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First tabletop commission of the year, this amazing dragonborn.I had a few hiccups with the armor de

First tabletop commission of the year, this amazing dragonborn.

I had a few hiccups with the armor design, but once I remember the intension of the armor, everything went really smooth.


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This was one of my favorite from last year.I’ve never designed a Treant before, and I learn to love

This was one of my favorite from last year.
I’ve never designed a Treant before, and I learn to love this fellas.
More D&D commissions.


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I will run through some simple guidelines on how to play a Vampire in D&D only using official content.


For Race pick Elf. Elves are long-lived, can go into a trance, are perceptive and dexterous, can’t be put to sleep, and can resist magical charming. For subrace, we have a few options:

1. High Elf is our best choice. If you take high elf, take one of the following cantrips (Chill Touch, Minor Illusion, or Frostbite). For the language pick any, but some thematic ones are the following (Infernal, Sylvan).

2. Shadar-Kai.

3. If Eberron (or at least Eberron rules) are allowed then the Mark of Shadow Elf is decent too.


For class: Bard, Fighter, Rogue, Sorcerer, Warlock, or Wizard are best.

College of Whispers or College of Glamour Bard

Eldritch Knight Fighter

Assassin, Mastermind, or Arcane Trickster Rogue.

Archfey, Undying, or Hexblade Warlock.

Illusion, Enchantment, or Necromancy Wizard.

NOTE 1: For Archfey you could say that your patron is a Vampiric Fey. Or you could say Vampires (or at least the first Vampires) are/were a type of fey (Unseelie) or were created by said fey. OR you could say that your Patron is a Vampire and not a fey but that the Fey Patron subclass best represents it.

NOTE 2: If you wanna play a Monstrous Vampire like the Nosferatu from Vampire the Masquerade or Vampire the Requiem, or you wanna play a vampire who has given in to the beast/hunger than Barbarian works as well. Also for the aforementioned Nosferatu Vampire or an outcast vampire hermit, you could take Circle of Spores Druid (if Ravnica options are allowed).


Important Skills to take are Stealth, Sleight of Hand, Acrobatics, Persuasion, Intimidate, Arcana, History, Religion, Perception, and Insight.


Good backgrounds are Noble, Hermit, and Haunted One (or make your own).


If you are a spell caster your damaging spells should focus on Necrotic, Cold, and Psychic damage. Summoning and Shape changing spells are always good.

Some Great Spells: Bane, Charm Person, Command, Fog Cloud, Jump, Find Familiar, Longstrider, Faerie Fire, Shield, Blur, Darkness, Detect Thoughts, Hold Person, Invisibility, Magic Weapon, Mirror Image, Misty Step, Pass without Trace, Ray of Enfeeblement, See Invisibility, Shadow Blade, Spider Climb, Suggestion, Bestow Curse, Conjure Animals, Fear, Fly, Gaseous Form, Haste, Major Image, Revivify, Slow, Speak with Dead, Vampiric Touch, Water Walk, Black Tentacles, Dominate Beast, Phantasmal Killer, Inflict Wounds, Polymorph, Contagion, Enemies Abound, Danse Macabre Dominate Person, Modify Memory, Scrying, Telekinesis, Expeditious Retreat, Mass Suggestion, Soul Cage, Truesight, Maddening Darkness, Time Stop.

Vampiric Touch is a must.

For Conjure Animals I recommend: 

CR 0 - Bats, Rats, Ravens

CR 1/8 - Blood Hawk, Stirge, Giant Rat, Poisonous Snake

CR ¼ - Swarm of Bats, Giant Bat, Wolf, Constrictor Snake, Giant Poisonous Snake, Swarm of Rats, Swarm of Ravens.

CR ½ - Swarm of Insects, Swarm of Rot Grubs

CR 1 - Dire Wolf

CR 2 - Giant Constrictor Snake, Swarm of Poisonous Snakes

NOTE: Cast Polymorph on yourself to become a Dire Wolf or Giant Bat.


