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Dungeon Strugglers’ Urban Item Pack: Volume III is now out ontheRoll20 Marketplace!

Unlock the treasure hoard of the urban cityscape!

This pack contains 10 beautifully illustrated, mechanically balanced and deftly written items for Dungeons and Dragons: 5th Edition. This body of work adds unique and interesting flavor to any campaign, and enhances the experience for your players to discover as they explore the crowded streets and back-alleys of your world!

Contents of this pack:

  • 10 ready-to-use items and their accompanying hi-res art, mechanics and lore.
  • Metadata tagging, a table of contents and notes on usage for painless setup.
  • Unidentified & Identified versions of all Item Handouts.
  • The Prismatic Parliament Set - a menagerie of equipment from the City of Colors!

You can find the Urban Item Pack: Volume 3here, or by searching on the Roll20 Marketplace.

All of our Roll20 wares can be found on our publisher pagehere.
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Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 145 magic items, item cards and card packs, beautiful monster art and stat blocks, monthly setting pdfs with narrative hooks and unique lore, and vote for the content you want to see!‍♂️

Credit.Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.

✨New item!✨
Blade of Bloody Mess
Weapon (longsword), very rare (requires attunement)

The decoration on the blade depicts a gruesome disembowelment that seems to writhe grotesquely out of the corner of your eye. You have a +2 bonus to attack and damage rolls made with this magic weapon.

When you reduce a creature that has blood to 0 hit points using this weapon, the creature sprays a fountain of sanguine mist in a 10-foot radius. All creatures in this area are coated with blood. Hostile creatures within that area must make a DC 16 Wisdom saving throw or become frightened of you for 1 minute. This magic weapon deals an additional 1d8 psychic damage to a creature that is frightened in this way. At the end of each of its turns, a creature can repeat the saving throw if it is no longer within line of sight, ending the effect on itself on a success. Additionally, for 1 hour while you are coated with blood you have advantage on Charisma (Intimidation) checks.

Curse. The urge to spill the blood of your enemies has become a burning thirst, that writhes restlessly within you if ignored. If it has been more than 24 hours since your last successful strike with this blade against a creature with blood, water ceases to quench your thirst. No matter how much water you drink, you still suffer levels of exhaustion as if you are dehydrated.

Sanjuro stepped towards the trembling merchants as a thick red mist rained down, soaking their robes and coating every inch of exposed skin. The droplets were hot and smelled of iron. He licked the blood from his lips and grinned; the exsanguinated bodyguards spouted the cost of bravery with each fading heartbeat. There was nothing they would deny him now.
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Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 125 magic items, item cards and card packs, beautiful monster art and stat blocks, monthly setting pdfs, and vote for the content you want to see!‍♂️

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☠️First Monster!☠️
Suckling Mandrake

Spawned by the mad archdruid Mingorius Plesk, the suckling mandrake is a baby-like plantoid parasite that requires a living host to survive.
Spawned of Phlagellos. Plesk has an obsession with exploring the adaptive potential of nature and conducting gruesome experiments on any poor creature that piques his interest. The nursery where Plesk does his work has become known as the Garden of Abominations. Those who visit this hidden grove witness the beauty of nature twisted into horrid new forms.
       In this garden, Plesk crossbred rare wild mandrakes with a species of carnivorous creeping vine. From this fusion, sprouted the wicked vine he named phlagellos. Inside the vine’s serrated seed pod a new breed of mandrake formed. Phlagellos lacked the motility of its ancestors, but that didn’t stop Plesk, who fashioned the vine into a whip that could be wielded to deliver his new mandrake seeds into nurturing flesh.
Parasitic Existence. Suckling Mandrakes follow the creature they were implanted into, known as the host. A suckling mandrake is connected to the wound it erupted from by a thin umbilical cord that drains the host’s vitality. This empathic link causes the suckling mandrake tremendous agony and from the second it is birthed it emits a tortured scream that sickens all who hear it. Suckling mandrakes are pitiful creatures, with the sole desire to remain tethered to their host. They only attack out of self-defense if cornered, lashing out with their tiny teeth. If a suckling mandrake’s umbilical cord is severed, it continues to follow its host until it withers away. If its host dies while a suckling mandrake is tethered, the mandrake begins building a cocoon for itself near the body. After an hour of transformation, the suckling mandrake enters hibernation for one week as it drains nutrients from the corpse. At the end of the week, if the cocoon and body are undisturbed, a fully grown mandrakeemerges.
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You can find the Suckling Mandrake’s high-resolution art, stat block, VTT token and monster page PDF for free on our Patreon here.
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Like our work? Consider supporting us on Patreon for as little as $5 and gain access to the hi-resolution art for over 125 magic items, item cards and card packs, beautiful monster art and stat blocks, monthly setting pdfs, and vote for the content you want to see!‍♂️

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✨New item!✨
Phlagellos
Weapon (whip), legendary (requires attunement)

A long, thorny vine with a wicked-looking seed pod at one end and a handle fashioned around the roots. The vine slithers subtly when you grasp it.

