#dungeon mastery

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 Magic the Gathering: Green Creatures (Baloths, Bird of Paradise, Giant Spiders) v1.00.  D&D 5e  Magic the Gathering: Green Creatures (Baloths, Bird of Paradise, Giant Spiders) v1.00.  D&D 5e  Magic the Gathering: Green Creatures (Baloths, Bird of Paradise, Giant Spiders) v1.00.  D&D 5e  Magic the Gathering: Green Creatures (Baloths, Bird of Paradise, Giant Spiders) v1.00.  D&D 5e

Magic the Gathering: Green Creatures (Baloths, Bird of Paradise, Giant Spiders) v1.00.  D&D 5e Monster Stats

For the green set we have an assortment of big stompy creatures and a little bit of mana producing.  When it comes to green I figured the most iconic creature would have been the Wurm, but as Ravnica actually already filled out stats for that, we went for the next best thing… GIANT SPIDERS!  As far as I understand the Giant Spider is one of the most reprinted cards in Magic the Gathering.  (In this case it’s alternatively called the ‘Huge Spider’ as in D&D the name Giant Spider is already taken for a large sized beast).

Baloths were the choice of big stompy creatures, since I started playing Magic the Gathering arena I found the Vigilant Baloth to be one of my favorites both in use and the artwork.  Conveniently enough, Vigilant was actually one of the few abilities from the card game that the ‘Guildmaster’s Guide to Ravnica’ actually covered. (They’re never surprised, and have double the proficiency bonus to perception.  A little more simple than the ability I was designing before I noticed it was already in the book, but it works.  I have to learn not to over-complicate all my statblocks when I have an easier option right in front of me.)

Also, we’re almost done with these 5-creature sets.  Next, and finally, will be White Mana creatures.  Then I can move into the MTG commissions I received (among other projects I have lined up).

Here’s the Tokens: 

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Magic the Gathering: Blue Creatures (Big Fish, Drakes, Sea Serpents, Vizzerdrix) v1.00.  D&D 5e Magic the Gathering: Blue Creatures (Big Fish, Drakes, Sea Serpents, Vizzerdrix) v1.00.  D&D 5e Magic the Gathering: Blue Creatures (Big Fish, Drakes, Sea Serpents, Vizzerdrix) v1.00.  D&D 5e Magic the Gathering: Blue Creatures (Big Fish, Drakes, Sea Serpents, Vizzerdrix) v1.00.  D&D 5e

Magic the Gathering: Blue Creatures (Big Fish, Drakes, Sea Serpents, Vizzerdrix) v1.00.  D&D 5e Monster Stats

Yet another MTG set!  The blue creatures this time; all about sea monsters, flying monsters, and rampant magic.  The sea serpent and drakes were the most iconic of the blue creatures I think, though as the original sea serpent card was never reprinted with new art (limiting the quality of picture I could get for the page) and decided to go with the newer Frilled Sea Serpent for imagery.

In the Ravnica Guide they describe Wind Drakes as being human sized creatures and giving them pteranodon.  Look at the art of the Wind Drake, does that creature look medium sized to you?  Look how much bigger it is than the humans next to it.  It was this weird “Let’s not make new stats for these creatures and just pass it off as another animal in the book” that led me to want to make these stats in the first place (Yes, Wind Drake was technically the first one I made stats for of all these 5-creature sets).

I also included the Ancient Carp because I noticed 5e D&D didn’t really have a good monstrous fish to eat people, and the Vizzerdrix purely because it’s one of my favorites (kinda surprised they didn’t bring it back in any way for the Simic Combine in the Ravnica sets).