For melee combat focus on dex builds whenever possible. Mixing Magic and Melee are great ways to feel vampiric.


Archetypical Vampires you can create include the following: The Shadowy Killer (Jack the Ripper; History), The Seductive Predator (Alucard; Castlevania), the Monster in the Dark Woods (Gangrel; VtM), The Blooddrinking Noble (Elizabeth Bathory; History), the Hungering Beast (Nosferatu; VtM), and many more.


The point is you can, with a little imagination, build a Vampiric Character using only official options.

shamethedice: We made our firefighter PC hit and kill a pedestrian in front of his two children whil

shamethedice:

We made our firefighter PC hit and kill a pedestrian in front of his two children while racing to an emergency. Then we crashed the ambulance. (The GM made sure there was splattered gore from the dead pedestrian all over the front of the vehicle, for extra pathos and trauma for the PC.)


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BUNNY HEIST

I made a Bunny Heist based off of the TTRPG Honey Heist for my Niblings for this Easter Weekend. Thought I’d post it here if anyone wants to use it. It’s untested, so I don’t know if it’s too easy or too hard or just right - so the GM may need to adjust as they go! I am using the rules to a Honey Heist variant, literally called “Bunny Heist”. Those rules are here: https://www.drivethrurpg.com/product/309130

Grow-N-Show Garden Extravaganza!

The Bald Hare is a rabbit so old that he has lost all his fur.  He is the head of the Bunny Boys, a gang of bunnies who run/terrorize your burrow community.  The Bald Hare has found out he doesn’t have long to live and he will be passing the gang down to his grandson, Peter Rabbit.  But before his time is done, he wants to send a group out for one last big score – enough food to hold the biggest retirement banquet one could ever throw.  To do that though, he needs a buttload of veggies and nomnoms.  The rest of the Bunny Boys are busy dealing with Farmer Maggot and his scarecrow.  So The Bald Hare is putting together a ragtag group of criminal rabbits to go on this job. 

A young hopper shows up at your doorstep with a summons from the Bald Hare.  DIALOUGE FROM THE YOUNG HOPPER.  Will you answer The Bald Hare’s summons?

You head to a large hole in the ground.  The round green front door is answered by a hare named Harry.  DIALOUGE FROM HARRY.  He takes you into a room where an old, furless hare sits in a rocker.  He welcomes you in.  “Thank you for coming,” he says.  Though you know that no one EVER refuses an invite from The Bald Hare. DIALOUGE FROM THE BALD HARE.  He tells you of his retirement and his plan for a huge banquet.  Then the surprise comes…he intends for you to get the food he requires from the Grow-N-Show Extravaganza!   It’s the biggest garden show in the whole state!  It’s the ultimate score.  Like if you were a human robber robbing the biggest casino in Las Vegas?  Like that!  The Grow-N-Show Extravaganza is the big score for any bunny.  No one has ever pulled it off.  And the trick is?  This year it is being held at the most dangerous Farmer’s Market around – Nuthanger Market.  Oh, those sellers at the market act like they are hippies who love all creatures. But if you try to steal their veggies and other goods?  They will make a hat out of you! 

You know better than to refuse The Bald Hare though.  So you take the job.  He introduces you to your team.  INTRODUCTIONS.

You know you have three choices for how to get there.  1) you can go to Farmer’s Maggots and attempt to steal his truck, but you’ve heard he has a dog.  2) you can try hitchhiking on The Highway, but you’ve heard it’s dangerous and can lead to “Roadkill”.  3) Or you can try hopping there, but that’ll take longer and you could arrive tomorrow evening, when the Extravaganza is already over.

It is mid-afternoon when you set out.  The Bald Hare’s daughter, Lil Bunny FooFoo, gives you each 2 pieces of carrot cake for your journey. (These will help you feel more Bunny-like.  You can also do a flashback to a criminal activity you engaged in, to feel more Criminal-like.)

