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Quantum Naughts and Crosses Revisited - I


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(continued from here)

Because nature is ever playful, grokking mandalic geometry is much like a game.  We view it as a largely serious one, though, one that involves combinatorics, Boolean logic, and magic squares and cubes. Groundwork for what appears in this post, and several to follow, was laid in May, 2014 in a series titled “Quantum Naughts and Crosses” which began here.

The game is played on a board or field made of three-dimensional coordinates of the Cartesian variety upon which are superimposed the six additional extraordinary dimensions unique to mandalic coordinates. For convenience and ease of representation,  the board will be displayed here in two dimensional sections abstracted from the Cartesian cube and from the superimposed mandalic hypercube in a manner analogous to the way computed tomography renders sections of the human body.

The sections commonly used[1] in computed tomographyandmagnetic resonance imaging (MRI) are

  • Frontal
  • Transverse
  • Sagittal

For our purposes here, these can be thought of as

  • Planes perpendicular to the z-axis viewed from front to back of cube
  • Planes perpendicular to the y-axis viewed from top to bottom of cube
  • Planes perpendicular to the x-axis viewed from side right to left of cube

These “cuts” will produce square sections through xy-, xz-, and yz-planes, respectively,  of the Cartesian cube and,  in the case of the mandalic cube, analogous sections of higher dimension.

These choices of sections are made largely for convenience and ease of communicability. They are mainly of a conventional nature.[2]  On the other hand,  there is special significance in the fact that all three section types progress from identity faces of the cube, containing the trigram or hexagram HEAVEN, to inversion faces, containing trigram or hexagram EARTH.  Some manner of consistency of this sort is necessary.  The one chosen here will make things easier as we progress.

Ourgameboard has 27 discretized Cartesian points,  centered in 3 amplitude levels about the Cartesian origin (0,0,0).[3] Each point in the figure on the right above is represented by a single small cube,  but in the two-dimensional sections we’ll be using for elaboration,  they will appear as small squares.  So the gameboard is “composed of” 27 cubes arranged in a 3x3x3 pattern. But in descriptions of sections, we will view 9 squares in a 3x3 pattern. This configuration will appear as

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But keep in mind each small square in this figure is actually a small cube representing one of the 27 discretized Cartesian points we’ve described.

Until next time, then.

(continuedhere)

Notes

[1] The origin of the word  "tomography"  is from the Greek word “tomos” meaning “slice” or “section” and “graphe” meaning “drawing.” A CT imaging system produces cross-sectional images or “slices” of anatomy,  like the slices in a loaf of bread.  The “slices” made are transverse  (cross-sections from head to toes or, more often, a portion thereof), but reconstructions of the other types of sections described above are sometimes made,  and MRI generates all three types natively.

[2] Admittedly, I’ve chosen the convention here myself and to date it is shared by no one else.  Perhaps at some future time it will be a shared convention.  One can only hope.

[3] These three discrete amplitude levels of potentiality in the mandalic 9-cube correspond geometrically to face centers, edge centers and vertices of the 3-cube of Cartesian coordinates.  They are encoded by the six new potential dimensions interacting with the three ordinary Cartesian dimensions in context of the hybrid 6D/3D mandalic cube. They are a feature of the manner of interaction of all nine temporospatial dimensions acting together in holistic fashion. This should begin to give an idea why there is no Taoist line that can generate a 9-cube in a fashion analogous to the way the Western number line is used to generate the Cartesian / Euclidean 3-cube. The 9-dimensional entity is primeval and a variety of different types of  "line"  can be derived  from it.  Similarly,  the  mandala  of the  I Ching  hexagrams cannot be derived from the logic encoded in any linear structure.  An overarching perspective is required to derive first the mandala of hexagrams and then  from it,  a variety of  Taoist line types.  Nature may be playful,  but it is not nearly as simplistic  as our Western science, mathematics, and philosophy would have it.


© 2015 Martin Hauser

Please note:  The content and/or format of this post may not be in finalized form. Reblog as a TEXT post will contain this caveat alerting readers to refer to the current version in the source blog. A LINK post will itself do the same. :)


Scroll to bottom for links to Previous / Next pages (if existent).  This blog builds on what came before so the best way to follow it is chronologically. Tumblr doesn’t make that easy to do. Since the most recent page is reckoned as Page 1 the number of the actual Page 1 continually changes as new posts are added.  To determine the number currently needed to locate Page 1 go to the most recent post which is here. The current total number of pages in the blog will be found at the bottom. The true Page 1 can be reached by changing the web address mandalicgeometry.tumblr.com to mandalicgeometry.tumblr.com/page/x, exchanging my current page number for x and entering.  To find a different true page(p) subtract p from x+1 to get the number(n) to use. Place n in the URL instead of x (mandalicgeometry.tumblr.com/page/n) where
n = x + 1 - p. :)

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