#game update

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pandamonium-game:UPDATE 3/21/19 Hello! I am Eleanor, Founder and Creative Director of Pandamonium

pandamonium-game:

UPDATE 3/21/19

Hello! I am Eleanor, Founder and Creative Director of Pandamonium Game and I am looking for a talented Sprite and CG artist to assist me and my team on the development of Fair X Imposter.

Originally, I was the sprite and CG artist for the game, but due to other projects in real life taking over - this game is just a nice project for me to work on in my free time after all - we will unfortunately need a different artist to take over that roll. We want to try and get the demo out by the end of this year so we prefer somebody who has much more time to work on this project than I do, but I’m still willing to become flexible if absolutely needed. You will need to discuss with me about your situation if so.

This will be a very large project and , of course, is a paid opportunity. But, if you are wanting to be paid upfront, then I highly recommend you don’t sign up for this job. I can only pay partial at the beginning and the rest after each sprite since I have to use my money wisely with school and, as stated before, other responsibilities outside of FXI. I still want everyone working with me to be paid properly, though.

If you are interested, please email me at [email protected]with your name, portfolio, and prices. If negotiations need to be made, no matter what it is, please just talk to me about it. I’ve already said it, but this is a commercial project I simply doing because I want to and because it’s in my free time. I’m more than willing to hear people out and negotiate ^^.

Thank you for your time and I hope to hear from you soon!

We’ve found our new artist! Thank you to all who applied!


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UPDATE 11/14/18Here’s yet another finished background for Fairy X Imposter featuring a beautiful vieUPDATE 11/14/18Here’s yet another finished background for Fairy X Imposter featuring a beautiful vie

UPDATE 11/14/18

Here’s yet another finished background for Fairy X Imposter featuring a beautiful view of one of the cities our band of characters explore! With the writing of the demo almost complete and other assets slowing coming together, what are you all excited to see more of in the future?

Here’s what’s new:

Writing:98%

GUI/Programming:0%

Sprites:90%

CGs:10%

Backgrounds:35%

Music:60%

Additional assets: 20%

Demo Overall: 45% Complete


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UPDATE 7/6/18Due to some conflicting circumstances, our original background artist for the game needUPDATE 7/6/18Due to some conflicting circumstances, our original background artist for the game need

UPDATE 7/6/18

Due to some conflicting circumstances, our original background artist for the game needed to respectfully step down from her position and focus more on work in her personal life.

Thankfully, we were able to find a new background artist - you can find here on Lemma Soft - to join our team and production has never been better! 

Here’s what’s new:

Writing:85%

GUI/Programming:0%

Sprites:57%

CGs:5%

Backgrounds:20%

Music:25%

Additional assets: 0%

Demo Overall: 27% Complete


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Finally we present our final reveal, Elías Betancourt!There are still plenty of more things we would

Finally we present our final reveal, Elías Betancourt!

There are still plenty of more things we would like to show you, so be sure to stick around for more previews and updates!


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UPDATE 6/3/18We will now begin revealing all of the main characters! So, once again, here is the pro

UPDATE 6/3/18

We will now begin revealing all of the main characters! So, once again, here is the protagonist for the game!

Here’s what’s new:

Writing:83%

GUI/Programming:0%

Sprites:41%

CGs:5%

Backgrounds:15%

Music:10%

Additional assets: 0%

Demo Overall: 22% Complete


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UPDATE 12/17/20. Even though, with everything going on, we weren’t able to bring you the demo

UPDATE 12/17/20

Even though, with everything going on, we weren’t able to bring you the demo as planned, we aren’t stopping in our development! Here’s another peak of the game’s script! This time, a bit more silly shenanigans get to shine.

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UPDATE 12/10/20 

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We are so excited to share with you all our first preview of some of the music from the game! This original soundtrack is all thanks to the brilliant @TheCEscalante!

UPDATE 12/4/20 So sorry for being so quiet! Development is still underway, despite the circumstancesUPDATE 12/4/20 So sorry for being so quiet! Development is still underway, despite the circumstancesUPDATE 12/4/20 So sorry for being so quiet! Development is still underway, despite the circumstances

UPDATE 12/4/20 

So sorry for being so quiet! Development is still underway, despite the circumstances. With that being said, here are some more backgrounds of Lille from the game, done by our wonderful background artist @reinemior!

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UPDATE 5/11/20We hope everyone is staying safe and healthy. We’ve have some more art updates from th

UPDATE 5/11/20

We hope everyone is staying safe and healthy. We’ve have some more art updates from the game, starting with Augustus’s new sprite! More artwork and sneak peaks will be revealed later in the month so keep a look out!

Here’s what’s new:

Writing:100%

GUI/Programming:50%

Sprites:95% (redesign phase)

CGs:20%

Backgrounds:100%

Music:75%

Additional assets: 50%

Demo Overall: 70% Complete

Follow our development blog for future updates, job opportunities, and more!