Here’s the tokens:

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 Magic the Gathering: Black Creatures (Phyrexians, Vampires, Bats) v1.00.  D&D 5e Monster Stats  Magic the Gathering: Black Creatures (Phyrexians, Vampires, Bats) v1.00.  D&D 5e Monster Stats  Magic the Gathering: Black Creatures (Phyrexians, Vampires, Bats) v1.00.  D&D 5e Monster Stats  Magic the Gathering: Black Creatures (Phyrexians, Vampires, Bats) v1.00.  D&D 5e Monster Stats  Magic the Gathering: Black Creatures (Phyrexians, Vampires, Bats) v1.00.  D&D 5e Monster Stats

Magic the Gathering: Black Creatures (Phyrexians, Vampires, Bats) v1.00.  D&D 5e Monster Stats

Here’s another MTG set of creatures, this time black mana!  For black mana the most iconic card to me was the Sengir Vampire, and the Vampire Bats (ye olde cards I remember playing from my Father’s collection).  But I think Phyrexians are pretty iconic too.  The skeletal vampire was just for a second vampire choice, personally I thought the card/concept was pretty cool.

Here’s the tokens for these monsters: 

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 Magic the Gathering: Red Creatures (Dragons, Hellions, and Hounds) v1.00.  D&D 5e Monster Stats Magic the Gathering: Red Creatures (Dragons, Hellions, and Hounds) v1.00.  D&D 5e Monster Stats Magic the Gathering: Red Creatures (Dragons, Hellions, and Hounds) v1.00.  D&D 5e Monster Stats Magic the Gathering: Red Creatures (Dragons, Hellions, and Hounds) v1.00.  D&D 5e Monster Stats

Magic the Gathering: Red Creatures (Dragons, Hellions, and Hounds) v1.00.  D&D 5e Monster Stats

More MTG creatures.  I have a bunch of finished commissions that will be put onto pages, but before I can upload them I want to do a series of creatures for all five colors of magic.  5 creatures for each MTG color.  At least 1 or 2 will be really iconic to the color (like the Shivan Dragon here), while the others will just be my choice or what fits with other characters I’ll be uploading in the future.

Here we have the Shivan Dragon and Dragon Whelp, two of the first cards I ever became familiar with.  The hellions on the other hand were just chosen because they seemed fun!  The crater hellion kinda like a Purple Worm on fire!  The Karplusan hound specifically for the card’s connection to Chandra (who will also be uploaded later).

((Also, I won’t be using the previous MTG page design again.  It was neat, but it was a lot more effort to update than the other designs.  Which with the sheer number of MTG pictures I’ll be uploading in the future, it seemed better to touch up a design that wasn’t a pain to update for every creature.))


Also here’s some tokens for use in stuff like Roll20, I’ll be doing that from now on!

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Magic the Gathering: Sharktocrab v1.00.  D&D 5e Monster StatsCommissioned by King KassynderTechn

Magic the Gathering: Sharktocrab v1.00.  D&D 5e Monster Stats
Commissioned by King Kassynder

Technically my first Magic the Gathering commission, though I didn’t put it to a  page until after building the page design for Nicol Bolas.  The Sharktocrab was just such a neat monster to throw together because… well… look at it!  It’s a Shark, Octopus, Crab!

I kept it as a beast mostly because how the card has the Crab, Shark, and Octopus tribes.  So I think that unlike D&D’s owlbear it still deserves to remain a beast rather than a monstrosity (and now you have another fun creature to turn into with Polymorph).

Enjoy terrorizing players in your campaigns with the Sharktocrab!  Perfect for a Simic Creation in Ravnica campaigns, or just as a terror of the deep in other campaigns!

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Magic the Gathering: Nicol Bolas v1.00.  D&D 5e Monster StatsCommissioned by King KassynderThis Magic the Gathering: Nicol Bolas v1.00.  D&D 5e Monster StatsCommissioned by King KassynderThis

Magic the Gathering: Nicol Bolas v1.00.  D&D 5e Monster Stats
Commissioned by King Kassynder

This commission was the biggest stat block I have made to date, as well as the biggest and most deadly monster I have yet to create in D&D (but it would’t be fitting to stat the Planeswalker Elder Dragon without giving him Tarrasque level of stats).  He’s also not tested!  So… you know, this could very easily turn out to be a huge mess.

