#ts2 hair
60+ Followers Gift!!
holy shit, this doesnt feel real. i started this blog as a way to post my silly little defaults, and throughout the past two months i have seen so much love and attention and it’s like a dream. i’ve gotten to interact with some of my favorite people in this fandom and have learned to create and share my love for this game. from anyone who has stuck around, to anyone who knew me before, to anyone who’s new here, i want to thank you for this milestone. it certainly means a lot to me, thank you guys so much!! as a gift i’ve converted three hairs for you all, and i’ll be coming out with a collab and another small gift soon,,, but until then, thanks! creds to @kamiiriand@goamazons for the gorgeous hairs <3
lorelai
tiên
erin
goamazons’ panda hair
~5k poly -: ✧ :-゜・.pf-ef
og|sfs|mfsp13 claw clip updo
3.3k poly -: ✧ :-゜・.pf-ef
sfs|mfkamiiri’s marina
19.4k poly -: ✧ :-゜・.tf-ef
og|sfs|mftou
- don’t claim my cc as your own
- don’t put my cc on sites like simsdom
- don’t put my cc behind a paywall, my cc is free to all
- follow the original creators’ tou(s)resources under the cut!
also, a huge thank you to some of my biggest cheerleaders, yk who you are. basically anyone from kchc but a special thanks to my good friend ky. @anonsensicalsimblr ily and thank u for putting up with me bless
wake up, new beau-broke cc just dropped
I’ve been on the prowl for some child/toddler - like hairstyles and this one fit the bill! This was retextured by @goatskickin (not just in child, but that’s what my personal preference is so if you want more ages, they’re available!). Colors: Dynamite, Explosive, Depth Charge, and Volatile.
DOWNLOAD I SFS
This hair reminds me of Elizabeth Taylor when she played Maggie in Cat on a Hot Tin Roof. Some of you may be too young for that reference, but it’s a great movie and this hair really gives off old school Hollywood vibes. The lovely retexture is from @fakebloood and the colors I used are: Isis, Caim, Pyro, and Volatile. Elders go grey. Credits are in the file.
DOWNLOAD I SFS
@timeparadoxsims did this awesome hair. I had to redo my default list so now I should be defaulting hairs in the order they show up in BodyShop. Colors used: Flash Powder, Depth Charge, Explosive, Volatile, and Mail Bomb. Credits in the file.
DOWNLOAD I SFS
With this hair, I’ve completed all of those knight helmets! Yay, me LOL Colors used: Isis, Depth Charge, Explosive, Volatile, and Mailbomb. @mrs-mquve-cc for the retexture. Credits in the file.
DOWNLOAD I SFS
Right now, I’m going through a short/medium length hair phase and I love anything Anto. @fakebloood did a fantastic job with this one so of course, it *had* to be put on my default list. On my quest to default (almost) everything in my game, I’m -as ya’ll can see- replacing all of the knight masks right now so make sure you know which one you’re getting because I just use the default pictures from the defaults page that shows Steelplate, but as labelled, this default is for RedPlate! Colors used: Flash Powder, Caim, Pyro, and Volatile. Elders go grey. Credits in the file!
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“Hair for the Holidays” #24
This one is by @fakebloood and I love it because it’s short and sweet. Colors used: Flash Powder, Caim, Verin, and Volatile. Elders go grey. Credits are in the file. Enjoy!
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“Hair for the Holidays” #23
I had a small medical emergency a couple of days ago, but I’m fine. I’m playing the catch up game with my defaults right now and I’m going as fast as I can! This hair is done by @entropy-sims and the colors I used are: Flash Powder, Depth Charge, Explosive, Volatile, and Mail Bomb. I hope you all had a safe and happy holiday! @ts2male for CC tag
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“Hair for the Holidays” #22 I’m a sucker for all of the “Wings” hairstyles. This one is retextured by @mrs-mquve-cc Credits are in the file. Colors used: Flash Powder, Depth Charge, Explosive, Volatile, and Mail Bomb. @ts2male for CC tag
DOWNLOAD I SFS
“Hair for the Holidays” #21
I almost didn’t upload this today, but I wanted to go ahead and check one more off of my list. This retexture is done by @mrs-mquve-cc Colors are: Isis, Depth Charge, Volatile, Explosive, and Mail Bomb. Credits are in the file. @ts2male for CC tag
DOWNLOAD I SFS
Ombre hair, anybody?
Here’s a default for Af hairhathardhat_blue [Freetime EP] replaced withmy recolours of4t2 Divus hairby@hazelpuff (TS4 Divus hair was created by Raccoonium).
Hair colours also included as four customs or binned naturals (plus black & custom grey).
Short hairombre - Af Blue Hard Hat hair [Freetime] Default
and recolours for Hazelpuff 4t2 RaccooniumDivus(Cf-Af)
✦ Download (SFS) Polycount: ~ 6300
* Textures are 512 x 1024. I’ve cleaned-up the unused bits so file size is very reasonable.
