#override

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lumialoversims: A batch of freshly baked gadgets for your Sims to use! Three objects meshed and textlumialoversims: A batch of freshly baked gadgets for your Sims to use! Three objects meshed and textlumialoversims: A batch of freshly baked gadgets for your Sims to use! Three objects meshed and textlumialoversims: A batch of freshly baked gadgets for your Sims to use! Three objects meshed and text

lumialoversims:

A batch of freshly baked gadgets for your Sims to use! Three objects meshed and textured from scratch with a maxis match aesthetic so it wont look out of place in your game.

Download under the cut.

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Transformers: Legacy Cybertron Universe Override - first look.Transformers: Legacy Cybertron Universe Override - first look.Transformers: Legacy Cybertron Universe Override - first look.Transformers: Legacy Cybertron Universe Override - first look.Transformers: Legacy Cybertron Universe Override - first look.Transformers: Legacy Cybertron Universe Override - first look.Transformers: Legacy Cybertron Universe Override - first look.Transformers: Legacy Cybertron Universe Override - first look.Transformers: Legacy Cybertron Universe Override - first look.Transformers: Legacy Cybertron Universe Override - first look.

Transformers: Legacy Cybertron Universe Override - first look.


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thanks to my homies who joined in my little birthday stream the other night! had a tonna fun with requests and chattin gotta even try some new techniques!

top to bottom: Lineless Override, Vector the Crocodile, and E-Boy Wingding

override and wingding belong to the wonderful @eve-of-halloween i am SO sorry i keep drawing your characters

 Hair override conversions VIIall 18 EA colors hat chops enabled for random (tagged age-appropriatel Hair override conversions VIIall 18 EA colors hat chops enabled for random (tagged age-appropriatel Hair override conversions VIIall 18 EA colors hat chops enabled for random (tagged age-appropriatel Hair override conversions VIIall 18 EA colors hat chops enabled for random (tagged age-appropriatel Hair override conversions VIIall 18 EA colors hat chops enabled for random (tagged age-appropriatel Hair override conversions VIIall 18 EA colors hat chops enabled for random (tagged age-appropriatel Hair override conversions VIIall 18 EA colors hat chops enabled for random (tagged age-appropriatel Hair override conversions VIIall 18 EA colors hat chops enabled for random (tagged age-appropriatel Hair override conversions VIIall 18 EA colors hat chops enabled for random (tagged age-appropriatel

Hair override conversions VII

  • all 18 EA colors
  • hat chops
  • enabled for random (tagged age-appropriately)
  • both frames - tagged masculine/feminine depending on the style
  • requires their respective packs
  • NOT BY ME - all credit to the respective creators! I have added LODs, hat chops, adjusted colors etc if needed - go donate and give love to those creators if you like their hairs ☀️
  • please tell me if there’s any issues!

PREVIOUS PARTS IIIIIIIVVVI

Links to hairs used and more details in the Patreon link or under cut!

DLPATREON (FREE)SFS FOLDERMEDIAFIRE FOLDER

Hairs used;

Base Game Curls tight F - @shespeakssimlishOkurrrt
BG Curls tight M - @ice-creamforbreakfastCaweys
BG Dreamy crew - SE Short Messy conversion by me*
BG Fishtail braid - @clumsyaliennMorana**
BG Long wavy shaved - @wildlyminiaturesandwichHarlyn
BG Med straight edge - @blogsimplesimmerKai
BG Pigtails long wavy bangs - @isjaoBarbare
My First Pet Stuff Mid creative - @kismetsims-blogOcean Eyes
Vampires Slashed - @cabsimEmo

* I have done a different replacement of this hair before here, delete that one if you have it and if you want this one instead!
** preview image is mirrored

All files have their original thumbnails (made one for cabsims’ hair, and I added a new one for sss’ hair, the preview of it was so nice I used that!). Meshes are included - they have to be since these are overrides!  All have matte speculars bc that’s my ✨ aesthetic ✨. Natural-textured hairs are tagged african / latina / islander so they should not spawn on white etc sims.