I tried to keep true to the written of Nicol Bolas, as well as his magic colors, when determining how his traits and spellcasting would work.  His spells are all very Red, Blue, and Black in theme, but he’s also a dragon and thus a complete monster in fang and claw battle.  Of course there’s also Nicol Bolas’ touch to be wary about, I think that turned out well.  Though his mana draining breath admittedly might be a little clunky, I was trying something new.  He’s not the first Mtg creature for me to stat, but he is the first to be put on a page (a new Mtg themed page as well!)

Anyways, hope you enjoy!

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(Ko-Fi Goal) Monster Hunter: Lynian (Palico) Race v1.00.  D&D 5e Player RaceSome time ago I set

(Ko-Fi Goal) Monster Hunter: Lynian (Palico) Race v1.00.  D&D 5e Player Race

Some time ago I set up my Ko-Fi account and set the first goal (20 coffees) to be the rules for a Monster Hunter World Palico player race.  I hit that last month (thanks especially to generous donations from my Wednesday D&D Campaign’s players) and so here they are!

Lynians!  Specifically the Felynes/Palicoes, Grimalkyne, and Gajalaka (I focused on Monster Hunter World’s cats).  With some helpful/disruptive abilities you might recognize from World.  One big thing I’m especially worried about is that they have a burrow speed, seems like that could lead to all sorts of shenanigans but… well, I couldn’t very well leave that ability out.  (I recommend balancing it by the fact they’re basically blind underground, thanks to no tremorsense).

Always keep in mind too that the feat Monster Whisperer just lets you talk to the monsters and understand them, it doesn’t mean they have anything important to say or that they won’t still eat you.  But who knows, maybe you’ll tame a Jagra.

(Next Ko-Fi goal will be a Dark Souls: Undead player race, the hollowing variety.)

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Heya, been busy with all sorts of side projects and holiday stuff lately.  Not much time to work on Monster Pages and stuff.  But just thought I’d stop by and offer a Happy New Years to all the Dungeon Masters that follow this blog.

I hear it’s the year of the pig.  So as DMs we are all obligated to include some sort of monstrous Pig or Boar in our next game (our VERY NEXT GAME, whether it makes sense for a pig to be there or not).

I’m thinkin’… Gnome Cavalry on battle pigs.

Subnautica: Ghost Leviathan & Reaper Leviathan v1.01.  D&D 5e Monster StatsSo I finally had Subnautica: Ghost Leviathan & Reaper Leviathan v1.01.  D&D 5e Monster StatsSo I finally had

Subnautica: Ghost Leviathan & Reaper Leviathan v1.01.  D&D 5e Monster Stats

So I finally had the chance to play through Subnautica!  It was a fun experience all in all, and extremely nervewracking for me (I have a bit of a fear of sea monsters, probably caused by that shark in Banjo Kazooie).  So here are two of the big and deadly leviathans I most dreaded running into!  (Fun fact; I was actually able to avoid the Reapers almost entirely, and actually had trouble finding a full sized Ghost Leviathan!)

I wanted to build them as big animals, as other than small exceptions all the creatures in the game have fairly believable abilities and you really see them as just otherworldly animals.  So thus they have the beast type (and therefore are candidates for Polymorph!).  They were pretty fun to figure out the stats for, fairly simple heavy weight creatures to go along with stuff like the Roc!

Feel free to use these monsters stats; be that just more monsters to populate the oceans or perhaps your adventures even take you to alien worlds!

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So I was going through the monster manual, trying to plan for upcoming D&D games, and as I was reading the Succubus/Incubus section something suddenly hit me… when they shape change their attributes don’t change at all.  Now obviously the mental attributes would remain the same, and I’ve seen good arguments for Con being the same (just makes calculating HP easier, also there’s fun stuff like how in Palladium doppelgangers are super vulnerable to alcohol).  But Strength and Dexterity is always the same?  Wouldn’t… wouldn’t that make their job needlessly complicated in some situations?

As an example, the Paladin/Bard in my campaign’s adventuring party is into very strong women.  He’s show interest in every barbarian and warrior woman he’s encounters (He’s especially fond of the one that put him through a table during a bar fight).  Succubi and Incubi have a Strength score of 8… so even if they could look like one of these characters all he has to do is bump into them (with his strength of 20) and they’d probably collapse.  Doppengangers are the same with a slightly better default strength of 11.  Basically limits both when if they ever want to invade any sort of warrior culture, or powerful monster race, they are limited to taking the form of children and the elderly and sick (which raises all sorts of extra problems for the Succubi and Incubi).