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UPDATE 3/28/20Hello! We hope everyone is safe in these trying times. Recent events have slowed down

UPDATE 3/28/20

Hello! We hope everyone is safe in these trying times. Recent events have slowed down FXI’s development, but nevertheless, we will still do our best to bring you all the best content. For now, here’s Elias’s new design!

Here’s what’s new:

Writing:100%

GUI/Programming:35%

Sprites:95% (redesign phase)

CGs:20%

Backgrounds:100%

Music:75%

Additional assets: 50%

Demo Overall: 68% Complete

Follow our development blog for future updates, job opportunities, and more!


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UPDATE 1/17/20Happy New Year Everyone! We hope everyone’s year has been going great so far! We’re esUPDATE 1/17/20Happy New Year Everyone! We hope everyone’s year has been going great so far! We’re es

UPDATE 1/17/20

Happy New Year Everyone! 

We hope everyone’s year has been going great so far! We’re especially excited over here because we’re planning on trying to release the demo for Fairy X Imposter sometime during the 4th quarter of the year. 

So, 2020 is going to be filled with new art, sprites, and possibly a Discord server!

Here’s what’s new:

Writing:100%

GUI/Programming:20%

Sprites:95% (redesign stages)

CGs:10%

Backgrounds:100%

Music:70%

Additional Assets: 40%

Demo Overall: 62% Complete

Follow our development blog for future updates, job opportunities, and more!


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UPDATE 12/20/19Well, here we are! The last update of the year and decade too I guess lol! We should

UPDATE 12/20/19

Well, here we are! The last update of the year and decade too I guess lol! We should be able to gradually update everything else throughout next year and hopefully bring the demo out some time during the 4th quarter.

Here’s what’s new:

Writing:100%

GUI/Programming:8%

Sprites95% (redesign stages)

CGs:10%

Backgrounds:100%

Music:70%

Additional Assets: 30%

Demo Overall: 60% Complete

Follow our development blog for future updates, job opportunities, and more!


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Just another quick update in regards to character redesign. Here we have the one and only Renee Petr

Just another quick update in regards to character redesign. Here we have the one and only Renee Petrova, queen of business deals and influential figure of women! 

These last few weeks of the year will be pretty busy for us, but stayed tuned for more reveals! 

Follow our development blog for future updates, job opportunities, and more!


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It is finally time to reveal the new design for our characters in Fairy X Imposter! Once again, plea

It is finally time to reveal the new design for our characters in Fairy X Imposter! Once again, please welcome Isa Blanchett, the main character of the game. What do you all think about her new design?

Soon the new designs of the love interests will be revealed! 

Follow out development blog for future updates, job opportunities, and more!


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UPDATE 9/3/19We’re late with this, but yesterday marked the second anniversary “Fairy X Imposter” beUPDATE 9/3/19We’re late with this, but yesterday marked the second anniversary “Fairy X Imposter” beUPDATE 9/3/19We’re late with this, but yesterday marked the second anniversary “Fairy X Imposter” be

UPDATE 9/3/19

We’re late with this, but yesterday marked the second anniversary “Fairy X Imposter” began development. Our team is still working hard to have a demo out sometime this winter.

Thank you so much for everyone’s support so far! We wanted to show our MC’s newest sprite, but some of the details weren’t finished yet. Instead, however, we  have a little art dump of some of our other backgrounds for the game!

Again thank you so much for the support. We love you all!


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UPDATE 3/28/19Thank you all, once again, who applied for the position of our new sprite artist. With

UPDATE 3/28/19

Thank you all, once again, who applied for the position of our new sprite artist. With their help, the whole cast of FXI will be getting a new look! Make sure to look out for it. 

Because of this small hiccup in new artist, however, not much progress has been made visually for the demo. That doesn’t mean we don’t have anything to show you guys, though regarding the script. Here’s a small snippet for you all!

A better and more proper update will pick up again next month. Thank you all for your patience! ^^


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Hey guys, we’re back again with another Halloween Update, and a little early this time! The changes aren’t super huge this time around because more focus has been going into creation of the game at large, so expect an update about the full game tomorrow!

Here’s a list of what’s new:

  • Minor visual updates to make the graphic style more uniform.
  • All NPCs now have names and dialogue sounds.
  • New music! Carna’s battle theme has been tweaked to be slightly less headache-inducing, and Libitina’s theme has been completely overhauled.
  • After much feedback on the hospital rooms, there’s now more of a visual indicator of when you’re able to start exploring (nothing too hand-holdy, just the doors that don’t require keys now being open).
  • Said hospital rooms also have minor cosmetic updates, just to make them look a bit different.
  • A bug causing the line of text before opening the door to Carna’s office to appear again after going inside has been fixed.
  • The loading screen isn’t the default asset anymore! Almost sad how long it took to fix that.

And I believe that’s all for this update! Keep your eyes out for the following devlog, where we show off what’s to come after the Emergency Ward! Happy halloween, everyone!

[itch.io][gamejolt]

[Gamejolt|Itch.io]

Hey, everyone! This update was supposed to come out in November!  

Oops!