***

Farmer Maggot’s:

You are hiding in the bushes next to the fence leading into the crop area of the farm.  You see many growing crops; mushrooms, potatoes, carrots, etc.  The farmer’s house is a ways off from the crops, but the barn is within a few hops.  And next to the barn?  You see Farmer Maggot’s truck. You can also hear the sound of a dog barking from somewhere, but you cannot see it.  

You must find a way through the fence and to the truck without being seen.

YO, GM…if anyone rolls a 6 for anything, Bunny Boys show up to raid the farmer’s crop and cause Farmer Maggot to come out of his house and chase you around with a pitchfork.  Everyone must give successful Bunny Rolls to hop away from him safely.

If they fail to get through the fence, they get stuck on the fence and must find a way off.  

If they fail to hotwire the truck, they alert the dog to their presence and must find a way to distract him.

Once they are through the fence and have started the truck, they can drive away to the highway.  See DRIVING ON HIGHWAY.

Hitchhiking:

If you decide to hitchhike, go to The Highway. To hitchhike, you must con passerbys into thinking that you are human so they will give you a ride.  This takes a Criminal Roll.

If They Get Picked Up…You are picked up by a lovely fellow named Arthur with a stack of towels in his car. He says he is a towel salesman and that one should never leave home without a towel.  He looks at you and says, “I see you are all wrapped up in your fluffy towels.  Good for you!”  He then offers you each a free navy blue towel to take with you.

If They Fail At Hitchhiking (each party member gets one try): You know you could try hopping to market still. Though you don’t know if you will arrive too late (SEE HOPPING TO MARKET).  Or you could try moving further down the highway to see if there is a better spot for hitchhiking.  What will you do?!

YO, GM…if anyone rolls a 6 for anything, a police officer rolls up in a car and tells them hitchhiking is dangerous and illegal!  They must 1) con him into leaving them alone and if that fails 2) he arrests them and they must find a way out of the back of the police car.

If no one is successful at hitchhiking, they may try HOPPING TO MARKET or try walking along the road until they come across a broken-down car on the side of the road.  They must do a Criminal Roll to get it up and running.  Or they can hop their way to Nuthanger Market by getting 2 successful Bunny rolls in a row. (SEE HOPPING TO MARKET).

Hopping To Market:

To hop to the market, first you must hop across The Highway, which takes a Bunny Roll.  (If anyone fails to cross the Highway, they have to hop backwards out of the way of a car and try again). 

Once Across The Highway, you must hop all the way to Nuthanger Market fast enough to get there before it closes in a day and a half – this also takes a Bunny Roll. (If anyone fails this roll, they hurt their foot hopping and must walk more slowly, meaning they won’t make it there in time.)  But then they come across a broken-down car on the side of the road and try to take that instead. (They must do a Criminal Roll to get it up and running).  

YO, GM … if anyone rolls a 6 for anything, they come across an actual river and must cross that as well.  They can either try hopping across with a Bunny Roll or steal a rowboat sitting there with a Criminal Roll.

Driving On The Highway:

YO, GM … if anyone rolls a 6 for anything, they are in a car accident and must get out and try hopping or hitchhiking.  They can also try fixing up the car, but they each get one roll or a police officer will show up to the scene of the accident.  (SEE HITCHHIKING FOR DEALING WITH POLICE OFFICER).  

…The only thing that happens while driving is that they pass by a car with a young girl in the backseat, waving at all the cars going by.  If they wave back, they must do a Criminal Roll to see if they pass as human – if they fail this roll, the mother driving the car notices that they are bunnies and calls the police.  If this happens they can try to take a different route to evade the police (THERE IS A MAP IN THE GLOVE BOX IF THEY SEARCH THAT, Roll with Advantage to evade the police because of the map) or they can pull over for the police (in which case, SEE HITCHHIKING FOR DEALING WITH POLICE OFFICER).

They also must do a Criminal Roll for driving, just one roll from the driver to see if they make it to the market without forgetting how to drive.