* I’ve included my mesh edit: fixed sharp seams on Tf and Af scalps. Af mesh is slightly animated.
Look what I’ve found. Cute ponytail with bangs! It’s 3t2 Spring hairbyAntoaka Alesso (TS3 version is here on T$R).
It was converted for TS2 byMartini. I couldn’t find a link to original upload. There are a few remified recolours around, but I like’em shiny so I decided to do a retexture with thicker bangs. I think it really transformed this mesh.
3t2 AlessoSpring retexture & animated mesh edit
4 naturals plus light brown, binned, CF-AF
reduced polycount: 10 K (was ~19 K)
Fixed bone assignments. Compatible with existing recolours
* It’s all a single alpha layer, so you’ll get minimal blend glitches. To reduce that I recommendmyscalp overlay.
* I’ve edited the bangs, to be able to reposition this hair on the head. hairline got a bit mangled in the process.
* My naturals are a pretty close match to Io’s colours, maybe aside from brown (I used Io’s grey texture as base)
Enjoy!
I’m still on a quest to improve hair in my game. I’ve added a bit of movement to 4t2 convertions by @platinumaspiration
Male bun isBarbaroza hair by Luutzi , female hair is Aelia by Clumsyalienn.
4t2 Barbaroza hair for Cu-Am Animated edit
It’s just the mesh ! You’ll need to get some recolours -original post by Platasp is here(SFSDL Link)
*I’ve attempted to fix the back hairline clipping with the neck on AM mesh, looks a bit better now, I think..
Aelia hair convertion shared by Platasp here is super cute and I wanted higher quality textures for it. I decided to edit mesh UVs.
4t2 Aelia hair Tf-Af , Animated, UV & texture Edit
DownloadSFS|Box Polycount: 7960
* I’ve included my edits of 4to2 recolour files by Platasp - tweaked and adjusted to new layout. Texture files are included as well.
Mesh edit is NOT compatible with recolours based on Platasp’s 4t2 textures for this hair(butI don’t think anyone shared any, so far?)
Archives include animated hair previews.
Here’s my tutorial on how to add animation effect to custom TS2 hair
A tutorial on how to add animation effect to custom TS2 hair using Milkshape & SimPe.
It’s not meant for beginners but if you are resourceful it might just be enough.
Note: to make images more readable you can enlarge the page view in your internet browser.
1. Get the right GMDC
And by wonky look I mean: animated parts of hair will sink into sim’s head.
2. Import it to Milkshape
Open Milkshape and import the original GMDC that you’ve found through Scenegraph search. Delete everything from Groups tab and import custom hair GMDC (do NOT include additional bone definitions!).
Hide the hair group (scalp) in the Groups tab. You don’t want to mess it up! Then go to Joints tab (Btw, “joints” and “bones” are the same thing).
Save the file as .ms3d (milkshape file). Give it a descriptive name!
3. Add bone assignments
Selecting the right vertices in Milkshape can be tricky. Make sure you are viewing the mesh from different angles, and 3D view (with wireframe overlay enabled).
*I’ve described two ways to do bone assignments. First method (through Joints panel) only applies if you’d like to assign vertices to one joint. In case of hair it would be headbone. Non-animated short hairs are assigned to the headonly.
- To check bone weight values, select vertices and click “Show” button (it’s located in Vertex Weights panel).
- Have in mind that if you select larger chunk of the mesh the values will be an average and not very precise.
You can inspect the weights easily by ticking the“Draw vertex weights” box:
Double-click the hair joint name on the Joints list. Any assigned parts/vertices should be highlighted in green/yellow (if you see orange, the weights are probably set too high).
Rotate the hair in 3D view to make sure there aren’t any accidental green spots anywhere. If you find any mistakes, click“SelAssigned” button in the Joints panel, then deselect the correct parts and fix the rest: click “Show” then change the second joint back to “none” (and Assign).
- Have in mind that adding weights to high-poly hair will make it even more taxing for computers.
The front hair strands aren’t very close to the face here. If hair is close to the skin, setting weights too high might result in hair clipping with the neck / face when sim moves!
Hair on an animated gif below has all the dangly strands assigned to front joint. I wasn’t happy with the result. Minimal weights were set to “20”, and that was a bit too much. Often it looks OK, but sometimes it doesn’t. I’d start with 10 and increase it by 3 - 5.
Hair below has thin front strands assigned to f_hair, but side strands were reassigned tor_hair (right) and l_hair (left). You can see the movement is quite different.
After I did that second version I went back and tried to make the thin front strand a bit less stiff. I addedl_hairweights in the upper section, to make it twist a little when it moves. Mixing two hair bone weights is not easy. It looks nice if done right, but I’m not sure if it’s worth a hassle ;)
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In case of longer hairs, It’s best to set weights to a bare minimum, so it won’t look awkward when you assign it all to one hair joint (back or front joint - I donotrecommendcenterhair joint, unless you’re doing a mohawk or something).