All of the  creators either have open TOU / allows conversions or do not specify any TOU that I know of - If I have broken your TOU and / or want your  content taken down, message me or send an ask and I’ll do that ASAP!


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:30 colors (slightly edited) Image Spectra palette - they match my previous sports stuff here + he

:

  • 30 colors (slightly edited) Image Spectra palette - they match my previous sports stuff here+here
  • choose if you want them enabled or disabled for random
  • both frames
  • OVERRIDES base game sweats with stripes on the side, stand-alone also included
  • BG compatible!
  • let me know if there’s any issues with my cc!
  • see my other overrides here
  • buy me a coffee?

My bf wanted me to do something for males too for a change! I changed the mesh to another BG one that came with the Caribbean update and mashed the textures together.

DOWNLOADSFS

Updated these with a new thumbnail, new mesh for the female frame and a working override file (when or why it broke, I rly don’t know)! Thank you to a friendo for testing!

DLPATREONSFSMEDIAFIRE


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BG SKATER SKIRTS DEFAULT REPLACEMENT / OVERRIDE20 + 50 solid colorsBG compatibleboth frames but tagg

BG SKATER SKIRTS DEFAULT REPLACEMENT / OVERRIDE

  • 20 + 50 solid colors
  • BG compatible
  • both frames but tagged feminine
  • override is allowed for random, stand-alone is not
  • please tell me if there are any issues with my cc!
  • ko-fi

Finally got these to work! These are a third edition of these skirts, more info on my Patreon page below

DOWNLOADPATREON(free)

MIRRORSSFSMEDIAFIRE


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 Patreon gift pack December 2020Wanted to show my appreciation for my patrons by a small early acces Patreon gift pack December 2020Wanted to show my appreciation for my patrons by a small early acces Patreon gift pack December 2020Wanted to show my appreciation for my patrons by a small early acces

Patreon gift pack December 2020

Wanted to show my appreciation for my patrons by a small early access gift pack! Overrides for Base Game & Holiday Celebration, plus stand-alone versions that are all BG compatible as always. I am planning to do one of these packs with short early access every month ☀️ Just so, there’s some actual reason to pledge haha. Items included;

  • BG PJ Pants
  • BG Slippers
  • BG Round thin glasses
  • HC Christmas sweater

All the items are for all genders + the glasses are for children too!

DOWNLOADPATREON (early access, 10 days)


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PICKYPIKACHU OVERRIDE CONVERSIONSAnon asked for a conversion @pickypikachu‘s edit of the Vampire GP

PICKYPIKACHU OVERRIDE CONVERSIONS

Anon asked for a conversion @pickypikachu‘s edit of the Vampire GP boots into an override, but I got inspired to convert a couple other of her pieces as well!

Parenthood Artsy mom jeans - Mom jeans
Spooky Stuff Pirate boots (with heels) - Less Piratey Boots
Vampires Boots laces - Warm Heel Boots

All allowed for random. I added a male version to the jeans, added LODs to the pirate boots and added colors to the vampire boots so all the EA colors got defaulted. You don’t need the originals for these!

DOWNLOADSFSMEDIAFIREPATREON(free)

ps. the preview backround image is from her site!


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Hi everyone! I’m back yet again with another lengthy design deep-dive post, this time having to do with Override! It’s been a short while since I’ve discussed anything Override related, and since I’ve been wanting to talk about it and its cast of characters again for quite some time, I settled on the perfect topic: how its main character designs have evolved over the course of two years!

Since I first unveiled Override as a concept to my tumblr (Which you can find linked in the paragraph above), a good few touch-ups have been made to all four protagonists— including a complete redesign of Casey! Check it out!

I find that the differences in design are most prevalent with Casey, though effectively, the remaining three have also had pixel-perfect alterations made to their sprites. I’m also just now realizing that this is the first time my followers are getting to see their default sprites, something I’m very much acquainted to by this point.

Below, you will find not only explanations as to what’s changed for each character’s design, but also their full design timelines (And developmental names!) which includes sprites I made for Casey and Lauren back in 2019! Without further adieu, let’s get into it, because we’re in for a long ride!

