#ts2 mods
FIXED EFFECTS LIST INSTANCE for cs_corefuncs
Once upon a time a fellow simmer noticed that the “Dreams Alight by Guildsmen Industries” lamp from Family Fun Stuff pack had no magic sparks. Answering the question about this ocassion, I concluded that the instance number of Effect list resource in the FFS SP core files clashes with the instance number of Effect list from TS Castaway Stories in Pescado’s cs-corefuncs.package. Well, neither fairytale styled lamp nor lots of animated CS conversions should lost their charm in our games! I have applied the unique (and unused) instance number for FFS SP effects list. So now it compatible with corefuncs.
DOWNLOAD
After@lowedeus managed to fix and bring back the BG lot clouds that were broken since Seasons with a new purchasable controller, I just had to make them global.
This means that with my edit they will show up on every lot without you having to purchase them or doing anything, as long as the lot has a pedestrian portal they will automatically show up.
You can find the amazing fix over at lowe’s Tumblr: https://lowedeus.tumblr.com/post/634535668839743488/oh-yeah-carry-on-carry-on-some-of-you-could
You will need to download the rain clouds from their post, the Lot Clouds controller is optional, you can get it if you want to be able to manually place the clouds in case it doesn’t work in a lot because it’s missing the portal for whatever reason.
Download my global edit: SFS/ Dropbox
Clear Sky (11/16/2020):
This is a separate package that, when installed, will randomly make the sky cloudless every so often for a while, as long as it’s not raining. Also depends on the season. It’s a very subtle effect but it should add to the realism.
The rate and chances are tunable by modifying the BCON files with SimPe as usual.Download clear sky addon: SFS/Dropbox
All credit goes to @lowedeus, without their fix and permission this wouldn’t be possible in the first place; they’ve basically done all the work, I just modified it a bit to better fit my needs.
11/17/2020:Flipped clouds so that they follow the direction of the Totalitarian Sky ones
Look for the updates
Hello all!
We’d like to begin by saying thank you so much for the outpouring of support and love for our shared projects that has been shown. We really enjoy seeing people using them in their games, it makes our collective day!
We’d like to gently touch upon the subject of requests, however. We both have ideas for things we really want in our games. We talk about them between ourselves and see if we can make them a reality. We work on them, finish them up and share them with others so that, hopefully, they will find as much enjoyment in them as we will in our games. The fun in this lies in knowing that our personal games will finally have that missing piece that either or both of us have wanted for so long and that’s what makes it fun and rewarding to do.
On that note, we will not be taking requests for tweaks to mods or sets that we have released or will release in the future. Making slight changes for one person tends to lead to many more people requesting slight changes and that is not a road either one of us is willing to go down. We do this for fun and working on things that we are personally uninterested in makes this whole deal feel like a job. And we both already have jobs >.<. I hope this is something that is understandable.
If there is a mod that we have released that you would like to make your own version of we strongly encourage you to look into the code, do your research and make an attempt at tweaks of your own. Our TOU is completely flexible for things like that as long as credit is given. And you are free to ask questions along the way; both of us learned by asking questions and being proactive and we’d really recommend doing that to others as well.
We really hope that this doesn’t come across as selfish, harsh or unyielding, but when it comes to our personal time spent on making content for our games, we are both in agreement that we want to only do things that make us happy and are rewarding to us personally. Thanks for your understanding.
-Mortia & Laura
TS2 Mod - Use Inaccessible Beds (Like a double bed next to a wall for example..)
Made By simlogical&TwoJeffs
When a sim’s bed is against the wall only one sim can sleep in a double bed. Here’s a mod that lets your Sims get into a double bed where one side is against a wall, or the head of it is wedged into a bay window etc etc.
The animations might look a bit weird in some cases, but at least you can arrange your rooms the way you want.
DOWNLOAD LINK.
Find those and download them:
- ijUseInaccessibleBeds.zip
- ijACR - Controller - Bed Socials.zip
Aliens can change skintone
I made a mod to let aliens disguise themselves by changing their skintone. This action is selectable on active aliens. They can change their skintone into Maxis light, Maxis tan, Maxis medium, Maxis dark, mannequin, zombie and alien. They can also reset their skintone back to their genetic setting. If alien Sim is also a zombie, they will change back into zombie skintone instead of their genetic skintone. You can add more skintones if you want to.
You need Sophie-David’s alien token for this mod to work. Download SDmetallicmirror_basegame_mesh.zip file. I’ve used some code from treeag’s Sim Transformer.
Download at SFS|alt|alt version for users of zombie overlay
Update 29th of November 2019: added version for the users of zombie overlay mod. It doesn’t remove the overlay, so zombies will keep it, no matter which skintone they are using at the moment. It just omits zombie skintone, because you don’t use it when you use the overlay, so zombies reset to their genetic skintone too.
Update 23rd of May 2020: fixed problem where this action would still appear on aliens turned into non-aliens
Update 13th of November 2021: added support for @tammyhybrid21‘salien trait
IMPORTANT NOTE: you may come across an issue that makes skintone reset. You can fix this issue by downloading christianlov’s Custom Skintone Selector, extracting Function - Main - Set Skin BHAV and saving it in separate file. After that you can delete christianlov’s skintone selector. You won’t experience this problem if you have christianlov’s Custom Skintone Selector or @midgethetree‘szombie overlay.
Insane Sims can summon social bunny
Your Sims with insane trait can summon social bunny if their social need is below 50 (half). This action is selectable on active insane Sims. I’ve used code from MidgeTheTree’s Imaginary Friend Doll Can Summon Social Bunny.
Credits:@midgethetree,@hexagonal-bipyramid
Updates
On the 20th of November I updated poison modand TSM spy crafting station.
I added two new poisons: poisoned wine in modern glass and poisoned instant meal, and updated poison Sim mod. If Sim has more than one kind of poison in their inventory, they will use the medieval poison first. If they don’t have any medieval poison, they will use the modern one. They will use the instant meal one only when they’ve got no other kind of poison in their inventory.
I also updated the footprint of crafting station, now it takes 3 tiles instead of 2. To get the new footprint, you have to rebuy the station.
On the 23rd of November I updated airbending practise from 2nd part of bending mod. From now on likeliness of performing joga, meditation and playing with leaves anims depends on personality - serious Sims are more likely to do joga and meditation, while playful Sims are more likely to play with leaves.
Kurimas4t2ProvenceWeddingDress_miiko
Full Body
AF
Formal
PolyCounts: 8.260
It is your responsibility if you download it.
Download Separate Files
[TS2] Height Mod
Overview
This is an experimental Proof of Concept height mod for The Sims 2.
Sims have configurable height differences between genders, ages and a unique height difference per Sim.
By default, elder Sims and female Sims are now shorter, but this change can be reverted or adjusted if desired.
Seriously? I’m blown away!