- You can assign each vertex to three bones(maximum)
- When editing longer hair, start with highlighting the spine2 bone assignments (with “Draw vertex weights”). Shoulder area should have head and spine2 assignments*. If you don’t know how to tackle three bone weights at once, stay clear from those parts.
* In some hair, you might also find neck bone assignments - that’s not correct, you can remove these (or replace).
4. Export the file and update the GMDC
Make sure you export the GMDC edited in Milkshape as name.5gdNOT name.simpe or you might get visual glitches, very similar to alpha blend mode issues.
In SimPe, click on the GMDC resource you’ve edited and copy the filename. Then right-click on it and choose “Replace”. Open your .5gd file, hit “Commit” button and save.
Open the game and test the hair.
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To make this tut I used Aelia hair by Clumsyalien, converted for TS2by@platinumaspiration
Another hair edit, this time it’s Nyah Braidsby Sleepingsims, converted for TS2 by@miniculesim
*Note: pic above features the hair combined with black Scalp & Hairline Overlay
4t2 Nyah Braids for Tf & Af - animated edit
( and reworked joint assignments )
✦Download (SFS)Polycount: ~11000
It’s just the mesh ! You need to get recolours from Minicule’s original post,DL link is HERE (SFS)
* Animated medium-poly and high-poly hair can be taxing for older machines, have that in mind if you’re running ts2 on an old laptop.
Animated preview below the cut:
Long front hair strands / braids like these are tricky, especially if you add animated joint assignments to the mix.. So it’s still not perfect, but at least there are no deformations going on when sim rotates the head (before & after pic below).
If anyone’s interested, here’s an animated version of this cute hair by aharris00britney converted for TS2 by @miniculesim. It’s even more cute, when it’s a bit bouncy
4t2 ah00b’s Duskfemale hair (all ages)-Animated edit
✦Download (SFS)Polycount: 5100
*It’s just the mesh!You’re gonna need some recolours, here you’ll find Minicule’s post and original 4t2 textures. I use these recoloursby@goatskickin - ginger shown above, brown below.
Below the cut a few notes about adding hair animation.
Turns out, adding animation to ts2 cc hair is quite easy.. You just have to use skeleton of the same hair it was cloned from.
For example af mesh for this hair has “afhairlongsimple” in the name, so I used scenegraph resource finder to get that particular GMDC. I opened it in Milkshape, deleted all hair groups and imported the custom gmdc. At the far end of the joints list, there are five hair joints. If you want a bouncy strand of hair, you assign it to the hair joint and head joint. The weights I used for hair joints are between 25 - 37%, starting with 25 and moving down to the hair tips.
I recently did a tutorial about animated hair joint assignments, you can find it here.
I’m certainly NOT into hair-making business! But I like ts4 Ava hair by Feral Poodles converted by @hazelpuff so much I just had to have a male version in my game. And there ain’t no easier way to do it, than to hijack an existing default. Not sure who made it, it’s not signed - I think it was by Nox.
Forehead area could be better, but at least this hair is compatible with my Scalp & Hairline Overlay;)
Default replacement for Dreads & blue headband,
AM & TM - Feral Poodles’ Ava
*there’s a grey version for elders, of course.
Polycount: ~10800
Hairdreadsbandbluecame with M&G EP, I think?
It turned out I was not as ill as I thought, so I finished the first batch of retextures, yay!
All of these conversions were done by @platinumaspiration
As always with clay hairs, they come in Poppet’s textures with original blended together. Except those that are blended with Nouk’s afro textures. Everything is in Poppet V2 natural colors.
- Greenllamas Audrey (cf-ef, 7.1k poly)
sfs/mega - EA EP02 Bob Textured (cf-ef, 4.5k poly)
sfs/mega - Arethabee Eva (all ages, 9k poly)
sfs/mega - DayLifeSims Lilac (all ages, ~9k poly)
sfs/mega - Clumsyalien Linnaea (cf-ef, 13.3k poly)
sfs/mega - Greenllamas Monet (cf-ef, 2.6k poly, blended with Nouk’s texture)
sfs/mega - AH00B Nadja (all ages, 2.6k poly, blended with Nouk’s texture)
sfs/mega - EA Tight Curls (all ages, both genders, 8.4k poly, this one doesn’t look as good with Nouk’s texture, but I still prefer it over the original plasticky ts4 texture. It’s a matter of taste I guess.)
sfs/mega - Kamiiri Bonnie (cf-ef, 14k poly)
sfs/mega
“Consistency, Please!” - Part 2 Base Game
Base Game hair texture replacements to make certain color more consistent with other hairstyles in-game.
For extreme Maxis Match players!
Downloads under the cut.