As I’ve mentioned in Override’s two year anniversary post, Override was once a completely different concept entirely compared to what it is today, and given this, each member of the chosen four have had quite a rollercoaster ride in just about every aspect of their design, be it their looks, name, or personality.

And who better to start with than Casey?

Casey was originally going to be named either ‘Weston’ or 'Colton’ early on in back when the project was called MOTHER: Into the Unknown, but 'Casey’ was settled to be his final name once I drew him for the first time.

As you can see above, the tried and true Earthbound 'striped shirt and shorts protagonist’ combo in Casey’s design was used to its fullest since day one. At first, I wanted him to have a red shirt with orange stripes, but after noticing this made him look too similar to Lucas, it was changed to a blue shirt with cyan stripes.

Fun fact: Casey’s dull brown hair color and the color scheme of his shirt for a while were in direct reference to one of Lucas’ Smash Bros. alternate palettes, which was where I got the inspiration from (Plus, blue is my favorite color)! He was going to have red shorts as well, but that was much too on the nose.

Casey’s scarf also went through a few color changes! I think the reason it was white in the first design was just for placeholder reasons, though I recall it being red for a little while before I switched into yellow for two reasons: one, the color yellow is associated with both optimism and cowardice (Both being big personality traits of Casey’s), and two… well… this guy.

Lastly, let’s touch on Casey’s most recent design. Because Override is now its own entity separate from the Earthbound continuity, I wanted to opt for a design that was… more of my own, if that makes sense. I ended up giving him a long sleeved light cyan shirt with blue sleeves, referencing his previous design, as well as completely redrawing his hair so that it wouldn’t be too spherical.

Now, how would you react if I told you that Casey’s design timeline has the least number of sprites?

Enter Lauren, who I’ve given the distinction of having the second most changed design since her first version! My original vision of Lauren was to have her be more of a 'girly girl’ type (Look where that ended up lol), and while she had several preliminary names, the only ones I distinctly remember are 'Madison’ and 'Hannah’.

Because I didn’t bring it up in Casey’s section, you might notice that Lauren’s sprite style changes drastically by the third design, opting for a bigger sprite with room for more detail. Early on in, this visual style lined up with Oddity’s quite a bit, and became its own thing soon enough (Plus, Override’s character sprites have four pixel tall eyes. Big difference.).

For like a very brief while, Lauren’s color of choice was a mint green, though that was swapped out for a shade of orange quite fast. I also wanted Lauren to have a bow, kind of like what Paula wears in Earthbound, and I also wanted her to wear a dress… before long, I realized I had just designed another Paula.

So, the dress aspect of the design had to be changed, but I first wanted to see if I could hammer out a good hairstyle for her, which doesn’t come into full effect until the third-to-last sprite. Lauren eventually began to sport her trademark ruby red color, and instantaneously after that change, she switched out the dress for something marginally less lady-like; a t-shirt and overall combo.

By now, Lauren’s 'nine-year-old tyrant’ personality was beginning to take shape, and while her overall design was her final design for a while, I then remembered that Override takes place early on in the year, so it might make a little more sense to have her dress in something warmer (Like how Casey gained a sweater)!

Thus, Lauren was given her standard jacket, as well as keeping the pink shirt aspect of the previous design! I find that Lauren had the smallest amount of changes between the Override reveal post and this one, as all I did were give her the little hood pullies and a hood for her jacket.

And that’s a wrap for Lauren! You know how I said that Lauren had the second most changes to her design since her initial concept? Well, do you want to know who couldn’t keep a consistent design for the live of him for the longest time?

Bradley.

With a whopping eleven different design sprites, it took me an extremely long time to settle on how I wanted Bradley to look, as well as who Bradley is as a character. Named 'Oliver’ originally, his design didn’t start making the rounds until I had started to round out the designs for Casey and Lauren.

Initially, I envisioned Bradley as more of a 'social outcast’ type (Much more so than his present version, funnily), though I also wanted him to be kind of a nerd type who plays video games a lot and does well in class, but I also wanted him to be a 'cool guy’ character who would skateboard everywhere… oh, boy, this wasn’t going to be easy.

