate the Physical Body of Tulkaz, and after finding out his home within the 3rd Layer of Acheron, the Party prepares themselves as they fight across an Infinite Battlefield, trying desperately to stop Tulkaz before he regains his immortality…

Will the Party survive the Infinite Battlefields of Acheron, will they be able to infiltrate Tulkaz’s Lair and bring him down before he crafts his new Phylactery, and will they finally face the Lich himself in the spooky month of October?

Looks like the only way to find out is to listen to Debt & Darkness as it happens, Live in our D&D Discord Server!

Like The Highlights? Join The Server!

Do you like what you see? Want some more context on the Party’s shenanigans or an end to those massive cliff-hangers?

Well come on down and enjoy the Games as they happen by joining the Official CreativeRogues Discord Server, and perhaps even join or create your own Games!

You can join the Server as a New Member right now by using our Link: Right Here!

#creativerogues    #dnd 5e    #dnd 5e homebrew    #dnd 5e campaign    #discord    #discord dd    #highlights    #community    #dnd community    
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