#existentialist

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“Everything is possible, and yet nothing is. All is permitted, and yet again, nothing. No matter whi

“Everything is possible, and yet nothing is. All is permitted, and yet again, nothing. No matter which way we go, it is no better than any other. It is all the same whether you achieve something or not, have faith or not, just as it’s all the same whether you cry or remain silent. There is an explanation for everything, and yet there is none. Everything is both real and unreal, normal and absurd, splendid and insipid. There is nothing worth more than anything else, nor any idea better than any other. Why grow sad from one’s sadness and delight in one’s joy? What does it matter whether our tears come from pleasure or pain? Love your unhappiness and hate your happiness, mix everything up, scramble it all! Be a snowflake dancing in the air, a flower floating downstream! Have courage when you don’t need to, and be a coward when you must be brave! Who knows? You may still be a winner! And if you lose, does it really matter? Is there anything to win in this world? All gain is loss, all loss is gain. Why always expect a definite stance, clear ideas, meaningful words? I feel as if I should spout fire in response to all the questions which were ever put, or not put, to me.”

- Emil Cioran, On the Heights of Despair(1934).

Art:  Léon Spilliaert, Dike and Beach (1907).


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“The same feeling of not belonging, of futility, wherever I go: I pretend interest in what matters n

“The same feeling of not belonging, of futility, wherever I go: I pretend interest in what matters nothing to me, I bestir myself mechanically or out of charity, without ever being caught up, without ever being somewhere. What attracts me is elsewhere, and I don’t know where that elsewhere is.”

- Emil Cioran, The Trouble with Being Born

Art: Edward Hopper - Office in a Small City, 1953. 71 x 102 cm. Oil on canvas.


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“This very second has vanished forever, lost in the anonymous mass of the irrevocable. It will never

“This very second has vanished forever, lost in the anonymous mass of the irrevocable. It will never return. I suffer from this, and I do not. Everything is unique and insignificant.”

- Emil Cioran, The Trouble With Being Born

Art:  Caspar David Friedrich. The Monk by the Sea, 1810.


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(Warning for spoilers to No Man’s Sky)

Today I left my traveller to float for eternity in their cute little space ship a mere 146,933.2 light years from the center of the Euclid Galaxy. From the get go we were told that the goal of No Man’s Sky was to reach the centre of the Galaxy. For the first 60 or so hours of playing the game I ignored this and spent much time exploring every single planet in so much detail other people were probably laughing at me. 

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I fell in love with space creatures of all kinds. I was seemingly much more lucky than other people that were playing the game - I started on a very lush planet, in a system of lush and beautiful planets and it was probably 3 hyper jumps before I found myself in an ugly and seemingly desolate system.

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Some of the space creatures seemed more like space monsters and I was okay with that. It seemed plausible at first. Again, I was lucky that it was many planets until I found myself creatures who’s animation was so weird and ridiculous that it was just ugly.

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I fell in love with vista after vista. My favourite part of this early play time was traversing on foot and cresting hills to have my breath taken away from what was revealed beyond. I adored using my jetpack to soar above lakes and throw myself in, plummeting to their beautiful depths.

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I watched sunrise after sunrise on a multitude of landscapes and it took me quite a while to feel like this was repetitive or old.

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Being a sucker for science fiction and space ships I just couldn’t get enough of this world that was full of them! Space ships and trading hubs everywhere!

I tweeted my experience of No Man’s Sky as I do with many games and you can see all the images and little video clips under the twitter tag #crSky . You’ll probably notice that I went through an entire gamut of emotions and frustrations, from the lack of accessibility, to pure joy, to frustration and finally, boredom. 

The longer I played No Man’s Sky the more I got increasingly mad at it. If you play video games you may have even seen all of the controversy over this game. As with anything to do with video games on the internet it all got a bit out of hand and over the top, but as I played I did begin to see where that spark of anger first came to life. 

