#game dev blog
Hi Folks!
I’ve put together a fairly lengthy list of both minor and major things that we need to finish up before we’re ready to put out a demo! As of writing this post things on the list include incomplete CG images, missing sprites and animations, missing animations, sound design for some scenes and battle animations.
The list is also split into Need vs Want, with Needs being necessary scripting, animations and images and want being bits of polish and additions like extra dialogue or sprites.
It is certainly playable form start to end but it just needs that touch of polish and finishing of some assets before we’d be happy to put it out for people to try.
It has been a long time coming but it makes me happy to say that we’re at this point so close in time!
As for an ETA it is hard to say but it shouldn’t be that much further.
Thanks for reading!
Until next time!
Running a little late on posting this update, but one thing that hasn’t been late is the current private beta going out! That went out to our private beta testers at the beginning of June and has already been patched once for stability and bug fixes.
At the moment, the testers are working on finding more bugs. I am working on fixing those bugs, as well as implementing the cutscenes/plot events for Spring of Year 1.
We’re working toward that public beta! Still a little unsure on the exact timeframe for that (it depends on how long bug testing takes, as well as how many extra sidequests I want to add beyond the standard plot events…) but I expect it’ll happen this fall. As a reminder, the public beta will contain the entire first month of the story.
Super exciting stuff! I am both thrilled and also terrified that the time to share this thing I’ve been working on for so many years with the public is drawing near.
Hope you guys are doing well. Shit’s been pretty hectic over here, but I am managing to keep Wishbone a priority despite everything.
Not much new information to report this month. We’re continuing to work on the three big tasks from last month.@lsdoiphin has finished finals and re-joined the spriting force, so we’ve been making some good progress on that front, but things overall have been a bit slow due to my day job and the holidays keeping me busy.
Guessing our next update will be similar. I could grumble a bit about how having a full time job slows development and how right now that full time job is driving me up the wall (shakes fist at new Brexit VAT taxes), but you guys have heard that before. :P
Happy New Years! Here’s hoping 2021 is better than 2020 was.
Hi everyone! Not a whole lot to say this month–still working on getting things ready for the public beta. Most of the bugs have been stomped out (…at least the ones I’m currently aware of, anyway…) and our main goal at the moment is to add a bunch of additional dialog to the townspeople and really flesh them out even further. There is a whole lot of dialog in this game… I hope you all enjoy reading it once the beta is released. :)
Hey guys, just a quick little update to say I’ve been super duper busy with real life stuff, I bought a house with my partner (the main writer for Wishbone @kwillow), had to take some extra work to earn money for a big house-related expense, and also did some traveling to see family after a year and a half of being stuck inside alone during the pandemic.
Unfortunately the money and IRL issues have taken priority over Wishbone this month and I’ve hardly gotten any cowboy-related work done at all. This is the first time in the 5+ years of development that I’ve gone more than a week or so without having at least one Wishbone work day and I do not like it… but bills need to be paid (one of said bills is a new computer as well, the keyboard on this my current 8 year old laptop is broken, which makes working difficult anyway).
I think things will start normalizing at the end of August because I (hopefully) have a big cash infusion coming and (hopefully) no more big expenses on the horizon other than replacing my computer. At that point I should start being able to get back to a more normal schedule that allows me to work on Wishbone again.
Pretty bummed about this because I was hoping to have the public beta out in fall until this happened. It was pretty much on track to happen… if I hadn’t gotten totally derailed by moving and needing to do extra work etc etc etc. But I am glad that if progress is getting derailed, it’s at least getting derailed for good, happy reasons… still, I just want that damn beta done though, haha.
Anyway, thanks for patiently waiting. There is unlikely to be much in the way of updates for August for the above reason, but hopefully by September progress will be resuming.
Added some different sizes for the pencils
(I’m so sorry I can’t draw anime)
Hey it’s me that guy that draws memes. Oh yeah, I also make games too.
I’m working on a top-down fast-paced shooter where you draw your character and fight against others players drawings.
Let’s call it: ARTillery
This is in its veryearly stages but I hope it interests any artist or gamers out there.
I’ll be posting any progress I make on the game and I might even ask for some suggestions time to time.
Thank you for reading my pitch, announcement, Ted Talk, thing?
Oh and get stickbugged lol
Meredith Warren’s sprite art!
Also, I don’t like animating dresses.
Download the demo: https://gamejolt.com/games/otherland/466412
Alt: https://carillon-nightmares.itch.io/otherland
For anyone who’s gone through the demo or wants to know what happens beforehand before the full pilot is released, you can read the promo comics here:
https://www.deviantart.com/carillon-nightmares/art/Cirque-de-El-Paradiso-Needlework-Page-1-786700467
It features the main villain, who didn’t appear in the demo.
ABOUT:
Otherland is an interactive visual novel made in RPG Maker VX Ace. It is a whimsical horror based on Alice in Wonderland (book) and inspired by other horror titles like Little Nightmares, Fran Bow, Ib, and Pocket Mirror, while still having its own personal charm. It tells a story about how nothing can be ever be perfect and perfectionism isn’t always perfect - this includes life not being perfect itself. That no matter how beautiful paradise may seem, it still has its flaws.
STORY:
Gilbert Warrens was abandoned at the doorstep of the Kingsman Orphanage as a baby by his mother, Meredith. As his thirteen years tolled by, he came to saw things that no one else could see, except him. Creatures, spirits who lived alongside the people of London. No matter how many times he told the other oprhans that there were these odd things around them, they all pegged him as a liar or insane.
So, he and his only friend, the young demon faun who watches over Gilbert’s good health, are left together to share their lives in the orphanage. Until one day, the circus beyond their wildest dreams comes to town square. A circus of magic, a circus of wonder - The Circus of the Paradise. El Paradiso.
FEATURES:
※ Original artwork and story
※ Characters who will travel alongside you
※Collectibles
※ Exploration & lore
※ Three unique endings all dependent on how you treat others and yourself
※ Bonus Content (upon final chapter)
DOWNLOAD:https://carillon-nightmares.itch.io/otherland
SUPPORT:https://www.patreon.com/carillonnightmares
https://ko-fi.com/carillon_nightmares
There’s no text or dialog yet, but the programming for Bubo is all done in this room. He follows you around without blocking you from interacting with his things. I’m trying to make the NPCs react to things as realistically as possible. (You wouldn’t be stepping on your own friend’s heels!) Instead of him just being set up as a party member and staying glued to you or wandering around aimlessly, he follows the player at a slower pace. In some instances, there will be no other option than to have them as party members to prevent crashes and characters interfering with cutscenes.