#visual development
A typical kitchen in Berlin flats ✨I might have randomly added Zendaya into it
✨Also today is my birthday
I’m definitely not listening to All too Well (10 minute version) (Taylor’s version) on repeat
Dreamy Caravan Life
Saw this lady on the streets a while ago and had to make her into a character ✨
Skylar and the lost revisited
A project I’m developing with my roommate
✨New item!✨
Blade of Bloody Mess
Weapon (longsword), very rare (requires attunement)
The decoration on the blade depicts a gruesome disembowelment that seems to writhe grotesquely out of the corner of your eye. You have a +2 bonus to attack and damage rolls made with this magic weapon.
When you reduce a creature that has blood to 0 hit points using this weapon, the creature sprays a fountain of sanguine mist in a 10-foot radius. All creatures in this area are coated with blood. Hostile creatures within that area must make a DC 16 Wisdom saving throw or become frightened of you for 1 minute. This magic weapon deals an additional 1d8 psychic damage to a creature that is frightened in this way. At the end of each of its turns, a creature can repeat the saving throw if it is no longer within line of sight, ending the effect on itself on a success. Additionally, for 1 hour while you are coated with blood you have advantage on Charisma (Intimidation) checks.
Curse. The urge to spill the blood of your enemies has become a burning thirst, that writhes restlessly within you if ignored. If it has been more than 24 hours since your last successful strike with this blade against a creature with blood, water ceases to quench your thirst. No matter how much water you drink, you still suffer levels of exhaustion as if you are dehydrated.
Sanjuro stepped towards the trembling merchants as a thick red mist rained down, soaking their robes and coating every inch of exposed skin. The droplets were hot and smelled of iron. He licked the blood from his lips and grinned; the exsanguinated bodyguards spouted the cost of bravery with each fading heartbeat. There was nothing they would deny him now.
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☠️First Monster!☠️
Suckling Mandrake
Spawned by the mad archdruid Mingorius Plesk, the suckling mandrake is a baby-like plantoid parasite that requires a living host to survive.
Spawned of Phlagellos. Plesk has an obsession with exploring the adaptive potential of nature and conducting gruesome experiments on any poor creature that piques his interest. The nursery where Plesk does his work has become known as the Garden of Abominations. Those who visit this hidden grove witness the beauty of nature twisted into horrid new forms.
In this garden, Plesk crossbred rare wild mandrakes with a species of carnivorous creeping vine. From this fusion, sprouted the wicked vine he named phlagellos. Inside the vine’s serrated seed pod a new breed of mandrake formed. Phlagellos lacked the motility of its ancestors, but that didn’t stop Plesk, who fashioned the vine into a whip that could be wielded to deliver his new mandrake seeds into nurturing flesh.
Parasitic Existence. Suckling Mandrakes follow the creature they were implanted into, known as the host. A suckling mandrake is connected to the wound it erupted from by a thin umbilical cord that drains the host’s vitality. This empathic link causes the suckling mandrake tremendous agony and from the second it is birthed it emits a tortured scream that sickens all who hear it. Suckling mandrakes are pitiful creatures, with the sole desire to remain tethered to their host. They only attack out of self-defense if cornered, lashing out with their tiny teeth. If a suckling mandrake’s umbilical cord is severed, it continues to follow its host until it withers away. If its host dies while a suckling mandrake is tethered, the mandrake begins building a cocoon for itself near the body. After an hour of transformation, the suckling mandrake enters hibernation for one week as it drains nutrients from the corpse. At the end of the week, if the cocoon and body are undisturbed, a fully grown mandrakeemerges.
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✨New item!✨
Phlagellos
Weapon (whip), legendary (requires attunement)
A long, thorny vine with a wicked-looking seed pod at one end and a handle fashioned around the roots. The vine slithers subtly when you grasp it.
You have a +3 bonus to attack and damage rolls made with this magic weapon, which deals 1d8 piercing damage instead of 1d4 slashing damage. While holding Phlagellos, you gain blindsight out to 20 feet.
Phlagellos has 5 seeds. When you hit with it, you can embed 1 seed into the flesh of the target creature if it has an organic or earthen body. A seed implanted into a creature is undetectable unless discovered with a successful DC 20 Wisdom (Medicine) check (no action required), and can be removed with an action. If a seed is removed it withers and turns to dust immediately. You know the location of each implanted seed at all times, even on another plane of existence. As a bonus action, you can cause an implanted seed to grow suddenly, dealing 2d6 necrotic damage to the host and a suckling mandrake bursts forth, landing in an unoccupied adjacent space. A seed will automatically undergo this process if left implanted for 1 hour. Phlagellos regrows 1d4+1 expended seeds daily at dawn.
Suckling Mandrakes are parasitic baby-like plants that follow the creature they were implanted into, known as the host. A suckling mandrake is connected to the wound it erupted from by a thin umbilical cord that drains the host’s vitality and from the second it is birthed it emits a tortured scream that sickens all who hear it. Suckling Mandrakes act of their own volition, with the sole desire to remain tethered to their host. They only attack out of self-defense if cornered, lashing out with their tiny teeth. If a suckling mandrake’s umbilical cord is severed, it will continue to follow its host until it withers away. Suckling mandrakes implanted by Phlagellos take their turns immediately after the host’s turn. You and any creatures of your choice are immune to the suckling mandrake’s sickening wail.
Phlagellos, the Mandrake Maker was shaped and grown by the mad archdruid Mingorius Plesk to spread his adopted offspring. Obsessed with their propagation, Mingorius’ body is host to a swarm of mandrakes. Their many tethers cluster his withered body like piglets suckling a sow and their tortured wails fill the air. To many, the cacophony is unbearable, but he hears their cries as a chorus of sweet voices.
Barely kept alive by druidic magic, he toils in his garden of abominations with feverish ecstasy, devising new branches of plantoid morphology. When a novel breed reveals itself to him, he heads out into the dark forest in search of fresh hosts for his parasitic children to leach from.
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