#tabletop gamer
Followinga conversation I had on Reddit the other day, I thought I’d share a quick insight into how I run combat (especially in D&D, which doesn’t have any mechanics for increasing tension or making combat more dynamic like other games might).
Basically…
If something new doesn’t happen every 2-3 rounds, the combat will be boring.
Now here’s a (non-exhaustive) list of new things that can happen:
- A new enemy arrives
- An enemy dies or flees
- An enemy reveals a new ability
- An enemy dramatically changes their tactics (moves to a new spot, starts targeting a different PC, switches from melee to ranged or to spellcasting or w/e)
- A PC dies/goes down
- Reinforcements arrive for the PCs
- The environment changes (a surge of lava flows through the battlefield, a crack opens in the floor, a locked door opens, etc)
- A new “ticking clock” starts (a bomb is about to go off, the enemy is charging up a devastating attack, an innocent person is in danger, the room is collapsing, etc)
- A new goal for the PCs arises (an object to grab, a ritual to foil, a lengthy spell to cast, a location to reach, etc)
- An NPC reveals something related to the plot (“I am your father”, “This fight is just a distraction!”, “This is actually a simulation”, “I never wanted to fight you”, “If you call this fight off and let us leave, I’ll tell you what you want to know”, etc)
The more “organic” you can make these new things the better, which is a skill you will develop as you DM more (also, some of these will just happen naturally, especially #2 and #5). At the start, just focus on the first 5 points since they’re the easiest to implement at short notice. #7 is also a good one if you have ideas for it. Your goal is to force the players to adapt to new circumstances as they arise! If something new happens but the players don’t need to change their own behaviour to match it, then it may as well not have happened at all.
Basically, be creative and be fairly brutal (as brutal as is tolerable for the players!) and you will find your combats will have a lot more punch than if you play it safe.