#homebrew monster

LIVE
Claugiyliamatar’s (Old Gnawbones’s) Stats in 5th edition are underwhelming compared to her stats froClaugiyliamatar’s (Old Gnawbones’s) Stats in 5th edition are underwhelming compared to her stats fro

Claugiyliamatar’s (Old Gnawbones’s) Stats in 5th edition are underwhelming compared to her stats from 3.5e. Come see my video, soon to be on my Channel, explaining what changes I’ve made and why.

Youtube: https://www.youtube.com/channel/UCPcFsxfrenLv_Nx0oxSmBhA


Post link
The Athach all the way from first and 3rd edition D&D. Video on this giant will be up on my chanThe Athach all the way from first and 3rd edition D&D. Video on this giant will be up on my chanThe Athach all the way from first and 3rd edition D&D. Video on this giant will be up on my chan

The Athach all the way from first and 3rd edition D&D. Video on this giant will be up on my channel soon.

Channel: https://www.youtube.com/channel/UCPcFsxfrenLv_Nx0oxSmBhA

*Art isn’t mine it’s from the dnd manuals.


Post link
It’s been a while since I’ve posted video stuff here but later today is my Oceanus Dragon video so cIt’s been a while since I’ve posted video stuff here but later today is my Oceanus Dragon video so cIt’s been a while since I’ve posted video stuff here but later today is my Oceanus Dragon video so cIt’s been a while since I’ve posted video stuff here but later today is my Oceanus Dragon video so cIt’s been a while since I’ve posted video stuff here but later today is my Oceanus Dragon video so c

It’s been a while since I’ve posted video stuff here but later today is my Oceanus Dragon video so check out my channel if you’d like to see that.

Channel: https://www.youtube.com/channel/UCPcFsxfrenLv_Nx0oxSmBhA


Post link
Is anyone else tired of cyclopes in media always being unintelligent and brutish like in the OdysseyIs anyone else tired of cyclopes in media always being unintelligent and brutish like in the Odyssey

Is anyone else tired of cyclopes in media always being unintelligent and brutish like in the Odyssey. Well dnd 3.5 had stats for the greater cyclopes, the children of Gaia and Uranus, so I  converted their stats to 5e. I also made a video that will be up on my channel soon.

Channel:https://www.youtube.com/channel/UCPcFsxfrenLv_Nx0oxSmBhA


Post link
The highest ranking modrons of the hierarch modrons. Second in their society only to Primus itself. The highest ranking modrons of the hierarch modrons. Second in their society only to Primus itself.

The highest ranking modrons of the hierarch modrons. Second in their society only to Primus itself. Check out my channel for videos on the modorns, their society and soon, on Primus itself.

Channel: https://www.youtube.com/channel/UCPcFsxfrenLv_Nx0oxSmBhA


Post link
Twisted, chaotic dragons from the 518th Layer of the Abyss. The Chole dragons are tentacled nightmarTwisted, chaotic dragons from the 518th Layer of the Abyss. The Chole dragons are tentacled nightmarTwisted, chaotic dragons from the 518th Layer of the Abyss. The Chole dragons are tentacled nightmarTwisted, chaotic dragons from the 518th Layer of the Abyss. The Chole dragons are tentacled nightmarTwisted, chaotic dragons from the 518th Layer of the Abyss. The Chole dragons are tentacled nightmar

Twisted, chaotic dragons from the 518th Layer of the Abyss. The Chole dragons are tentacled nightmares that destroy everything in their way. Check out my video where I geek out about them on my Youtube. 

https://www.youtube.com/channel/UCPcFsxfrenLv_Nx0oxSmBhA


Post link

Grey dragons are the bulkiest true dragon: flying becomes a hassle and is really only used to jump higher. They also lack a breath weapon but make up for it with unmatched physical prowess. In combat they combine the arrogance of a red dragon, and the lack of tactical know how of a white dragon, which while seemingly counterintuitive leads to them being the most aggressive combatants. They make lairs with hallways just large enough for themselves to charge through leaving little room for adversaries to dodge. Due to this tactic the grey dragons lairs are usually underground and made of solid stone durable enough to withstand their rampages. Dwarves and Grey Dragons particularly have bad blood as the Grey Dragons favorite food is precious metals and gems causing the two races to butt heads often. Due to this Grey dragons typically have smaller than average hoards.

