#fantasy character design

LIVE
SO EXCITED to finally share this massive project - My first set of isometric hero tokens for virtualSO EXCITED to finally share this massive project - My first set of isometric hero tokens for virtualSO EXCITED to finally share this massive project - My first set of isometric hero tokens for virtualSO EXCITED to finally share this massive project - My first set of isometric hero tokens for virtual

SO EXCITED to finally share this massive project - My first set of isometric hero tokens for virtual tabletop rpgs!!! 16 unique designs, 160 colour variations, this set covers fighters/barbarians and monks, and 8 humanoid races - humans, elves, half-elves, half-orcs, teiflings, dwarves, halfings and gnomes. Available for sale download on roll20!!

Would love to do more of these, spellcasters next so, hopefully there’s interest!

Contact me about custom tokens/commissions!


Post link

It should come as no surprise to longtime followers of both this blog and my main that I take great joy in designing self-inserts for my favorite franchises, whether it’s to see how well I can capture a certain vibe or just so I can have a good visual of what I’d look like in that universe to kiss my beloved F/Os— though, if I’m being honest, most of the time it’s the latter!

Doing so has been easy for the most part, as a lot of the franchises some of my most treasured S/Is hail from don’t necessarily have a complex visual style. Take for example Psycha, who was easy to design outfit-wise after basing it off of an outfit I would wear, or perhaps my Centaurworld S/I, who was even easier to design as all I had to do was draw a toony version of myself with a deertaur half!

Given my recent adoration toward my latest hyperfixation Winds of Change, it was a given that I would design a self-insert for its universe, and I was already brimming with ideas for what a fantasy version of my fursona would look like in the world of Alestia! However, as a contrast to most of my other favorite medias, Winds of Change boasts avery detailed visual style and outfit design for its cast, which meant my S/I would have to follow suit as to not look too out of place.

And about two weeks of on-and-off work later…

I can finally unveil my Winds of Change self-insert, Micah Winddane!

(Check out underneath the cut for a lengthy deep dive on the creation of the above drawing as well as a full view of this sheep seer’s weapon of destiny!)

Gosh, where do I even begin? There is just so much that I want to talk about when it came to designing Micah Winddane that it’s tough to find a good place to start!

Because Winds of Change has an all-anthro cast, it ended up being a given that I— yet again— would be choosing to model my S/I after a sheep, much like my fursona, Psycha, etc. However, rather than using Psycha as a base as I had for my fursona, I actually modeled Micah Winddane after an actual breed of sheep… the Leicester Longwool!

True to their name, Leicester Longwool sheep are notable for their overly lengthy fur, and given that my hair is currently at the longest length that it’s ever been, it felt only fitting to design my Winds of Change S/I around them! This also meant that I would be using a more golden color for the hair as opposed to the usual ‘tan-white’ color most of my other sheep S/Is have, and if you look closely, you can even see that there’s a distinct fur pattern on his face!

With sheep specifics out of the way, let’s focus on Micah Winddane’s outfit. If you read the tags of my first Winds of Change related post on this blog, you might have seen that I first wanted him to be an 'anxious but good-hearted visionary with a cool fantasy robe'— which, to be honest with you, was how I had been envisioning him throughout my time playing through the game’s prelude!

The only reason the whole 'cool fantasy robe’ aspect didn’t stick around for long, however, was due to a certain set of characters in Winds of Change possessing such a look… The Triumvirate, antagonists who are shrouded in mystery underneath an iconic white robe with a yellow trim.

Not wanting my S/I to be dressed too similarly to the big bads, I had to opt for something a little more modest, and in line with the outfits the rest of Winds of Change’s cast wear. I took to Google to cherry-pick several medieval outfit designs, and took my favorite aspects of each one to combine together into a base outfit.

For a while, the above lineart was just about all I could come up with. Of course, it looked a little bland by this point, but that was merely because I hadn’t given him a good coloring, yet… but that was another hurdle of its own. I knew how I would color his fur and hair, but what about his clothes…?

Thankfully, Winds of Change’s canon provided a solution. Around the point of the game where you receive the all-powerful Blade of Exodus— which we’ll also focus on in due time— you also are given a change of clothes… clothes that are described as a 'combination of Valessa and Fortaime’s outfits’.

It’s a good thing that the base design I had already drawn didn’t stray too far from a hypothetical mix between Valessa and Fortaime’s clothes, and it even served as a good basis of how to color Micah Winddane’s own. I color picked certain colors from both their designs to use in my S/Is and was soon able to settle on a color palette that I liked!

… but the design still felt particularly lacking. The colors looked great, as did what I had for an outfit, but the more I looked at my current progress, I felt as though something was missing… and then, I had a brilliant idea— if I couldn’t give him a robe, what if I gave him a cape?

Fortaime’s baggy scarf was my main inspiration in settling on a shoulder cape, and the instant I had the idea of giving my S/I one, I wasted no time in adding it to his design… and I’m so glad that I did, because it made him look SO much better!! I knew that I wanted his cape to be a shade of blue (My trademark favorite color), and settled on a faded shade since a more vibrant blue looked a little too shrill amidst the other colors.

Lastly, since my Winds of Change S/I is the foretold Seer, he would need to be equipped with the aforementioned Blade of Exodus throughout his adventure. However, upon coming up with the idea of giving Micah Winddane a large sword sling to carry the blade on his back, I realized something…

… the blade only has two canonical appearances from what I’ve seen, and only one of which— being found in the game’s logo— shows it in full color. I was thankful to even have a visual of the Blade of Exodus, but only having the linked image to go off of in terms of color made redrawing it a bit tough, as I would have to improvise a bit to make it look less desaturated.

And what started out as improvising turned into a slight stylization of the Blade of Exodus’ colors! Throughout the game, there’s a large emphasis on how obvious it is that you’re the possessor of the blade, and I decided to give the blade colors that stand out from the otherwise dull colors of Micah Winddane’s outfit!

… uh, wow. I think that might just be my most in-depth design deep dive I’ve written yet. But everything that I wanted to touch base on has been accounted for, and with all of it written out at last, it feels so wonderful to finally get around to sharing this design with everyone as it’s one of my ultimate favorite self-insert designs I’ve ever created!

02-06-21 – O-on… Guard

This is me trying to force myself to do more full body pose practices but dressing the pose up with a fantasy character. I believe I’ve called this character “The Shy Knight” in the past

02-05-21 – Baxter Ruffhouz

This is a quick character concept of a human fighter I was thinking of tonight that could be used for a D&D or Pathfinder campaign. May girlfriend @martasaur and I were talking about designing player characters. We wanted to make characters that are an older couple who’s quest is to travel to their retirement home on the other side of the kingdom

loading