If they search the glovebox, there is a map and a swiss army knife.

***

NUTHANGER MARKET

YO, GM … If they successfully steal Farmer Maggot’s truck or successfully hitchhike without incident, they arrive in the evening of Day 1 of the Extravaganza, while it is still open.  If they have to do 2 things, say hitchhiking + broken down car, or hitchhiking + hopping, then they arrive in the nighttime on the first day.  If they must hop all the way there, they arrive in the morning of the last day, while the market is open.

Nuthanger’s Market is at a county fairground.  There is a front gate and a back gate to the fairgrounds. There are brick walls around the fairgrounds.  There is a carnival with rides and such set up for the market as well; carousel, kiddie coaster, swings, tilt-a-whirl, kiddie copters, bumper cars, swinging pirate ship and a row of fun carnival games.  There is a small convention center building, CitiBank Building, where they have indoor art shows and the like.  There is a single barn.  There are 2 large semi-trucks with the words Karnival Koasters written on the side. And there are rows of tables and stalls about.  

Arriving When It’s Closed

The front and back gates are closed and locked with a chain and padlock.  The carnival rides and games are all shut down for the night.  The CitiBank Convention Building also seems to be shut down for the night. The barn doors are closed. Off in the distance, you can see the shine of a flashlight.

YO, GM … Things they might try:

Sticking their little paws through the gate and picking the lock.  (WITH ADVANTAGE IF USING THE SWISS ARMY KNIFE)

Hopping the fence.

Calling out to the person with the flashlight (the security guard) and conning him. (WITH ADVANTAGE IF THEY USE THE TOWELS FROM ARTHUR TO MAKE A COSTUME)

Once Inside…you find all the vendor stalls & tables empty.

YO, GM … if anyone rolls a 6 for anything… the security guard will come across them and they must either evade, distract, attack or con him. UNLESS THEY HAVE CAUSED A DISTRACTION FIRST.

If They Investigate The CitiBank Building, they find a front and back door, both locked for the night with a security pad. There are also windows, high up, hoppable for a bunny, but the windows are closed.  Through the windows of the building, they can see many of the produce and food has been moved inside for the night.

If They Investigate The Windows Specifically, they find there are no sensors on the windows.  

If They Search The Barn, the doors are not locked and they find bunny hutches and chicken coups inside, all with bunnies and chickens in them.

Things they might try: 

Getting the security guard to let them in to the CitiBank Building.

Hacking the security pad on the doors.

Breaking the window (Criminal Roll) & hopping into the building, then opening it from the inside.

Ramming the doors with the trucks.

YO, GM … they can use the carnival trucks to stash more food with a Criminal Roll for driving.  The keys are literally in the ignitions.  But they hafta deal with the security guard asking questions.  

Arriving When It’s Open

The gates are open, but the Extravaganza is in full swing.  There are people everywhere.  You can see the doors to the CitiBank Building standing wide open.  People are coming and going from the barn.  The carnival rides and games are all operational. 

YO, GM…

Things they might try: 

Pickpocketing someone for their credit guard and buying all the produce, if they can pass as people.

Causing some sort of major distraction that empties the place out, like sabotaging one of the rides or driving one of the trucks through the crowd.

Passing as a health inspector who confiscates the food.

Telling a cop there’s a bomb so they empty the place out.

Posing as a bunny with a sign that says “Feed This Bunny” so people just hand over their food.

***

Once They Have The Produce

It takes one Criminal Roll to drive back home.

The Old Bald Hare welcomes you with open arms, on this the day of his retirement.  You are viewed as “alright fellows” by the Bunny Boys.  Peter Rabbit says he looks forward to offering you more jobs in the future.  You have done The Big Score!  You are now renowned in the Bunny Crime World!  

YO, GM…DIALOGUE, JUST A LITTLE TO WRAP IT UP

The public demo of Malise and the Machine is live!  Download and installation instructions are avail

The public demo of Malise and the Machine is live!  Download and installation instructions are available here!

