#writing villains
Villain redemption arc prompts
@bluebxlle_writer on Instagram
1. Realizing how dumb the protagonists are and becoming the mom friend
2. “I wasn’t that bad.” // “Yes, you were.”
3. Deciding to change after the death of a loved one
4. Joining the good side and finally reuniting with a loved one
5. Waiting at the corner during the protagonists’ gatherings, because they don’t feel like they deserve to be accepted so easily.
6. Before joining the team, they let the protagonists attack them without them fighting back, because they know they deserve it.
7. “You don’t have to forgive me-” // “Are you stupid? We forgive you. Welcome to the family.”
8. Them sacrificing themselves for the very protagonist they were trying to kill before their redemption arc.
9. Not being used to kindness and affection - blushing profusely whenever anyone gives them a compliment or a pat on the head
10. Not knowing how socializing or friends work and ends up being that one socially awkward mf in the friend group (yes this is a big callout to Zuko)
11. Crying themselves to sleep because they keep on getting flashbacks of the horrible things they once did
12. Getting adopted as the precious smol bean of the group even though they once tried to kill the protagonists
13. Becoming the weird uncle/aunt that everyone secretly loves
14. Still having nightmares about their trauma or their past mistakes
15. Everyone in the group being lowkey in love with them because they used to be the hot villain
16. Playfully being blackmailed by the protagonists because of their bad decisions in the past
17. “There is NO WAY I’m wearing this lame outfit-” // “Wear it right now or I’ll tell everyone how you tried to set me on fire.”
18. Seeing the protagonists’ full potential while fighting the other villains and going, “Bless the Lord I decided to switch sides on time.”
19. Being rivals with one of the protagonists
20. Ohohohohoho rivals to lovers? Jkjk- unless…-?
21. The heroes not trusting the villain until realizing that they’ve truly changed
22. Alternately, the villain refusing to trust anyone until the heroes teach them what it means to have and trust a family.
23. Always hiding behind the back of that one protagonist they’re close to during meetings, because are they even supposed to be here? What if they get evicted?
24. Being tempted to go back to the evil side but realizing how much the protagonists mean to them
25. Convincing their old friends on the evil side to also switch sides, which may or may not end well
prince zuko got you all out here thinking every dark haired antagonist boy is gonna do right in the end when zuzu was the exception not the rule
I really wish it weren’t though? I think it’s really telling that a lot of people like redemption arcs because we want to see people be good despite their pasts. The fact that there are so little redemption arcs in media is very upsetting because it just sends the message that people can’t change which we know is not true. I absolutely don’t mean this for characters like Kylo Ren though lol
Redemption arcs are hard and Zuko’s was successful for a couple of reasons:
1) Zuko wasn’t the worst character in the Fire Nation. From really early on it was shown that, compared to Zhao, Azula, and other Fire Nation leaders, Zuko was consistently more noble. He triedto be a good person and do the right thing, even when doing so led to him suffering for his actions.
2) Zuko sufferedfor his mistakes. He suffered when he turned away from Iroh, he suffered when he betrayed Iroh, and he sufferedeven after his face turn. There were consequences for his mistakes; he didn’t get off scot free because his childhood was hard. He was still held accountable by the narrative and made to take responsibility for the wrongs he did.
3) Zuko made tangible amends to the people he hurt. He rescued Hakoda, helped Katara get closure, and became Aang’s firebending master. He put in work to make up for the things he did and rebuild bridges with his new allies.
Most redemption narratives fail because the guilty party is guilty of much greater crimes than failing to capture the hero, never works to make amends, and never suffers for their mistakes. You wanted to see Zuko redeem himself because he had the capacity, wanted to do the work, and paid dearly for his mistakes.
you’re right and you should say it
I’m putting it out there that using round wide eyes to implicitly state innocence and purity in a character; and small “slanty” eyes to convey dishonesty and deceit in your antagonist is actually racist lmfao.
I see some of you bring out this concept in you character designs over and over and yeah it’s not a conscious thought process but thinking “this is the evil character who is morally decrepit - how should I really bring that out in their image?” And then linking that immediately to drawing smaller eyes is racist yellow peril derived stereotyping.
I’m sure most of us have been guilty of this at some stage including myself so can we all just grow up and leave this bullshit behind in this year? 谢谢
Other “evil” looks based in bigotry:
- dark/heavy/thick eyebrows (racism/antisemitism)
- hooked noses vs “cute”/button/patrician (ditto)
- faces described as angular (as opposed to like strong-boned or whatever)
- “swarthy” complexion (thanks tolkien)
- blonde hair/blue eyes = hero/ine
- accents.
- “shifty eyes” iirc, I remember learning they just indicate a lot of thinking, which could be lying, yes, orrr dealing with a second language/unfamiliar dialect, or dealing with NTs as someone who’s not, or trying to figure out if the authority figure is trying to get you to agree to something they can use against you, or…
Bigotry around disability that often intersects with racism includes making villains or “shifty” characters dramatically scarred and/or having acne/acne scars, missing eyes or limbs/digits, walking with a limp and/or cane, missing and/or crooked teeth (this one can also be pretty classist, and “buck teeth” and a gap between the front teeth have a history of anti-Asian and anti-Black caricature behind them, respectively), overweight in a way that’s portrayed as “disgusting” proof of their “greed” or like moral decay or whatever, etc!
