#subclass
I’ve always thought trapping people in paintings was cool but it was always a villain thing to do. Now your players can be the interesting one who stories are written about
Oath of the Cook
Paladin Subclass
- Cook with passion
- Take time to eat
- Honor the food
- Everyone has the right to eat
At level 3, you gain proficiency with cooking utils.
Oath spells:
3. Burning Hands, Purify Food and Drink
5. Locate Animals or Plants, Protection from Poison
9. Create Food and Water, Plant Growth
13. Fabricate, Locate Creature
17. Creation, Mass Cure Wounds
Level 3:
Channel Divinity “Bountiful Meal”: You can use your Channel Divinity to cook a bountiful meal. You cook for 10 minutes. After that, up to six creatures can eat and drink for one hour. When the hour has passed, the creatures are cured of one poison or disease affecting them and they gain Temporary Hit Points equal to your Paladin Level.
Channel Divinity “Boil ‘em, mash 'em, stick 'em in a stew!”: As an action, you show your holy symbol and for the following three rounds, these effects apply one for each round until the end of your next turn:
1. Round: All enemies that start their turn in a 30 feet radius and touch a body of water, must succeed on a Constitution Saving Throw, taking 4d6 fire damage or half as much on a success.
2. Round: All enemies in a 30 feet radius are vulnerable to bludgeoning damage until the end of your next turn.
3. Round: All enemies in a 30 feet radius must succeed on a Dexterity Saving Throw or are restrained until the end of you next turn.
Level 7:
Aura of Lusciousness: All friendly creatures in a 10 feet radius around you regain your Paladin Level plus your Proficiency Bonus as Temporary Hit Points after a short rest, provided that they ate a good meal. As long as they stay in this radius with full Hit Points, they add your Charisma Modifier to their attack rolls. At level 18, the radius increases to 30 feet.
Level 15:
You always gain the maximum possible Hit Points from your Hit Dice after a short rest, provided that you ate a good meal.
Level 20:
Once between each long rest, you can use your action to take the form of the ultimate cook for one minute:
- You can cast “Burning Hands” as a 1. Level Spell as a bonus action each round without using a spell slot and without components.
- Your Divine Smite attacks deal fire damage instead of radiant.
- You and each friendly creature in a 10 feet radius regain 2d4+2 Hit Points at the start of your turn.
My wife is kinda the food paladin, so I came up with this subclass for her. Might be OP, let me know
Edit: Balanced the Channel Divinity.
Edit: Added a second Channel Divinity.
Hey all! Been a bit. Progress on greater aspirations has been slow going. I’ve really been struggling with my mental health lately and it’s been difficult to work on anything. But I’m doing better now, so lets have a look at something I’ve been meaning to do for a long time.
I think it was a couple years ago that I did a subclass based on the Warframe Chroma. At the time, I was pretty happy with it overall. But as many people quickly pointed out, I left out acid as an element. Originally this was done very deliberately and I had no intention of changing it, reason being Chroma only has 4 elements and acid isn’t one of them. Now, had I made the subclass exclusively as part of a Warframe themed setting or supplement, that would have been fine and justifiable, but I made it for D&D as a whole and specifically linked it to the chromatic dragons, of which there are five not four. I’ve since pulled my head of of my ass and realized how stupid I was being. I’ve always been a stickler for source accuracy but I admit I can go too far sometimes, and my work can suffer for it. It’s a balancing act for sure, and one I’m still learning to deal with.
So what’s actually changed with this version? Well, I basically rewrote the whole thing from scratch so, uh, everything. Chroma’s had a few major changes since the original brew so I had quite a bit to redo and everything else just needed reworded to be clearer. Some of my early stuff is kinda janky so eventually I’d like to redo all of my old work. Some of them desperatelyneed it…
Honestly I had a really hard time formatting this one. Finding a suitable theme was difficult, the art was belligerent, and things didn’t want to line up right. But I got it in the end and overall I’m pretty satisfied with it. I also kept bouncing back and forth between names for it, as you might pick up from the Sneak Peak. Path of the Dragon has a better feel and rolls off the tongue better but the subclass exclusively deals with the chromatics so I didn’t want the name to mislead.
Funny story, when I was brainstorming ways to rework this subclass, I thought about extending it to all dragons and incorporating elements from Fizban’s but honestly that would be WAY more work than I care to do right now and at that point it wouldn’t be Chroma anymore. I have to draw the line somewhere, but hey, something for the future. Anyway, hope y'all like the rework.
Enjoy my work? Consider supporting me on Patreon! Patrons gain access to high quality PDFs for all of my content, weekly updates,early access,discounts on commissions, and more!
Want to hang out with other followers and myself,talk about games, and share ideas? Come join my Discord!
Hey all! Got a couple of creepy class options for you, and just in time for Halloween! So, loxodon in the room, this isn’t the thing I was teasing in my last blog post. That monstrosity of a project still needs a TON more work before its ready, and I’ve had these two subclass ideas kicking around in the ol’ brain cage for a while so I thought I’d throw them together. Plus they’re more spooky season appropriate in my opinion.
Anyway, what are these things? Well, it’s a couple of warlock patrons based on some creepy cryptids that I love, one modern, the other less so. The first is Long Horse, a creation of Trevor Henderson, the dude who made Siren Head, Cartoon Cat, and a whole bunch of other great creatures. Long Horse is a harbinger of disaster, sort of like Mothman, but it dedicates itself to warning humanity to keep us safe. It’s curious, friendly, smells of cinnamon, and I love it.
The second is a little more recognizable, the Wendigo. Classic creature from Algonquin (I believe) mythology who has an unending hunger for flesh and a heart of ice. In general it’s meant to be a warning against selfishness and breaking social taboos like murder and cannibalism (a gross oversimplification I realize) so I took that concept and sort of ran with it. Not sure I’m completely happy with it but we’ll see how it shakes out. I’m already thinking about a character for each so hopefully playtesting will be sooner rather than later.
Anyway, despite not being my usual huge special spooky project, I still hope y'all like what I put together. Stay safe out there and don’t forget to love each other.
Enjoy my work? Consider supporting me on Patreon! Patrons gain access to high quality PDFs for all of my content, weekly updates,early access,discounts on commissions, and more!
Want to hang out with other followers and myself,talk about games, and share ideas? Come join my Discord!