Feel free to send comments and feedback to [email protected]

Oh yeah, and please reblog! Thanks!


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Hey everyone! I’m so thrilled to tell you about my new deck of worldbuilding prompts—The Story EnginHey everyone! I’m so thrilled to tell you about my new deck of worldbuilding prompts—The Story EnginHey everyone! I’m so thrilled to tell you about my new deck of worldbuilding prompts—The Story EnginHey everyone! I’m so thrilled to tell you about my new deck of worldbuilding prompts—The Story EnginHey everyone! I’m so thrilled to tell you about my new deck of worldbuilding prompts—The Story Engin

Hey everyone! I’m so thrilled to tell you about my new deck of worldbuilding promptsThe Story Engine: Deck of Worlds!

Itjust hit Kickstarter last week and it’s a set of open-ended worldbuilding prompts for creating imagined lands, local lore, and story-driven maps for creative writing and tabletop RPGs!

I’d love if you would check it out and consider pledging at this link!


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 OK, so I took a break from making fake pulp magazine covers, because I just couldn’t help but

OK, so I took a break from making fake pulp magazine covers, because I just couldn’t help but click on my GIMP editing program when I saw the original cover for this…enjoy!! ~Zora/Summer


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I just published Detroit by Night, a city setting supplement for V20, on the Storytellers Vault! It’s $5 and 15 pages of original content (except for the art provided by STV).

The violence and urban decay of Detroit is the subject of much embellishment, but there is some truth in the stories. A city of skyscrapers and major industry, the best days and nights of the Motor City are seemingly behind it. But mortal Detroit is a paradise compared to the nightly carnage of the Sabbat. With no archbishop to govern them, surviving to sunrise sometimes depends on a pack’s collective courage, cleverness, and a little bit of chance. Most unenviable of all are the peacekeepers, the enforcers, who do what they can to control the chaos in a city of anarchy.

Storytellers using Vampire: the Masquerade 20th Anniversary Edition can use this book to craft Sabbat chronicles set in modern Detroit, with a special emphasis on episodic procedural-style stories. Whether they serve an ambitious bishop, a Black Hand commander, or a visiting Inquisitor, player characters can be the agents of order and justice (or injustice), with advice on this format and its advantages and disadvantages. This supplement is best used for an action-oriented game.

Detroit by Night includes:
• A list of notable NPCs in Detroit, including from the Black Hand and Inquisition;
• A thorough but concise history of the Sabbat in Detroit;
• An outline of the major neighborhoods of Detroit, with Cainite domains; and
• Storytelling suggestions for running an episodic procedural-style game.

From March 16 to March 20 of 2020, Onyx Path Publishing is offering a chance for tabletop fans to visit one of the most influential games from the 1990s; the World of Darkness.

These beautiful pictures were sent to me by @twigg79. She photographed my d20 locket design with herThese beautiful pictures were sent to me by @twigg79. She photographed my d20 locket design with herThese beautiful pictures were sent to me by @twigg79. She photographed my d20 locket design with herThese beautiful pictures were sent to me by @twigg79. She photographed my d20 locket design with herThese beautiful pictures were sent to me by @twigg79. She photographed my d20 locket design with herThese beautiful pictures were sent to me by @twigg79. She photographed my d20 locket design with her

These beautiful pictures were sent to me by @twigg79. She photographed my d20 locket design with her brass d20 inside during a recent DnD campaign.

I hadn’t tried using the pendant with a metal #d20 before but I think the effect is great! If you like these type of pictures, please visit @twigg79‘s blog. She’s a freelance photographer with some awesome #DnD content.

