#games industry

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“The impact of playing the games, the life of the hardware, the energy and the materials used to mak

“The impact of playing the games, the life of the hardware, the energy and the materials used to make the computers themselves – that’s something everybody needs to take some responsibility of.”

When a company tries to cut its carbon footprint, how far should it cast the net? Is it responsible for the choices of its customers? What if it sells something that doesn’t have a carbon footprint at all – until the second it’s used?

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#climatecrisis #videogames #carbonfootprint #gamesindustry #techscape #gamer #sustainability #hardware #computerlife #tech #videogamesindustry #responsilbility


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femfreq:This year reminded us how important it is to resist.Tomorrow, we begin fundraising for what

femfreq:

This year reminded us how important it is to resist.

Tomorrow, we begin fundraising for what we believe in: End Abuse and Harassment in the games industry. You’ll join us, won’t you?

https://givebutter.com/femfreq2020

We hit our initial goal of $25k! With the match of our sponsors, we’ve raised just over $30k in total. Next up: Stretch goals.

Continued donations will allow us to expand the hours of the Games and Online Harassment Hotline and give us a fighting chance to end abuse in games.

http://givebutter.com/femfreq2020


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This year reminded us how important it is to resist.Tomorrow, we begin fundraising for what we belie

This year reminded us how important it is to resist.

Tomorrow, we begin fundraising for what we believe in: End Abuse and Harassment in the games industry. You’ll join us, won’t you?

https://givebutter.com/femfreq2020


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Have you been wanting to get into voice acting? On Good Tips for Hard Times, we’re joined by returning guest Sarah Elmaleh to learn about how to break into the industry, what goes into a home voice acting set up, and what it’s like doing voices for games.

Ever wondered what sort of work goes into making web communities safe and approachable? This week, w

Ever wondered what sort of work goes into making web communities safe and approachable? This week, we’re interviewing @giantbombdotcom moderator Gino Grieco to discuss the different ways to promote kindness and friendliness within a gaming community.

Join us this Thursday! —-> twitch.tv/femfreq

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#hotline #helpline #gameshotline #goodtipsforhardtimes #goodtips #videogames #gameindustry #community #communitybuilding #communitymanagement #giantbomb #forum #forums #chat #chats #moderation #safety #onlinesafety #friendly #friendlierspaces #promotingkindness #kindness


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Unions! Strikes! Galore! Why is it so important to support union strikes? What if your job or union isn’t even the one striking? What has it been like asking for industry change in video games? Anita Sarkeesian interviews Sarah Elmaleh about her experience as union organizing, what solidarity with developers looks like, and what it takes to organize a strike equitably and fairly to all of the workers impacted.

I need feminism because I shouldn’t have to worry that my gender will stop me from being succe

I need feminism because I shouldn’t have to worry that my gender will stop me from being successful in the male dominated games industry.

Do we really have to keep doing this? I hate how we completely dehumanize the majority of people working within the games industry by labeling it as a “male dominated games industry”.  The way we use words can be so incredibly manipulative sometimes. When you use words such as “male dominated” it completely removes any sort of human context and replaces it with negative stereotypes because we are throwing around the word “dominated” which will always invoke negative connotations.

When you say words like “male dominated” you are almost implying that all the men in that particular industry are women-hating bigoted sexists who want to dominate over all of the women. That is a shitty and hurtful generalization to make. I’m going to slightly re-word the above quote:

“I need feminism because I shouldn’t have to worry that my gender will stop my from being successful in the games industry where 80% of the workforce happen to be really passionate and genuine men who are doing what they love.”

Yes, I understand that there are still people out there who are still inherently sexist towards women, to the point where it could be considered bigotry. These people are the minorities. There really is only a handful of people who will look at mind blowingly awesome work and deny the applicant because all they saw was the female gender of the creator behind the design.

Do you know what will actually stop you from being successful in the games industry (or any creative industry for that matter) 99% of the time? Lack of motivation, passion, talent, ambition, and creativity. You need all of this to succeed. We are all on tumblr, and we’ve all seen those amazing images, videos, music clips, or art… Yet the people who created them are absolute nobodies. It goes to show that just because you are insanely talented doesn’t mean you are going to make it if you don’t have the motivation and the passion to dedicate most of your life into getting your work out there and recognized. You can’t expect to have everything handed to you on a silver platter. 

Saying things like “I can’t be successful because there are lots of men” is a really copout way of giving up. Don’t make excuses. Stop blaming others. 

-fraudulentfeminist


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ewyy:

mrphish21:

ewyy:

pls love yourself and stop pre-ordering aaa games

this is a joke but people in the notes are missing the point, so id like to try to explain something… I’m in the games industry, i know a lot of people who worked/work in triple a company positions.

preordering a game does *not* say “i trust this dev and they deserve my money to use to make the game that much better”

what it says is “hey boardroom, i will throw money at anything with this logo, even before i know what the game is like”

that boardroom sees that trend. they see theyve made their money back within 2 months of the game being announced… so the next time a lead comes to them and says “we would like to make this game, heres a budget and a timeline” the execs say “well last time we gave you 100 bucks and a full month, but your fans dont really /care/ what game you make, as long as it has our brand. so heres 75 bucks and 3 weeks. make it marketable”

this means more “pre-order exclusives” like cosmetics or different art, filler stuff that a side team can pump out in hours. every store, every platform will have their own version.

pre-orders do nothing but incentivise the shitty money-sponge practices we all hate in games. the point of a pre-order used to be to ensure you got your physical copy, but with most games being digital license anyway, that worry is unrealistic.

However when you wait for reviews, what you show that boardroom is “what we put out actually matters. if we make a shit game, we get shit sales. when we only give a team 2 weeks and a fiver we get shit reviews.”

so… love yourself, stop pre-ordering triple a games.

It definitely wasn’t a joke and this is a very good addition to my post, thank you!! You explained really well what I didn’t feel like doing with my one sentence post

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