#robots

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I’ve been working on these robot characters since Saturday and I hope the wait was worth it.

Anyway, here are the 4 robot characters I’ve been working on since April. These guys were so fun to do since they’re robots and you can go crazy with their designs!

I’m feeling in a happy mood now that I’ve (almost) completed this thread of characters.

Also, sorry for how hard it is to read the information. There’s just A LOT of lore behind these machines. Out of all the robots, Cyber’s story is the longest.

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My Art Vs Artist for 2021. I didn’t get as much personal art done this year as I’d hoped

My Art Vs Artist for 2021. I didn’t get as much personal art done this year as I’d hoped, but a lot of it was Haven Lost related and that makes me happy.


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My pack of 12 amazing Aibos!

Jasper the silver 111

Domino the black 111

Kiba the black 210

Noki the silver 210

Midas the gold 210

Jorah the mazeran green 210

Waffles the 311

Onyx the 312

Owen the 31L

Brienne the white 7m2

Drogo the black 7m2

Murphy the champagne 7m3

spitehousegames:

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Hey there! I’m Soren Laulainen, composer and sound designer for TRUNDL.buddy and the Ghostly Wi-filactery. After spending a little over a decade scoring films and webisodes, this is my first foray into interactive music – which, to me, continues to be a relatively nascent and unexplored territory.

TRUNDL.buddy is a deliberately small project with high ambitions, designed small so that the inevitable scope creep doesn’t capsize us. An exercise in creative opportunities borne from constraints. A game which certainly won’t fully realize every creative goal I would love to accomplish  – immersion! synesthesia! synchronicity! – but might break new ground all the same.

Finding the “musical soul” of the game is an exciting process. Our character begins life as mindless, expressionless robot, but those eyes are brimming with idiotic bliss: the impulse to just drive imbues him with a sort of dogged enthusiasm in spite of his empty mind. And what better way to capture both a lack and extreme intensity of emotion than with Vocaloids?

Vocaloids are synthetic pop singers who have become very popular in Japan. You write lyrics and melodies and the Vocaloid software synthesizes vocals automatically. I’ll be using them for the main theme in TRUNDL.buddy, which we return to a few times throughout the game. My goal is to have them convey parts of the narrative and adapt to various choices the player makes throughout the game. Here’s one of my first music sketches with them.


Soren Laulainen
Music Composer and Sound Designer
sorenlaulainen.com

Amazing music to accompany the video game I’m art-ing!!

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