#virtual reality

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jep the real me lives on internet :)

jep the real me lives on internet :)


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Indépendamment des initiatives d'entreprises qui sont derrière Groupe Morpheus et Oculus Rift, les commerçants de sport est susceptible d'être à propos de l'utilisation des systèmes associés avec la réalité numérique pour déterminer juste après avoir été persuadés que les clients ne seront pas malades à cause de l'utilisation. Electronic Arts et Taketwo récemment ouvertement mentionné qu'ils se inquiètent vraiment de la vérité que certaines personnes, qui ont tenté au sein de la terre VR, des vertiges ou de la maladie qualifiée NE SOUHAITEZ pour créer les gens se sentent négative devrait vous exécuter nos jeux pour obtenir un temps très long , “at-il expliqué l'esprit de l'organisation Taketwo Strauss Zelnick dans un rendez-vous avec Bloomberg. GameSpot modifier les comptes que ce ingénierie et questions EA introduit par tasses VR a simplement adéquatement non testé et préparé.” évidemment vous testez il, “mentionné Electronic Arts CFO Blake Jorgensen, intègre qu'il était sur le VR vraiment passionnant, mais il est essentiel de «se rappeler que beaucoup de gens font acceptable de jouir. Alors que l'EA est complètement préparé pour cette seconde fois le monde de la technologie VR déplace grands prix avant Jorgensen a déclaré l'organisation. Compte tenu du fait que le Groupe de Morpheus ou Oculus Rift arrive à ne pas être promu comme un système, il ne est pas surprenant les leaders dans le jeu avec le monde de la prudence véritablement faire usage de l'ingénierie. Il est particulièrement important de la Jorgensen a déclaré dans un rendez-vous avec «si» et de ne jamais «quand» - qui est correctement dans ce dernier dépendent Oculus VR (qui, aujourd'hui, va à Fb) et Sony. Pourvu que la vérité que certains pourraient faire usage des lunettes VR très longtemps sans aucun problème, ainsi que pour d'autres, sont moment de difficile, il est possible que la composition tout simplement «prudence» sur le conteneur ne fonctionnera pas comme la seule réponse que les entreprises qui ont l'intention de tester des systèmes liés à la réalité virtuelle. Les experts, cependant, croient sincèrement que le revenu qui est réel ne grab concepteurs et distributeurs de jeux vidéo trop observées, cependant, de nombreux frais, qui va section innovante efficace »de capture» de clients ce VR offre. Peu importe, tous peuvent regarder pendant un certain temps, même se il est évident que le «fumer» à propos de l'opposition de plus en plus évident, et VR verres plus lourd - en dépit du fait que les articles continuent à ne pas être «accessible».

Watched family get their game on, had fun watching them look awkward n really, really enjoyed the fails when they forget you can’t actually lean on things in VR n expect them to hold you up… Patiently waited for me Velma VR lenses to arrive in the mail. N they finally did arrive! Yay! Game on!

Of course, it was the day after the screw piece holding down the motherboard decided to just fall off, cuz why not?


Kathy Ryan, 10:12 a.m., April 18, 2015, courtesy Howard Greenberg Gallery, New YorkKATHY RYAN: OFFIC

Kathy Ryan, 10:12 a.m., April 18, 2015, courtesy Howard Greenberg Gallery, New York

KATHY RYAN: OFFICE ROMANCE

Exhibition through June 18, 2016 at Howard Greenberg Gallery, Paris Fair Exhibitor

41 East 57th Street, Suite 1406, 10022 New York
[email protected]
T +1 212 33 40 010
www.howardgreenberg.com

Howard Greenberg Gallery is pleased to present an exhibition of photographs shot from inside the New York Times building by Kathy Ryan. “Office Romance” is the artist’s debut show. Ryan is the longtime director of photography at The New York Times Magazine.

Read more at www.parisphoto.com/agenda/kathy-ryan


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Virtual reality (VR) pornography is a small but growing market in the adult industry. As the cost of this technology comes down in price and becomes more accessible to a wider consumer base, its growth is only likely to accelerate. However, as VR porn becomes more widespread, we’re also likely to hear more and more questions raised about how it impacts people, and whether its impact is similar to or different from two-dimensional (2D) porn.

Currently, only a small handful of studies have explored the impact of VR porn, so there’s a lot we don’t yet know. However, a recent study published in the Journal of Sex Research suggests that the psychological impact of VR porn is quite distinct from 2D porn. 

For this study, researchers recruited a group of 50 heterosexual men aged 18-60. All participants watched two videos, each on a separate day. One was a VR video, while the other was in 2D. Both videos were the same length and depicted the same sex act: a threesome involving one man and two women from the male first-person perspective.

Participants completed a survey during and after the film about their feelings of sexual arousal and desire. Saliva samples were also collected before and after the films to test for levels of oxytocin, a hormone that plays a role in feelings of bondedness to others. 

It turned out that the VR porn was perceived very differently from the 2D porn. Specifically: 

  • Levels of sexual and bodily arousal were higher when watching VR porn.

  • Feelings of sexual desire for the actresses were higher in the VR condition.

  • Participants felt more connected to the performers and had more desire to interact with them in the VR condition. They also felt more desired, flirted with, and that the performers were looking them in the eye when watching VR porn.

  • VR porn was seen as less boring and participants felt more like they were the male actor. 

Both types of porn were linked to greater oxytocin release, but levels did not significantly differ based on type of video. The researchers had expected to find that VR porn would be linked to more oxytocin release, but that wasn’t the case. This was particularly interesting to me because I’ve long wondered about oxytocin release during porn viewing—and whether it might play a role in why some people feel very bonded to specific performers. Do people who develop attachments to specific porn performers tend to release more oxytocin? This would be an interesting question to explore in future research.

Lastly, greater oxytocin levels at baseline (prior to watching porn) were linked to perceiving more intensity of eye contact in the VR condition, which suggests that there is some role of oxytocin in how people perceive and experience VR porn.

This study offers a preliminary look at the psychological impact of VR porn and has several limitations, including the fact that only heterosexual men were studied and participants did not get to select their own porn (and therefore could not customize it for their tastes). Further research is needed to better understand how different groups of people experience this kind of porn.

That said, these results suggest that VR porn is indeed perceived quite differently from 2D porn in terms of creating a greater illusion of intimacy. Whether that is considered positive or negative will be hotly debated. 

Some will argue that feeling intimacy from porn is yet another way that technology will ultimately push us apart. Likewise, some may see porn that produces more feelings of intimacy as a bigger relationship threat, meaning they might be more likely to categorize it as cheating/infidelity. However, others will point to beneficial or potentially therapeutic applications—for example, could this type of porn help people learn to deal with sexual performance anxiety by creating intimacy without fear of rejection?

What do you think? Weigh in with your comments below!

Want to learn more about Sex and Psychology? Click herefor more from the blog or here to listen to the podcast. Follow Sex and PsychologyonFacebook, Twitter (@JustinLehmiller), or Reddit to receive updates. You can also follow Dr. Lehmiller on YouTubeandInstagram.

To learn more about this research, see: Dekker, A., Wenzlaff, F., Biedermann, S. V., Briken, P., & Fuss, J. (2020). VR Porn as “Empathy Machine”? Perception of Self and Others in Virtual Reality Pornography. The Journal of Sex Research.

Image Source: 123RF/sakkmesterke

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