Bradley, for a while, wore glasses, as a subtle nod to the glasses Jeff wears in Earthbound: the only difference being that you could actually see Bradley’s eyes. Jeff was a big inspiration for Bradley’s character, too, seeing as both were blonde (At one point), had glasses (At one point, again), wore green (At some point) and didn’t use magic.

It was when I did away with his glasses that his current design began to form. I briefly brought back the hoodie his first design has before giving him a red dress shirt with a black overshirt jacket (Though the hoodie was repurposed for his best friend’s design, who ended up looking a lot more like how I first wanted Bradley to).

I then tested out a different palette for his new outfit by making the overshirt jacket green and trying out a long-sleeved black shirt underneath, and since that design change, Bradley was pretty much finished, save for small changes from then on (Such as his military dog tag necklace).

His current design changes two things from his previous design: one, I finally got his hair how I wanted it to look— noticed best by his bangs and the addition of a cowlick— and two, he now sports an undershirt like this, which I find has a particular 'late 90s/early 2000s’ feel to it.

As for Bradley’s character, it was eventually decided he would be a mix of the personalities I wanted to give him: he’s mostly known as an unassuming and awkward teenager, but also likes skateboarding and playing video games. With perhaps the most design-intensive character out of the way, let’s move on to our last but certainly not least team member…

MacKenzie! Oddly enough, I’m pretty sure MacKenzie was like the second character I began to think of ideas for. In the Into the Unknown days, my basic idea was for her to be the standard 'early 2000s gothic girl’ without going too overboard in terms of the usual dark and complex clothing.

She was named 'Destiny’ at the start, but I then changed her name to 'Kenzie’, as it better fit the era Override takes place in… but then I felt like Kenzie was too feminine of a name for the type of character I was aiming for, so she was promptly renamed to MacKenzie thereafter.

MacKenzie is noteworthy for having her first design line up pretty closely to her current design, though plenty of changes were made in-between. She started out with an extremely basic, placeholder look: a jean jacket, deep red shirt, black pants… boom. MacKenzie. However, for a while, MacKenzie had two things the current MacKenzie does not: a hair bow, which has a crescent moon in the middle, and bright pink wrist sleeve braces.

Most of her early sprites were focused primarily of detailing her first sprite, while experimenting some with color choices. Somewhere down the line, though, a humorous idea came to mind— what if she carried an entire stop sign for a weapon? I had wanted MacKenzie to be more of a masculine type of girl, similar to MOTHER 3’s Kumatora, so it was a perfect addition to her design!

For a little while, the sprite where she first has the stop sign was her current design, before I tried out giving her the black jeans I had initially drawn her with. I liked the design, though I felt that it was a little lacking, like it was missing something… maybe if I gave her different headwear?

Her crescent moon bow was replaced with a black snapback with a purple brim (That’s why MacKenzie is always represented with a purple color, by the way!), and I saturated her jean jacket a bit so it wouldn’t be so flat. She also now wears a black wrist sleeve brace (Though it could also be a Psiometer… up to interpretation!) on one of her arms, as a nice callback to her starting design.

Thus, MacKenzie’s design was complete! … or, so I thought. It was when my good friend @minxxikuo took a huge liking to MacKenzie and began to draw her that I found that I really like how he portrayed her. Knives’ portrayal of MacKenzie featured a shorter hairstyle that juts out to the side a bit, as well as giving her all kind of earrings.

We ended up agreeing that this interpretation was now canon, and the only other addition I made that you can find in her latest sprite— which is an extremely easily missed detail, mind you— is the addition of two little pins to the front of her jean jacket. Oh, also, her stop sign has a dent in it now, implying… previous melee use.

Well, I think that’s about everything! This post ended up being much longer than I expected it to be, but knowing a good few of my followers do like when I get lengthier insights to whatever I make, I’m not sweating it too much! I hope that you’ve enjoyed this deep dive of the Override cast’s designs— these four have come a long way!

All Kris had to do was follow Susie to the supply closet to retrieve some chalk, yet moments later, they’re a mere twenty-four hours away from the worldwide reveal of Charles Feldman’s Y2K plan.

(Context and a better look at the sprites under the cut!)

