#game development

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Ninja Adventure Asset Pack Update

UPDATE: 11/8First I’d like to mention that I opened a Ko-Fi!Anyone who would like to do so can find UPDATE: 11/8First I’d like to mention that I opened a Ko-Fi!Anyone who would like to do so can find UPDATE: 11/8First I’d like to mention that I opened a Ko-Fi!Anyone who would like to do so can find

UPDATE: 11/8

First I’d like to mention that I opened aKo-Fi!

Anyone who would like to do so can find it in this post; and in my page description~

Any amount would be a huge help with keeping me afloat while I develop the game. I’ll have the page available until the crowdfunding campaign after the demo is released.

Onto the game related updates..

Blackwater’s maps and assets are now 90% colored and complete, with Blackwater’s boss area being the final push for the “Saint Path” demo maps~

As for the “Demon Perspective” maps; they’re closer to 45%, with most assets being complete as well and just needing NPC’s to fill up the areas and breathe life to the city.

The lowest area pictured above is Bernadette’s Abode; the first area of the game you occupy in the “Demon Perspective” run of the demo. Being made of wood and covered head to toe with magic cotton, her abode isn’t exactly fireproof…


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Demo Update! (9/4)With map layout completely finished on paper, I got a good chunk of the maps complDemo Update! (9/4)With map layout completely finished on paper, I got a good chunk of the maps complDemo Update! (9/4)With map layout completely finished on paper, I got a good chunk of the maps compl

Demo Update! (9/4)

With map layout completely finished on paper, I got a good chunk of the maps complete. I’d say I have about 60% of them finished, with only coloring items around the maps left.

The bottom map is an alleyway on Pier Street, a populated area of Aaratwhere most possessed human and demon reside. Some demon deliberately chose these homes in the nooks of the alleys to be closer to their paranormal kin, others were forced after their gradual transformations became far too unsightly and were deemed a potential threat to innocents .

After maps will be one of the larger hurdles, which is music. I plan on the demo having about 7 or 8 tracks at most, but that number might increase if I have the time to dedicate to more songs~


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Sorry about the lack of updates everyone, I’ve been working hard on my maps and finalizing things soSorry about the lack of updates everyone, I’ve been working hard on my maps and finalizing things soSorry about the lack of updates everyone, I’ve been working hard on my maps and finalizing things soSorry about the lack of updates everyone, I’ve been working hard on my maps and finalizing things so

Sorry about the lack of updates everyone, I’ve been working hard on my maps and finalizing things so I can get this demo up soon.

Heres a WIP of theBlainwall Clinic Center, or should I say what’s left of it; most of the clinic is in a dilapidated state. What caused this seems to point to some kind of water damage caused from some strange weather phenomena decades ago.

The only occupants are the patients who remained.


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I were in a podcast talking about the game. It has some spoilers in it so watch it at your own terms.

Hello! I am so sorry for not posting a lot of things on this blog. as i have been so much into anima

Hello! I am so sorry for not posting a lot of things on this blog. as i have been so much into animal crossing New horizons and Dungeons and Dragons. 

However. I wanted to make a little update on how the game is going and what you all will see in the next update c:

I’m sacrificing the way to turn on and off lights of the game to add shading to the maps. I decided this as i want players to be amazed on the atmosphere when shit is going down c:

I am also redesigning Nick’s aunts. its not a huge deal. But I thought it would be a nice little fix c:

I am also looking on all the feedback i got and practicing drawing gore. stuff to make the 1 game over scene more intense and more of a horror game :p


So that’s basically all. I am trying my best to see what i can add and not. But you all won’t see these changes until chapter 1 is uploaded. If I am going to show you all chapter 1, then I want the prologue to be good too c:

Before i go. i want to say thank you for 600 downloads and 2,722 views on itch.io. It really surprised me and as i thought i would get as little as 10 downloads. this was a really huge surprise c: Even if i am alone on this project. i will find a way to make this game to you all c:

I will make the ask box open if anyone is interested. and i shall see if i can draw more doodles to you all :p


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This update fixes the problems it had in 1.2 and added a little bit extra!

DOWNLOAD IT HERE!

acojeda:

The first video game of Gazpacho Games. If you finish this game, I’ll buy you a beer… Try it!

U.S. Hell

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Congratulations to all the devs who completed their projects last month! Click the titles for links to downloads.

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Abigail Fortune and the Scarlet Fairy
Release date: 6/9/2017
Developer(s):@abigailfortune 
Genre: Adventure, Exploration, RPG

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Dream Quest: Knight and Princess
Release date: 6/12/2017
Developer(s):@pancakeproductions 
Genre: RPG, Old School, Fantasy

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Locked Heart
Release date: 6/10/2017
Developer(s):@kanatakkun 
Genre: RPG, Visual Novel, Old School, Post-Apocalyptic

Your game isn’t here? We must have missed it so shoot us a message!

Slowly getting my game together! Still continuing since 2014. C:Face Inside is now Flip Sides! Same Slowly getting my game together! Still continuing since 2014. C:Face Inside is now Flip Sides! Same

Slowly getting my game together! Still continuing since 2014. C:

Face Inside is now Flip Sides! Same characters, slightly different story. I will post about it more as it grows. <3


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