#game update
Hey guys, we’re back again with another Halloween Update, and a little early this time! The changes aren’t super huge this time around because more focus has been going into creation of the game at large, so expect an update about the full game tomorrow!
Here’s a list of what’s new:
- Minor visual updates to make the graphic style more uniform.
- All NPCs now have names and dialogue sounds.
- New music! Carna’s battle theme has been tweaked to be slightly less headache-inducing, and Libitina’s theme has been completely overhauled.
- After much feedback on the hospital rooms, there’s now more of a visual indicator of when you’re able to start exploring (nothing too hand-holdy, just the doors that don’t require keys now being open).
- Said hospital rooms also have minor cosmetic updates, just to make them look a bit different.
- A bug causing the line of text before opening the door to Carna’s office to appear again after going inside has been fixed.
- The loading screen isn’t the default asset anymore! Almost sad how long it took to fix that.
And I believe that’s all for this update! Keep your eyes out for the following devlog, where we show off what’s to come after the Emergency Ward! Happy halloween, everyone!
[itch.io][gamejolt]
Hey, everyone! This update was supposed to come out in November!
Oops!
Anyway, we have 1.3.0 live, and I’ll list out the changes under the cut:
- Massive overhaul of combat! The anxiety system is still present, but most everything else has been modified- damage formulas, attacks, enemy behaviors, the whole nine yards. There’s also some new enemies and skills.
- The Emergency Ward Key Puzzle has been shortened! This is the one thing that I’ve gotten consistent complaints about, and honestly, I agree, there’s no need for it to be as long as it is. It’s been shortened significantly.
- Saving is different now! You can save anywhere now, but save points now allow you to heal, and talking to Minerva will net you some new dialogue just about every time, once you have all three protagonists, so there’s extra incentive to use them! But like, you don’t have to. Do whatever you want, I’m not a cop.
- Dr. Poe has a unique track now! While I love Sim Gretina’s musical stylings, our team and composer agreed that it was still a bit weird to have that one royalty-free track sticking out like a sore thumb. So that’s in there now, and there’s a new ‘resting in your bed’ jingle.
- Sparklies have been redrawn in order to increase visibility. I don’t want these things to be hunt-and-find searches, so they’re clearer now.
- More flavor text! Who doesn’t like flavor text?
- Carna has been nerfed. I thought I already did this, but it’s done for real now.
- Some dialogue has been tweaked for better flow and personality consistency.
- Enemies should all be at a consistent resolution now, I know that was bugging some people, myself included.
- General optimization and bugfixes.
Thank you so much to Liquid Mikan who’s worked very hard on translating 1.2.0 into Japanese! It’s amazing to see this little project have its scope broadened to a wider audience! Check it out on Youtube, or on NicoNico! Be sure to check out the OST Playlist on Youtube, too!
We’re hard at work on the next chapter of the game, which everyone will be able to experience in the full version! Thank you immensely to everyone who’s supported the project on Patreon! Remember, being a patron for three or more months not only means a credit in the game, but depending on tier, the ability to add content into the project itself!
Thanks you all for your continued support, and we hope for your continued support in the future! If you run into any bugs or troubleshooting issues, please feel free to let us know.
Thanks!
We are a bit behind in sharing, but Spade no Kuni no Alice~ Wonderful White World ~ has officially released! [SITE]
Fingers crossed we get some good Wonderland lore, interesting new characters to the (already large) cast, and backstories of favorite Hatters Family members!