I initially didn’t plan on making an entire post for this, but given the effort that went into it (Even if it looks identical to the source material at first glance), I figured it was worthy of showing on my main blog!

As of a few days ago (As a result of my good friend @minxxikuo being a big fan of it and with the veryrecent release of Chapter Two), I decided to give Deltarune a go, and man am I glad that I did. It may have been a good five years since I’ve even touched anything having to do with Undertale, yet Deltarune does enough differently from its predecessor that it’s a whole new experience entirely!

Though, my experience with Deltarune so far isn’t necessarily the point of this post (Though you can find similar insight in the tags). Rather, once I discovered that there was a meme where Kris and Susie find themselves in varying media that isn’tDeltarune (Much to Susie’s frustration), I just had to make a contribution to it.

And what better way to do that than by putting the human and monster duo in the world of Override— specifically, this scene? I went into the creation of it knowing only Knives and whoever else I decided to show it to would understand it to its fullest, though it ended up looking so good that I decided I ought to post it!

The original Deltarune sprites are featured on the left, whereas my Override-styled interpretations are on the right side! Kris was particularly easy to draw a sprite for, the only thing that was challenging for them was trying to match their body type to their original sprite, as well as stylizing their hair.

I was anticipating spriting Susie would be a muchmore daunting task (Because of her overall design coupled with the fact that I had to redraw a veryspecific frame of her), though resizing the sprite just a notch and adding some finer details (Like the pocket on her jacket, the belt loops on her pants and a whole ton of shading) made the process much easier.

Then, there was the fact that I had to recreate the general scene where Lauren’s out investigating the SGN-DRN crash— really, I still had all of the sprites, the toughest thing about the recreation was getting the lighting (Which I didn’t have on-hand) to look as identical as possible to the original. Suffice to say, I think I got pretty close!

For a joke I only intended on showing a couple of people, I’m still really proud of it, and am happy to have put my spriting smarts to good use for such a creative meme!

Even though it was just last month that I revealed it here on tumblr, two years ago on this very day— August 25th— was the day where Override was first conceived! Back in 2019, Override was immensely different than what it is today; at the time, it wasn’t even called Override, nor did it take place in a universe designed by my own hand per se.

By that, I mean that it originally took place in the Earthbound/MOTHER continuity (PSI powers included!) and, for the longest time, went by the name “MOTHER: Into the Unknown”. It would have been set directly after the events of Earthbound, and still retained its Y2K plot elements… loosely. Like I said, its story back then was a lotdifferent.

Though, more on pre-Override trivia for a future post. I was debating on whether or not I should post something to commemorate the two-year anniversary of Override’s creation… until I realized I still had a battle sprite to show off. So, as a nice continuation to Override’s first actual teaser…

… here’s what happens next!

When it came time to think of a few enemy types for Override, I knew that I wanted an enemy similar to that of the MOTHER series’ Starman, something that could come in a few different forms but ultimately be recognizable regardless of variation. And so, with a few sketches here and there…

I designed the SGN-DRN— the Synergon Drone! The Synergon Drone was created with two specific inspirations; the L'il UFO from Earthbound and a pinch of a Mega Man-esque aesthetic, combined with my usual character design philosophy. The Synergon Drone’s initial design sketch portrayed it to look a lot wider (You can see this version of the design in the original teaser), but was eventually slimmed down a bit.

And spriting the Synergon Drone was no picnic, either. I actually decided to start from scratch at one point when I had already drawn at least 40% of it because I knew that it could look a lot better with enough tweaking, and surprisingly enough, I pulled it off! A whole lot of colors were used in the Synergon Drone’s battle sprite, but that only makes it a lot more visually pleasing!

I also went ahead and not only sprited an overworld sprite for the Synergon Drone, but animated its rotors, too! On its own, this makes for a really solid gif, and I’m impressed with myself that I was able to cram all of its details into a much smaller, size-accurate overworld sprite!

The last thing I’d like to talk about are a few aspects of the battle screen that I sprited, featuring Lauren’s first (hostile) encounter with a piece of Synergon tech. There are a few things that you’ll notice are new in this battle screen compared to the last one, such as what it looks like when you’re laying out your attack strategy as well as an adorable sprite I made of Lauren deep in thought.