Anyway, we have 1.3.0 live, and I’ll list out the changes under the cut:

  1. Massive overhaul of combat! The anxiety system is still present,  but most everything else has been modified- damage formulas, attacks,  enemy behaviors, the whole nine yards. There’s also some new enemies and  skills.
  2. The Emergency Ward Key Puzzle has been shortened! This  is the one thing that I’ve gotten consistent complaints about, and  honestly, I agree, there’s no need for it to be as long as it is. It’s  been shortened significantly.
  3. Saving is different now! You can  save anywhere now, but save points now allow you to heal, and talking to  Minerva will net you some new dialogue just about every time, once you  have all three protagonists, so there’s extra incentive to use them! But  like, you don’t have to. Do whatever you want, I’m not a cop.
  4. Dr.  Poe has a unique track now! While I love Sim Gretina’s musical  stylings, our team and composer agreed that it was still a bit weird to  have that one royalty-free track sticking out like a sore thumb. So  that’s in there now, and there’s a new ‘resting in your bed’ jingle.
  5. Sparklies  have been redrawn in order to increase visibility. I don’t want these  things to be hunt-and-find searches, so they’re clearer now.
  6. More flavor text! Who doesn’t like flavor text?
  7. Carna has been nerfed. I thought I already did this, but it’s done for real now.
  8. Some dialogue has been tweaked for better flow and personality consistency.
  9. Enemies should all be at a consistent resolution now, I know that was bugging some people, myself included.
  10. General optimization and bugfixes.

Thank you so much to Liquid Mikan  who’s worked very hard on translating 1.2.0 into Japanese! It’s amazing  to see this little project have its scope broadened to a wider  audience! Check it out on Youtube, or on NicoNico! Be sure to check out the OST Playlist on Youtube, too!

We’re  hard at work on the next chapter of the game, which everyone will be  able to experience in the full version! Thank you immensely to everyone  who’s supported the project on Patreon!  Remember, being a patron for three or more months not only means a  credit in the game, but depending on tier, the ability to add content  into the project itself!

Thanks you all for your continued  support, and we hope for your continued support in the future! If you  run into any bugs or troubleshooting issues, please feel free to let us  know.

Thanks!

Turovero: The Celestial Tower Version 1.3 is now available for download!Changelog for Version 1.3:Fi

Turovero: The Celestial Tower Version 1.3 is now available for download!

Changelog for Version 1.3:

  • Fixed a bug on the final floor preventing the player from using a Warp Gem when they should be able to use it after completing certain trials.
  • Added another visual cue to a second floor sniper puzzle.
  • Fixed a variable error causing some of the key item pick-up dialogue to reset on the fourth floor.
  • Fixed the description of the Blessed Sallet so that it no longer refers to a chestplate. I know what a sallet is, I swear!
  • Disabled characters from taking rogue actions when inflicted with the “frozen” status in the fifth floor.
  • Made the auto-battle fight during a fifth floor cutscene “unlosable” - that is, the scene will continue even on the rare chance that the character falls in battle. The self-heal effect has also been buffed to make this less likely to occur.
  • Buffed Mana Siphon so that it might be a little more useful in the earlier floors.
  • Changed some of Viveca’s stats for her first battle for balance purposes.
  • Changed some of the fifth floor enemy’s stats for balance purposes.
  • Decreased damage output slightly for all enemy AOE attacks.
  • Fixed the Mind Shot skill, which had been given a 50% HIT rate rather than the appropriate status effect rate. The skill will hit at a normal rate now.
  • Moved a save point inside the last portion of the third floor to avoid an unintentional point of no return scenario.
  • Changed a small amount of dialogue to provide more salient hints for one of the seventh floor puzzles.
  • Added captions upon examining certain puzzle objects on the seventh floor for clarification.
  • Moved some objects in one of the eighth floor sidequests to avoid softlocks when interacting with them.
  • Fixed a bunch of bugs in the developer’s room:
    • Character dialogue will no longer display all three conversations at once; you’ll need to talk to the character again to trigger the next dialogue in the sequence.
    • A variable error with Leilia’s dialogue has been fixed.
    • An error where a cutscene picture will remain on screen in the art gallery after you exit has been fixed.
    • Added a small Easter Egg in the pub, contingent on… something. ;)
  • Fixed various message portrait errors.
  • Fixed various typos.

Download Version 1.3 HERE!

Download the RPG Maker VX Ace RTP (REQUIRED)


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 GAME UPDATE NOTES - DESTINATION ARCTERRADestination Arcterra is now Live! Read the patch notes he

GAME UPDATE NOTES - DESTINATION ARCTERRA

Destination Arcterra is now Live! Read the patch notes here.


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We are a bit behind in sharing, but Spade no Kuni no Alice~ Wonderful White World ~ has officially released! [SITE]

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Fingers crossed we get some good Wonderland lore, interesting new characters to the (already large) cast, and backstories of favorite Hatters Family members!

♠️Spade no Kuni no Alice Territory Introduction Video♠️

The Hatters

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