At first I loved it. It was beautiful (not the most beautiful, but with its own charm), it felt close to what I wanted from exploring space - especially finding, naming, cataloguing animals and flying around in a space ship. But then I got so dismayed at the game that all I could fathom was that this game was simply incomplete - that the developers had all of these big ideas but that they just didn’t get any of them finished and that some serious content was lacking. Now I’ve finished* the game I’m not so sure. *walked away from.

The biggest disappointment for me came with the lack of conclusion to following the path of the Atlas. The biggest frustration was the complete lack of instruction or feedback on what was needed from me as a traveller in my journey. 

As an example, I’ll tell you about the Atlas Path - the Atlas are a mysterious being or force (you never find out what exactly) that may or may not be the benevolent creators of the universe. Whatever they are or were, they’re long gone, but they’ve left behind a trail for a mysterious group of sentient beings* to follow by visiting interfaces they’ve left behind. *The Travellers - that’s you. 

You receive Atlas Stones for each Atlas interface you visit, and in order to ‘complete’ that quest you need pretty much every one. Except you don’t know this and they can also be sold at trade terminals and to aliens for a veryattractive price at a time when earning cash can be a slog. So, I sold most of mine and I got to the end of the Atlas path and I couldn’t complete the quest (!!). A quick internet search revealed that it was okay and I didn’t miss anything anyways, not even any animation… just a little bit of text and no proof that anything actually happened.

This brings me to what made me wary when I first started playing the game - there’s very little animation or real action in the game. Nearly everything is a text based description of what is happening, or simple lore. My initial reaction was what the fuck? did I just pay $80 for space dungeons and dragons with an invisible DM describing everything to me?

To answer this question after who knows how many near-infinite hours of gameplay - yes I did. But I’m not mad about it anymore. In my final two hours of playing the game I had an epiphany and I forgave the creators of No Man’s Sky for most of their transgressions. 

I forgave them for forcing me into a colonialist journey of claiming places I discovered that were already settled. 

I forgave them for the weirdly uncomfortable mix of sheer beauty, majesty, silliness and total ugliness of the procedurally generated worlds and creatures. 

I forgave them for making me feel like I had to spend countless hours searching for a rare random drop of the Atlas Pass v2 only to discover there was literally nothing but some new furniture behind those doors. 

I forgave them for not ‘finishing’ the intriguing stories they had begun to weave through this expansive galaxy. 

I forgave them for not giving me enough of an opportunity to learn the Atlas language so that I had no idea what the Atlas was saying to me, even though I worked hard and spent days searching for monoliths.

I forgave them for boring me out of my own mind scouring for resources, building up my equipment and cataloguing space monsters. 

I forgave them for making me hate entire alien races; I forgave them for making me love another but giving me no substance too.

I forgave them for making the journey to the centre of the galaxy so horrifically arduous and never ending that I simply gave up and left my traveller to float for eons in the vast emptiness of space.

But why? Why forgive a games developer for making a video game that seemingly failed to deliver on every promised front? My personal epiphany was that this is actually not far off what living this role in space would mean to a sentient being. Being completely alone and not even knowing who or what you are, but being told your destiny is to toil and travel and toil and travel and just do it for eternity over and over.

This idea poked into my brain several times while playing, but I kept pushing it back because I wanted more. I wanted to be entertained. I wanted an actual ending to my story; I worked HARD at this dammit, I deserve a good round, proper ending. I spent all this time barely being entertained and I don’t even get an ending? 

I read this article from Polygon and I saw what actually happens when you reach the centre of the galaxy and I couldn’t ignore that idea anymore. It’s perfect. It’s almost too perfect. You’re living an infinite loop of difficult hard work and wonder (but also boredom), continually searching for the illusive meaning to your journey. This is existentialism. This is the Franz Kafka video game I always wanted and I didn’t even know it until I finally let go of my traveller and left them to float for eternity in a beautiful expanse of stars.

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