#horror games

LIVE

Congratulations to all the devs who completed their projects and demos last month! Click the titles for links to downloads.

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A Sunset Dream
Release date: 5/26/2020
Developer(s):@yaku-rpg 
Genre: RPG, Fantasy, Adventure, Psychological
Warnings: Mentions of violence, suicide

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BIN: The Rise of Binman
Release date: 5/11/2020
Developer(s):@oildrinkersupreme 
Genre: Surreal, RPG

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Diary of a Certain A: Chapter I
Release date: 5/10/2020
Developer(s):@doaca 
Genre: Adventure
Warnings: Death, suicide, school shootings, bullying, swearing, family problems/abuse

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HEDERA
Release date: 5/21/2020
Developer(s):@aiaz-marx 
Genre: Survival Horror, Adventure, Puzzle

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Shadow in The Lens: Recleaned Edition
Release date: 5/22/2020
Developer(s):@spacesave-game 
Genre: Adventure, Visual Novel

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Silus
Release date: 4/1/2020
Developer(s):@jetstorm4 
Genre: RPG

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TIREDSPACE
Release date: 4/14/2020
Developer(s):@starbagey 
Genre: Exploration
Warnings: Swearing, mentions of suicide, screen flashes/shaking

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What did Veronica Dream of?
Release date: 5/17/2020
Developer(s):@shystibiumghost 
Genre: Horror, Puzzle
Warnings: Blood, gore, body horror, sudden sounds/images

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May’s Featured Game: TRÄUMEREI DEVELOPER(S): VeynnENGINE: RPGMaker VX Ace  GENRE: Horror, ExplMay’s Featured Game: TRÄUMEREI DEVELOPER(S): VeynnENGINE: RPGMaker VX Ace  GENRE: Horror, ExplMay’s Featured Game: TRÄUMEREI DEVELOPER(S): VeynnENGINE: RPGMaker VX Ace  GENRE: Horror, ExplMay’s Featured Game: TRÄUMEREI DEVELOPER(S): VeynnENGINE: RPGMaker VX Ace  GENRE: Horror, ExplMay’s Featured Game: TRÄUMEREI DEVELOPER(S): VeynnENGINE: RPGMaker VX Ace  GENRE: Horror, Expl

May’s Featured Game: TRÄUMEREI

DEVELOPER(S): Veynn
ENGINE: RPGMaker VX Ace  
GENRE: Horror, Exploration
WARNINGS:  Suicide
SUMMARY: One day, a young boy wanders into the woods with only the twisted, mangled remnants of dreary branches obscuring the bleak horizon. As the sun starts to set beneath ruby-red clouds, the boy, Noël, happens upon a desolate cross-bridge atop a river of blood. Upon crossing over it, he finds himself standing by a gate wrought from stone.
Confronted by the fantasies his beloved grandmother read to him as a child, the boy finds himself lost in a dark ‘Wonderland.’ However, all is not that it seems.
While exploring, Noël must gather the memories of those forsaken souls who roam lest their hearts shatter.

Our Interview With The Dev Team Below The Cut!

Introduce yourself! 
*Hiya everyone! I’m Veynn; the developer of Träumerei and Kinderszenen. I’ve been in the RPG Maker fandom for about two years now. I absolutely love the horror genre and wanted to try creating something immersive!

What is your project about? What inspired you to create your game initially?
*Veynn: Essentially, Träumerei is a horror game with dark fairytale elements that starts off with the protagonist, Noël, 'wandering’ off into the woods one dreary day. In-order to save himself, he must continues to explore the twisted world he stumbles upon….
I was inspired to create my game after my dreams and nightmares. I thought they were interesting so I felt like putting them to paper. Also, when I first started working on this game I wanted it to be much shorter and have a creepy, whimsical 'woodland’ atmosphere like that of Little Red Riding Hood. Though in the end it wound up much differently.

How long have you been working on your project?
*Veynn: I started working on this project around June 2015, but after the demo I ended up revamping everything. So, all-in-all I’ve been working on this for about a year and a half.

Did any other games or media influence aspects of your project?
*Veynn: Yes; I was influenced by Little Red Riding Hood, folklores, and myths in terms of atmosphere!

Have you come across any challenges during development? How have you overcome or worked around them?  
*Veynn: Progress has been going quite swell but I’d say my biggest challenges occurred right when I first started working on this project. Since I was new to RPG Maker it took me a bit of time to figure out how to use it and exactly what style I should use. I kept switching between pixel-based art and alternative styles before settling on a 'painted’ 2D sidescroller.