It was a whole lot of fun making this new battle screen against a Synergon Drone, though next time when I upload another mockup of an in-game screenshot, it will instead be an overworld scene where I’ll test out my skills in tilesetting. For the time being, I hope you’ve enjoyed the spritework as always!

minxxikuo-0:

top ten faces ever

[ID: A simple drawing of a person with mid length hair and cap on backwards, she’s also wear a polo shirt and a jacket.end ID]

MacKenz-XD

iku0ships-archived:

hanging out at the secret shop…

[ID: A digital drawing of 2 people in front of a overgrown brick wall and shelf with several objects such as dolls, plushies and knives. The person on the right is a dark-skin black person with short curly hair with horns. They’re wearing a black jacket and a blue turtleneck. The person on the left is a light-skin woman with short light-brown hair with a cap put on backwards. She’s wearing a plain red shirt with two stripes and a plain blue jacket. End ID]

iku0ships-archived:

women <3

[ID: A Page of sketches, the biggest sketch is of a dark-skin person they have coily hair and a pair of small horns. He’s wearing a turtle neck and a jacket with a cross necklace. Around them are sketches of a woman with short hair and a cap on backwards. She’s wearing a polo shirt and a short sleeve jacket. The background is a bright purple. end ID]

I feel as though we’ve seen said short haired woman associated with a bright purple color somewhere before…

Alternatively,@minxxikuo/@iku0-selfships drew one of his S/Is with a few MacKenzie doodles and she’s such a perfect fit for his artstyle!

As I’m sure many of my followers can gather from my previous few posts, I’ve been in a really big Override mood as of late, and wanted to try something that would probably aid me in expanding upon its general story, characters, settings, etc.

Does anybody have anything they would like to know about Override, whether its in regards to plot elements or character trivia?

When a strange aircraft totals itself near the Treverton residence, Casey and Lauren are quick to take it into hiding so that nobody may learn of their discovery. Once Casey is finally allowed a moment alone at bedtime, Lauren sneaks through his patio door and up to his room at his request to inspect their find with him.

At first, there’s no telling what it might be…

… but something deep in Casey’s heart tells him that it shouldn’t be here.

(Check underneath the cut for extensive insight on this piece, including an alternate version of Casey’s room with the lights on!)

What you just saw above may very well be a sprite piece two years in the making. … well, it didn’t actually take two years to sprite this, but there’s quite a history behind this Override screenshot, and if you know anything about me, you can bet that you’re going to hear all about it! With that said, let’s dive into the making of Casey’s bedroom!

To start, I’ve been wanting to make faux screenshots for Override since mid-2020, and one such scene I wanted to give a go at spriting was something involving Casey’s bedroom. At that time, I had a few ideas on what I wanted his humble abodes to look like— blue walls, a desk, a really neat space poster someplace— it was such a cool vision that I had to attempt spriting it all right away!

I didn’t get very far.

Keep in mind that at the time making this first draft, I had only begun practicing my skills in spriting, and while I was able to make small-scale sprites such as the Override squad, spriting an entire bedroom was practically an impossibility in 2020. So, for a little while, I put Casey’s bedroom on the backburner, opting to return to it when I had a bit more practice.

Here we are two years later, and I think it’s more than obvious that I was more than ready to tackle spriting it in its entirety! When I made the decision to give spriting Casey’s bedroom another go, there were two specific goals I wanted to achieve by its completion: for its general look and feel to stay true to the 1990s andfor it to have its own personality.

Now, I know what you’re thinking— “Star, what do you mean give Casey’s bedroom its own personality?”. Well, by that I mean I wanted Casey’s bedroom to look like it actually belonged to a nine year old boy with clear interests, like art and all things space.

I say this because the bedrooms of the Mother series protagonists are a teensy bit… how do I put it… barren. I mean, Ness’s bedroom in Earthboundisn’ttoo empty, but it could have at least benefitted from some baseball-themed memorabilia, given that he’s a baseball superfan in canon.