In my mind if taking another form doesn’t change your stats at all that should be more of an illusion (and not a transformation).  I can kinda understand this sort of thing in maybe more of a sci-fi setting (the shapeshifter has to keep to the same physical mass), but this is Fantasy and their abilities are magical.  Druids don’t keep the same physical attributes when they wildshape, spellcasters don’t keep the same attributes when they polymorph… so Doppelgangers and Succubi/Incubi (and I imagine there’s others) keeping the exact same attributes feels more like… 5th edition overdoing it a little with trying to keep the rules simple.

So here’s just a small adjustment I think, to keep the shapechangers from being found out by something as simple as an arm-wrestling match.  (It also gives them extra options for combat, which I think is always good for creative DMs). 

Replace the original Shapechanger abilities with these:

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(Doppelganger)
Shapechanger. The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form.  While in this form it has the natural Strength and Dexterity, size, movement speeds, and natural weapon attacks (such as claws or a bite) of the creature.  Its other statistics are the same in each form.  Any equipment it is wearing or carrying isn’t transformed.  It reverts to its true form if it dies.

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(Succubus / Incubus)
Shapechanger. The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form.  While in this form it has the natural Strength and Dexterity, size, movement speeds, and natural weapon attacks of the creature.  Its other statistics are the same in each form.  Any equipment it is wearing or carrying isn’t transformed.  It reverts to its true form if it dies.
      If the chosen form does not already have wings, or if the chosen form’s flight speed is less than that of the fiend’s, the fiend can sprout the wings of its true form (destroying and replacing any other wings) as a bonus action and may fly with its normal flying speed.

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Obviously it’s up to DM discretion on how they want shapechangers to work, but I think the above gives a little more variety into how they can act and the ability mostly just makes them harder to figure out (combat wise it’s only a small bonus for their Challenge Rating, they now just have the option to use a form with a good strength score.  Not like they get any extra attacks, just maybe some claws or a bite to use instead of a weapon).

I think we need “Greater” versions of all the the shapechangers too.  Who’s going to seduce and deceive giants if you can only turn into Small or Medium humanoids?  (Actually for that matter I still think it’s weird that Giant is a different creature type from Humanoid.  An ogre that’s brought down a size category would still be a giant, but a human that’s brought up a size category is still a humanoid.)

ALSO!  While we’re at it, up the Strength score of Succubi and Incubi to AT LEAST 10.  8 strength isn’t sexy.  I don’t want to swoon and fall into the arms of some seductive Incubus only for him to fall over because he’s built like a twig.  The incubus in the picture has way too many abs for a strength of 8!
 

MediEvil: Pumpkins, D&D 5e Monster StatsFor Halloween, and the PS4 remake, here are some MediEviMediEvil: Pumpkins, D&D 5e Monster StatsFor Halloween, and the PS4 remake, here are some MediEviMediEvil: Pumpkins, D&D 5e Monster StatsFor Halloween, and the PS4 remake, here are some MediEviMediEvil: Pumpkins, D&D 5e Monster StatsFor Halloween, and the PS4 remake, here are some MediEvi

MediEvil: Pumpkins, D&D 5e Monster Stats

For Halloween, and the PS4 remake, here are some MediEvil Pumpkin statblocks!  Spook your players with some sinister squash, ghoulish gourds, and powerful pumpkin monsters! (Actually these are pretty low level encounters).

Keep in mind the Pumpkin King’s challenge rating I’m a little iffy on.  It’s hard to accurately plan around an immobile enemy.  But I’ll be testing him myself tonight!

Tokens: 

Happy Halloween!