These pendants are available through my shop at www.tiny-tokens.com and at https://www.shapeways.com/shops/tinytokens?section=Jewelry+-+Pendants&s=0


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The steel version of my design for a d20 locket also works very well as a key chain. I’ve been usingThe steel version of my design for a d20 locket also works very well as a key chain. I’ve been usingThe steel version of my design for a d20 locket also works very well as a key chain. I’ve been usingThe steel version of my design for a d20 locket also works very well as a key chain. I’ve been usingThe steel version of my design for a d20 locket also works very well as a key chain. I’ve been using

The steel version of my design for a d20 locket also works very well as a key chain. I’ve been using one this way for the past few weeks now to always have a d20 at hand in case of an emergency D&D session :).

This design fits a standard 20 mm d20 as found in most polyhedral dice sets, but a larger version that fits a spindown d20 for Magic: the Gathering is also available.

For more information see my website at www.tiny-tokens.com or my Shapeways shop at www.shapeways.com/shops/tinytokens.


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Some more pictures of my new design for a d20 dice pendant. The first version of this pendant was deSome more pictures of my new design for a d20 dice pendant. The first version of this pendant was deSome more pictures of my new design for a d20 dice pendant. The first version of this pendant was deSome more pictures of my new design for a d20 dice pendant. The first version of this pendant was deSome more pictures of my new design for a d20 dice pendant. The first version of this pendant was deSome more pictures of my new design for a d20 dice pendant. The first version of this pendant was de

Some more pictures of my new design for a d20 dice pendant. The first version of this pendant was designed to fit a standard sized twenty sided dice as found in most dice sets for tabletop roleplaying games (20 mm or 0.79″ height). I also made a second version that fits a spindown life counter d20 from Magic: the Gathering (22 mm or 0.87″ height).

The locket is made of two halves that hook together at the bottom. You can easily insert your favorite d20 and close it. The two halves are locked together by passing a cord or chain through the rings at the top. This way you can show off your most beautiful dice without damaging them, and easily change the die when you want to use a different style or color.

Both models are available hereandhere.


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dodger-sister:

BUNNY HEIST

I made a Bunny Heist based off of the TTRPG Honey Heist for my Niblings for this Easter Weekend. Thought I’d post it here if anyone wants to use it. I am using the rules to a Honey Heist variant, literally called “Bunny Heist”. Those rules are here: https://www.drivethrurpg.com/product/309130

Grow-N-Show Garden Extravaganza!

The Bald Hare is a rabbit so old that he has lost all his fur.  He is the head of the Bunny Boys, a gang of bunnies who run/terrorize your burrow community.  The Bald Hare has found out he doesn’t have long to live and he will be passing the gang down to his grandson, Peter Rabbit.  But before his time is done, he wants to send a group out for one last big score – enough food to hold the biggest retirement banquet one could ever throw.  To do that though, he needs a buttload of veggies and nomnoms.  The rest of the Bunny Boys are busy dealing with Farmer Maggot and his scarecrow.  So The Bald Hare is putting together a ragtag group of criminal rabbits to go on this job. 

Keep reading

I Made This!

“Blood Magick” by me. Just a little something I knocked together. Inspired by a lot of the settings of the table top role-playing games I play, like Shadowrun, Liminal, Changeling: the Lost, Mage: the Awakening, and a few others.

Just started Pillars of Eternity 2: Deadfire and it has already proven to be the single best cRPG I

Just started Pillars of Eternity 2: Deadfire and it has already proven to be the single best cRPG I have ever played.

The playthrough took me 5 minutes. Woke up in a purgatory-like In-Between, this God-like figure approaches me and starts talking about how she can give me my life back if only I choose to help chase the rogue God that destroyed my castle and killed me. Starts bringing up all my former friends I am supposed to care about, all the miserable people of the world, all the lost souls that need saving.

I tell her I’m done, I’ve had it with the gods and their godly business, based on my choices from PoE1 I just need a rest at the long last. There’s nothing she can say or do that will convince me to do their dirty work again. I just want to forget. She nods, a servant escorts me out of the room, the lights fade, my soul gets dissolved into nothingness, the Watcher I used to be slowly ceases to exist, my essence goes back to the Wheel. The music starts playing, the end credits roll onto the screen.

