#call of cthulhu
Not long into a game of Call of Cthulu, our group (three people, including the GM) has to use a library for research. My character, a P.I., is the only one geared towards investigative research of any kind, so I’m really holding the ball on this one. No big - my stats for this kind of thing are great, the only way to fail is to…
Roll a one. Which is exactly what I did.
I wound up falling asleep in the stacks in a drunken stupor (I was playing an alcoholic), glared at by passing librarians who were apparently accustomed to this behavior, while the engineering college student and the small-time crook tried to puzzle out the Dewey Decimal System.
(It was pretty hilarious, and I spun it in a way that made sense for my character, but man. Talk about your epic fails.)
I had just started an art test recently, but sadly, it was for Belarusian game company and in currrent situation I decided to not continue. Here’s the character sketch I did for it. I am adopting the kid for some future Call of Cthulhu game because look at him!
Over the weekend (and Tuesday) I had a pleasure to GM a custom one-shot for two of my friends, adapted from the movie Stonehearst Asylum. It was a blast to watch these two chaotic medical people mess up things.
I just watched The Prestige, a movie where David Bowie as Nikola Tesla was somehow not the central arc of the story.
While I don’t want to spoil anything, this is another quite mysterious and eldritch story that would make an excellent adventure for Call of Cthulhu or a darker Monster of the Week game.
The wonderful magician has returned from across the sea with a brand new invention that performs - so it seems - real magic!
The blind stagehands carefully make deliveries to and from the theatre, and nobody knows what’s in their crates.
Who is the mysterious person in the background, shadowing the magician? One of Edison’s goons? A bitter rival? Or something else?
Grendel boils out of the Long Island Sound and trudges up to West Egg to eat New York socialites every night because the sound of Gatsby’s parties keeps him awake.
Gatsby keeps hosting the parties anyways, partly because he hopes to attract Daisy’s attention, but also because everyone agrees that murder is no reason not to party.
The Geat Gatsby?
Jokes aside, this is an amazing idea for a Call of Cthulhu type adventure. The monster reveals itself right away, but the mystery is about finding its lair, or making a spell powerful enough to keep it out of the Heorot Hotel. Bullets and blades have no hold on this damned creature, so some bold investigator might see the story at work and stay up unarmed to face it.
If you want to lean into the eldritch plot beyond “scary monster”, perhaps the players meet someone who wants to call forth a primordial Hero-spirit, a Beowulf to stop this nightly horror. Will they help, or is one immortal superhuman creature enough for this town? You can throw in lots of symbolism between the decline of the Danes and the crumbling glamor of the roaring Twenties. And what about Grendel’s mother? There’s plenty of monstrous demigoddesses in mythology…
The Greatest Trick
Investigators - whether they’re private eyes or supernatural sleuths - usually have a fitting backstory to get involved in the mystery solving game. Lots of ex-cops, vengeful orphans, and so on.
What if instead the ace investigator was someone with a different angle on these impossible crimes? A magician! How could the murderer enter and leave the locked room, they wonder? Or what’s the perfect distraction that allowed the thief to get away?
Idea: play Harry Houdini trying to disprove ghosts, who are definitely real and hate his guts.
What’s more fun than learning a new game?
Idea: watch some of the Glass Cannon’s series “New Game, Who Dis?” Every few weeks, they did a different game and made new characters together. It’s a pretty cool way to learn about rpgs you haven’t played yet! Then, if you still want more novelty and breadth of experience, try it yourself! Get your friends to pick out a whole bunch of systems and run short modules with you!
The latest edition of Call of Cthulhu (7th) has something like 45 different skills, and it still doesn’t have a skill for combat juggling.
I feel like this says something really sad about the state of our education system…
(If you are interested in combat juggling, check out Pathfinder 2e!)
Jumpers are intelligent life forms that feed on time. They make 12 total attacks per round, up to 5 against any one victim, with each hit aging a mortal target 10-40 years with no saving throw. (Jeff Easley, I believe, DM’s Guide to Immortals, TSR, 1986)
Image ID: a drawing of a creature with a body shaped like a twenty sided polyhedron and many long tentacles. It is crawling over a rock. End ID.
I think it’s fun to look at old-school monsters and their names. This thing has absolutely terrifying powers, and it’s just called a Jumper. They make excellent inspiration for horror, since they don’t have voices to reason with or conventional senses to be tricked. I’d love to see a jumping d20 monster in Call of Cthulhu, honestly.
Character sheet for an RPG with friends! (And yes, some of them were heavily inspired by actors )
My Hanako from Pubdraw
Another of our Call of Cthulhu game characters. He’s a retired strongman.