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Darkest Dungeon, D&D 5e Monster StatsIt’s almost Halloween, so here’s a re-upload of the DarkestDarkest Dungeon, D&D 5e Monster StatsIt’s almost Halloween, so here’s a re-upload of the DarkestDarkest Dungeon, D&D 5e Monster StatsIt’s almost Halloween, so here’s a re-upload of the DarkestDarkest Dungeon, D&D 5e Monster StatsIt’s almost Halloween, so here’s a re-upload of the DarkestDarkest Dungeon, D&D 5e Monster StatsIt’s almost Halloween, so here’s a re-upload of the DarkestDarkest Dungeon, D&D 5e Monster StatsIt’s almost Halloween, so here’s a re-upload of the Darkest

Darkest Dungeon, D&D 5e Monster Stats

It’s almost Halloween, so here’s a re-upload of the Darkest Dungeon monster stats, now with tokens!  The Collector, Crystalline Horrors, and the Shrieker.  Spook your players!

Tokens:


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 Magic the Gathering: Planeswalkers (Part 2, Ravnican Planeswalkers) v1.00.  D&D 5e Monster Stat Magic the Gathering: Planeswalkers (Part 2, Ravnican Planeswalkers) v1.00.  D&D 5e Monster Stat Magic the Gathering: Planeswalkers (Part 2, Ravnican Planeswalkers) v1.00.  D&D 5e Monster Stat Magic the Gathering: Planeswalkers (Part 2, Ravnican Planeswalkers) v1.00.  D&D 5e Monster Stat Magic the Gathering: Planeswalkers (Part 2, Ravnican Planeswalkers) v1.00.  D&D 5e Monster Stat Magic the Gathering: Planeswalkers (Part 2, Ravnican Planeswalkers) v1.00.  D&D 5e Monster Stat

Magic the Gathering: Planeswalkers (Part 2, Ravnican Planeswalkers) v1.00.  D&D 5e Monster Stats
Commissioned by King Kassynder

After a long wait, here’s part 2 of the planeswalkers!  Again, all commissioned by Kassynder (for use in his Ravnica campaign).  All five of the planeswalkers to be found in guilds upon Ravnica (admittedly I’m a little disappointed that each guild didn’t get a planeswalker.  Oh well, I’ll just have to imagine my goblin paladin as the Boros planeswalker).

Bonus: Thopters (To go along with Dovin Baan)

Like the previous ones I’m not entirely sure how balanced they are.  Spellcaster type characters tend to be tricky in that regard.  But at the very least I had fun trying to figure out how to bring their abilities into D&D.

Also these aren’t even the end.  I still have a few more planeswalkers I’ve finished the stats of, to upload at a later date.  (Such as Garruk Wildspeaker, Sarkhan Vol, and Tezzeret).

Here’s tokens: 

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From a Canadian DM!  Enjoy!


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Dire Beaver

Medium Beast, Unaligned

Armor Class: 12 (Natural Armor)

Hit Points: 16 (3d8 + 3)
Speed: 30 ft., swim 30 ft.

STR: 15 (+2)
DEX: 11 (+0)
CON: 13 (+1)
INT: 3 (-4)
WIS: 11 (+0)
CHA: 7 (-2)

Skills: Perception +2
Senses: passive Perception 12
Languages:
Challenge: 1/2 (100 xp)

Tree Felling. The beaver deals double damage to wooden objects and structures, as well as to creatures made of wood (such as Treants or Wood Woads).

ACTIONS

Bite.Melee Weapon Attack: +4 to hit, reach 5 ft., one target.  Hit: 2d4+2 piercing damage.

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Dire Moose

Huge Beast, Unaligned

Armor Class: 14 (Natural Armor + Dex)

Hit Points: 76 (8d12 + 24)
Speed: 50 ft.

STR: 21 (+5)
DEX: 12 (+1)
CON: 17 (+3)
INT: 2 (-4)
WIS: 11 (+0)
CHA: 6 (-2)

Senses: passive Perception 10
Languages:
Challenge: 5 (1,800 xp)

Charge. If the moose moves at least 20 feet straight toward a target and then hits it with an antlers attack on the same turn, the target takes an extra 2d10 damage.  If the target is a creature, it must succeed on a DC:16 Strength saving throw or be knocked prone.