At least Ness has his own bedroom. Lucas shares his bedroom with his entire family in Mother 3, so there’s not a lot of room (Unintentional pun + 100) for personalization in Lucas’s case, plus it’s less of a bedroom and more of ‘a corner of the house'— there’s not even a wall between it and the main area. And don’t even get me startedonNinten’s room.

Taking a look at what I managed to come up with for Casey’s room, however, I was able to fill every single square inch of it with oodles of personality. It would be tedious to acknowledge every single object in Casey’s room— even by my standards— so I’ll stick with some of my more favorite details!

First and foremost, you’ll notice that Casey has quite an affinity for the interstellar. From his star-patterned blankets to his toy rocket atop his toybox, it’s very clear that Casey someday wishes to travel beyond the stars. I even brought back the space poster I wanted to include since the very beginning!

Fun fact: The large focus of space theming in Casey’s room is a reference to the original, early 2020 version of Override’s (Then known as Mother: Into the Unknown) story, which had a space setting be integral to its plot. I figured basing Casey’s interests on space would be a nice nod to Override’s prototype story arc!

Secondly, to make Casey’s bedroom look a bit like one belonging to a child, there are a good deal of toys strewn about his room. But perhaps his most prized possession of all sits nicely atop his bed… a small tiger plush named Stripes, of which Casey is prone to taking with him everywhere he goes à la Linus and his blanket.

Lastly, while being a detail I added just before posting this, near the bottom left corner of Casey’s bedroom is a cardboard box fashioned into a spaceman helmet with a sci-fi blaster toy a few inches from it. I included these because of the aforementioned space theming, but also because Casey and Lauren playing pretend is absolutely canon, so it’s no wonder most of their make-believe adventures happen here!

On the topic of Casey and Lauren…

Here is a better look of the duo in their nighttime sleepwear, as well as a better look at Stripes and the busted SGN-DRN unit I sprited just for this screenshot! I still can’t believe how much of an improvement this particular version of the SGN-DRN’s sprite is compared to the version of it from the very first faux screenshot; it’s not often I’ll sprite something at a bizarre angle and have it look good!

Having this iconic moment in the story of Override finally visualized is just beyond satisfying, and I hope that you’re as impressed as I am on how nicely I was able to make it look— this is certainly one of my best sprite pieces yet!

Many a time on this blog, I’ve shown of my fascination in two particular things: logosandrecreations. I’ve always had a thing for logos specifically, and many of my favorite video games have very cool looking logos, such as Rivals of AetherandBosconian!

Though, stylistically, a triad of games from a franchise very close to me hold logos that are very high up on my favorites list, those being the three games that make up the Earthbound/Mother trilogy! In Japan, the logos for all three Mother games stay relatively the same, though Earthbound’s logo in particular is vastly different by comparison. It’s really neat stuff!

And if several of my previous posts are any indication, you can bet that I’ve attempted to not only find the fonts that the logos use, but also see if I can recreate them from the ground up to the best of my ability… and I’m very pleased with what I was able to come up with!

Below, you’ll find recreations of all three Mother games’ logos with a small deep dive on the process of each one and a bonus at the end! Let’s get right into it, shall we?

Typically, when I’m recreating a logo of any kind, I will sometimes default to recreating it to read something else in place of the original text. And what better word to swap out Earthbound/Mother than with my very own Override?

The logo for the first Mother game is perhaps the simplest one of them all— ‘Mother’, written in a dull gold color on a red background, with a drawing of planet Earth in place of the 'o’. For the longest time, I was under the assumption that the font used in the Mother logos was 'Bank Gothic BT Medium’, and all you had to do to make it look more accurate was by stretching the text vertically.

But that never sat right with me, seeing as every time I wanted to make a Mother-related logo for something, stretching the text would result in a distorted quality which just threw the whole thing off entirely, and I was so certain that there had to be a font out there that’s more accurate to the original without use of text manipulation.

