#canada day
Waking up most days:
Waking up on C A N A D A D A Y
Woo! Happy Canada Day, fellow northerners!
On this day in 2014, Mohammad Abu Khdair was kidnapped by Zionist Jews, beaten, forced to drink gasoline, and burned alive. He was only 16.
We haven’t forgotten.
canada day is tomorrow so let’s all just take a step back and look at the concept of celebrating “canadian independance”
this country is still run by the descendants of british and french colonists. this is Indigenous land, and a bunch of white people declaring it “independant” didn’t change jack shit when it comes to the treatment of Indigenous people
from the genocide of Indigenous people, to Japanese internment camps, canada has a long history with little to celebrate
the nationalism involved in canada day celebrations is dangerous and harmful, and it’s simply morally wrong to celebrate white colonists disconnecting from other white colonists and calling it freedom
a little over a hundred and fifty years ago, only the white people in this country got to feel free, as Indigenous people continued to be wiped out, and continue to be killed to this day
don’t blindly celebrate canada day. this holiday was born out of oppression and genocide
Actually fuck Canada day. Instead of spending money on festivities, maybe support indigenous people today? I’m a third generation survivor of residential schools, and proudly Wetʼsuwetʼen.
We’re short for food because we’ve been focusing on paying down our debts so bills aren’t overwhelming every month.
P*yp*l & etr*nsfer: [email protected]
If you’re indigenous drop your payment info!
From a Canadian DM! Enjoy!
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Dire Beaver
Medium Beast, Unaligned
Armor Class: 12 (Natural Armor)
Hit Points: 16 (3d8 + 3)
Speed: 30 ft., swim 30 ft.
STR: 15 (+2)
DEX: 11 (+0)
CON: 13 (+1)
INT: 3 (-4)
WIS: 11 (+0)
CHA: 7 (-2)
Skills: Perception +2
Senses: passive Perception 12
Languages:—
Challenge: 1/2 (100 xp)
Tree Felling. The beaver deals double damage to wooden objects and structures, as well as to creatures made of wood (such as Treants or Wood Woads).
ACTIONS
Bite.Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2d4+2 piercing damage.
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Dire Moose
Huge Beast, Unaligned
Armor Class: 14 (Natural Armor + Dex)
Hit Points: 76 (8d12 + 24)
Speed: 50 ft.
STR: 21 (+5)
DEX: 12 (+1)
CON: 17 (+3)
INT: 2 (-4)
WIS: 11 (+0)
CHA: 6 (-2)
Senses: passive Perception 10
Languages:—
Challenge: 5 (1,800 xp)
Charge. If the moose moves at least 20 feet straight toward a target and then hits it with an antlers attack on the same turn, the target takes an extra 2d10 damage. If the target is a creature, it must succeed on a DC:16 Strength saving throw or be knocked prone.
ACTIONS
Multiattack. The moose makes two attacks: one with its antlers and one with its tail.
Antlers.Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 3d10+5 piercing damage.
Hooves.Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:3d6+5 piercing damage.
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Canada Goose Harpy
Medium Monstrosity, Neutral Good
Armor Class: 12 (Leather + Dex)
Hit Points: 44 (8d8 + 8)
Speed: 30 ft., fly 40 ft., swim 30 ft.
STR:14 (+2)
DEX: 13 (+1)
CON: 13 (+1)
INT: 10 (+0)
WIS: 12 (+1)
CHA: 16 (+3)
Skills: Intimidation +7, Persuasion +5
Damage Resistances: Cold
Senses: passive Perception 11
Languages:—
Challenge: 2 (450 xp)
ACTIONS
Multiattack. The harpy makes two melee weapon attacks, if can only make bladed hockey stick attacks if it’s not flying.
Bladed Hockey Stick.Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d10+2 slashing damage.
Kick.Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6+2 bludgeoning damage.
Intimidating Song. The harpy honks a magical melody. Every non-harpy creature within 300 feet of the harpy that can hear the song must succeed on a DC:13 Wisdom saving throw or be frightened of the harpy until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
A frightened target can repeat its saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it. A target that successfully saves is immune to this harpy’s song for the next 24 hours.
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