#spelunking
………Maybe, at least in fantasy settings where the cave systems are more like ours, dwarves typically have stockier builds for their height because dwarves with lighter frames had lower survival rates.
(cw: caving/claustrophobia) caves don’t need to be occupied by something alive or sentient to be dangerous. A lot of caving tragedies involve people who got stuck in places rescuers couldn’t properly reach, because the trapped caver had fit into tighter squeezes.
If there’s spaces where only you’re able to crawl through, and you get stuck in there, you’re pretty much screwed. In a lot of cases, it isn’t even safe for rescuers to retrieve the body, and they end up sealing off that tunnel, shaft, sometimes the whole cavern.
I think there’s a lot of untapped potential in relating subterranean worldbuilding to real-world mining and spelunking.
Also it’s harder to get nutrients underground, so smaller size would mean you need fewer calories. There’s also a standard body type for borrowing creatures, of which “short stout limbs” is a trait, seen in everything from crickets to reptiles to marsupial, Laurasiatherian, and Afrotherian “moles” (“true” moles are the Laurasiatherian ones; the African ones are more related to aardvarks, elephants, and manatees).
I don’t think cave species meet all the same physiological criteria as burrowers, but I do like the idea of dwarves having more shovelly hands than other anthropes.
Then again, it’s also possible that they’re still relatively early into their evolutionary track toward cave/burrow adaptations, like how rabbits aren’t built as much like a mole or earthworm.
That’s another angle that I think would be interesting to explore more in the genre. If human-adjacent races were to share a genus with humans, what could be inferred from, say, elf physiology? (This may also depend on details specific to the canons of traditional folklore vs. D&D, LotR, WoW, etc.)
………Maybe, at least in fantasy settings where the cave systems are more like ours, dwarves typically have stockier builds for their height because dwarves with lighter frames had lower survival rates.
(cw: caving/claustrophobia) caves don’t need to be occupied by something alive or sentient to be dangerous. A lot of caving tragedies involve people who got stuck in places rescuers couldn’t properly reach, because the trapped caver had fit into tighter squeezes.
If there’s spaces where only you’re able to crawl through, and you get stuck in there, you’re pretty much screwed. In a lot of cases, it isn’t even safe for rescuers to retrieve the body, and they end up sealing off that tunnel, shaft, sometimes the whole cavern.
I think there’s a lot of untapped potential in relating subterranean worldbuilding to real-world mining and spelunking.