You have a +3 bonus to attack and damage rolls made with this magic weapon, which deals 1d8 piercing damage instead of 1d4 slashing damage. While holding Phlagellos, you gain blindsight out to 20 feet.

Phlagellos has 5 seeds. When you hit with it, you can embed 1 seed into the flesh of the target creature if it has an organic or earthen body. A seed implanted into a creature is undetectable unless discovered with a successful DC 20 Wisdom (Medicine) check (no action required), and can be removed with an action. If a seed is removed it withers and turns to dust immediately. You know the location of each implanted seed at all times, even on another plane of existence. As a bonus action, you can cause an implanted seed to grow suddenly, dealing 2d6 necrotic damage to the host and a suckling mandrake bursts forth, landing in an unoccupied adjacent space. A seed will automatically undergo this process if left implanted for 1 hour. Phlagellos regrows 1d4+1 expended seeds daily at dawn.

Suckling Mandrakes are parasitic baby-like plants that follow the creature they were implanted into, known as the host. A suckling mandrake is connected to the wound it erupted from by a thin umbilical cord that drains the host’s vitality and from the second it is birthed it emits a tortured scream that sickens all who hear it. Suckling Mandrakes act of their own volition, with the sole desire to remain tethered to their host. They only attack out of self-defense if cornered, lashing out with their tiny teeth. If a suckling mandrake’s umbilical cord is severed, it will continue to follow its host until it withers away. Suckling mandrakes implanted by Phlagellos take their turns immediately after the host’s turn. You and any creatures of your choice are immune to the suckling mandrake’s sickening wail.

Phlagellos, the Mandrake Maker was shaped and grown by the mad archdruid Mingorius Plesk to spread his adopted offspring. Obsessed with their propagation, Mingorius’ body is host to a swarm of mandrakes. Their many tethers cluster his withered body like piglets suckling a sow and their tortured wails fill the air. To many, the cacophony is unbearable, but he hears their cries as a chorus of sweet voices.

Barely kept alive by druidic magic, he toils in his garden of abominations with feverish ecstasy, devising new branches of plantoid morphology. When a novel breed reveals itself to him, he heads out into the dark forest in search of fresh hosts for his parasitic children to leach from.
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Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 125 magic items, item cards and card packs, beautiful monster art and stat blocks, monthly setting pdfs, and vote for the content you want to see!‍♂️ December’s Patrons get the entire month of January 2022’s content - free!

Credit.Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.

✨New item!✨
Hook of Sinking
Wondrous item, uncommon

You can embed this hook into a creature, dealing 1 piercing damage. You must attempt a grappling check if the creature is unwilling. While this hook is embedded in the flesh of a creature, the hook grants the creature the ability to breathe normally underwater. Additionally, the creature falls at a safe rate of 60 feet per turn while underwater, is unable to swim and must walk along the bottom as if on land. A creature can remove the hook with a DC 13 Dexterity (Sleight of Hand) check.

Crafted by the loathsome sahuagins of Ravager Reef to help bring live captives down to the court of Baron Bazoozu. The Baron had them made after a whole boatload of captives were drowned by sahuagins unaware that the landlubbers couldn’t breathe underwater.
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Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 125 magic items, item cards and card packs, beautiful monster art and stat blocks, monthly setting pdfs, and vote for the content you want to see!‍♂️ December’s Patrons get the entire month of January 2022’s content - free!

Credit.Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.

✨New item!✨
Crystal Skull of the Hot Spring King
Wondrous item, very rare

This crimson monkey skull is carved entirely from blood garnet and weighs 4 pounds. An aura of feral sentience draws your gaze.

Curse. If you stare into the eye sockets of the crystal skull for 1 minute it will transform itself to match the appearance of your own skull. Your race and appearance will change to that of a humanoid snow monkey. You have the bright red face of a macaque, and a body covered with shaggy brownish-gray fur. All of your racial traits, except for your size, alignment and languages, are replaced by those of a snow monkey. These include:

Ability Score Increase. Your Dexterity and your Constitution score each increase by 2, and your Intelligence score increases by 1.
Age. You age at twice the rate of your previous form.
Speed. Your base walking speed is 30 feet, and you have a climbing speed of 30 feet.
Humanoid. Your creature type is humanoid.
Bite. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Deep Sleeper. It takes you 10 hours to finish a long rest and you regain all spent hit dice when you complete one.
Kleptomaniacal. You have proficiency in the Sleight of Hand skill. Once per long rest, when you see an item of value make a DC 12 Wisdom saving throw or you must attempt to steal the object regardless of the consequences. The DM determines which objects attract your attention.
Mistrustful. You are quick to assume ill-intent and have disadvantage on Wisdom (Insight) checks.
Thermal Tolerance. You have resistance to cold and fire damage.

