#mechanics

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luimartins:Jody Scheckter Ferrari 1979The Ferrari team don’t even have the budget for front wing

luimartins:

Jody Scheckter Ferrari 1979

The Ferrari team don’t even have the budget for front wings on the car, let alone tops for the mechanics.

Do note however, that Jody has somehow acquired some smart, new-looking overalls. Priorities, priorities…


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Fear, Horror and Madness rules by coolgamertagbro/ Sterling VerminFear, Horror and Madness rules by coolgamertagbro/ Sterling VerminFear, Horror and Madness rules by coolgamertagbro/ Sterling Vermin

Fear, Horror and Madness rules by coolgamertagbro/ Sterling Vermin


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saturday 04/06/22

physics! i just wanna do a little rant on this subject because life played me. i used to hate math with a burning passion but i was always great at it. anyway i took physics because i kind of enjoyed it but i was apprehensive bc it was so heavily math based and i didn’t want that. anyway guess what? i can do physics for hours on end. its a subject i genuinely adore despite how hell bent it is on causing me suffering and failure. i fucking love it. and by extension, i’ve loved math. (yes that is a coffee stained data booklet.)

♫ hit em where it hurts - pawpaw rod ♫

asmuchasidliketo:

null-foo:

only-tiktoks:

This is cool (btw it’s originally from a YouTube channel called Brick Experiments)

Brick Experiment Channel on Wikitubia

a-tired-dm:

PDF Version

Damage Types

Dendro: Elemental damage connected to life energy and nature.

Hydro: Elemental damage from water. When affected by a hydro ability, the creature or object is wet for 1 minute, and can undergo elemental reactions involving hydro. 

Anemo:Elemental damage from wind.

Geo: Elemental damage from stone.

Electro:Elemental damage from electricity. 

Pyro: Elemental damage from fire. Will induce smoldering flames, dealing 1d4 fire damage for three turns.

Cryo: Elemental damage from cold. Affected creatures are cold for 1 minute and can undergo the associated elemental reactions. It also decreases base speed by 5ft.

Elemental Reactions

Swirl: When anemo abilities come into a 5ft proximity with another element (aside from dendro), they will produce a swirl dealing 1d6 extra damage of that element 

Crystalize: When geo abilities come into contact with another element (aside from dendro), they produce an elemental shard that grants the geo user a resistance to the other element and raises their AC by 2 for the next three turns.

Burning: When pyro abilities interact with a construct of a denro abilities, it will deal 1d4 fire damage per turn for 1 minute.

Vaporize: When a pyro ability interacts with hydro or vice versa, damage is doubled.

Melt: When a pyro ability interacts with cryo or vice versa, damage is doubled.

Frozen & Shatter: When cold interacts with a wet creature, the creature will be frozen, unable to move for 1 turn. If hit with a physical attack while frozen, they will take an extra 1d6 shatter damage.

Electro-charged:When electro abilities interact with a wet creature, that creature takes 1d4 electro damage per turn for 3 turns.

Overload: When pyro and electro interact, an explosion occurs, dealing 1d6 pyro damage in a 10ft radius.

Superconduct:When cryo and electro interact, 1d6 cryo damage is dealt in a 10ft radius and the target has disadvantage on dexterity saves for 1 minute.

Gliding

Provided you have a glider, you can leap from a height and glide gently down. You can travel twice the distance gliding as the height you jump from. You glide at a speed of 40ft. When you are 10-20ft above an enemy, you may perform a plunging attack and deal your weapon’s damage in a 10ft radius.

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