ACTIONS

Multiattack. The moose makes two attacks: one with its antlers and one with its tail.

Antlers.Melee Weapon Attack: +8 to hit, reach 10 ft., one target.  Hit: 3d10+5 piercing damage.

Hooves.Melee Weapon Attack: +8 to hit, reach 5 ft., one target.  Hit:3d6+5 piercing damage.

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Canada Goose Harpy

Medium Monstrosity, Neutral Good

Armor Class: 12 (Leather + Dex)

Hit Points: 44 (8d8 + 8)
Speed: 30 ft.,  fly 40 ft.,  swim 30 ft.

STR:14 (+2)
DEX: 13 (+1)
CON: 13 (+1)
INT: 10 (+0)
WIS: 12 (+1)
CHA: 16 (+3)

Skills: Intimidation +7, Persuasion +5
Damage Resistances: Cold
Senses: passive Perception 11
Languages:
Challenge: 2 (450 xp)


ACTIONS

Multiattack. The harpy makes two melee weapon attacks, if can only make bladed hockey stick attacks if it’s not flying.

Bladed Hockey Stick.Melee Weapon Attack: +4 to hit, reach 5 ft., one target.  Hit: 1d10+2 slashing damage.

Kick.Melee Weapon Attack: +4 to hit, reach 5 ft., one target.  Hit: 1d6+2 bludgeoning damage.

Intimidating Song. The harpy honks a magical melody. Every non-harpy creature within 300 feet of the harpy that can hear the song must succeed on a DC:13 Wisdom saving throw or be frightened of the harpy until the song ends.  The harpy must take a bonus action on its subsequent turns to continue singing.  It can stop singing at any time.  The song ends if the harpy is incapacitated.
        A frightened target can repeat its saving throw at the end of each of its turns.  If the saving throw is successful, the effect ends on it.  A target that successfully saves is immune to this harpy’s song for the next 24 hours.

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 (Ko-Fi Goal) Zelda: Spells 01 v1.00.  D&D 5e Spells Yet another Ko-Fi goal met (no small part i

(Ko-Fi Goal) Zelda: Spells 01 v1.00.  D&D 5e Spells

Yet another Ko-Fi goal met (no small part in thanks to my Wednesday gaming group).  This time the goal reward was Legend of Zelda spells!  Particularly the three divine spells from Ocarina of Time and the magical arrows!  (Though in future games at least some of the arrows became an item, it was really more of a spell in the earlier stuff).

Din’s Fire (4th level), Fayore’s Wind (4th level), and Nayru’s Love (8th level) I think fit the Cleric spell list, and maybe the Druid spell list.  Elemental Arrows fits the Ranger spell list (and maybe Paladin).

(Still haven’t decided on the next Ko-Fi goal yet.  I’ll make a post when I do.))

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So, I was working on touching up one of the commissions I did awhile ago.  Preparing it for the next batch of planeswalker pages I want to upload.  Vraska, a Ravnican Gorgon that spent some time being a pirate on the plane of Ixlan.

Now normally having something in the actual book to use as an example is really helpful.  If I have to make a specific and powerful character, it helps if there’s already something in the book for me to draw inspiration from.   But that’s where I ran into some problems, in planning to make Vraska a cutlass-swinging  Pirate-Assassin… I realized that going off of the Undercity Medusa in the Ravnica book (yes, Medusa and not Gorgon.  In D&D the species name is Medusa, and Gorgons are an entirely different monster.  But that’s a rant for another day) there was no reason for Vraska to ever use her sword.  Whether her sword was a cutlass (shortsword), a rapier, or a longsword it would still do less damage than just her claws.  A Claw attack which deal 2d8 + Dex Modifier.

2d8 is more damage than even a greatsword.  Normally a weapon’s damage has something to do with the size of a weapon.  A longsword does less than a greatsword because it’s a smaller sword, but a greatsword made for a human does less damage than a greatsword made for a giant.  Similarly the claws of an Eagle only does 1d4, while the claws of a brown bear does 2d6.  2d8 is a LOT of damage for a medium sized creature’s claws, more than the previously mentioned brown bear.  But you could still argue for a monster just having absurdly long claws.  So surely such damage would have claws big and impressive enough to go with it (we’re talking Boneclaw type talons), right?

