#action rpg
#RedBullFinalSummoning just dropped the teaser trailer for a new Dragon Ball game! Project Z! An action style rpg!
Undungeon is out now on PC and Xbox!
https://store.steampowered.com/app/928990/Undungeon/
https://www.xbox.com/en-us/games/store/undungeon/9n55w5hg0dsg
We are releasing our game in a week!
NEUGiER: UMi TO KAZENO KOUDOU
Wolfteam
Super Famicom
1993
SU the Son of Gaia is a pixel art Action RPG game that takes place in the Land of Panacea, a majestic, natural and pristine place where ecological balance is maintained thanks to machines created by Gaia. One day, this balance was broken by mysterious creatures called Umbras that altered the natural order and the ecosystem began to fall ill.
- Explore Panacea and its secrets in a vibrant and colorful pixelart isometric perspective, in the search to recover the balance of the world.
- Face powerful enemies while trying to save the mythic beings called Botans.
- Create vigorous antidotes and heal the sick villagers of Panacea.
- Define your game experience: unlock new movements, skills and weapons through your journey.
- Discover and collect pet bugs, powerful companions with unique abilities.
- Interact and befriend villagers and get to know more about Panacea’s history and the universe lore.
miHoyo has announced ZENLESS ZONE ZERO
This is a dangerous world under constant threat from the mysterious calamities known as the “Hollows”, where the old civilization has been destroyed and world order lays in ruins. Fortunately, one city is still capable of dealing with the calamities: New Eridu.
A diverse group of people, each with their various reasons and beliefs gather here to challenge the Hollows.
And you, are their indispensable accomplice who guides them out of the Hollows, their “Proxy”.
This is your story.
Netmarble has announced “Solo Leveling” as one of the 20 titles during the 5th NTP. Solo Levelling is being developed as a single-player action RPG.
Tales of Arise 40 minutes of Gameplay captured on a PS4
The 77th Director of the Wangsheng Funeral Parlor, a young lady managing the parlor’s operations. Despite her position, she’s an amiable person who puts on no airs. Her antics are plentiful as the sand on Yaoguang Shoal.
I’ve been looking forward to trying this game for about a year now. I like how the gameplay and character progression is structured. The deck, equipment and artifact setup is unique enough to give the game character without trying to fully rewrite the genre. It’s very satisfying to have so much customization control over your character an playstyle, in a way where you don’t need to level up ten different characters. The challenge feels very well-balanced, which is impressive in a beta release.
So far after completing the first location there’s not much storyline to speak of, which can on its own be fine. My issue here is that the game manages to quickly shaft you from one character and objective to another so what little storyline they have is also hard to follow. I think the guy who brings you into Tazeem meets you for one or two quests later and then just disappears. The storyline also occasionally intersects with team events, and since nobody but me wants to read the actual dialogue, I either have to speed-read through it or it gets aborted before I can (and if I do finish fast, am I stopping other players from finishing?)
The graphics are nice. The landscapes are fun. They’re nothing that I would expect to greatly tax my 2-year-old gaming computer which plays it proficiently but hisses like it’s going to melt down after just ten minutes. The “low” graphics setting unloads major details like torches and bricks in all but a couple paces around my character, which is a very bizarre experience in a third person game with a fixed camera distance. There were also issues with lagging for many players in the first couple nights, possibly due to high server load.
(Edit: The strain seems to occur only when I’m around other players and events, like in overworlds and especially Sanctum. The game seems to have trouble filtering out what ungrouped players on the other side of the world are engaged in from my own activity.)
Tackling some after-story content I managed to get into a situation where I almost completed an overworld objective and then someone possibly three times my level came by and decimated the last part of it and, oh that’s fine, I thought, until I received absolutely no loot. Likewise I knocked down quite a few of these trying to get the big boss to spawn, arrived in time with the other players, gave a good battle and walked away with absolutely nothing.
Since the game is in beta some of these issues may be fixed with time, but most I feel are inherent in the game design. I’ll try playing through some more of the main quest but I can’t see myself making a long-term commitment out of it.