This is how it’s done. Player choice. I’m impressed.


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I’m so happy to have worked on Magical Kitties Save the Day! My deluxe copy recently arrived a

I’m so happy to have worked on Magical Kitties Save the Day! My deluxe copy recently arrived and it’s so big that I still haven’t had time to look at everything inside it. The @atlasgamesinsta team were terrific to work with and helped me craft The Wild Ones expansion, as well as teaching me a great deal along the way.

I had a lot of fun building a world of kitty tribes, abandoned mines, ghost trains, and scared skunks for players of all ages to adventure in. I might even have a little bit of text about a certain animal in the core rulebook…


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BLACK QUEEN

Sex: Female ♀️
Age: unknown
Dimension: Luten
❤️ Loves: her workers
✔️ Wants: to hide her true intentions
Afraid of: strangers

✨ TABLETOP COMMISSIONS!!✨ Do you love tabletop rpgs? I would love to draw your characters! Get a cut✨ TABLETOP COMMISSIONS!!✨ Do you love tabletop rpgs? I would love to draw your characters! Get a cut✨ TABLETOP COMMISSIONS!!✨ Do you love tabletop rpgs? I would love to draw your characters! Get a cut✨ TABLETOP COMMISSIONS!!✨ Do you love tabletop rpgs? I would love to draw your characters! Get a cut✨ TABLETOP COMMISSIONS!!✨ Do you love tabletop rpgs? I would love to draw your characters! Get a cut✨ TABLETOP COMMISSIONS!!✨ Do you love tabletop rpgs? I would love to draw your characters! Get a cut

✨ TABLETOP COMMISSIONS!!✨

Do you love tabletop rpgs? I would love to draw your characters! Get a cute portrait for your character sheet, a full body drawing, or even your whole team!

All offers include flat colours OR grey marker:

  • Portrait,$30
  • Full body, $45

  • Team of 5 or less, $60

Just the line work is $10 off each offer.

Extra cost:

  • Complicated armour (ex: the scale mail and leather is simple, but the plate armour or the gauntlets would be complicated)
  • Dynamic poses

  • Teams larger than 5

Feel free to message me if you’re interested, or if you have any questions!

Webcomic|Twitter|Patreon|Prints


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throughtheglassdarkly:

So I figured I’d talk a bit about the unique setup of The Edge of Thorns and what our GM has done to make this unlike any other Chronicles of Darkness game I’ve played. 

Our GM is a huge, huge Changeling fan and she’s run a series of Changeling: the Lost games before, including a shorter, five session or so campaign for most of our group. This campaign, she wanted to try something different: instead of building characters with the entire supernatural template (as is commonly done in CoD games), we were instructed to build normal human characters without any of the supernatural benefits or powers. We were told that our template would be applied later on.

What this means is that when making our characters, we had no idea what changeling seemings or kiths we’d be turning into (for those unfamiliar with the game, seeming is the type of creature you turn into, such as Beast, Darkling, Ogre, while kith is more of a specialized form of that seeming, such as Bright One, Notary, Leechfinger). We still don’t know for sure - one player is pretty sure she’s got her ideas locked down, but our GM has said that what we become is dependent upon the actions we take while we’re in Arcadia and in the clutches of our Keeper. We were just instructed in anticipation of the next session to choose our favored regalia (a type of power we have access to), so it looks like things are about to start getting weird up in here.

As far as what we’ve picked for our regalia, well, that would be ruining the surprise a bit, wouldn’t it? At this point, we the players barely know anything more than you the readers about what our characters are going to be. At this point, we’re all champing at the bit for our next session to see what happens to our characters and to start applying the supernatural template to our sheets. Stay tuned for more!

Hey guys! Check out the blog one of my players is making for a CtL game I’m running! It’s a grand experiment I’m sure you’ll enjoy (and I know my player would appreciate the attention!

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