#platformer
Just been messing around with different anim styles, dunno what kind of personality the character is supposed to have, but I think I’ll find it eventually!
More Soon
I’ve taken a few days off away from gamedev, but have gotten the prototype to a point where gameplay can be seen.
SO visually it’s still super dodgy, but the overall idea was a space traversal platformer with the main learning experience being:
- 2D Sprite animations (modular/dynamic)
- AI State Machines
- Hookshot behaviour
I’d love to flesh out a level more with both visuals matching a cyberpunk/dystopian/junker world kind of theme and then improve functionality and tighten controls!
More soon
I’ve begun the animation process of the character for the cyberpunk/dystopian space traversal platformer!
I must say, animating is fun, but animating something good- is hard.
I’ve also painted a basic platform that will be one of the main ground planes for the game.
More soon!
“Now you’ve got me in a fluster, faster spells I’ll have to muster!”
-Gruntilda, “Banjo-Kazooie”
Took my wonky witch model from last October and turned her into a platformer protagonist!