Theremove curse spell is unable to reverse this effect. The only way is to stare into the eye sockets of the skull for 1 minute, after which you may attempt a DC 18 Wisdom check. If you succeed, both yourself and the skull revert back to their usual forms. If you fail the check, nothing happens and this check can’t be attempted again until the next dawn. The effect can also be ended by a wishspell.

When the lord of bathing was laid to rest, all the monks sang out and beat their chests.
In the steaming pools where he held his court, the noblemen bickered over his hot spring resort.
The wealth he’d amassed was splendid and vast. A sarcophagus of gold for his crystal bones cast.
Beneath the snow-blown hills of his kingly domain, they carved a tomb and chiseled his name.
Deep down he waits for an inquisitive pawn, his flesh has gone rotten, but his greed lingers on.
If you stare too deep into his crimson eye holes, a new shape you’ll take to fit in his mold.
Best beware and take care not to lose your head, lest you spend your life living his life instead!
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Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 125 magic items, item cards and card packs, beautiful monster art and stat blocks, monthly setting pdfs, and vote for the content you want to see!‍♂️ December’s Patrons get the entire month of January 2022’s content - free!

Credit.Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.

✨New item!✨
Masterwork Flail
Weapon (flail), rare

You have a +1 bonus to attack and damage rolls made with this nonmagical weapon. The flail can be swung over protective cover, allowing you to ignore AC bonuses from shields while attacking with this weapon. When you successfully hit a creature with this weapon you can choose to deal no damage and instead cause the target to drop one item of your choice that it’s holding. The object lands at its feet.

Although it’s not imbued with any fancy magic, this flail was crafted by a master weaponsmith. Superior steel and exquisite balance allows for supreme maneuverability in the hands of a skilled warrior.
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Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 125 magic items, item cards, beautiful monster art and stat blocks, monthly setting pdfs, and vote for the content you want to see!‍♂️ December’s Patrons get the entire month of January 2022’s content - free!

Credit.Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.

✨New item!✨
Darkmatter Arrow
Weapon (arrow), rare

The pitch black arrowhead seems to drain the light from around it. You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition.

A 15-foot-radius sphere of crushing force forms around the arrowhead when it impacts something. Each creature in the sphere must make a DC 15 Constitution saving throw. On a failed save, the creature takes 3d10 force damage and is pulled in a straight line toward the center of the sphere, ending in an unoccupied space as close to the center as possible (even if that space is in the air). On a successful save, the creature takes half as much damage and isn’t pulled. Additionally, within the sphere, loose objects are pulled towards the center and nonmagical fires are snuffed out. Once the arrow impacts something, it implodes and leaves nothing behind.
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Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 120 magic items, item cards, beautiful monster art and stat blocks, monthly setting pdfs, and vote for the content you want to see! ‍♂️

Credit.Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.

✨New item!✨Nimble BucklerArmor (shield), uncommonWielding this small shield only grants a +1 bonus t

✨New item!✨
Nimble Buckler
Armor (shield), uncommon

Wielding this small shield only grants a +1 bonus to AC. While holding this shield you gain a +1 bonus to Dexterity saving throws. Additionally, when an attack misses you or you succeed on a Dexterity saving throw, you can use your reaction to immediately move up to 10 feet without provoking opportunity attacks.

Crafted by the legendary Geraldine Bucklerbuilder! Guaranteed to keep you light on your feet without the cumbersome weight of a full sized shield.

Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 120 magic items, item cards, monster art and stat blocks, monthly setting pdfs, and more! ‍♂️

Credit.Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.


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Dungeon Strugglers’ Urban Item Pack: Volume II is now out ontheRoll20 Marketplace!

Delve deeper into the coffers of the urban cityscape!

This pack contains 10 beautifully illustrated, mechanically balanced and deftly written items for Dungeons and Dragons: 5th Edition. This body of work adds unique and interesting flavor to any campaign, and enhances the experience for your players to discover as they explore the crowded streets and back-alleys of your world!

Contents of this pack:

  • 10 ready-to-use items and their accompanying hi-res art, mechanics and lore.
  • Metadata tagging, a table of contents and notes on usage for painless setup.
  • Unidentified & Identified versions of all Item Handouts.
  • Fabien’s Mechanical Mule - a legendary mount and extradimensional beast of burden!

You can find the Urban Item Pack: Volume 2here, or by searching on the Roll20 Marketplace.

All of our Roll20 wares can be found on our publisher pagehere.
-
Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 145 magic items, item cards and card packs, beautiful monster art and stat blocks, monthly setting pdfs with narrative hooks and unique lore, and vote for the content you want to see!‍♂️

Credit.Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.

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