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…huh.  That’s disappointingly small.  More damage than a grizzly bear… and only that big?  We’re talking a single “Claw” too, and not the Brown Bear’s “Claws”.  I guess I just have to go with the age old ‘A wizard did it’ excuse.  Or… magic.  The claws are that dangerous because magic.  Unfortunately I think whoever had been in charge of making the Undercity Medusa statblock just sort of looked at the picture and a bit of the storyline and made some functional stats that fit a challenge rating.  The claws were just made that strong to fill out the required damage per round for the average challenge rating they had decided on.

At least that’s what I would think if it had been just a simple melee monster.  But anyone that owns a copy of Guildmaster’s Guide to Ravnica, I urge you to take a look at this statblock.  They are incredibly dangerous!  Good AC, high HP for their Challenge Rating, pretty good saving throws across the board thanks to their attributes.  They take half damage from spells and magical effects, they have innate casting of their own for making a quick escape.  Their average damage is only slightly under their challenge rating, but goes way over on the first round of combat!  Plus on top of making their full attacks each round they can also use their gaze attack to possibly petrify the player characters.  There was no reason for their damage to be so high!  Their other abilities, ESPECIALLY the gaze attack makes them a difficult fight already!

This must have been someone’s favorite monster or something, Because this is one of the most dangerous monster statblocks I have seen (for its Challenge Rating anyway).  And I mostly looked into it so carefully because their claw damage felt too high.  It really doesn’t need to have that high a dice number when they also have a petrifying gaze.  Or when they’re part of the Golgari Swarm and could have boosted the damage through poison perhaps.

Now because of that choice to give them 2d8 claw damage I have to make the decision to either give Vraska a sword or not.  If I give her the sword then I either have to boost its damage (for no apparent reason, like the claws), or not boost its damage and have DMs not bother ever using it in favor of the claws.  Or I can not give her the sword and just kinda neglect that part of Vraska’s storyline.  Yet another option is even just to reduce her claw damage to something more reasonable for their size, but then I’ll inevitably have someone question why Vraska’s claw attack is so much weaker than that of the rest of her species.

Anyways!  This rant is way too long for something so small (like those claws.  Baduum tish!).  Just a look into the dumb obstacles that get in the way of trying to make these statblocks as close to the source material as possible.  Maybe I’m just the one overthinking things when making statblocks, but in work (or a hobby) like this you do your best to avoid future nitpicks.

TLDR: I think Undercity Medusa does too much claw damage because now I can’t think of a good reason to give Vraska a sword.

(Next update will be Legend of Zelda spells, and after that more planeswalkers including Domri Rade, Ral Zarek, and Vraska of course.)

Magic the Gathering: Planeswalkers (Part 1) v1.00.  D&D 5e Monster StatsCommissioned by King KasMagic the Gathering: Planeswalkers (Part 1) v1.00.  D&D 5e Monster StatsCommissioned by King KasMagic the Gathering: Planeswalkers (Part 1) v1.00.  D&D 5e Monster StatsCommissioned by King KasMagic the Gathering: Planeswalkers (Part 1) v1.00.  D&D 5e Monster StatsCommissioned by King KasMagic the Gathering: Planeswalkers (Part 1) v1.00.  D&D 5e Monster StatsCommissioned by King KasMagic the Gathering: Planeswalkers (Part 1) v1.00.  D&D 5e Monster StatsCommissioned by King KasMagic the Gathering: Planeswalkers (Part 1) v1.00.  D&D 5e Monster StatsCommissioned by King KasMagic the Gathering: Planeswalkers (Part 1) v1.00.  D&D 5e Monster StatsCommissioned by King Kas

Magic the Gathering: Planeswalkers (Part 1) v1.00.  D&D 5e Monster Stats
Commissioned by King Kassynder

Here they are, finally!  A big series of commissions done over the past few months for King Kassynder!  Planeswalkers!  I’ve made these stats, and remade them so many times!  The final version I did after reading War of the Spark, feeling like I had a better idea of what planeswalkers and the specific characters could do.