Have any aspects of your project changed over time? How does your current project differ from your initial concept?
*Veynn: Minus the style change, not much has changed over time. Though, I’d say it was originally going to be slightly shorter and less detailed in terms of character backstory.

What was your team like at the beginning? How did people join the team?
*Veynn: I’ve always been the only developer of the game, but I recruited voice actors for the primary characters.

What was the best part of developing the game?
*Veynn: Could I say…everything? Hahahaha, it’s been such a fun experience. But if I had to choose I’d say I enjoy character and background designing the most!

Looking back now, is there anything that regret/wish you had done differently?
*Veynn: I regret making the demo so short, but as it’s not actually 'canon’ I don’t find this to be too big a problem. If anything, I wish I had settled on a particular style much sooner–there are a lot of old maps that I did like but I can’t quite use them in the game anymore due to the conflicting art styles.

Once you finish your project, do you plan to explore game’s universe and characters further in subsequent projects, or leave it as-is?
*Veynn: As for this game and its characters, I most likely will not do anything with them as I feel there would be no necessity. However, I am working on a small side game that take place in the same universe.

What do you look most forward to upon/after release?
*Veynn: I look forward on hopefully bettering my other projects after garnering experience from working on this one!

Is there something you’re afraid of concerning the development or the release of your game? 
*Veynn: Not really, no.

Question from last month’s featured dev: At what point in development do you start making the game? Do you write out the story/dialogue/events in its entirety before programming? Or do you just have general concepts planned and flesh things out as you go along?
*Veynn: I actually did write a very, very basic outline for a 90 chapter webcomic months before I decided to make Träumerei a game project. So, I’d say I started development a few months after drafting the first basic plot synopsis. After that, I started to work on both dialogue and eventing before saving programming for last.

Do you have any advice for upcoming devs?
*Veynn: Make sure to plan ahead, but more importantly, have fun! If you want to make anything, go for it! Do whatever makes you happy. And, even if things may seem daunting at first it does get the easier as more time goes on. Don’t be afraid to ask for advice and help or to work alone or with a team–in the end just rely on your judgement and feelings.
It really does seem difficult at first, but it’s absolutely well worth it to try. All you need is patience and enthusiasm!


We mods would like to thank Veynn for agreeing to our interview! We believe that featuring the developer and their creative process is just as important as featuring the final product. Hopefully this Q&A segment has been an entertaining and insightful experience for everyone involved! 

Remember to check out TRÄUMEREI if you haven’t already! See you next month! 

- Mods Gold & Platinum 


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A Dark Winter Wander is a touching Game Boy-based Norse mythology inspired horror adventure where everything has a price

Read More & Play The Full Game, Free (Browser & Game Boy)

Gameplay Video: 

Out of Sight is an inventive 2nd person stealth horror game where a blind girl sees through the eyes of a teddy!

Read More & Play The Full Game, Free (Windows)

Gameplay Video:

#gaming    #indie games    #out of sight    #indie gaming    #pc games    #pc game    #video games    #out of sight game    #horror    #horror games    

alpha-beta-gamer:

The Heilwald Loophole is a fantastic retro styled time-looping horror game where crazed doctors and nurses try to treat you in a very strange medical facility!

Available Now on Steam

Gameplay Video: 

#gaming    #indie games    #the heilwald loophole    #video games    #pc games    #pc game    #horror    #horror games    #indie gaming    #indie game    

Cleaning Redville is tense garbage collecting horror game where you clean up the streets of a mysterious town!

Read More & Play The Full Game, Free (Windows)

Gameplay Video: 

alpha-beta-gamer:

My Friendly Neighborhood is a darkly humorous survival horror game in an abandoned TV studio filled with puppets that will kill you with kindness!

Read More & Play The Beta Demo, Free (Steam)

 Gameplay Video:

#gaming    #indie games    #video games    #pc gaming    #pc games    #horror    #horror games    #muppets    #pc game    

Larry: I’m gonna need a human skull but I can’t have you ask any questions why.

Sal: Only if you also don’t ask why

Sal: *takes out seven pristine human skulls* take your pick

Larry:

Sal:

Larry: This ones fine

Police: You are under arrest for trying to ride with three people on a single motorcycle.

Ash: Wait, what do you mean THREE?

Police: Yes… three.

Ash: Oh my god- no, fuck?! *turns around and checks* FUCK

Larry & Todd: OH NO

Police:??

Ash: SAL FELL OFF

I wanted to do a costume breakdown so I drew Michael in casual (pre-scoop), maintenance worker (fnaf

I wanted to do a costume breakdown so I drew Michael in casual (pre-scoop), maintenance worker (fnafsl), and security guard (post-scoop) outfits.


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