#combat
The confusion between the meaning of these two terms in Historical Fencing seems to come up a lot.
If you touch without power it does not necessarily mean you are fencing without intensity. If you fence with a lot of power, it does not necessarily mean you are fencing with a lot of intensity.
Though they exhibit a lot of overlap, they are not the same thing.
Brass goblins know no border.
I’ve taken a few days off away from gamedev, but have gotten the prototype to a point where gameplay can be seen.
SO visually it’s still super dodgy, but the overall idea was a space traversal platformer with the main learning experience being:
- 2D Sprite animations (modular/dynamic)
- AI State Machines
- Hookshot behaviour
I’d love to flesh out a level more with both visuals matching a cyberpunk/dystopian/junker world kind of theme and then improve functionality and tighten controls!
More soon