Grey dragons have rounded armored bodies assisting in their charges, with small scales that seem smooth from far away. Scars are uncommon since when they recover after a fight the damaged scales are shed and replaced by clean ones. Just like the body, each limb is thicker and more capable of being used as a blunt weapon.

Lair and lair actions under the cut

Lair and Lair Actions

A Grey Dragon’s Lair

Grey dragons lair in deep caves, or dwelling within the deep halls of abandoned mines and dwarven strongholds. Large buildings with hallways just wide enough for the dragon to charge down are most prized.


Grey dragons spend their free time—which they have much of— digging out and rearranging their lairs to trap intruders in lose lose situations. They have surprisingly low ambitions for dragons, preferring to eat and relax in their lairs over controlling new territory.


Servants are attracted to grey dragons not through necessity, but due to believing the dragon would be a threat otherwise, which the dragon is unlikely to correct.


Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:


The ground falls away from a point on the ground the dragon can see within 120 feet of it, creating a 15-foot-deep hole. Each creature in the area must make a DC 15 Dexterity saving throw, taking 14 (4d6) bludgeoning damage on a failed save, or half as much damage on a successful one as they fall into the pit.

A tremor shakes the lair in a 60-foot radius around the dragon. Each creature other than the dragon on the ground in that area must succeed on a DC 15 Dexterity saving throw or be knocked prone.

Debris or a stalactite falls onto a point within 120 feet of the dragon that it can see. Creatures within 5 feet of that point must make a DC 15 Dexterity saving throw taking 10 (3d6) bludgeoning damage and be trapped under the rubble on a failed save or half as much and not be trapped on a success. While trapped a creature is prone and considered restrained. It or another creature within 5 feet can use their action to attempt to remove the rubble, freeing the creature on an athletics check of 15 or more.

Regional Effects

The region containing a legendary grey dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:


Beasts within 6 miles of the lair are sluggish and careless.

Small caverns form under dry dirt causing those who step on them to possibly fall in.

Rocky fissures within 1 mile of the dragon’s lair form portals to the Elemental Plane of Earth, allowing creatures of elemental eartg into the world to dwell nearby.

If the dragon dies, these effects fade over the course of 1d10 days.


Waystones are important religious and magical artifacts of stone giants. They are magically connected, and with the help of a keystone a stone giant can send others to another waystone. The guardian is heavily trained, and equipped with heavy armor and a keystone which is a greatsword that grants powers to its chosen guardian. The keystone absorbs and transfers the powers from the waystone to its wielder, those being of thunder and lightning. Guardians protect the waystone and care for it for half of their lifespan before passing down the keystone. They protect the waystone with their life, and would die before retreating.

Lo'sha is pale skinned woman, appearing human. She is about 7 feet tall and slightly below average weight, her hair and nails are long and black, her eyes and smile are just a little too dark and deep. She wear a black dress that accentuates her figure a bit too much, despite her looks and nature she desires a simple life, offering magics and potion services.

These dangerous desert dwellers are often misidentified as burrowing worms, snakes, land sharks, and sometimes as dragons. They have long bodies with insectoid carapaces made of bone, with red exposed skin. The top of their bodies have durable spines made for burrowing that they use to slide through sands. The front ends in a massive mouth with a smooth plate of bone and teeth capable of swallowing adventurers and their horses whole. Despite their large size they avoid direct confrontations, choosing to stalk from a distance until nightfall or the prey gets caught apart from its friends.


The only warning one is chasing you are the dorsal spikes poking out of the sand, and the only reliable way to kill one is to lure it into a trap where it can forcefully be unearthed usually through concussive devices and magics, and then it must be harpooned or otherwise prevented from reburrowing into the sand.


