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So we’re close enough to the end of needing art assets for the canyon biome that I get to really flesh out my concept for the swamp biome. I want this level to be a complete departure from the visuals of the canyon (warm oranges, rocky terrain, dry dust). I intend for everything to look cool in temperature, jewel-toned, ethereal, and even drippier than usual. As in the canyon, I’m drawing each swamp tree to stand parallel to the viewer as they whip past. Some will be in shadow and others more detailed as they stick out into the light. I hope you love it (rough as it is), and I can’t wait to share more as the team puts it into motion!

Cheers,
Cassie

Watch our wall get pretty. Cassie paints a very large, very on-the-nose mural featuring a dead bird, pink ghosts, and highly accurate view of the meatspace that surrounds us all. It is called ‘VIDEO GAMES.’

Art - Cassie Murphy

Music - Soren Laulainen

#gamedev    #indiegamedev    #indiedev    #indie games    #video games    #game music    #illustration    #timelapse    #spite house    
Check out the artbook here Thank you everyone for the support for Grimm’s Hollow over the year
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Check out the artbook here 

Thank you everyone for the support for Grimm’s Hollow over the years! A fanpack, containing an artbook, some wallpapers, and developer’s notes, has been released if you’re interested. (It’s currently on itch.io, but it’ll be making its way onto Steam later this June.)


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recent twitter shenanigans. (context: an artbook is coming out soon. like tommorow.)recent twitter shenanigans. (context: an artbook is coming out soon. like tommorow.)recent twitter shenanigans. (context: an artbook is coming out soon. like tommorow.)

recent twitter shenanigans. 

(context: an artbook is coming out soon. like tommorow.)


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Hi Folks,

April-ling your way here to give ya another update!

We’re making a lot of steady progress on all the assets we need for both future things and present (demo), mainly concerning the battle system mechanics and its animated little fellas.

Over the past few days I’ve been animating and finally replacing a lot of placeholder assets, such as in the opening games tutorial and finally fully finishing it and getting to all those ‘edumacational’ bits.

I’ve attached a snippet of the tutorial in action to give you a little peak into what its like and what to expect.

For now i’ll let this short little update and its visual video aid do all the talking!

Thanks for your continued patience and support, until next time!

#ressurflection    #rpg maker mv    #rpg maker    #cartoon    #fantasy    #charlottezxz    #gamedev    #indie game    #battle system    
Hi folks, here with another accumulative update! Now where to begin..?As of recently or the past mon

Hi folks, here with another accumulative update! 

Now where to begin..?

As of recently or the past month and before kinda, I’ve had a good friend of mine 8bit or Bart as I otherwise call him join us on the project for Ressurflection! He’s a smort little bean and who excels in a lot of the logical groundwork such as the math, formulas and coding tweaks of things that need doing as well as a pretty good writer! Plus he makes for a very soft cushion to land on and beat up ;)

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Most of the work or works that have been going on behind the scenes can be summed up as a lot of animations, animations and more animations plus a lot of battle, battle and more battle work! There’s been countless edits and improvements to the game as a whole that I believe screenshots will do it better to showcase.

Progress is really coming along, with most of the groundwork there, there are just some very important battle bugs that need squashing such as targeting allies/enemies and the menu commands/list not populating/refreshing properly as two of the more notable.

Skills are also being worked on for the characters both visual, action sequencing and the sound part of it, it’s really all coming together as one neat little package!

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Give it a month or two and we’ll have the demo ready hopefully!

Hehehehehe!

Until next time!


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Hi folks, just a quick update on the project so far to keep you all in the loop!Just before Christma

Hi folks, just a quick update on the project so far to keep you all in the loop!

Just before Christmas i released a small, work in progress build of the demo for a few people to play on the Ressurflection Discord. It went over really well, with the testers finding bugs, grammar mistakes and some diabolical overlooked    errors (such as a missing asset or wrong picture call) and improving the game experience overall. 

I’d firstly like to really thank everyone who played and tested that build and who relayed their feedback to me whether directly in DM or the discord in public, it has all been taken into consideration and on board this gammak train. 

As a result of it, i have been spending my time improving the overall game and replacing all the missing assets there were either placeholdered or absent in that current build. I aim to have it complete in the coming months, although i can’t place an exact ETA on it, as some of the assets in the build will apply to the game overall and not just specific scenario for the demo.

The demo as a whole, is the Prologue/Start of the game which can be completed in around 20-30minutes of time, however quite a few people spent longer than that looking into all the various little tid bits of dialogue and things to interact with.

In the meanwhile i also set up an Itchio page for the project which can be found here with an update to date synopsis, screenshots and images.

https://charlottezxz.itch.io/ressurflection

Thank you very much for your patience, i hope to have something fun and enjoyable for you all to play in the coming months.

Many thanks,

Charlotte


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Getting back in the groove with a spawn animation

#moth game    #gamedev    
weaverdev: It took a little longer than expected, but the tutorial on the Bonehead procedural animat

weaverdev:

It took a little longer than expected, but the tutorial on the Bonehead procedural animation system is done!

https://www.weaverdev.io/tutorials/procedural-animation/


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The Plain in Quest Of Graal is the first world of the game but it’s the last one that we added

https://store.steampowered.com/app/1765700

Quest Of Graal - JAM VERSIONVSFINAL VERSION

Wishlist:Steam Page


Quest Of the Graal is available on Steam

Ruins Of Mitriom is available on Steam for free ( with remote play support and some small additions )

Post jam version of Ruins Of Mitriom is available:

Race up to 4 players in a game mixing platform and combat over 20+ races, help you with magic items and the power of golden statues to overcome monsters, beat your opponents and catch the cup first!

Happy weekend and #screenshotsaturday!
Attention everyone, we have an announcement to make!
Three Mazeketeers, an action-adventure puzzle game where you solve mazes by using several forms and abilities, will have a big update in June!
Stay tuned!

Wishlist or try the demo here:
https://store.steampowered.com/app/1889370/Three_Mazeketeers/

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