#homebrew
This a long one, big statblock
An alraune is a massive plantlike woman, sitting atop a gigantic flower. Elder ones are bound to a certain spot where their flower lays. Alraune can grow up to 15 feet tall once they reach around 200 years of age, however the threat they pose often results in them being cut down before then. They utilize long spiked vines to ensnare creatures, and either drain them of their life or in the case of humanoids they are especially fond of, charm them into doing their bidding.
They reproduce via seeds that require meat, usually dead creatures but the more sadistic ones will turn living creatures into slaves and then used as fertilizer.
The older an alraune grows the more her magical abilities take over her physical prowess; an alraune of any age is capable of deftly fighting using its vines but the older ones simply require anti magics to defeat no matter the opposing forces strength.
Ones that reach this massive stage are almost always from the depths of the abyss themselves, having found or chanced upon a way into the mortal realm. They take root wherever they arrive and begin to turn humanoids and creatures into food to create more alraune, these alraune born in the mortal world are considered native for the purposes of banishment spells while the original one would be sent back to the abyss likely to never return.
Here’s the elder alraune, I considered giving it lair actions but since she can’t move there’s no real point, it might as well always have access to them which is effectively the other younger alraune make the elder much more powerful.
Dragon priests are a similar case to lichdom, cultists who devote their entire life to dragons, and if the dragon is powerful enough, their entire death as well. They typically have a mask and full body robe based around the dragons colors to hide their decayed and rotten body from those who might judge the dragon for unsightly minions. While technically possible for metallic dragons to have the servitude of a dragon priest, they are much more likely to shun the practice.
Okay so I tried to make specialized vehicles using the format for them used in the Apparatus of Kwalish. First try at something like this so tell me how I did.
Feedback is highly welcomed!
I found this funny.
[There were some complaints about this one when this PDF released. People wanted a killer rabbit ala Monty Python and the Holy Grail, but the whole appeal to me of Night of the Lepus is that the rabbits are 100% ordinary except for their size. And their occasional, inexplicable bloodlust. The original version had a kick attack that did Str x. 2 damage, but that’s been removed in favor of an ordinary bite. Both because real rabbits bite when cornered, and because I had a cavalier player with a dire rabbit mount whose mount was positively broken at high levels.]
Dire Rabbit
CR 1 N Animal
The only thing out of the ordinary about this rabbit is its size—the animal stands half as tall as a man at the shoulder.Overgrown relatives of ordinary rabbits, dire rabbits are inoffensive but can prove dangerous if cornered and destructive in numbers. Like their smaller brethren, they are strict herbivores and eat grains, roots and leaves. Diurnal creatures, they are most active during the day and return to their burrows once the sun sets. Dire rabbits are not very stealthy, relying on their keen senses and great speed to avoid predators. They will, however, fight savagely if cornered or confronted in their burrows. Dire rabbits tend to live communally in warrens, the burrows of which can extend for miles. These burrows contain a number of individual rabbits or mated pairs that live in loose association with each other and with no hierarchy.
Dire rabbits grow to maturity very rapidly and are extraordinarily fecund. Predation and disease generally keep the populations of dire rabbits in check, but massive surges in dire rabbit populations are not unknown. During such outbreaks, dire rabbits can blacken the plains with their numbers and do massive damage to croplands and grain stores. A dire rabbit stands about two feet high at the shoulder and weighs seventy pounds. Dire rabbits can be found in grasslands, forests and tundra. Arctic dire rabbits have the ability to shed their brown summer coats and grow thick white fur during the snowy winters—these dire rabbits gain a +4 racial bonus to Stealth checks made in snowy conditions.
Dire Rabbits as Animal Companions
Starting Statistics: Size Small;Speed50 ft., burrow 5 ft.; AC+1 natural armor; Attackbite (1d3); Ability Scores Str 11, Dex 16, Con 10, Int 2, Wis 13, Cha 5; Special Qualities leap, low-light vision.4th-Level Advancement: Size Medium;Attackbite (1d4); Ability Scores Str +4, Dex -2, Con +2
A dire rabbit is a suitable mount for a Small cavalier of at least 4th level and can be called using the divine bond class feature of a Small paladin.
Now I gotta make a Leshy Druid with a Dire Rabbit. Either that or a Halfling Cavalier with a Dire Rabbit.