Their eyesight is poor, to the point that they don’t open them unless deafened. Their hearing is more than up to the task of taking over for them but exposes it to being harmed by loud enough noises. High enough volume can temporarily cripple the lurker.

Grand wyverns, sometimes called alpha or great wyverns, are immense in size, slightly smaller than an ancient white dragon. Lacking the brains of a true dragon, grand wyverns remain top dog in their territory through unmatched violence. Should an adventurer trespass accidentally but manage to get far enough away the wyvern might let the person live, so long as it wasnt hungry.

Spider tanks are huge constructs created for war and destruction. The construct itself is autonomous but lacks the ability to think, simply completing commands of its masters as best it can. Its mouth area is covered in grinding saw blades, and it has several spear turrets that drag prey towards the blades. Additionally a small chemical factory inside the tank creates a sticky caustic solution used to slow and harm enemies.

Spider tanks are huge constructs created for war and destruction. The construct itself is autonomous but lacks the ability to think, simply completing commands of its masters as best it can. Its mouth area is covered in grinding saw blades, and it has several spear turrets that drag prey towards the blades. Additionally a small chemical factory inside the tank creates an acidic sticky solution it uses to slow and harm enemies.

Fisbans hoard mimic is just a big mimic, I wanted one that was closer to a unique boss fight. This one is intended to BE the arena you fight on. Sure it’s more work for the dm but you wouldn’t be following me if you enjoyed simple statblocks.

Pretty much a sarlac pit but harder to attack.

Vaporloths are small gargoyle like creatures, hunched over with rough leathery skin. They have small wings, a long spindly tail, and ram like horns. Their left arm ends in a serrated claw while their right ends in a long needlelike spike These yugoloths prefer to take contracts that would have them defending an area or item, they follow their contracts terms exactly. Despite not being overly strong, or particularly tough, Many thieves have met their end to one of these without landing a single hit on it as they dash out from shadows before slicing into the target and disappearing into a puff of purple smoke.

This a long one, big statblock

An alraune is a massive plantlike woman, sitting atop a gigantic flower. Elder ones are bound to a certain spot where their flower lays. Alraune can grow up to 15 feet tall once they reach around 200 years of age, however the threat they pose often results in them being cut down before then. They utilize long spiked vines to ensnare creatures, and either drain them of their life or in the case of humanoids they are especially fond of, charm them into doing their bidding.


They reproduce via seeds that require meat, usually dead creatures but the more sadistic ones will turn living creatures into slaves and then used as fertilizer.


The older an alraune grows the more her magical abilities take over her physical prowess; an alraune of any age is capable of deftly fighting using its vines but the older ones simply require anti magics to defeat no matter the opposing forces strength.


Ones that reach this massive stage are almost always from the depths of the abyss themselves, having found or chanced upon a way into the mortal realm. They take root wherever they arrive and begin to turn humanoids and creatures into food to create more alraune, these alraune born in the mortal world are considered native for the purposes of banishment spells while the original one would be sent back to the abyss likely to never return.


Here’s the elder alraune, I considered giving it lair actions but since she can’t move there’s no real point, it might as well always have access to them which is effectively the other younger alraune make the elder much more powerful.

Dragon priests are a similar case to lichdom, cultists who devote their entire life to dragons, and if the dragon is powerful enough, their entire death as well. They typically have a mask and full body robe based around the dragons colors to hide their decayed and rotten body from those who might judge the dragon for unsightly minions. While technically possible for metallic dragons to have the servitude of a dragon priest, they are much more likely to shun the practice.

(Straight out of how to train your dragon) The Hideous Zippelback is a twin headed dragon that instead of breathing fire or some other element, breathes poisonous gas that it can choose to ignite into an explosion. It’s body is a sickly green, the same as its gas. Its body has two tails and smaller than average wings making it much more comfortable on the ground where it can cloak itself while still fighting back.

Durgolosk are huge 6 eyed predators with 6 clawed legs and smaller clawed hands that have whip like tentacles extending from them. They use their massive jaws filled with teeth and their arms tipped with venom to paralyze and devour prey during the night before hiding from the sun in caves and crevasses.

loading