As it turns out, there was! Thanks to some research, I found a font named 'Poster Gothic ATF’ that was exactly what I was looking for. It didn’t require vertical stretching like the previous font, and it was essentially a perfect match! And with how easy Mother 1’s logo was to recreate now that I had it…

I whipped this up in just a few minutes! I think the toughest aspect about recreating Mother 1’s logo in particular was finding a high-definition image of the Earth artwork used in the logo, but other than that, this proved that I now had the font that I needed for when I’d recreate Mother 3’s logo.

Mother 2’s logo is very similar to its predecessor, only much more grandiose. Considering how close it is to the game before it, and given that Override doesn’t have a number in its title, I decided to opt for seeing what Override would look like in the style of Earthbound’s logo!

Earthbound’s logo has always been my favorite of the three, and I think the reason behind that is because of the font choice and the astounding gradients it uses. This meant that making an EB-styled logo for Override would be a bit more challenging given its use of gradients…

… but it was quite a fun challenge! Another aspect I had to take into consideration was how the 'B’ in Earthbound is much larger than the rest of the text, and how there are an equal number of five letters on each side of the 'B’ so it centers quite nicely.

Override, however, has an even number of letters, and making one of the middle 'R’s bigger than the rest of the text just didn’t look natural, so I instead made the starting 'O’ and the ending 'E’ the letters to make big, which I find looks pretty great!

Up until this point, recreating the logos for Mother 1 and Earthbound have been ridiculously easy, especially given the fact that all I had to do to find Earthbound’s font was to look up 'earthbound font’. With the easier two out of the way, it’s time to focus on the final boss of this challenge…

Recreating Mother 3’s logo style.

… oh, boy. There were just so many factors in Mother 3’s logo style to account for when I got around to making a version of it that read 'Override'— the thickness of the text itself, the metallic gradient, the partial wood coverings… this was going to be a tough one.

I’d been trying my hand at mastering the art of recreating Mother 3’s logo style since mid-2019, back when I was still using the Bank Gothic BT Medium font, and while I did get extremely close in making one that read 'Override’ a few months ago, I decided to give it another shot now that I had the precise font that I needed.

But was it possible?

See for yourself!

It took about eighteen layers and a great deal of fine-tuning, but this is what I was able to come up with! I think this is the one that I’m the most proud of, in part of how close I was able to make it look and how pretty much all of the gradients were meticulously drawn in by hand.

The wood coverings and the metal 'o’ sphere I just grabbed straight from Mother 3’s actual logo, though a few of the wood coverings were resized and skewed a bit to fit the letters used in Override (Most notably, the one on the ’D’, which was grabbed from the '3’ in the original), and I still am in complete awe that I was able to get it to look this good!

And that’s a wrap on my recreations of the logos from the Mother trilogy! This was perhaps one of my more daunting challenges in terms of recreations, but I had a lot of fun with it and am hoping that the effort I put into each one is more than visible!

But before I wrap up this post entirely, here’s a question… what would Earthbound look like in Override’s logo style?

The answer is a little something like this! Making Override-styled logos is quite easy given I have everything I need to make them in one file, all I have to do is type out custom text, add the blue grid, gradient the text, and it’s done!

I hope that you’ve enjoyed this deep dive in logo recreations— this is definitely something I’d love to do more in the future!

subtles4stubble:EA Bob Revamped - a Sims 4 hairI hit 100 followers, and it’s about time to celebratesubtles4stubble:EA Bob Revamped - a Sims 4 hairI hit 100 followers, and it’s about time to celebrate

subtles4stubble:

EA Bob Revamped - a Sims 4 hair


I hit 100 followers, and it’s about time to celebrate with new CC! I came up with this after going through the base game hairstyles and pretty much being disappointed with many of them. So I figured I will start fixing them up. Let me know through asks what other EA hairs I should revamp!

  • BGC
  • Teen-Elder
  • 18 EA swatches
  • custom thumbnail
  • hat compatible
  • disabled for random, enabled for vampires & aliens

Check the before (EA) and after (my edit): 

image

♦ ♦ ♦ DOWNLOAD ♦ ♦ ♦
Separate [SimFileShare] [Dropbox]
Override [SimFileShare]

23/09/17 Edit: Added the override version of the bob. It will replace the original EA hair in your game. Pick either this, or the separate package above - not both!


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