These visual markers often get layered on top of the above racist stereotypes to make a character’s design seem more “untrustworthy” or “creepy” or “unsettling,” hypersexualized/fetishized/desexualized, “aggressive” or “passive”, “mean and “scary” or “cowardly and despicable”, and so on and so on - always ask yourself and your subconscious WHY they do these things! And ABSOLUTELY hold yourself accountable for this, (my fellow white artists especially!!!)! Fighting the racist messages we’ve taken in our entire lives takes work, and it takes time, and it’s always worth doing.
The TYRANT: the bullying despot, he wants power at any price. He ruthlessly conquers all he surveys, crushing his enemies beneath his feet. People are but pawns to him, and he holds all the power pieces. Hesitate before getting in this man’s way – he’ll think nothing of destroying you.
The BASTARD: the dispossessed son, he burns with resentment. He can’t have what he wants, so he lashes out to hurt those around him. His deeds are often for effect – he wants to provoke action in others. He proudly announces his rebellious dealings. Don’t be fooled by his boyish demeanor – he’s a bundle of hate.
The DEVIL: the charming fiend, he gives people what he thinks they deserve. Charisma allows him to lure his victims to their own destruction. His ability to discover the moral weaknesses in others serves him well. Close your ears to his cajolery – he’ll tempt you to disaster.
The TRAITOR: the double agent, he betrays those who trust him most. No one suspects the evil that lurks in his heart. Despite supportive smiles and sympathetic ears, he plots the destruction of his friends. Never turn your back on him — he means you harm.
The OUTCAST: the lonely outsider, he wants desperately to belong. Tortured and unforgiving, he has been set off from others, and usually for good cause. He craves redemption, but is willing to gain it by sacrificing others. Waste no sympathy on him - he’ll have none for you.
The EVIL GENIUS: the malevolent mastermind, he loves to show off his superior intelligence. Intellectual inferiors are contemptible to him and that includes just about everyone. Elaborate puzzles and experiments are his trademark. Don’t let him pull your strings – the game is always rigged in his favor.
The SADIST: the savage predator, he enjoys cruelty for its own sake. Violence and psychological brutality are games to this man; and he plays those games with daring and skill. Run, don’t walk, away from this man – he’ll tear out your heart, and laugh while doing it.
The TERRORIST: the dark knight, he serves a warped code of honor. Self-righteous, he believes in his own virtue, and judges all around him by a strict set of laws. The end will always justify his nefarious means, and no conventional morality will give him pause. Don’t try to appeal to his sense of justice – his does not resemble yours.
The BITCH: the abusive autocrat, she lies, cheats, and steals her way to the top. Her climb to success has left many a heel mark on the backs of others. She doesn’t care about the peons around her – only the achievement of her dreams matters. Forget expecting a helping hand from her – she doesn’t help anyone but herself.
The BLACK WIDOW: the beguiling siren, she lures victims into her web. She goes after anyone who has something she wants, and she wants a lot. But she does her best to make the victim want to be deceived. An expert at seduction of every variety, she uses her charms to get her way. Don’t be fooled by her claims of love – it’s all a lie.
The BACKSTABBER: the two-faced friend, she delights in duping the unsuspecting. Her sympathetic smiles enable her to learn her victims’ secrets, which she then uses to feather her nest. Her seemingly helpful advice is just the thing to hinder. Put no faith in her – she’ll betray you every time.
The LUNATIC: the unbalanced madwoman, she draws others into her crazy environment. The drum to which she marches misses many a beat, but to her, it is the rest of the world that is out of step. Don’t even try to understand her logic – she is unfathomable.
The PARASITE: the poisonous vine, she collaborates for her own comfort. She goes along with any atrocity, so long as her own security is assured. She sees herself as a victim who had no choice, and blames others for her crimes. Expect no mercy from her – she won’t lift a finger to save anyone but herself.
The SCHEMER: the lethal plotter, she devises the ruin of others. Like a cat with a mouse, she plays with lives. Elaborate plans, intricate schemes; nothing pleases her more than to trap the unwary. Watch out for her complex designs – she means you no good.
The FANATIC: the uncompromising extremist, she does wrong in the name of good. She justifies hers action by her intent, and merely shrugs her shoulders at collateral damage. Anyone not an ally is an enemy, and therefore, fair game. Give up any hope of showing her the error of her ways – she firmly believes you are wrong, wrong, wrong.
The MATRIARCH: the motherly oppressor, she smothers her loved ones. She knows what’s best and will do all in her power to controls the lives of those who surround her – all for their own good. A classic enabler, she sees no fault with her darlings, unless they don’t follow her dictates. Don’t be lured into her family nest – you’ll never get out alive.
Ah, yes. I’ve been hoping to discover something like this.
When you’re outlining a novel in which nearly every major character is a villain who views herself as having been maligned by forces beyond her control, identifying and exploiting points of difference in motivation (and the consequences thereof) become increasingly important.