Bonus: Living Land

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The living land is a bonus statblock to go with Nissa!  Please enjoy having these planeswalkers (and extra) for your Ravnica campaigns, other MTG games, or just as misc NPCs for your campaigns.

Here’s the tokens:

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(Edit 06/10/2019: Swapped Synaptic Static out on Jace for Mislead.  Turning invisible but leaving an illussion behind where you were?  How did I miss that spell the first time?)


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The Legend of Zelda: Forest Temple Mini-Dungeon Pack (Deku Baba, Phantom Ganon, Skulltulas, Stalfos)The Legend of Zelda: Forest Temple Mini-Dungeon Pack (Deku Baba, Phantom Ganon, Skulltulas, Stalfos)The Legend of Zelda: Forest Temple Mini-Dungeon Pack (Deku Baba, Phantom Ganon, Skulltulas, Stalfos)The Legend of Zelda: Forest Temple Mini-Dungeon Pack (Deku Baba, Phantom Ganon, Skulltulas, Stalfos)The Legend of Zelda: Forest Temple Mini-Dungeon Pack (Deku Baba, Phantom Ganon, Skulltulas, Stalfos)

The Legend of Zelda: Forest Temple Mini-Dungeon Pack (Deku Baba, Phantom Ganon, Skulltulas, Stalfos) v1.00.  D&D 5e Monster Stats

So, for commissions I have started offering a Mini-Dungeon Pack.  6 monster stats for $40.  (1 that can be up to Boss complication, 2 that can be Complicated monsters).  I wanted to do some more Zelda monsters as an example of what a mini-dungeon pack would be… and it was suggested I do the Forest Temple!  So here we have the boss, and some of the monsters, from Ocarina of Time’s Forest Temple!

Phantom Ganon is obviously the boss monster, and his horse is just kinda a bonus (I considered it to just be part of the fight with him and threw it in), plus I added Regional Effects to fill up space.  The Stalfos and the Deku Baba would be the complicated creatures (with the second variation of Deku Baba counting as a simple creature since I didn’t have to create new abilities for it, just use the same ones as on the first).

I also don’t consider any Ocarina of Time creatures to be all THAT powerful in terms of D&D stats.  So apologies if you feel like Zelda creatures should be higher level, but most of the early ones don’t really have powers that I think would threaten high level player characters.

Here are the tokens: 

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(Ko-Fi Goal) Dark Souls: Chosen Undead Race v1.00.  D&D 5e Player Race.My second Ko-Fi goal to b

(Ko-Fi Goal) Dark Souls: Chosen Undead Race v1.00.  D&D 5e Player Race.

My second Ko-Fi goal to be reached (largely in thanks to donations from my Wednesday D&D campaign’s players).  Chosen Undead!  So that you can kill your players over and over again too in some cruel Dark Souls themed adventures.

I’d include some sort of bonfire mechanic that lets you take instant long rests.  No danger of being ambushed, but monsters repopulate the area.  A proper dark souls campaign would require quite a few special rules just for it, this is just a very small portion of what you’d need.

((Next Ko-Fi goal is Legend of Zelda spells.))

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I just uploaded the White-Mana set, and with that all five sets have been uploaded.  In case you missed any of them, and were interested in Magic the Gathering creature statblocks, here’s all of them.

- Black Mana (Phyrexians, Vampires, Bats)

- Blue Mana (Fish, Drakes, Sea Serpents, Vizzerdrix)

- Green Mana (Baloths, Bird of Paradise, Spiders)

- Red Mana (Dragons, Hellions, Karplusan Hound)

- White Mana (Angels, Avens, Griffins)

((This was one hell of a big project to put together and upload.  I probably won’t do anywhere near so many creatures in one of my ‘just-for-fun’ creature uploads again.  This was more from me being a little disappointed with the selection of creatures to be found in the Guildmaster’s Guide to Ravnica, and my having been introduced to Magic the Gathering by my parents as early back as I was introduced to D&D.))

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